This document provides an overview of product development services including design, engineering, and prototyping. Design services include sketches, renderings, sustainable design, and graphics. Engineering services involve CAD drawings, value analysis, and prototyping scaled models and production-ready prototypes. The company is located in East Providence, Rhode Island.
This is a presentation we gave at the Microsoft Gen Appathon on November 9th, 2012. It is an introduction to the user centered design process and Windows 8 design.
Atsushi Ando introduces himself as a freelance designer who specializes in DTP design, web design, website support, system and promotion architecture, and art direction. He notes the tools he uses like Keynote, MODX, Concrete5, WordPress, AWS, Photoshop, and Illustrator. While not a programmer, he contributes to some communities. Something changed his life and he notes he cannot translate. He thanks the reader.
Victoria Orlopp has a BFA in Interior Architecture from UNC Greensboro, where she concentrated in graphic design, CAD, Revit, and interior design. She worked as an interior designer and CAD designer for Marta Mitchell Interior Design, where she was responsible for design decisions, proposals, purchase orders, and installations. She is proficient in Adobe Illustrator, Photoshop, AutoCAD, laser cutting, material selection, web platforms, and Microsoft Office.
Security within SharePoint has become top priority through the various events that have been seen in the news recently. SharePoint is as secure as you make it and is available as much or as little as you decide. Microsoft documentation clearly defines how to configure and secure your environment, yet there are still many environments that are available for the world to see. In this web session we will look at the core decision for any SharePoint solution, Authentication and Authorizing end users. We will discuss the vast array of options with pros and cons for each option.
Designing a flyer is an art and we got plenty of artists for this art at studio45 creations. So give us a chance to help you with your flyer design needs.
Primera presentación realizada por el equipo de TeamStudy en la asignatura ISPP de la universidad de Sevilla, podréis ver la presentación en nuestro canal de YouTuBe: https://www.youtube.com/channel/UCSQEvJHuqY92-w7PPwgJjMA.
SIEIDI Oy on Jyväskylässä keväällä 2014 aloittanut peliyritys. Teemme oman pelituotannon lisäksi pelinkehitys- ja pelillistämisprojekteja yhteistyössä eri toimialojen yritysten kanssa. Pelinkehityksessä tarvittava osaaminen taittuu erinomaisesti myös erityisesti 3D-grafiikan, animaation ja mainosvideoiden tekemiseen.
Ota yhteyttä: contact@sieidi.com
This document provides an overview of product development services including design, engineering, and prototyping. Design services include sketches, renderings, sustainable design, and graphics. Engineering services involve CAD drawings, value analysis, and prototyping scaled models and production-ready prototypes. The company is located in East Providence, Rhode Island.
This is a presentation we gave at the Microsoft Gen Appathon on November 9th, 2012. It is an introduction to the user centered design process and Windows 8 design.
Atsushi Ando introduces himself as a freelance designer who specializes in DTP design, web design, website support, system and promotion architecture, and art direction. He notes the tools he uses like Keynote, MODX, Concrete5, WordPress, AWS, Photoshop, and Illustrator. While not a programmer, he contributes to some communities. Something changed his life and he notes he cannot translate. He thanks the reader.
Victoria Orlopp has a BFA in Interior Architecture from UNC Greensboro, where she concentrated in graphic design, CAD, Revit, and interior design. She worked as an interior designer and CAD designer for Marta Mitchell Interior Design, where she was responsible for design decisions, proposals, purchase orders, and installations. She is proficient in Adobe Illustrator, Photoshop, AutoCAD, laser cutting, material selection, web platforms, and Microsoft Office.
Security within SharePoint has become top priority through the various events that have been seen in the news recently. SharePoint is as secure as you make it and is available as much or as little as you decide. Microsoft documentation clearly defines how to configure and secure your environment, yet there are still many environments that are available for the world to see. In this web session we will look at the core decision for any SharePoint solution, Authentication and Authorizing end users. We will discuss the vast array of options with pros and cons for each option.
Designing a flyer is an art and we got plenty of artists for this art at studio45 creations. So give us a chance to help you with your flyer design needs.
Primera presentación realizada por el equipo de TeamStudy en la asignatura ISPP de la universidad de Sevilla, podréis ver la presentación en nuestro canal de YouTuBe: https://www.youtube.com/channel/UCSQEvJHuqY92-w7PPwgJjMA.
SIEIDI Oy on Jyväskylässä keväällä 2014 aloittanut peliyritys. Teemme oman pelituotannon lisäksi pelinkehitys- ja pelillistämisprojekteja yhteistyössä eri toimialojen yritysten kanssa. Pelinkehityksessä tarvittava osaaminen taittuu erinomaisesti myös erityisesti 3D-grafiikan, animaation ja mainosvideoiden tekemiseen.
