SlideShare a Scribd company logo
1001909
Games Design and Production Management
Pre-visuals are what shape a game. I believe that pre-visuals
such as concept art and storyboards should be used more
within the design process, steering away from written
documentation, allowing for more creative and free design
through the use of visual art.
 Currently the game design process is
document driven.
 Gives designers a fresh approach to
creating their product.
 Encourages even more creativity
throughout the design process.
 Everyone can share the same vision
by seeing the same art.
 The importance of a Game Design
Document.
 How Storyboards are used in design.
 How Concept Art compares to the
final look and feel of the games.
 The use of mood boards.
 The use of mash ups.
 The advantages of creating working
Prototypes.
 Visual Development companies.
Steambot Studios is a visual development studio creating world class visual
content for international clients in the feature film, videogame, advertising,
broadcast, graphic novel and publishing industries. They also produce their own
content through films, comic books and animation projects.
 Far Cry 2
 Splinter Cell
 Deux Ex III
 Assassin’s Creed
 Prince of Persia
 Turok
 Continue to research different areas
and aspects of the game design
process.
 Keep track of my findings and ideas
by posting them on my blog.
 Look into ways in which other Visual
Development companies work.
 Create my own pre-visuals for game
ideas.
 A Games Designer with strong art
skills.
 Use my art well to communicate my
ideas visually when designing
games.
Ryan mc kenzie pres 2

More Related Content

What's hot

The Game Industry - organisations
The Game Industry - organisationsThe Game Industry - organisations
The Game Industry - organisations
Victory Media
 
Management in game company
Management in game companyManagement in game company
Management in game company
Thelma Lin
 
Evolutionv creation[1]
Evolutionv creation[1]Evolutionv creation[1]
Evolutionv creation[1]
jangrossberg
 
Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without Cloning
Greg Costikyan
 
Game Designer Job Role
Game Designer Job RoleGame Designer Job Role
Game Designer Job RolePhoenix Smith
 
Games design notes
Games design notesGames design notes
Games design notesamme77
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland
Carolyn Chandler
 
Think fun!
Think fun! Think fun!
Think fun!
Hiroaki Sano
 
Introduction to Games and Storytelling Workshop
Introduction to Games and Storytelling WorkshopIntroduction to Games and Storytelling Workshop
Introduction to Games and Storytelling Workshop
Emma Westecott
 
1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)
Jack-Lowes
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game Industry
Nataly Eliyahu
 
Clearing Creative Road Blocks to Keep the Creative Juices Flowing
Clearing Creative Road Blocks to Keep the Creative Juices FlowingClearing Creative Road Blocks to Keep the Creative Juices Flowing
Clearing Creative Road Blocks to Keep the Creative Juices Flowing
mochimedia
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2
krishn verma
 
Final Year Game Project Presentation
Final Year Game Project Presentation Final Year Game Project Presentation
Final Year Game Project Presentation
Nusrat Jahan Shanta
 
Aft713 fundamental of game design 1.2
Aft713 fundamental of game design 1.2Aft713 fundamental of game design 1.2
Aft713 fundamental of game design 1.2
krishn verma
 
Game development program
Game development programGame development program
Game development program
krishn verma
 
Fundamental of game design creativityand learning
Fundamental of  game design  creativityand learningFundamental of  game design  creativityand learning
Fundamental of game design creativityand learning
krishn verma
 

What's hot (20)

The Game Industry - organisations
The Game Industry - organisationsThe Game Industry - organisations
The Game Industry - organisations
 
Management in game company
Management in game companyManagement in game company
Management in game company
 
Evolutionv creation[1]
Evolutionv creation[1]Evolutionv creation[1]
Evolutionv creation[1]
 
Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without Cloning
 
Game Designer Job Role
Game Designer Job RoleGame Designer Job Role
Game Designer Job Role
 
Games design notes
Games design notesGames design notes
Games design notes
 
Creative director
Creative directorCreative director
Creative director
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland
 
Think fun!
Think fun! Think fun!
Think fun!
 
