Personal computers (still) use the desktop metaphor to provide a familiar working environment. In addition, the browser grants access to the world wide web of information and communication. But the lack of focus on creative thought processes in almost any tool prevents the computer from being a flexible medium for personal learning experiences.
http://www.mprove.de/script/09/cognitivedesign/index.html
How to Be Happy: Finding the Balance with TechnologyHaworth
Technology and space work together. It's a customizable world and people are happier when they can choose a space that works for them. Let's find a balance.
Living Online: Anytime, Anywhere, Any Device- NFAIS 2012hratner
Riding the crest of the wave of digital
publishing has been a wild one in the
last few years. This talk will explore what lessons we can learn from the past and how they apply to providing content and services in the constantly changing technical landscape that we live in today.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognize facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
How to Be Happy: Finding the Balance with TechnologyHaworth
Technology and space work together. It's a customizable world and people are happier when they can choose a space that works for them. Let's find a balance.
Living Online: Anytime, Anywhere, Any Device- NFAIS 2012hratner
Riding the crest of the wave of digital
publishing has been a wild one in the
last few years. This talk will explore what lessons we can learn from the past and how they apply to providing content and services in the constantly changing technical landscape that we live in today.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognize facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
we ran the same usability test (first click test) on the phone, tablet and desktop version of one of our favorite websites (The Next Web) to see how they compare.
here we report the test results and discuss what could improve the user experience based on these results.
My lecture on Responsive Web Design for Graduate Students. It introduces the basic concepts and lists responsive elements needed to be designed.
Based on two books: McNeil, P. 2013. Mobile Designer's Idea Book and Vaughan, T. 2011. Multimedia: Making It Work.
User Adoption Strategies for Collaboration Software Central Desktop
Learn how to make stronger, more effective decisions about your User Adoption strategy in this webinar presented by Michael Sampson, renowned Collaboration Strategist.
Evolution of User Interface - Digital Web & Design Innovation Summit SFO 20 S...Raj Lal
Do you know about WIMP? The Natural or Organic Interface? Zooming Interface? And what the heck is the Intelligent UI? Where are all these interfaces coming from. What about the Gesture, Haptics, Pen based and touch and even multi touch interfaces?
In this session learn from the Author of Digital Design Essentials: 100 ways to Design better Desktop, Web and Mobile Interfaces, the intriguing story of the Digital Interface. How the digital Interface started from Command line to WIMP Interface to GUI and now became the most debated topic in the design industry, Skeumorphic Design or Modern UI. See how, with the revolution of devices digital interface took turn to Natural, Touch and Organic User Interfaces. See how User Interface has evolved in last twenty years. See how the current trends in touch screens, text to speech and AI are molding the mere fabric of the User Interface and how the user adoption still is the key to a successful User Interface Design.
http://theinnovationenterprise.com/summits/digital-design-sanfran-2013/event_activities/5129
SenchaCon 2016: Mobile First? Desktop First? Or Should you Think Universal Ap...Sencha
Developers are building mobile first, and then making progressive enhancements so the app is available on desktop. Should you be taking either a mobile or desktop first approach, or thinking about Universal Apps to deliver the right user experiences. This approach maximizes the shareability of code across these experiences. In this presentation, we’ll explore case studies that show the benefits of each approach.
Back to the Future – The Way to a Personal Dynamic Medium for Creative ThoughtMatthias Mueller-Prove
Looking into the long history of hypertext and graphical user interfaces reveals fascinating insights that might help build a computer environment that really propels us into the future.
Presentation at reboot7 :: http://www.mprove.de/script/05/reboot/index.html
Chapter 10 of a university course in media history by Prof. Bill Kovarik, based on the book Revolutions in Communication: Media History from Gutenberg to the Digital Age (Bloomsbury, 2nd ed., 2015).