Ota yhteyttä: contact@sieidi.com
The document discusses how pre-visuals such as concept art and storyboards should be used more in the game design process instead of written documentation. This allows for a more creative and free design approach by using visual art. Key points made include that pre-visuals allow everyone to share the same creative vision, and that visual development companies create pre-visual content for major video game titles to help guide the design process.
Pracownia Gier Szkoleniowych and Centralny Basen Artystyczny present a unique training game and art concept called "Game Art Creation". The concept combines a simulation business game with a theatrical performance to provide an unconventional training experience. Participants take on roles in competing companies and complete tasks while developing teamwork and communication skills. Following the game, actors provide commentary and analysis through an interactive art and music spectacle. The event is held in the unique setting of Centralny Basen Artystyczny, a former swimming pool that offers an inspiring space for creative events. The goal is to help participants view their business in a new light through art and develop innovative, creative approaches
This document provides guidance on the process of creating 3D game art from initial concepts through sketching, silhouetting, and final artwork. It emphasizes that sketching is important to develop multiple ideas and explore designs before moving to artwork. Silhouetting helps evaluate if a design is visually appealing. Finally, artwork is created to share ideas with others and get approval before 3D modeling.
Developing a game - From concept to marketPascal Luban
The document discusses the process of developing a video game from concept to market, outlining the key stages including concept, prototype, development, tuning and debugging, release, and post-launch support. It provides questions to consider and pitfalls to avoid at each stage, emphasizing the importance of gameplay testing, documentation, and ongoing community management.
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...Jayneel Patel
The webinar highlights important structural aspects of mobile game development. This includes -
- Concept Creation
- Storyboarding
- Art Creation
- Selection of Game Engine and
- Monetization and Marketing.
Apart from that, the presentation also cites a number of matrices for revenue and investment probabilities that mobile games can potentially attract.
O documento resume a história da inteligência artificial em jogos eletrônicos, desde os primeiros jogos sem IA até as técnicas atuais como redes neurais. Aborda a evolução da IA nos jogos ao longo das décadas e como os objetivos da IA acadêmica diferem da IA para jogos, focada em proporcionar diversão.
Game Design para quem não é Game Designer (versão GameDays 2014)André Kishimoto
O documento apresenta informações sobre game design para não-designers. Discute definições de jogo, elementos fundamentais de jogos como estado, jogadores e mecânicas, gêneros de jogos e o que é game design. Explica que game design define o gameplay, ou seja, como o jogador interage com o mundo do jogo e como este reage às ações do jogador.
This document discusses four different artistic styles used in computer games: photorealism, cell shading, abstraction, and exaggeration. Photorealism aims to make graphics look as realistic as possible, like photos. Cell shading uses bright colors and resembles comic books. Abstract art does not resemble reality and uses shapes and lines rather than realistic objects. Exaggeration is playful and over-the-top, seen in anime and Nintendo Wii party games.
Conceitos Introdutórios de Física e IA para JogosAndré Kishimoto
Este documento apresenta conceitos introdutórios de física e inteligência artificial para jogos, discutindo tópicos como trigonometria para rotacionar objetos, física de velocidade e colisão, e máquinas de estados finitos para comportamento de NPCs.
Game Design para quem não é Game Designer (versão revista e compactada - TDC2...André Kishimoto
Este documento resume um guia sobre game design para não-desenvolvedores de jogos. Ele discute conceitos-chave como o que é um jogo, o papel do game designer e como criar um Game Design Document. O documento também esclarece alguns equívocos comuns sobre o trabalho de um game designer.
Gamification, Gaming Concepts & Game Designvincevader
A presentation about Gamification and Game Design. Gamification is fundamentally rewriting the rules of engagement for product design and marketing. Game design is a process of:
Imagining a game // Defining how it works // Describing the elements that are going to be part of the game (concept, art, foundation) // Passing these data on to the team that will produce it.
The document discusses various art styles and movements that are used in video games. It provides examples of different art styles such as Art Deco, Retro Futuristic, Film Noire, Illustrative, Realism, and Retro/Pixel style. Game art styles are important as they help set the tone and world of the game, assist gameplay elements, amplify the storytelling, and help games stand out from their competition by expressing the game's identity through visual and other design aspects. Effective use of art style can influence and enhance various parts of the game to appeal to audiences.
Desenvolvimento e Post-mortem - "Ataque às Mulheres"André Kishimoto
Palestra ministrada no evento TDC 2014 São Paulo.
[Adicionado slide com outros registros (e atualizado com valores até um dia antes da palestra) pois muitas pessoas perguntaram na apresentação].
