Guy Breden (Project Leader for digital platforms communicating with citizens, ICT, City of Luxembourg), 'Europeana for Smart Cities' Luxembourg Presidency, 14-15 October 2015, Luxembourg
Cristian Bettini, known as P.ankh, will embark on four journeys through Asturias with his donkey Minuto. Minuto will be equipped with digital technologies like a GPS, camera, and internet connection to document their travels. Local people and online users can contribute to the project during the journeys. Bettini and Minuto will return to LABoral Centro de Arte y Creación Industrial after each trip to share what they collected and evolve an exhibition. The project aims to remix physical and virtual experiences of mapping Asturias' territory and knowledge.
The Municipality of Bar will receive 253,597.48 EUR in funding from the ERDF and IPA II funds of the European Union for projects under the FORTITUDE initiative. This includes equipping a summer stage and visitors center in the Old City of Bar, developing an augmented reality system and tactile map, and installing an interactive digital kiosk. An event called NOĆ TVRĐAVA will also be funded.
Future Proofing the Museum Digital infrastructurelab_SNG
The document discusses the Slovak National Gallery's efforts to digitize its collection and develop a digital infrastructure to support online access. It digitized over 100,000 artworks between 2011-2015 using multiple scanning teams and equipment. This created an online collection with high resolution images, full text search, and zoom capabilities. The gallery is now focused on developing custom front ends, digital asset management systems, and other tools to make the most of its digital content and archives online for visitors.
The CrossCult project aims to empower the reuse of digital cultural heritage through context-aware connections across European history. Led by Antonis Bikakis at UCL, the project will develop technologies like augmented reality, geolocation, and personalized narratives to facilitate new interpretations of history across borders. Running from 2016-2019 with partners in several countries, CrossCult will explore how facts can be interpreted differently through meta-history research and pilots connecting multiple cultural heritage sites and cities. The goal is to foster changed perspectives on history through technology-enabled experiences.
Artefacts and architectural detail of St. Michael Romano-Catholic Cathedral, ...3D ICONS Project
Artefacts and architectural detail of St. Michael Romano-Catholic Cathedral, presented by Nicolae Corina, Romanian National History Museum, Romania during the 3D ICONS workshop at Digital Heritage 2013
Cristian Bettini, known as P.ankh, will embark on four journeys through Asturias with his donkey Minuto. Minuto will be equipped with digital technologies like a GPS, camera, and internet connection to document their travels. Local people and online users can contribute to the project during the journeys. Bettini and Minuto will return to LABoral Centro de Arte y Creación Industrial after each trip to share what they collected and evolve an exhibition. The project aims to remix physical and virtual experiences of mapping Asturias' territory and knowledge.
The Municipality of Bar will receive 253,597.48 EUR in funding from the ERDF and IPA II funds of the European Union for projects under the FORTITUDE initiative. This includes equipping a summer stage and visitors center in the Old City of Bar, developing an augmented reality system and tactile map, and installing an interactive digital kiosk. An event called NOĆ TVRĐAVA will also be funded.
Future Proofing the Museum Digital infrastructurelab_SNG
The document discusses the Slovak National Gallery's efforts to digitize its collection and develop a digital infrastructure to support online access. It digitized over 100,000 artworks between 2011-2015 using multiple scanning teams and equipment. This created an online collection with high resolution images, full text search, and zoom capabilities. The gallery is now focused on developing custom front ends, digital asset management systems, and other tools to make the most of its digital content and archives online for visitors.
The CrossCult project aims to empower the reuse of digital cultural heritage through context-aware connections across European history. Led by Antonis Bikakis at UCL, the project will develop technologies like augmented reality, geolocation, and personalized narratives to facilitate new interpretations of history across borders. Running from 2016-2019 with partners in several countries, CrossCult will explore how facts can be interpreted differently through meta-history research and pilots connecting multiple cultural heritage sites and cities. The goal is to foster changed perspectives on history through technology-enabled experiences.
Artefacts and architectural detail of St. Michael Romano-Catholic Cathedral, ...3D ICONS Project
Artefacts and architectural detail of St. Michael Romano-Catholic Cathedral, presented by Nicolae Corina, Romanian National History Museum, Romania during the 3D ICONS workshop at Digital Heritage 2013
This document summarizes the MapIt1418 project, which aims to add geographic data to historical photos from World War 1 by activating communities on Flickr. The project "mashes up" Flickr photo data with mapping data from OpenStreetMap to allow people to geotag photos on a map and add their own stories. The organizers chose OpenStreetMap due to its openness, social ecosystem, and ability to be customized. They developed MapIt1418 with thorough interaction and graphic design to make mapping accessible despite the non-technical audience. The project brings together Flickr, OpenStreetMap, and other technologies to enrich cultural heritage collections and make them more discoverable.
CLICKNL DRIVE 2018 | 24 OCT |VR in Cultural Heritage: New Ways for Exploring ...CLICKNL
The presentations discussed several projects that use VR, AR, and gamification to provide new interactive experiences for exploring cultural heritage sites and historical events. Projects included a VR experience that allows users to tour a recreated 17th century home of Rembrandt, an augmented reality app for biking tours that shares historical information about defense lines in 's-Hertogenbosch in 1629, and plans to develop an AR experience about a 1867 zoetrope to commemorate a local carnival tradition. The goal of these projects is to use immersive technologies to bring the past alive for visitors and
This document summarizes the MHiA project which aims to develop an archive system of dematerialized historical documents from the Municipality of Soleto and make them available online. The project partners include a technology company, research laboratory, and the Municipality of Soleto. An innovation arena event was held using a methodology to obtain stakeholder input. The project uses open source platforms to manage and publish the multimedia archive documents and make them available as open data to allow reuse. The historical archive data can tell the story of the community's evolution and represent an incentive for tourism and cultural promotion initiatives.