History of Internet
History Of Internet On The World
The Internet : The History Of The Internet
Internet Report
The History Of The Internet
History Of The Internet Essay example
The Discovery Of The Internet
History of Internet Essay examples
History of the Internet Essay examples
The History Of The Internet Essay
The Internet and Technology Essay
The History and Development of the Internet
The Birth Of The Internet
The History Of Social Media
The Birth Of The Internet
History Of The Internet Essay
The Internet : The Origin Of The Internet
Text of Roger Kenner's personal observations on major paradigm shifts over the 25-year history of the CALL-IS Interest Section of TESOL, of which me as a founding member and former chair
I don't usually do powerpoints for teaching, but somehow I started doing one for the first lecture in DIKULT103, and so I ended up piling it down with examples to talk about. This may not be very useful without reading the first 60 or so pages of Manovich's Language of New Media.
we ran the same usability test (first click test) on the phone, tablet and desktop version of one of our favorite websites (The Next Web) to see how they compare.
here we report the test results and discuss what could improve the user experience based on these results.
My lecture on Responsive Web Design for Graduate Students. It introduces the basic concepts and lists responsive elements needed to be designed.
Based on two books: McNeil, P. 2013. Mobile Designer's Idea Book and Vaughan, T. 2011. Multimedia: Making It Work.
User Adoption Strategies for Collaboration Software Central Desktop
Learn how to make stronger, more effective decisions about your User Adoption strategy in this webinar presented by Michael Sampson, renowned Collaboration Strategist.
Evolution of User Interface - Digital Web & Design Innovation Summit SFO 20 S...Raj Lal
Do you know about WIMP? The Natural or Organic Interface? Zooming Interface? And what the heck is the Intelligent UI? Where are all these interfaces coming from. What about the Gesture, Haptics, Pen based and touch and even multi touch interfaces?
In this session learn from the Author of Digital Design Essentials: 100 ways to Design better Desktop, Web and Mobile Interfaces, the intriguing story of the Digital Interface. How the digital Interface started from Command line to WIMP Interface to GUI and now became the most debated topic in the design industry, Skeumorphic Design or Modern UI. See how, with the revolution of devices digital interface took turn to Natural, Touch and Organic User Interfaces. See how User Interface has evolved in last twenty years. See how the current trends in touch screens, text to speech and AI are molding the mere fabric of the User Interface and how the user adoption still is the key to a successful User Interface Design.
http://theinnovationenterprise.com/summits/digital-design-sanfran-2013/event_activities/5129
SenchaCon 2016: Mobile First? Desktop First? Or Should you Think Universal Ap...Sencha
Developers are building mobile first, and then making progressive enhancements so the app is available on desktop. Should you be taking either a mobile or desktop first approach, or thinking about Universal Apps to deliver the right user experiences. This approach maximizes the shareability of code across these experiences. In this presentation, we’ll explore case studies that show the benefits of each approach.
Back to the Future – The Way to a Personal Dynamic Medium for Creative ThoughtMatthias Mueller-Prove
Looking into the long history of hypertext and graphical user interfaces reveals fascinating insights that might help build a computer environment that really propels us into the future.
Presentation at reboot7 :: http://www.mprove.de/script/05/reboot/index.html
Chapter 10 of a university course in media history by Prof. Bill Kovarik, based on the book Revolutions in Communication: Media History from Gutenberg to the Digital Age (Bloomsbury, 2nd ed., 2015).
History of Internet
History Of Internet On The World
The Internet : The History Of The Internet
Internet Report
The History Of The Internet
History Of The Internet Essay example
The Discovery Of The Internet
History of Internet Essay examples
History of the Internet Essay examples
The History Of The Internet Essay
The Internet and Technology Essay
The History and Development of the Internet
The Birth Of The Internet
The History Of Social Media
The Birth Of The Internet
History Of The Internet Essay
The Internet : The Origin Of The Internet
Text of Roger Kenner's personal observations on major paradigm shifts over the 25-year history of the CALL-IS Interest Section of TESOL, of which me as a founding member and former chair
I don't usually do powerpoints for teaching, but somehow I started doing one for the first lecture in DIKULT103, and so I ended up piling it down with examples to talk about. This may not be very useful without reading the first 60 or so pages of Manovich's Language of New Media.