Introduction to Games and Storytelling Workshop
Introduction to Games and Storytelling WorkshopIntroduction to Games and Storytelling Workshop
Introduction to Games and Storytelling Workshop
 
1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game Industry
 
Clearing Creative Road Blocks to Keep the Creative Juices Flowing
Clearing Creative Road Blocks to Keep the Creative Juices FlowingClearing Creative Road Blocks to Keep the Creative Juices Flowing
Clearing Creative Road Blocks to Keep the Creative Juices Flowing
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2
 
Level design
Level designLevel design
Level design
 
Final Year Game Project Presentation
Final Year Game Project Presentation Final Year Game Project Presentation
Final Year Game Project Presentation
 
Aft713 fundamental of game design 1.2
Aft713 fundamental of game design 1.2Aft713 fundamental of game design 1.2
Aft713 fundamental of game design 1.2
 
Games design elements
Games design elementsGames design elements
Games design elements
 
Game development program
Game development programGame development program
Game development program
 
Fundamental of game design creativityand learning
Fundamental of  game design  creativityand learningFundamental of  game design  creativityand learning
Fundamental of game design creativityand learning
 

Viewers also liked

les 5 planemodeling
les 5 planemodelingles 5 planemodeling
les 5 planemodeling
ICA - HAN
 
1 game art creation pgs.en.2
1 game art creation pgs.en.21 game art creation pgs.en.2
1 game art creation pgs.en.2PracowniaGier
 
SIEIDI 2015
SIEIDI 2015SIEIDI 2015
SIEIDI 2015
Petri Pekkarinen
 
Concepting
ConceptingConcepting
Concepting
ICA - HAN
 
Developing a game - From concept to market
Developing a game -   From concept to marketDeveloping a game -   From concept to market
Developing a game - From concept to market
Pascal Luban
 
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...
Jayneel Patel
 
Inteligência Artificial em Jogos Eletrônicos
Inteligência Artificial em Jogos EletrônicosInteligência Artificial em Jogos Eletrônicos
Inteligência Artificial em Jogos Eletrônicos
André Kishimoto
 
Unit 78 - Artistic Styles in Games
Unit 78 - Artistic Styles in GamesUnit 78 - Artistic Styles in Games
Unit 78 - Artistic Styles in GamesHam'zzah Mir-zza
 
Game Design para quem não é Game Designer (versão GameDays 2014)
Game Design para quem não é Game Designer (versão GameDays 2014)Game Design para quem não é Game Designer (versão GameDays 2014)
Game Design para quem não é Game Designer (versão GameDays 2014)
André Kishimoto
 
Conceitos Introdutórios de Física e IA para Jogos
Conceitos Introdutórios de Física e IA para JogosConceitos Introdutórios de Física e IA para Jogos
Conceitos Introdutórios de Física e IA para Jogos
André Kishimoto
 
Máquina de Estados: Controlando o jogo, do menu à IA
Máquina de Estados: Controlando o jogo, do menu à IAMáquina de Estados: Controlando o jogo, do menu à IA
Máquina de Estados: Controlando o jogo, do menu à IA
André Kishimoto
 
Game Design para quem não é Game Designer (versão revista e compactada - TDC2...
Game Design para quem não é Game Designer (versão revista e compactada - TDC2...Game Design para quem não é Game Designer (versão revista e compactada - TDC2...
Game Design para quem não é Game Designer (versão revista e compactada - TDC2...
André Kishimoto
 
Gamification, Gaming Concepts & Game Design
Gamification, Gaming Concepts & Game DesignGamification, Gaming Concepts & Game Design
Gamification, Gaming Concepts & Game Design
vincevader
 
Desenvolvimento e Post-mortem - "Ataque às Mulheres"
Desenvolvimento e Post-mortem - "Ataque às Mulheres"Desenvolvimento e Post-mortem - "Ataque às Mulheres"
Desenvolvimento e Post-mortem - "Ataque às Mulheres"
André Kishimoto
 
Game Architecture and Programming
Game Architecture and ProgrammingGame Architecture and Programming
Game Architecture and ProgrammingSumit Jain
 
The Art of Game Development
The Art of Game DevelopmentThe Art of Game Development
The Art of Game Development
Amir H. Fassihi
 
Game Design para quem não é Game Designer
Game Design para quem não é Game DesignerGame Design para quem não é Game Designer
Game Design para quem não é Game Designer
André Kishimoto
 