The Creative Ring is an initiative to foster cultural diversity and creativity across European cities. It aims to test co-creation of content between local, regional, and European creative organizations. It also supports research, innovation, and distribution of creative works through open Future Internet platforms. The Creative Ring establishes hubs in cities that provide infrastructure and tools to help creative industries and artists experiment and collaborate locally and across the network. There are currently three pilot hubs in Barcelona, Kortrijk, and Trento. The initiative offers new technologies to artists and creative industries through applications and tools to support their work.
Đurđa Vrljević Šarić is the director of Fortress of Culture Šibenik, which manages restored fortifications in Šibenik, Croatia like St. Michael's Fortress (2012-2014, project value 1.67M €) and Barone Fortress (2014-2016, project value 1.38M €). Fortress of Culture Šibenik organizes cultural events and sustainable use of the fortifications for citizens and visitors. It is recognized for excellence in cultural heritage management at national and European levels. The organization created a members club called Šibenik Fortresses Friends Club with over 4,000 members to engage the community through benefits like free visits and special programming. Fortress
Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania ', presentation given at the Congress 3D-Documentation in Archaeology & Monument Preservation, held at LWL Industrial Museum, Dortmund (Germany), 16th-18th October 2013
The revival of back-filled monuments through Augmented Reality (AR) (presenta...University of Piraeus
The development of three-dimensional (3D) models and the use of Augmented Reality (AR) in the field of cultural heritage consists an innovative process the recent years that provides the visitors of archaeological sites with additional information. This has been made possible due to achievements in digital technologies, communications, devices and developments in software engineering. Nevertheless, the research to fully make use of these new methods continues, as the potentials of new technologies have not been exploited. In archaeological sites, the production of 3D models for AR is focused on the virtual reconstruction of ruined monuments at their original form, aiming to give visitors the third dimension (height, volume etc.), especially to those who do not have special knowledge of archaeology. This paper describes an innovative approach of using AR for maintaining the memory and the information of monuments, as they have been originally excavated, but that are going to be back -filled due to the particularity of their material or their location. Also, the system architecture of the proposed scheme is described considering two study cases, a Neolithic settlement in the archaeological site of Halai, Lokris and the remains of a Classical Temple on open field of a hill in Thebes, Boeotia. Both mentioned monuments are under the direction of the American School of Classical Studies in Athens (ASCSA).
Bureau for Provenance Investigation & Researchguestcbbd3d
The Bureau supports publicly run german
Museums, Libraries & Archives
IDENTIFYING LOOTED CULTURAL ARTEFACTS
---------------------------------------------------
CONTACT:
ARBEITSSTELLE FÜR PROVENIENZRECHERCHE/-FORSCHUNG
BODESTRASSE 1-3
10178 BERLIN / GERMANY
afp@smb.spk-berlin.de
www.smb.museum/provenienzforschung
The role of Visitor Centres in UNESCO Designated Sites
Regional Workshop for Europe
30 September – 2 October 2018, Palermo (Italy)
Thematic Session 2: Interpretation of heritage and educational services.
“The designations employed and the presentation of material throughout this document do not imply the expression of any opinion whatsoever on the part of UNESCO concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. The ideas and opinions expressed in this publication are those of the authors; they are not necessarily those of UNESCO and do not commit the Organization”
This document discusses mapping culture through data visualization, sonification, and discovery techniques to represent layers, routes, and scales both spatially and temporally in an unencumbered way focused on art rather than technology, as exemplified by Minard's 1869 map showing Napoleon's march and losses in Russia.
A proposal to AECID for the Spanish Presidency of the European Union 2010 on a new eInfrastructure for Arts and Culture between Europe and Latinamerica.
Europeana Network Association AGM 2017 - 6 December - Pitch your project - Pr...Europeana
The document provides highlights from 11 projects pitched at the AGM 2017 conference in Milan. The projects include crowdsourcing to geotag and enrich metadata for historic images from Estonia; documenting art jewels; engaging citizens in heritage research; exploring cultural memory of totalitarian regime victims; aggregating texts from European libraries for the Europeana platform; 3D scanning cultural objects for open access; creating interactive 3D models of artifacts for institutions; an initiative called "Youth for Culture 2018"; and the CineRicordi project to document cinema-going in 1950s Italy.
Feedback on participation to CIP-ICT-PSP - ASSETS4Europeana Ghislain Sillaume
The ASSETS project was a 2-year, European Commission-funded project involving 24 partners from 10 countries. It aimed to improve search, indexing, retrieval and ranking of multimedia content on Europeana. Key services developed included enhanced metadata enrichment, semantic browsing, digital preservation strategies and an application programming interface. The project provided benefits to partners such as testing new Europeana features, project management experience and knowledge sharing.
Japanese ICT startups Look to Luxembourg as Gateway to European Business.TERALINKnetwork
Presentation given to delegation of 8 Japanese ICT startup companies. Find out how P&TLuxembourg and TERALINK provide the ICT infrastructure, cloud services, datacenters, high-bandwidth fiber networks and telecom services that facilitate European eCommerce and digital media business.
Faithcallcenter provides the best international Call Centers Services, Outsourced Call Center Services, Outsource Call Center at its best. We also offer a wide range of call center outsourcing services and more. – PowerPoint PPT presentation
The National Library of Luxembourg participates in Europeana, a platform containing over 20 million digitized cultural works from libraries, archives, and museums. The National Library previously led Europeana's Intellectual Property Rights team, establishing an open licensing framework. The library is now a member of the IPR team, working to refine licensing guidelines and find pragmatic cross-border solutions for rights clearance, especially for 20th century works. The library participates in European projects through Europeana to stay informed of innovations, contribute expertise, and apply knowledge gained to benefit Luxembourg's national networks.
Telindus Telecom is transforming into a new kind of telecom operator that provides highly competitive connectivity and cloud computing solutions to businesses in Luxembourg. It has won several awards for its cloud services and operates a state-of-the-art network and datacenter. As a single point of contact, Telindus Telecom aims to meet all of a customer's ICT and connectivity needs through integrated solutions.
Kevin Hisko from Philter Communications discusses the recent event held by the LBMA. He explains the value of data and location on making educated and strategic decisions when marketing in a digital world.