Interface Culture - Hildesheimer Trilogie in 4 Teilen
HAWK Hildesheim am 24.4.2018
Abstract: Wir befinden uns in der sogenannten Digitalen Revolution. Dabei überschlagen und überbieten sich die Begrifflichkeiten von Neuer Arbeit zu Industrie 4.0; von HyperMedia zu Semantic Web; von Big Data und Deep Data über Uber zu autonomen Autos mit KI am Lenkrad. Aus Dialogschnittstellen werden 360-immersive VR/AR/Mixed-Reality Anwendungen mit Datenbrille und Wearables. Unsere Aufmerksamkeit wird durch diverse soziale Netze in kleinste Augenblicke zerteilt. Statt Schwarmintelligenz gibt es virale Katzenvideos und massenhafte Manipulationen von demokratischen Entscheidungsprozessen.
In diesen hektischen und hysterischen Zeiten will der Vortrag die Diskussion versachlichen. Der tagespolitische Begriff der Digitalen Transformation ist insofern irreführend, als dass die Digitalisierung mit Gottfried Wilhelm Leibniz im ausgehenden 17. Jahrundert, bzw. mit Charles Babbage und Ada Lovelace um 1840 begonnen hat. Die Rechnertechnik hat seither mehrere Generationen mit exponentieller Steigerung der Rechenleistung hinter sich. Gordon Moore’s Prognose, nach der sich alle 18 Monate die Dichte der Transistoren bei gleichem Preis verdoppelt, gilt seit den 1960er Jahren ungebremst.
Was ist 50 Jahre nach Douglas Engelbart’s Mother of All Demos aus seiner Vision Augmenting Human Intellect und der Co-Evolution des Systems Mensch-Computer geworden? Welche Mechanismen treiben das System voran? Wer sind die Macher der Modernen Zeiten und was bewegt sie uns zu bewegen? Wie können wir den kulturellen Wandel begreifen und daraus die gestalterische Kraft für zukünftige Algorithmen und Lösungen schöpfen?
https://mprove.de/script/18/hawk/index.html
From the grand challenges of IT to two cases in the area of digital humanities: Chronoscope Hamburg and Dransfeld Reloaded
Closing Keynote at Innovationsforum eCultureHH, HafenCity University, 29-Nov-2017
https://mprove.de/script/17/innoforumhh/index.html
Historical maps of Hamburg are warped on top of google maps. The project is a website and an iPhone/iPad webapp for Coding Da Vinci Nord 2016. http://mprove.de/chronoscope
Unter User Expe ience Design verstehen Informatiker die ganzheitliche Gestaltung von Services und digitalen Anwendungen. Der Mensch sollte dabei im Zentrum der Überlegungen stehen, da die Software für ihn nützlich und bedienbar sein sollte. Die Methoden, die dabei zum Einsatz kommen, mögen auf das Ausstellungsdesign übertragbar sein, da es auch hier um die Aufbereitung und Darstellung von Content für die (Museums-)besucher geht.
Vortrag in Hamburg am 5. Juli 2016 im Verein der Ausstellungsgestalter [VerA e.V]
http://mprove.de/script/16/vera/index.html
Gesellschaft und Informatik – Vom Verstand zum Algorithmus
Vortrag an der HAWK Hildesheim, 8.6.2016
Unsere moderne Gesellschaft scheint durch Computer und Softwaresysteme bestimmt zu sein. Die damit verbundenen Veränderungen sind für die einen enorm; sie sprechen vom »digitalen Wandel« und »Industrie 4.0«. Die anderen, die mit der digitalen Technik aufgewachsen sind, verbinden damit keine Ängste, sondern sie nehmen die digitalen Services als selbstverständliche Infrastruktur wahr. Erst beide Sichtweisen zusammen schaffen eine gute Grundlage, wenn es darum geht die nächste Generation der Produkte und Services zu gestalten und damit letztlich auch auf die Spielregeln Einfluss zu nehmen, die unsere Gesellschaft zusammen halten.
http://mprove.de/script/16/hawk/
UX Roundtable 3/16: Anleitung zur Schwerelosigkeit mit Matthias Vogt und Matthias Müller-Prove.