Game Art Bible - Secret Sauce to Making Great Game Art
Game Art Bible - Secret Sauce to Making Great Game ArtGame Art Bible - Secret Sauce to Making Great Game Art
Game Art Bible - Secret Sauce to Making Great Game Art
Kshiraj Telang
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
Reggie Niccolo Santos
 

Viewers also liked (20)

les 5 planemodeling
les 5 planemodelingles 5 planemodeling
les 5 planemodeling
 
1 game art creation pgs.en.2
1 game art creation pgs.en.21 game art creation pgs.en.2
1 game art creation pgs.en.2
 
SIEIDI 2015
SIEIDI 2015SIEIDI 2015
SIEIDI 2015
 
Concepting
ConceptingConcepting
Concepting
 
Developing a game - From concept to market
Developing a game -   From concept to marketDeveloping a game -   From concept to market
Developing a game - From concept to market
 
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...
 
Inteligência Artificial em Jogos Eletrônicos
Inteligência Artificial em Jogos EletrônicosInteligência Artificial em Jogos Eletrônicos
Inteligência Artificial em Jogos Eletrônicos
 
Unit 78 - Artistic Styles in Games
Unit 78 - Artistic Styles in GamesUnit 78 - Artistic Styles in Games
Unit 78 - Artistic Styles in Games
 
Game Design para quem não é Game Designer (versão GameDays 2014)
Game Design para quem não é Game Designer (versão GameDays 2014)Game Design para quem não é Game Designer (versão GameDays 2014)
Game Design para quem não é Game Designer (versão GameDays 2014)
 
Conceitos Introdutórios de Física e IA para Jogos
Conceitos Introdutórios de Física e IA para JogosConceitos Introdutórios de Física e IA para Jogos
Conceitos Introdutórios de Física e IA para Jogos
 
Máquina de Estados: Controlando o jogo, do menu à IA
Máquina de Estados: Controlando o jogo, do menu à IAMáquina de Estados: Controlando o jogo, do menu à IA
Máquina de Estados: Controlando o jogo, do menu à IA
 
Game Design para quem não é Game Designer (versão revista e compactada - TDC2...
Game Design para quem não é Game Designer (versão revista e compactada - TDC2...Game Design para quem não é Game Designer (versão revista e compactada - TDC2...
Game Design para quem não é Game Designer (versão revista e compactada - TDC2...
 
Gamification, Gaming Concepts & Game Design
Gamification, Gaming Concepts & Game DesignGamification, Gaming Concepts & Game Design
Gamification, Gaming Concepts & Game Design
 
Game 3D - Art Styles
Game 3D - Art StylesGame 3D - Art Styles
Game 3D - Art Styles
 
Desenvolvimento e Post-mortem - "Ataque às Mulheres"
Desenvolvimento e Post-mortem - "Ataque às Mulheres"Desenvolvimento e Post-mortem - "Ataque às Mulheres"
Desenvolvimento e Post-mortem - "Ataque às Mulheres"
 
Game Architecture and Programming
Game Architecture and ProgrammingGame Architecture and Programming
Game Architecture and Programming
 
The Art of Game Development
The Art of Game DevelopmentThe Art of Game Development
The Art of Game Development
 
Game Design para quem não é Game Designer
Game Design para quem não é Game DesignerGame Design para quem não é Game Designer
Game Design para quem não é Game Designer
 
Game Art Bible - Secret Sauce to Making Great Game Art
Game Art Bible - Secret Sauce to Making Great Game ArtGame Art Bible - Secret Sauce to Making Great Game Art
Game Art Bible - Secret Sauce to Making Great Game Art
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 

Similar to Ryan mc kenzie pres 2

Sinphong Digital Entertainment
Sinphong Digital EntertainmentSinphong Digital Entertainment
Sinphong Digital EntertainmentWendy Lee
 
Creative development
Creative developmentCreative development
Creative development
soulsama
 
Factual research pro forma
Factual research pro formaFactual research pro forma
Factual research pro forma
DanMorland
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) development
Pietro Polsinelli
 
Mobile Game Development Company.pdf
Mobile Game Development Company.pdfMobile Game Development Company.pdf
Mobile Game Development Company.pdf
hashbyte studio
 
Meta 3D Studios Art Experience
Meta 3D Studios Art ExperienceMeta 3D Studios Art Experience
Meta 3D Studios Art Experience
Billy Joe Cain
 