2015 Mobile Strategies - SEO, Search, Display, HyperLocal Display, GeoFencing...Pierre M. Fiorini, Ph.D.
This presentation discusses 2015 Mobile Marketing strategies: mobile marketing, mobile seo, mobile seach, mobile display, hyperlocal display, GeoFencing, and Showrooming.
This document summarizes the MapIt1418 project, which aims to add geographic data to historical photos from World War 1 by activating communities on Flickr. The project "mashes up" Flickr photo data with mapping data from OpenStreetMap to allow people to geotag photos on a map and add their own stories. The organizers chose OpenStreetMap due to its openness, social ecosystem, and ability to be customized. They developed MapIt1418 with thorough interaction and graphic design to make mapping accessible despite the non-technical audience. The project brings together Flickr, OpenStreetMap, and other technologies to enrich cultural heritage collections and make them more discoverable.
CLICKNL DRIVE 2018 | 24 OCT |VR in Cultural Heritage: New Ways for Exploring ...CLICKNL
The presentations discussed several projects that use VR, AR, and gamification to provide new interactive experiences for exploring cultural heritage sites and historical events. Projects included a VR experience that allows users to tour a recreated 17th century home of Rembrandt, an augmented reality app for biking tours that shares historical information about defense lines in 's-Hertogenbosch in 1629, and plans to develop an AR experience about a 1867 zoetrope to commemorate a local carnival tradition. The goal of these projects is to use immersive technologies to bring the past alive for visitors and
This document summarizes the MHiA project which aims to develop an archive system of dematerialized historical documents from the Municipality of Soleto and make them available online. The project partners include a technology company, research laboratory, and the Municipality of Soleto. An innovation arena event was held using a methodology to obtain stakeholder input. The project uses open source platforms to manage and publish the multimedia archive documents and make them available as open data to allow reuse. The historical archive data can tell the story of the community's evolution and represent an incentive for tourism and cultural promotion initiatives.
The Creative Ring is an initiative to foster cultural diversity and creativity across European cities. It aims to test co-creation of content between local, regional, and European creative organizations. It also supports research, innovation, and distribution of creative works through open Future Internet platforms. The Creative Ring establishes hubs in cities that provide infrastructure and tools to help creative industries and artists experiment and collaborate locally and across the network. There are currently three pilot hubs in Barcelona, Kortrijk, and Trento. The initiative offers new technologies to artists and creative industries through applications and tools to support their work.
Đurđa Vrljević Šarić is the director of Fortress of Culture Šibenik, which manages restored fortifications in Šibenik, Croatia like St. Michael's Fortress (2012-2014, project value 1.67M €) and Barone Fortress (2014-2016, project value 1.38M €). Fortress of Culture Šibenik organizes cultural events and sustainable use of the fortifications for citizens and visitors. It is recognized for excellence in cultural heritage management at national and European levels. The organization created a members club called Šibenik Fortresses Friends Club with over 4,000 members to engage the community through benefits like free visits and special programming. Fortress
Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania ', presentation given at the Congress 3D-Documentation in Archaeology & Monument Preservation, held at LWL Industrial Museum, Dortmund (Germany), 16th-18th October 2013
The revival of back-filled monuments through Augmented Reality (AR) (presenta...University of Piraeus
The development of three-dimensional (3D) models and the use of Augmented Reality (AR) in the field of cultural heritage consists an innovative process the recent years that provides the visitors of archaeological sites with additional information. This has been made possible due to achievements in digital technologies, communications, devices and developments in software engineering. Nevertheless, the research to fully make use of these new methods continues, as the potentials of new technologies have not been exploited. In archaeological sites, the production of 3D models for AR is focused on the virtual reconstruction of ruined monuments at their original form, aiming to give visitors the third dimension (height, volume etc.), especially to those who do not have special knowledge of archaeology. This paper describes an innovative approach of using AR for maintaining the memory and the information of monuments, as they have been originally excavated, but that are going to be back -filled due to the particularity of their material or their location. Also, the system architecture of the proposed scheme is described considering two study cases, a Neolithic settlement in the archaeological site of Halai, Lokris and the remains of a Classical Temple on open field of a hill in Thebes, Boeotia. Both mentioned monuments are under the direction of the American School of Classical Studies in Athens (ASCSA).
Bureau for Provenance Investigation & Researchguestcbbd3d
The Bureau supports publicly run german
Museums, Libraries & Archives
IDENTIFYING LOOTED CULTURAL ARTEFACTS
---------------------------------------------------
CONTACT:
ARBEITSSTELLE FÜR PROVENIENZRECHERCHE/-FORSCHUNG
BODESTRASSE 1-3
10178 BERLIN / GERMANY
afp@smb.spk-berlin.de
www.smb.museum/provenienzforschung
The role of Visitor Centres in UNESCO Designated Sites
Regional Workshop for Europe
30 September – 2 October 2018, Palermo (Italy)
Thematic Session 2: Interpretation of heritage and educational services.
“The designations employed and the presentation of material throughout this document do not imply the expression of any opinion whatsoever on the part of UNESCO concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. The ideas and opinions expressed in this publication are those of the authors; they are not necessarily those of UNESCO and do not commit the Organization”
This document discusses mapping culture through data visualization, sonification, and discovery techniques to represent layers, routes, and scales both spatially and temporally in an unencumbered way focused on art rather than technology, as exemplified by Minard's 1869 map showing Napoleon's march and losses in Russia.
A proposal to AECID for the Spanish Presidency of the European Union 2010 on a new eInfrastructure for Arts and Culture between Europe and Latinamerica.
Europeana Network Association AGM 2017 - 6 December - Pitch your project - Pr...Europeana
The document provides highlights from 11 projects pitched at the AGM 2017 conference in Milan. The projects include crowdsourcing to geotag and enrich metadata for historic images from Estonia; documenting art jewels; engaging citizens in heritage research; exploring cultural memory of totalitarian regime victims; aggregating texts from European libraries for the Europeana platform; 3D scanning cultural objects for open access; creating interactive 3D models of artifacts for institutions; an initiative called "Youth for Culture 2018"; and the CineRicordi project to document cinema-going in 1950s Italy.