"Newsgames" são jogos comumente baseados ou inspirados em notícias reais. Nesta palestra, o autor apresenta o newsgame "Ataque às Mulheres", inspirado na repercussão gerada no início de 2014 pelo resultado da pesquisa SIPS/Ipea e notícias sobre homens que foram presos por abusos no metrô de São Paulo, discutindo o desenvolvimento do jogo e fazendo uma análise no formato "post-mortem" (o que deu certo no desenvolvimento, o que deu errado e lições aprendidas).
The document discusses game architecture and programming. It describes popular game engines, common game programming languages, and the typical layers of game architecture. These include hardware abstraction, the game engine framework, and graphics/rendering handled by APIs like OpenGL and DirectX. Game development can use proprietary or open source engines. Key concepts in game development include vectors, matrices, physics simulation, rendering loops, and multiplayer networking.
[Update] Uma versão atualizada dessa palestra foi ministrada em 07/11/2014 e pode ser vista aqui: http://www.slideshare.net/AndreKishimoto/game-designparaquemnogamedesigner-gamedays2014
Palestra ministrada na Semana de Design e Fotografia - FMU Campus Vila Mariana I [22/09/2014].
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
The document discusses how pre-visuals such as concept art and storyboards should be used more in the game design process instead of written documentation. This allows for a more creative and free design approach by using visual art. Key points made include that pre-visuals allow everyone to share the same creative vision, and that visual development companies create pre-visual content for major video game titles to help guide the design process.
Pracownia Gier Szkoleniowych and Centralny Basen Artystyczny present a unique training game and art concept called "Game Art Creation". The concept combines a simulation business game with a theatrical performance to provide an unconventional training experience. Participants take on roles in competing companies and complete tasks while developing teamwork and communication skills. Following the game, actors provide commentary and analysis through an interactive art and music spectacle. The event is held in the unique setting of Centralny Basen Artystyczny, a former swimming pool that offers an inspiring space for creative events. The goal is to help participants view their business in a new light through art and develop innovative, creative approaches
This document provides guidance on the process of creating 3D game art from initial concepts through sketching, silhouetting, and final artwork. It emphasizes that sketching is important to develop multiple ideas and explore designs before moving to artwork. Silhouetting helps evaluate if a design is visually appealing. Finally, artwork is created to share ideas with others and get approval before 3D modeling.
Developing a game - From concept to marketPascal Luban
The document discusses the process of developing a video game from concept to market, outlining the key stages including concept, prototype, development, tuning and debugging, release, and post-launch support. It provides questions to consider and pitfalls to avoid at each stage, emphasizing the importance of gameplay testing, documentation, and ongoing community management.
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...Jayneel Patel
The webinar highlights important structural aspects of mobile game development. This includes -
- Concept Creation
- Storyboarding
- Art Creation
- Selection of Game Engine and
- Monetization and Marketing.
Apart from that, the presentation also cites a number of matrices for revenue and investment probabilities that mobile games can potentially attract.
O documento resume a história da inteligência artificial em jogos eletrônicos, desde os primeiros jogos sem IA até as técnicas atuais como redes neurais. Aborda a evolução da IA nos jogos ao longo das décadas e como os objetivos da IA acadêmica diferem da IA para jogos, focada em proporcionar diversão.
Game Design para quem não é Game Designer (versão GameDays 2014)André Kishimoto
O documento apresenta informações sobre game design para não-designers. Discute definições de jogo, elementos fundamentais de jogos como estado, jogadores e mecânicas, gêneros de jogos e o que é game design. Explica que game design define o gameplay, ou seja, como o jogador interage com o mundo do jogo e como este reage às ações do jogador.
This document discusses four different artistic styles used in computer games: photorealism, cell shading, abstraction, and exaggeration. Photorealism aims to make graphics look as realistic as possible, like photos. Cell shading uses bright colors and resembles comic books. Abstract art does not resemble reality and uses shapes and lines rather than realistic objects. Exaggeration is playful and over-the-top, seen in anime and Nintendo Wii party games.
Conceitos Introdutórios de Física e IA para JogosAndré Kishimoto
Este documento apresenta conceitos introdutórios de física e inteligência artificial para jogos, discutindo tópicos como trigonometria para rotacionar objetos, física de velocidade e colisão, e máquinas de estados finitos para comportamento de NPCs.
Game Design para quem não é Game Designer (versão revista e compactada - TDC2...André Kishimoto
Este documento resume um guia sobre game design para não-desenvolvedores de jogos. Ele discute conceitos-chave como o que é um jogo, o papel do game designer e como criar um Game Design Document. O documento também esclarece alguns equívocos comuns sobre o trabalho de um game designer.
Gamification, Gaming Concepts & Game Designvincevader
A presentation about Gamification and Game Design. Gamification is fundamentally rewriting the rules of engagement for product design and marketing. Game design is a process of:
Imagining a game // Defining how it works // Describing the elements that are going to be part of the game (concept, art, foundation) // Passing these data on to the team that will produce it.