Theories Research
Theories ResearchTheories Research
Theories Research
Harry Taylor
 
Job Profiles In Gaming Industry
Job Profiles In Gaming IndustryJob Profiles In Gaming Industry
Job Profiles In Gaming Industry
Animation Kolkata
 
Pixel and resolution
Pixel and resolutionPixel and resolution
Pixel and resolutionDamionVize
 
Graphic types
Graphic typesGraphic types
Graphic typeshalo4robo
 
Video game design
Video game designVideo game design
Video game design
guestd1e54dd
 
T-Danks Video Game Design
T-Danks Video Game DesignT-Danks Video Game Design
T-Danks Video Game Design
guestd1e54dd
 
Video game proposal
Video game proposalVideo game proposal
Video game proposal
kieran Beal
 
Ha3 task 1-11
Ha3 task 1-11Ha3 task 1-11
Ha3 task 1-11
KeatonBradley
 

Similar to Ryan mc kenzie pres 2 (20)

Studio presentation
Studio presentationStudio presentation
Studio presentation
 
Sinphong Digital Entertainment
Sinphong Digital EntertainmentSinphong Digital Entertainment
Sinphong Digital Entertainment
 
Fmp initial plans
Fmp initial plansFmp initial plans
Fmp initial plans
 
Creative development
Creative developmentCreative development
Creative development
 
Factual research pro forma
Factual research pro formaFactual research pro forma
Factual research pro forma
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) development
 
Task 3
Task 3Task 3
Task 3
 
Mobile Game Development Company.pdf
Mobile Game Development Company.pdfMobile Game Development Company.pdf
Mobile Game Development Company.pdf
 
Meta 3D Studios Art Experience
Meta 3D Studios Art ExperienceMeta 3D Studios Art Experience
Meta 3D Studios Art Experience
 
Theories Research
Theories ResearchTheories Research
Theories Research
 
Job Profiles In Gaming Industry
Job Profiles In Gaming IndustryJob Profiles In Gaming Industry
Job Profiles In Gaming Industry
 
Pixel and resolution
Pixel and resolutionPixel and resolution
Pixel and resolution
 
Fmp initial plans
Fmp initial plansFmp initial plans
Fmp initial plans
 
Fmp initial plans
Fmp initial plansFmp initial plans
Fmp initial plans
 
Graphic types
Graphic typesGraphic types
Graphic types
 
Video game design
Video game designVideo game design
Video game design
 
T-Danks Video Game Design
T-Danks Video Game DesignT-Danks Video Game Design
T-Danks Video Game Design
 
Video game proposal
Video game proposalVideo game proposal
Video game proposal
 
FMP initial plans
FMP initial plansFMP initial plans
FMP initial plans
 
Ha3 task 1-11
Ha3 task 1-11Ha3 task 1-11
Ha3 task 1-11
 

Ryan mc kenzie pres 2

  • 1. 1001909 Games Design and Production Management
  • 2. Pre-visuals are what shape a game. I believe that pre-visuals such as concept art and storyboards should be used more within the design process, steering away from written documentation, allowing for more creative and free design through the use of visual art.
  • 3.  Currently the game design process is document driven.  Gives designers a fresh approach to creating their product.  Encourages even more creativity throughout the design process.  Everyone can share the same vision by seeing the same art.
  • 4.  The importance of a Game Design Document.  How Storyboards are used in design.  How Concept Art compares to the final look and feel of the games.
  • 5.  The use of mood boards.  The use of mash ups.  The advantages of creating working Prototypes.  Visual Development companies.
  • 6. Steambot Studios is a visual development studio creating world class visual content for international clients in the feature film, videogame, advertising, broadcast, graphic novel and publishing industries. They also produce their own content through films, comic books and animation projects.  Far Cry 2  Splinter Cell  Deux Ex III  Assassin’s Creed  Prince of Persia  Turok
  • 7.  Continue to research different areas and aspects of the game design process.  Keep track of my findings and ideas by posting them on my blog.  Look into ways in which other Visual Development companies work.  Create my own pre-visuals for game ideas.
  • 8.  A Games Designer with strong art skills.  Use my art well to communicate my ideas visually when designing games.