Feedback on participation to CIP-ICT-PSP - ASSETS4Europeana Ghislain Sillaume
The ASSETS project was a 2-year, European Commission-funded project involving 24 partners from 10 countries. It aimed to improve search, indexing, retrieval and ranking of multimedia content on Europeana. Key services developed included enhanced metadata enrichment, semantic browsing, digital preservation strategies and an application programming interface. The project provided benefits to partners such as testing new Europeana features, project management experience and knowledge sharing.
Japanese ICT startups Look to Luxembourg as Gateway to European Business.TERALINKnetwork
Presentation given to delegation of 8 Japanese ICT startup companies. Find out how P&TLuxembourg and TERALINK provide the ICT infrastructure, cloud services, datacenters, high-bandwidth fiber networks and telecom services that facilitate European eCommerce and digital media business.
Faithcallcenter provides the best international Call Centers Services, Outsourced Call Center Services, Outsource Call Center at its best. We also offer a wide range of call center outsourcing services and more. – PowerPoint PPT presentation
The National Library of Luxembourg participates in Europeana, a platform containing over 20 million digitized cultural works from libraries, archives, and museums. The National Library previously led Europeana's Intellectual Property Rights team, establishing an open licensing framework. The library is now a member of the IPR team, working to refine licensing guidelines and find pragmatic cross-border solutions for rights clearance, especially for 20th century works. The library participates in European projects through Europeana to stay informed of innovations, contribute expertise, and apply knowledge gained to benefit Luxembourg's national networks.
Telindus Telecom is transforming into a new kind of telecom operator that provides highly competitive connectivity and cloud computing solutions to businesses in Luxembourg. It has won several awards for its cloud services and operates a state-of-the-art network and datacenter. As a single point of contact, Telindus Telecom aims to meet all of a customer's ICT and connectivity needs through integrated solutions.
Kevin Hisko from Philter Communications discusses the recent event held by the LBMA. He explains the value of data and location on making educated and strategic decisions when marketing in a digital world.
2015 Mobile Strategies - SEO, Search, Display, HyperLocal Display, GeoFencing...Pierre M. Fiorini, Ph.D.
This presentation discusses 2015 Mobile Marketing strategies: mobile marketing, mobile seo, mobile seach, mobile display, hyperlocal display, GeoFencing, and Showrooming.
Next Generation Collaboration - ICT Spring 2013 LuxembourgLaura Yecies
Laura Yecies, Acting CEO of Catch.com, discusses next generation collaboration technologies and trends. Mobile devices are driving growth of cloud services like file syncing and sharing. Catch allows users to capture ideas, notes, and documents and easily collaborate with teams on any device. Catch provides secure team accounts for enterprises, with admin controls and mobile device management integration, to maximize collaborative storage and ideation.
Creating Successful Geofencing Campaigns – Case Studies Squeeze Mobi
This document discusses successful geofencing marketing campaigns. It provides 6 steps for an effective geofencing strategy: 1) target locations where customers spend time, not just stores; 2) use small, targeted geofences within a 4 minute travel time of locations; 3) send brief, locally relevant messages that prompt action; 4) trigger important actions with geofences; 5) consider timing of messages; and 6) thoroughly measure campaign performance. It also reviews a case study of a Taco Bell promotion that used geofencing to alert customers of drink deals and encourage them to meet friends at locations.
Study of Internet Traffic to Analyze and Predict TrafficAmit Arora
The last ten to fifteen years have seen a pervasive growth of the Internet both in terms of its depth of penetration into user population as well the breadth of areas into which Internet is now present. As Internet access becomes faster and applications move to the cloud the profile of Internet traffic continues to change. Peer to Peer traffic, video sharing and OTT (over the top) services coupled with almost ubiquitous access to high speed internet poses new challenges to service providers (how to better utilize bandwidth) as well OEMs (how to increase bits per second and packets per second through the equipment).
A key to understanding and solving these challenges is to understand what constitutes Internet traffic and how the internet traffic will look like in the coming years and then based on that optimize networks and infrastructure to better utilize available resources. This is what this project aims to address i.e. understanding internet traffic from various perspectives (application, protocol, packet size and others) such that this understanding can then feed into network and infrastructure design. A data product named SITAPT (Study of Internet Traffic to Analyze and Predict Traffic) is built which addresses the aims of this project.
Geofencing uses GPS technology to monitor moving objects within virtual geographic boundaries. It allows fleet managers to track if vehicles enter or exit designated areas and detect proximity to points of interest. Geofencing can also monitor route adherence by alerting deviations and ensure schedule adherence by tracking checkpoints and timeslots. This improves fleet efficiency by managing a large number of vehicles and specifying when or where drivers leave prescribed routes.
This document summarizes a presentation on geofencing and location marketing success stories. It includes an agenda that discusses location technology, geofencing for mobile marketing, typical location marketing success stories, and best practices for geofencing. There are also polls included to gauge the audience's experience with location-based marketing. Examples of geofencing use cases and success stories from companies like The North Face and Molson Canadian are provided.
This document discusses GPS and geo-fencing technology. It defines GPS as a global system using satellites to pinpoint locations on Earth. Geo-fencing allows users to draw virtual zones and receive notifications when devices enter or exit those zones. The document provides examples of using geo-fencing to track vehicles and enforce home detention for prisoners. It describes how geo-fencing works by detecting when a device's coordinates are inside or outside a drawn polygon on a map.
What is geo-fencing...it can be a predefined set of boundaries. When the location-aware device of a location-based service user enters or exits a geo-fence, the device receives a generated notification.
In the slides you will find more information about geo-location, key to geo-location and how businesses are getting involved.