The document discusses various art styles and movements that are used in video games. It provides examples of different art styles such as Art Deco, Retro Futuristic, Film Noire, Illustrative, Realism, and Retro/Pixel style. Game art styles are important as they help set the tone and world of the game, assist gameplay elements, amplify the storytelling, and help games stand out from their competition by expressing the game's identity through visual and other design aspects. Effective use of art style can influence and enhance various parts of the game to appeal to audiences.
Desenvolvimento e Post-mortem - "Ataque às Mulheres"André Kishimoto
Palestra ministrada no evento TDC 2014 São Paulo.
[Adicionado slide com outros registros (e atualizado com valores até um dia antes da palestra) pois muitas pessoas perguntaram na apresentação].
"Newsgames" são jogos comumente baseados ou inspirados em notícias reais. Nesta palestra, o autor apresenta o newsgame "Ataque às Mulheres", inspirado na repercussão gerada no início de 2014 pelo resultado da pesquisa SIPS/Ipea e notícias sobre homens que foram presos por abusos no metrô de São Paulo, discutindo o desenvolvimento do jogo e fazendo uma análise no formato "post-mortem" (o que deu certo no desenvolvimento, o que deu errado e lições aprendidas).
The document discusses game architecture and programming. It describes popular game engines, common game programming languages, and the typical layers of game architecture. These include hardware abstraction, the game engine framework, and graphics/rendering handled by APIs like OpenGL and DirectX. Game development can use proprietary or open source engines. Key concepts in game development include vectors, matrices, physics simulation, rendering loops, and multiplayer networking.
[Update] Uma versão atualizada dessa palestra foi ministrada em 07/11/2014 e pode ser vista aqui: http://www.slideshare.net/AndreKishimoto/game-designparaquemnogamedesigner-gamedays2014
Palestra ministrada na Semana de Design e Fotografia - FMU Campus Vila Mariana I [22/09/2014].
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
The Evolution and Impact of OTT Platforms: A Deep Dive into the Future of Ent...ABHILASH DUTTA
This presentation provides a thorough examination of Over-the-Top (OTT) platforms, focusing on their development and substantial influence on the entertainment industry, with a particular emphasis on the Indian market.We begin with an introduction to OTT platforms, defining them as streaming services that deliver content directly over the internet, bypassing traditional broadcast channels. These platforms offer a variety of content, including movies, TV shows, and original productions, allowing users to access content on-demand across multiple devices.The historical context covers the early days of streaming, starting with Netflix's inception in 1997 as a DVD rental service and its transition to streaming in 2007. The presentation also highlights India's television journey, from the launch of Doordarshan in 1959 to the introduction of Direct-to-Home (DTH) satellite television in 2000, which expanded viewing choices and set the stage for the rise of OTT platforms like Big Flix, Ditto TV, Sony LIV, Hotstar, and Netflix. The business models of OTT platforms are explored in detail. Subscription Video on Demand (SVOD) models, exemplified by Netflix and Amazon Prime Video, offer unlimited content access for a monthly fee. Transactional Video on Demand (TVOD) models, like iTunes and Sky Box Office, allow users to pay for individual pieces of content. Advertising-Based Video on Demand (AVOD) models, such as YouTube and Facebook Watch, provide free content supported by advertisements. Hybrid models combine elements of SVOD and AVOD, offering flexibility to cater to diverse audience preferences.
Content acquisition strategies are also discussed, highlighting the dual approach of purchasing broadcasting rights for existing films and TV shows and investing in original content production. This section underscores the importance of a robust content library in attracting and retaining subscribers.The presentation addresses the challenges faced by OTT platforms, including the unpredictability of content acquisition and audience preferences. It emphasizes the difficulty of balancing content investment with returns in a competitive market, the high costs associated with marketing, and the need for continuous innovation and adaptation to stay relevant.
The impact of OTT platforms on the Bollywood film industry is significant. The competition for viewers has led to a decrease in cinema ticket sales, affecting the revenue of Bollywood films that traditionally rely on theatrical releases. Additionally, OTT platforms now pay less for film rights due to the uncertain success of films in cinemas.
Looking ahead, the future of OTT in India appears promising. The market is expected to grow by 20% annually, reaching a value of ₹1200 billion by the end of the decade. The increasing availability of affordable smartphones and internet access will drive this growth, making OTT platforms a primary source of entertainment for many viewers.
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3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
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Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
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Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
How MJ Global Leads the Packaging Industry.pdfMJ Global
MJ Global's success in staying ahead of the curve in the packaging industry is a testament to its dedication to innovation, sustainability, and customer-centricity. By embracing technological advancements, leading in eco-friendly solutions, collaborating with industry leaders, and adapting to evolving consumer preferences, MJ Global continues to set new standards in the packaging sector.