Abstract: Jeder, der schon einmal im Projektmanagement gearbeitet hat weiß, dass Probleme um so größer werden je mehr man sich ihnen und der Deadline nähert. Daher wollen wir uns heute exemplarisch der Schwerelosigkeit annehmen, im Speziellen: wie bekommt man ein Raum Schiff Erde (RSE) auf Fluchtgeschwindigkeit, so dass es die Umlaufbahn erreicht und alle Crew-Mitglieder und Teilnehmer in jeder Beziehung eine positive Event-Experience haben?
Weitere Buzz-Words des Abends: Holacracy, Szenographie, Experience Design, Social-PR, Patterns und alles, was Ihr schon immer über Chris Hadfield wissen wolltet.
http://mprove.de/script/16/rse/schwerelosigkeit.html
Hyperlocal is not a term, but a trend in journalism and news media that revolves around one belief: People will only be driven to consume and pay for content that is highly relevant, and that is mainly local content. (Antonella Mei-Pochtler, Boston Consulting Group). Consequently the future of news media is seen in targeting small communities and deliver content of their immediate vicinity in real-time.
The relevance of news for residents and business owners can be determined on two dimensions: time and geography. The closer to these dimensions, the more relevant (and less manageable for mass media) it becomes. Beyond the still untested hope that local content is the only content people will be paying for – it has also left a blank spot on what locality actually means. In times of social media conversations mediated by a diverse range of mobile devices to geographically faraway places, “Proximity” does not necessarily converge with “geography” or “time”.
Social proximity might be an even more important driver for perceived relevance. Kai von Luck (HAW) will discuss with panelists what might be on the horizon beyond hyper-local defined as media for a small geographic area.
This is a panel w/ Kai von Luck, Susanne Draheim, Martin Kohler, Stefan Woelwer & Matthias Müller-Prove
http://mprove.de/script/15/beyondhyperlocal
Funktionalität und Gestaltung einer digitalen Anwendung für den Kontext der Nutzer sind die wesentlichen Bestandteile einer innovativen Idee. Denn wenn das Produkt oder der Service weder nützlich, noch nutzbar ist, kann das Projekt nicht unternehmerisch erfolgreich betrieben werden. Eine herausragende User Experience unterstützt die Nutzung und trägt zum positiven Markenerlebnis bei.
Mediale Hamburg, 10.9.2015 http://mprove.de/script/15/mediale/index.html
Hyper-Chronoskop – Betrachtungen zu Zeit und Design
Vortrag auf der Hyperkult XXV, Lüneburg 2015
http://mprove.de/script/15/hyperkult/programm.html
Video: http://avmstream.leuphana.de/matthias-mueller-prove-hyper-chronoskop/
Ohne Zeit wäre alles statisch. Ohne Iteration bliebe alles, wie es ist. Erst durch Wiederholung können Dinge im zeitlichen Verlauf verstanden, eingeübt und verbessert werden. Iterative Vorgehensmodelle sind daher in der Software-Entwicklung an der Tagesordnung. Aber auch jenseits der Stunden, Tage und Wochen, die es braucht ein Produkt oder Service zu gestalten, gibt es Feedback-Schleifen oder technologische Entwicklungswellen, die bei Betrachtung durch das Hyper-Chronoskop erstaunliche Gemeinsamkeiten aufweisen.
Mit der virtuellen Stoppuhr werden zeitliche Aspekte des Micro Interaction Design vermessen und Eigenschaften eines persönlichen Mediums für dynamisch kreatives Arbeiten untersucht. Neben einem „zu langsam“ gibt es auch ein „zu schnell“ in der Wechselwirkung zwischen Mensch und dem digitalem Medium. Ein Product Life Cycle erstreckt sich oft über Monate; bei komplexeren Entwicklungen sogar über Jahre. Dabei ist es wichtig, dass man durch iteratives Prototyping die Erfolgschancen am Markt ständig justiert. Eine Firma, die es verlernt innovativ zu sein, wird es sehr schwer haben sich am Markt zu behaupten, insbesondere wenn der technische Fortschritt ganze Branchen neu ordnet.