The templates shown in this presentation are all in the Squeezemobillionaire platform. The mobile app and site builder in this platform has the feature to add news feeds to the sites/apps. Get to know more about what is included in the platform here: https://www.squeezemobillionaire.com/sign-up/pricing/
Mobile Advertising 101: Beyond GeofencingGil Rogers
Location-Based Mobile Advertising is an exciting technology that may be used to reach targeted students where they are. Whether you are trying to reach potential transfer students on a community college campus, potential grad students downtown, or potential undergrads at their high school, "geofencing" can be a great way to focus in on those locations and drive targeted advertising volume.
However, not all geofencing is the same. It can be very easy to drive a high volume of impressions with low engagement, leading to questionable ROI.
This webinar will focus on the "Do's and Don'ts" of digital marketing; specifically with regard to mobile advertising strategies and how to avoid some of the pitfalls while putting yourself in the best position for success.
Building the Future Landscape of Geofencing SXSW workshop TeaserJenessa Carder
This document outlines the agenda for a workshop on geofencing at SXSW2014. The workshop will discuss the importance of location data, opportunities and concerns around geofencing technology, and implications for data privacy and ownership. Attendees will participate through polling questions, help create a manifesto to guide the future of geofencing, and discuss scenarios from marketer and user perspectives. The goal is to encourage dialogue around protecting consumer privacy and define ethical guidelines for location-based marketing.
Reinventing Marketing in the Age of Digital, ICT Spring 2015, LuxembourgJohn Watton
The role of marketing has gone through more transformation in the last two years than in the previous fifty. Successful brands now have a marketing team that thinks beyond marketing, puts mobile first and understands that a brand is truly defined by the experience it creates for its customers. Find out why the rules of the marketing game have changed and how marketing is going through its biggest transformation ever.
Call Center
AUTOMATIC CALL DISTRIBUTOR
INTERACTIVE VOICE RESPONSE
COMPUTER TELEPHONY INTEGRATION (CTI)
AUTOMATED INTELLIGENT CALL ROUTING
Web Enablement of Call Center
Types Of Call Center
LOGGING AND MONITORING
Daniel Pletinckx gave a presentation on smart historical cities and digital cultural heritage. He discussed projects in Bologna, Cologne, and Amsterdam that used 3D modeling and virtual reconstructions to tell stories about the cities' histories. He also described the Ename archaeological park project, which reconstructed 16 periods of the city's evolution over 1000 years. Pletinckx argued that technology allows history to be experienced outside of museums and that cities themselves can become museums through augmented reality, virtual reconstructions, and location-based storytelling.
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
The document proposes an iPad app called Archmuse that would showcase Brooklyn Museum's institutional history and architectural image collections. The app would provide a comprehensive multimedia experience linking the museum's library and archive materials, putting them into historic context. It would allow exploration of the museum's architectural development from its earliest sketches to current exhibitions. The goals are to create a permanent digital exhibition of the museum's past and promote understanding of its building and mission through aggregating various resources into an interactive digital space.
Media challenging museums - IT, audiences and the exhibition formatsKjetil Sandvik
This document discusses new opportunities for museums and cultural heritage institutions to engage audiences through interactive digital technologies like mobile devices and augmented reality. It argues that these technologies allow audiences to become co-creators in the storytelling process, as knowledge is obtained through participatory experiences rather than just receiving information from producers. As an example, the document outlines a project using augmented reality on mobile phones to overlay historical narratives onto present-day locations in the city of Kolding, Denmark, engaging audiences in new ways of experiencing and learning about cultural heritage in that place.
This document summarizes funding opportunities and initiatives from the European Commission related to cultural heritage and the digital economy. It outlines recommendations and directives on digitizing cultural works. Major funding programs mentioned include Horizon 2020, which allocates €12.5 billion to ICT research, and the Connecting Europe Facility, which provides €1 billion for digital infrastructure projects like Europeana. Specific calls are noted that provide funding for areas like virtual museums, increasing access to cultural works, and boosting collaboration between artists and technologists.
Strategy for Optimal Documentation of Museum ObjectsDaniel Pletinckx
This document discusses strategies for optimally documenting museum objects using 3D digitization. It recommends a three stage approach: 1) Create image-based visualizations using multiple photos from different angles. 2) Generate draft 3D models from the images when needed. 3) For specific goals, create high-end 3D models using specialized equipment and techniques. Each stage produces digital assets suitable for different uses like online viewing, research, or 3D printing. The document provides examples of digital documentation and interactive applications created for various museum objects.
Digital technologies and cultural heritage for smart tourism and local commun...OECD CFE
Presentation by Sander Muenster, Lead Strategist and Secretary, & Ilaria Manzini, TMO Local Time Machine Manager, Vienna, Austria at the 6th Summer Academy on Cultural and Creative Industries and Local Development "Disrupting tradition: How digital technology is changing the cultural and creative processes", 18-20 Sept. 2023 ONLINE and 27-29 Sept. 2023 ONSITE (Trento, Italy).
More info: https://oe.cd/sacci
Visit our website: www.oecd.org/cfe
Follow us on Twitter: @OECD_local
MuseUs is a mobile app and serious game that allows museum visitors to create their own exhibitions by matching cultural heritage exhibits with provided statements. It has been tested in living lab settings in Antwerp, Manchester, and planned for Paris. The app is built with technologies like PhoneGap and Drupal and integrates QR scanning. It aims to encourage learning and new perspectives on cultural heritage. Infrastructure needs include content, WiFi or cellular networks, and QR codes. Stats are collected and business models may involve in-app purchases, licensing fees, or revenue sharing. The goal is to engage visitors and test partnerships to expand the app.
V-MUST is funded by the European Commission to apply knowledge and technology to improve how ICT is used in museums and cultural heritage. It brings together museums, research centers, and companies from across Europe. The document discusses several case studies of 3D virtual museums and reconstructions, including the Ename museum in Belgium and the landscape around Egmont castle in Zottegem. It emphasizes sustainable approaches through procedural modeling, standardized workflows, and enabling reuse of digital assets.
This document proposes solutions to wayfinding and visibility issues in Lancaster City Centre through digital innovation and collaboration between local groups. It suggests a four-stage approach: 1) Establishing a clear plan by bringing together council and local groups digitally; 2) Creating a novel physical signage system and smartphone app for orientation; 3) Developing an icon to pinpoint areas of interest and link digital content; 4) Evaluating options like projected maps, augmented reality apps, and a unified branding icon to improve navigation. The goal is to better connect physical and digital spaces through an integrated system.
The Creative Use of Culture in the Smart City: Use CasesEuropeana
Dirk Petrat (Director-General, Ministry of Culture/City of Hamburg), 'Europeana for Smart Cities' Luxembourg Presidency, 14-15 October 2015, Luxembourg
The document summarizes the process of redesigning the website for the Museu Picasso in Barcelona between 2007-2008. The museum wanted to create an innovative website that provided educational resources and generated knowledge for different audiences. It developed new content, digitized images, and selected a design studio. The redesigned website launched in 2007 with improved functionalities like multimedia, virtual tours, and online forms. It featured sections on the history of the collection and Picasso's thoughts. The museum plans to continue expanding the site's interactivity and resources.
The document summarizes the process of redesigning the website for the Museu Picasso in Barcelona between 2007-2008. The museum underwent a new phase with new projects, events, and educational services. The redesigned website aimed to be innovative, knowledge-generating, and accessible to different audiences. It provides multimedia features, virtual tours, search functions, and opportunities for user participation and feedback. The redesign involved defining goals, content, and functionality with a focus on Picasso and his connection to Barcelona.
xamoom Arts & Culture Success Story: pingeb.orgxamoom
Learn how local artists become heros in the public space by using new technologies like QR and NFC. Stickers all around the city offer local content that can be unlocked by scanning and support the popularity of local artists. Awarded with the Bank Austria Art Prize!
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience ', presentation given at the Cultural Heritage Creative Tools And Archives workshop, National Museum of Denmark, Copenhagen, 26-27 June 2013.
Presentation by Franco Niccolucci, Andrea D'Andrea and Sheena Bassett about the 3D ICONS project given at VSMM 2012. 3D ICONS is digitising world heritage sites in 3D and preparing content for publication online to be made available via Europeana.
This document discusses various techniques for visualizing urban data to better understand cities. It describes projects like Splendor which uses crowd-sourced data, Venice Unfolding which engages local stakeholders, and LiquiData which expands the social space. The document also discusses visualizing transit patterns in Singapore, bike routes in Berlin, and metro flows in Shanghai. The overall goals of urban data visualization are represented as representing the city, raising awareness, supporting decision making, and improving daily life.
Project 'The Digital City Revives'. A Case Study of Web ArchaeologyTjarda de Haan
1. The project 'DDS Revives' aims to reconstruct and preserve 'The Digital City' (De Digitale Stad, or DDS), the first Dutch online community from 1994-2001, through the practice of web archaeology.
2. DDS was an important early digital environment that brought the internet to the Dutch public and helped shape online culture, but much of its digital content is now lost.
3. The project involves excavating remaining data through tools like the Wayback Machine, reconstructing original software and applications, and archiving the content for long-term preservation and access in order to make this important part of digital history available to the public.
3D Digitizing a whole museum: a metadata centered workflow3D ICONS Project
Guidi, G., Rodríguez Navarro, P., Micoli, L.L., Gonizzi Barsanti, S., Russo, M., "3D Digitizing a whole museum: a metadata centered workflow", 2013 Digital Heritage International Congress (DigitalHeritage), Vol. 2, pp. 307-310, IEEE, 2013. ISBN 978-1-4799-3169-9.
Similar to Developing mobile applications for the City of Luxembourg (20)
At this online web conference, the Europeana Aggregators’ Forum will open their virtual doors to cultural heritage professionals and anyone with an interest in high quality, open cultural heritage content.
This document provides an agenda and summaries for Day 2 of the AggregatorsFair2021 event. It outlines the day's schedule including sessions on capacity building, panels on aggregation topics, and parallel sessions. The parallel sessions will cover structures of national aggregators, a self-assessment tool for digital transformation, discussions on diversity and inclusivity in collections, and MINT for aggregators. It also provides summaries and speaker details for some of the parallel sessions including the latest insights from the German Digital Library, the inDICEs self-assessment tool, and starting discussions on diversity in collections.
Europeana web conference portuguese presidency of the council of the eu - jun...Europeana
The document provides information about a two-day digital conference on capacity building in the cultural heritage sector. Day 1 includes opening remarks, a debate on defining capacity building, and a workshop. Day 2 includes case studies on various capacity building programs and a second workshop. The document outlines the schedule, participation guidelines, and programming for both days of the conference.