Bei unterschiedlicher Granularität der Zeitskalen findet sich oft ein gewisses Pulsieren. Zudem kann das Wissen um die Vergangenheit zu relevanten Einsichten für aktuell anstehende Entscheidungen führen. Ein populäres Zitat, das nicht von Mark Twain stammt:
"History does not repeat itself – but sometimes it rhymes."
Hyper-Chronoskop 0.9 – Betrachtungen zu Zeit und Design
Ohne Zeit wäre alles statisch. Ohne Iteration bliebe alles, wie es ist. Erst durch Wiederholung können Dinge im zeitlichen Verlauf verstanden, eingeübt und verbessert werden. Iterative Vorgehensmodelle sind daher in der Software-Entwicklung an der Tagesordnung. Aber auch jenseits der Stunden, Tage und Wochen, die es braucht ein Produkt oder Service zu gestalten, gibt es Feedback-Schleifen oder technologische Entwicklungswellen, die bei Betrachtung durch das Hyper-Chronoskop erstaunliche Gemeinsamkeiten aufweisen.
Mit der virtuellen Stoppuhr werden zeitliche Aspekte des Micro Interaction Design vermessen und Eigenschaften eines persönlichen Mediums für dynamisch kreatives Arbeiten untersucht. Neben einem „zu langsam“ gibt es auch ein „zu schnell“ in der Wechselwirkung zwischen Mensch und dem digitalem Medium. Ein Product Life Cycle erstreckt sich oft über Monate; bei komplexeren Entwicklungen sogar über Jahre. Dabei ist es wichtig, dass man durch iteratives Prototyping die Erfolgschancen am Markt ständig justiert. Eine Firma, die es verlernt innovativ zu sein, wird es sehr schwer haben sich am Markt zu behaupten, insbesondere wenn der technische Fortschritt ganze Branchen neu ordnet.
Bei unterschiedlicher Granularität der Zeitskalen findet sich oft ein gewisses Pulsieren. Zudem kann das Wissen um die Vergangenheit zu relevanten Einsichten für aktuell anstehende Entscheidungen führen. Ein populäres Zitat, das nicht von Mark Twain stammt:
"History does not repeat itself – but sometimes it rhymes."
Digitale Mythen – Sinn macht der Zuschauer. Session zur Social Media Week Hamburg 2015 von Martin Kohler, Kai von Luck, Stefan Wölwer, Matthias Müller-Prove.
Video und Referenzen_ http://mprove.de/script/15/smw/index.html
Holodeck, Matrix, Simulacron - The Ultimate Display in the Year 2030 Matthias Mueller-Prove
Holodeck, Matrix, Simulacron - The Ultimate Display in the Year 2030 /by Frank Steinicke at Raum Schiff Erde 2015 http://raumschiffer.de/media/2015/holodeck.html
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Monitoring Java Application Security with JDK Tools and JFR Events
Desktop and Web – Media for Creative Thought – At Least Sometimes
1. Desktop and Web
Media for Creative Thought
At Least Sometimes
Matthias Müller-Prove
Dipl.-Inform.
User Experience Architect, Sun Microsystems
Cognitive Design, LearnTec, Karlsruhe, 4 February 2009
2. Agenda
Three cultural revolutions…
The Digital Age
Personal Computing and the World Wide Web
Media for Creative Thought
3. Printing Press
➚
Writing
➚
Language
-100,000 -5,000 15th Century
4. Digital Age
➚
Printing Press
➚
Writing
➚
Language
-100,000 -5,000 15th Century 20th Century
6. NLS/Augment
Mouse (1963)
Chording-Keyset
Windows
Interactive Text Editing and Outliner
Hypertext
E-Mail
Time-Sharing System
Video-Conference and CSCW
–
ARPANet
27. person group many
radio
one-way letter book TV
web
telephone e-mail
social web:
two-way SMS / IM chat
wikis, blogs,…
e-mail enterprise 2.0
Mediated Communication