Slides 2 - 39:Europeana Network Association General Assembly by Marco de Niet, Georgia Angelaki, Erwin Verbruggen, Fred Truyen and Sara Di Giorgio
Slide 40: Keynote Frédéric Kaplan
Slide 41: State Secretary Angela Ferreira
Slide 42: Wrap up day one by Marco de Niet
Slide 45: Welcome by Marco de Niet
Slide 46: Welcome by Maria Ines Cordeiro
Slide 47: Europeana Strategy 2020+ by Rehana Schwinninger-Ladak
Slides 48 - 142: Developments at Europeana by Harry Verwayen
Slides 143 - 147: Welcome & Introduction to the conference programme by Marco de Niet
Slides 149 - 191: The Europeana Innovation Agenda highlights by Ina Blümel, Johan Oomen, Sara Di Giorgio, Lorna Hughes, Pedro Santos and Andy Neale
Slides 193 - 194: Introduction of the afternoon programme by Fred Truyen
Slides 195 - 231: We transform the world with culture by Harry Verwayen, Elisabeth Niggemann, Rehana Schwinninger-Ladak, Katherine Heid and Merete Sanderhoff
Slides 232 - : The Europeana Innovation Agenda highlights by Gregory Markus, Chris Dijkshoorn, Maarten Dammers and Harald Sack
Slide 285: Pitch your project (See pitch your project presentation slides)
Slides 286 - 290: Unsung Heroes by Marco de Niet
Slides 291 - 292: Wrap up and closure of day two by Sara Di Giorgio
Slides 2 - 6: Introduction to the programme by Georgia Angelaki
Slides 7 - 9: Keynote Michael Edson
Slides 10 - 40: Europeana Aggregators Forum by Marco Rendina
Slides 42 - 75: Promoting Cultural Heritage with digital invasion by Altheo Valentini-Egina and Marianna Marcucci
Slides 77 - 97: Opportunities for digital cultural heritage and the public domain, under the EU Copyright Rules by Paul Keller, Steven Stegers, Jurga Gradauskaite, Antje Schmidt, Sebastiaan ter Burg and Harry Verwayen
Slides 98 - 101: Climate Call for Action: Outcomes by Barbara Fischer
Slides 102 - 114: Wrap up and closure by Marco de Niet
Europeana 2019 - Connect Communities - Pitch your projectEuropeana
Slides 3 - 10: The GIFT Box: Helping museums make richer digital experiences for their visitors by Anders Sundnes Lovlie
Slides 11 - 18: Between people and things - Transfer of knowledge at SHMH by Elisabeth Böhm
Slides 19 - 30: Automated recognition of historical image content by Tino Mager
Slides 31 - 51: 50s in Europe: Kaleidoscope by Sofie Taes
Slides 52 - 63: CrowdHeritage: Crowdsourcing Platform for Enriching Europeana Metadata by Vassilis Tzouvaras
Slides 64 - 73: One by One: developing digital literacy in museums by Anra Kennedy
Slides 74 - 85: HeritageMaps.ie - Ireland's One-Stop Heritage Portal by Patrick Reid
Slides 86 - 90: Open GLAM now! - Sharing knowledge openly online by Larissa Borck
Slides 91 - 103: Endangered Archives Programme the world's most diverse online archive by Tristan Roddis
Slides 104 - 109: We transform the world with culture - Our impact on climate change by Barbara Fischer, Killian Downing and Peter Soemers
Slide 2 - 66: Shaping innovatin in education with cultural heritage by Fred Truyen, Steven Stegers, Evita Tasiopoulou and Marco Neves
Slides 67 - 152: Multilingual access and machine translation by Andy Neale, Antoine Isaac, Pavel Kats, Alex Raginsky and Sergiu Gordea
Slides 155 - 164: How to implement the FAIR principles in digital culture by Sara Di Giorgio, Saskia Scheltjens and Makx Dekkers, Seamus Ross, Franco Niccolucci and Erzsébet Tóth-Czifra
Slide 166: EuropeanaTech Unconference by Clemens Neudecker
Slides 2 - 35: Introduction to Impact Workshop by Dafydd Tudur, Maja Drabczyk, Julia Fallon and Simon Tanner
Slides 36 - 68: Music to my ears: Making rights understandable by Juozas Markauskas and Jurga Gradauskaite
Slides 70 - 92: Achieving inclusivity & diversity in the Europeana Network by Killian Downing, Larissa Borck and Tola Dabiri
Slides 94 - 123: Communicating the value of digital culture to stakeholders by Susan Hazan, Eleanor Kenny and Katherine Heid
Europeana meeting under Finland’s Presidency of the Council of the EU - Day 2...Europeana
Here are a few approaches to address the context demand challenge for machine translation of cultural heritage content:
- Leverage knowledge graphs and ontologies to disambiguate terms based on conceptual relationships
- Train domain-specific models on large cultural heritage corpora to capture nuances of language use in different contexts
- Perform multi-task learning to optimize models for both translation accuracy and conceptual mapping between languages
- Allow users to provide feedback to iteratively improve disambiguation of ambiguous terms over time
- Develop specialized interfaces that surface contextual clues from objects to help machine translation
The goal is to mimic how humans understand intended meaning based on surrounding context clues. Combining linguistic and conceptual techniques can help machines do the same.
Europeana meeting under Finland’s Presidency of the Council of the EU - Day 1...Europeana
This document discusses multilingualism in digital cultural heritage. It begins by outlining some of the challenges of multilingual access, including mismatches between user queries and content languages, heterogeneity in queries, and issues with translating metadata. It then discusses some options for bridging the language gap, such as translating queries, content, and metadata; enriching metadata; and adapting systems to better support multilingual exploration. While progress has been made, areas that still need work include improving machine translation for small languages and specialized domains, evaluating solutions, and developing multilingual entity graphs to aid exploration.
The Europeana meeting under the Romanian Presidency, “Exposing Online the Eur...Europeana
The document discusses the Culturalia.ro platform, a digital library and national shared catalog in Romania that functions similarly to Europeana. It notes that the platform allows both institutions and the general public to contribute content, but that some data requires access controls due to varying levels of competence and permissions. The access controls establish a hierarchy of authorities and reading/writing permission levels from 0-9 to manage who can view or edit which resources. Intellectual responsibility is also important, as the platform allows public comments on statements while maintaining provenance of ingested legacy and imported metadata.
The Europeana meeting under the Romanian Presidency, Exposing Online the Euro...Europeana
This document discusses several topics related to AI and digital culture including metadata enrichment, machine learning, deep neural networks, supervised learning, datasets, crowd and machine intelligence, and semantic enrichment. Metadata can be enriched through manual and automatic processes including machine learning. Machine learning algorithms use sample training data to make predictions while deep neural networks and supervised learning use labeled input-output datasets. Large annotated datasets are needed to train machine learning models and crowdsourcing can be used to obtain this data. Crowd and machine intelligence can cooperate by using crowdsourced labels to train models and models to validate labels. Semantic enrichment involves mapping metadata to controlled vocabularies using tools like those developed by EKT to normalize values.
The Europeana meeting under the Romanian Presidency, Exposing Online the Euro...Europeana
1. The document discusses common practices among national aggregators that provide access to cultural heritage objects. It covers areas like mission, domains, communication services, staffing, data, and technical infrastructure.
2. Key activities of national aggregators include giving free and high quality access to cultural heritage objects through a single point of access, as well as promoting their country's cultural resources and setting quality standards.
3. The document provides details on common approaches to areas like modules development, hardware infrastructure, metadata mapping and processing, and cooperation with Europeana. It also discusses future trends and makes recommendations around developing a national strategy and framework.
The Europeana meeting under the Romanian Presidency, Exposing Online the Euro...Europeana
The Finnish National Gallery has adopted an open access policy to share digital images of its collections online through its own website and Europeana. It began by sharing archival materials in 2012 under Creative Commons licenses. In 2018, it launched sharing over 12,000 high-resolution images from its art collections with a CC0 license on both its website and Europeana. This was the result of collaboration between the Gallery and Europeana to improve access to the collections online. The open access policy aims to make the collections, which belong to the Finnish people, more accessible to wider audiences and to support education, research, and creative reuse. It has been positively received as responding to audience needs and expectations.
The Europeana meeting under the Romanian Presidency, Exposing Online the Euro...Europeana
This document discusses the importance of strong national infrastructures to support the digital transformation of cultural heritage and achieve impact. It highlights how Europeana operates based on decentralized cooperation and interoperability. The document also notes that digitization efforts have only just begun and more progress is still needed.
FT author
Amanda Chu
US Energy Reporter
PREMIUM
June 20 2024
Good morning and welcome back to Energy Source, coming to you from New York, where the city swelters in its first heatwave of the season.
Nearly 80 million people were under alerts in the US north-east and midwest yesterday as temperatures in some municipalities reached record highs in a test to the country’s rickety power grid.
In other news, the Financial Times has a new Big Read this morning on Russia’s grip on nuclear power. Despite sanctions on its economy, the Kremlin continues to be an unrivalled exporter of nuclear power plants, building more than half of all reactors under construction globally. Read how Moscow is using these projects to wield global influence.
Today’s Energy Source dives into the latest Statistical Review of World Energy, the industry’s annual stocktake of global energy consumption. The report was published for more than 70 years by BP before it was passed over to the Energy Institute last year. The oil major remains a contributor.
Data Drill looks at a new analysis from the World Bank showing gas flaring is at a four-year high.
Thanks for reading,
Amanda
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New report offers sobering view of the energy transition
Every year the Statistical Review of World Energy offers a behemoth of data on the state of the global energy market. This year’s findings highlight the world’s insatiable demand for energy and the need to speed up the pace of decarbonisation.
Here are our four main takeaways from this year’s report:
Fossil fuel consumption — and emissions — are at record highs
Countries burnt record amounts of oil and coal last year, sending global fossil fuel consumption and emissions to all-time highs, the Energy Institute reported. Oil demand grew 2.6 per cent, surpassing 100mn barrels per day for the first time.
Meanwhile, the share of fossil fuels in the energy mix declined slightly by half a percentage point, but still made up more than 81 per cent of consumption.
Causes Supporting Charity for Elderly PeopleSERUDS INDIA
Around 52% of the elder populations in India are living in poverty and poor health problems. In this technological world, they became very backward without having any knowledge about technology. So they’re dependent on working hard for their daily earnings, they’re physically very weak. Thus charity organizations are made to help and raise them and also to give them hope to live.
Donate Us:
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Disampaikan pada FGD Kepmen Pertahanan tentang Organisasi Profesi JF Analis Pertahanan Negara
Jakarta, 20 Juni 2024
Dr. Tri Widodo W. Utomo, SH. MA.
Deputi Bidang Kajian Kebijakan dan Inovasi Administrasi Negara LAN RI
Presentation by Julie Topoleski, CBO’s Director of Labor, Income Security, and Long-Term Analysis, at the 16th Annual Meeting of the OECD Working Party of Parliamentary Budget Officials and Independent Fiscal Institutions.
Presentation by Rebecca Sachs and Joshua Varcie, analysts in CBO’s Health Analysis Division, at the 13th Annual Conference of the American Society of Health Economists.
2. • How to present cultural heritage with a mobile application
• Challenges and obstacles
• City of Luxembourg’s projects and further ideas
• Conclusions
Developing apps for the City of
Luxembourg
Subjects
3. How to present cultural heritage
with a mobile application
4. Requirements
• Presenting information about cultural heritage in a new and
modern way, different from websites
• Presenting the content in an interactive, intuitive and playful
way
• Presenting additional content that can be experienced by all
the senses
Use of new trends and technologies
5. Technologies
• GPS and compass
• Image recognition
– 2D for indoor
– 3D for outdoor
• Image overlapping
augmented reality
7. Challenges
• Fast and stable Internet connection: WIFI network of the City
of Luxembourg (HOTCITY)
• System to guide the users to the different spots
– by maps, signals and/or beacons
• Intuitive manipulation of the augmented reality
8. Example of augmented reality
Labels to identify
the right position
Scanning of the
object
Timebased
results
9. Obstacles
• Legal constraints such as intellectual property and data
privacy
• Capture of correct and professional data by different
departments of the City of Luxembourg
11. Indoor project: Museum legends
New permanent exhibition in the Museum of History starts in 2016
Goal: combine new technologies with cultural heritage
Project: Creating a mobile application showing static and dynamic
information about artworks with the help of « augmented reality »
– Example of dynamic animation: Sukiennice Museum Krakow
15. Outdoor project: Pfaffenthal 1867 (3D animation)
An interactive 3D application in the virtual world of
Second Life
– will transport you to the year 1867
– you assume the identity of an historic figure in the
form of an “avatar” and discover the old streets of
Pfaffenthal
Same 3D-data in combination with augmented reality
16. Other outdoor projects with 3D animation
• Panoramic view of the skyline of the City of Luxembourg
during different periods
• View of the « Bock »-castle, outdoor and indoor
• Revival of the cannons in the « casemates »
• …
18. • Combination of new technologies with cultural heritage
– Revive the visit to a museum
– Adapt information dynamically
– Create a more engaging, adaptive and enjoyable visitor’s
experience
• Valorisation of the cultural heritage for all visitors
• Ready-to-use technology and easy integration
– Cost-effective technological basics
– Upgradeable, scalable
– Hardware is ready and available
• Challenges on the data-side