Text of Roger Kenner's personal observations on major paradigm shifts over the 25-year history of the CALL-IS Interest Section of TESOL, of which me as a founding member and former chair
This document provides a timeline of major technological innovations from 1982 to 2007. Some of the key developments included the IBM PC in 1982 which popularized personal computing; GPS and GIS systems in 1983 which enabled location-based applications; CD-ROM and flash memory in 1984 which transformed data storage; the Network File System in 1985 which allowed network data sharing; the World Wide Web in 1989 which changed how people access and share information; web browsers in 1992 which made the internet accessible to the general public; and broadband internet in 1997 which enabled faster internet access at home.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
Steve Jobs helped create several pioneering products over the course of his career at Apple, including the Apple I and II personal computers, the Lisa and Macintosh which introduced the graphical user interface, the iMac which helped revive Apple's fortunes, and the iPod, iTunes Store, iPhone and iPad which established Apple as a leader in portable consumer electronics. These products transformed their respective industries and set the standard for personal computing and mobile devices.
Did you know that the term "Computer" once meant a profession? And what did people or computers actually do? They computed mathematical problems. Some problems were tedious and error prone. And it is not surprising that people started to develop machines to aid in the effort. The first mechanical computers were actually created to get rid of errors in human computation. Then came tabulating machines and cash registers. It was not until telephone companies were well established that computing machines became practical.
First computers were huge mainframes, but soon minicomputers like DEC’s PDP started to appear. The transistor was introduced in 1947, but its usefulness was not truly realized until in 1958 when the integrated circuit was invented. This led to the invention of the microprocessor. Intel, in 1971, marketed the 4004 – and the personal computer revolution started. One of the first Personal Computers was MITS’ Altair. This was a simple device and soon others saw the opportunities.
In this lecture we start our coverage of computing and look at some of the early machines and the impact they had.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialisation of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power incresed. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
The document discusses the evolution of computing devices from mainframes to modern smartphones and tablets. It outlines how personal computers have transitioned from specialized machines accessed through terminals to ubiquitous internet-connected devices incorporating touchscreens, voice control, augmented and virtual reality. The desktop metaphor is disappearing as interactions move beyond mice and keyboards to gesture, audio and touch-based interfaces. Emerging technologies like wearables, smart home devices and augmented reality suggest computing will continue integrating into everyday objects and environments.
This document provides a timeline of major technological innovations from 1982 to 2007. Some of the key developments included the IBM PC in 1982 which popularized personal computing; GPS and GIS systems in 1983 which enabled location-based applications; CD-ROM and flash memory in 1984 which transformed data storage; the Network File System in 1985 which allowed network data sharing; the World Wide Web in 1989 which changed how people access and share information; web browsers in 1992 which made the internet accessible to the general public; and broadband internet in 1997 which enabled faster internet access at home.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
Steve Jobs helped create several pioneering products over the course of his career at Apple, including the Apple I and II personal computers, the Lisa and Macintosh which introduced the graphical user interface, the iMac which helped revive Apple's fortunes, and the iPod, iTunes Store, iPhone and iPad which established Apple as a leader in portable consumer electronics. These products transformed their respective industries and set the standard for personal computing and mobile devices.
Did you know that the term "Computer" once meant a profession? And what did people or computers actually do? They computed mathematical problems. Some problems were tedious and error prone. And it is not surprising that people started to develop machines to aid in the effort. The first mechanical computers were actually created to get rid of errors in human computation. Then came tabulating machines and cash registers. It was not until telephone companies were well established that computing machines became practical.
First computers were huge mainframes, but soon minicomputers like DEC’s PDP started to appear. The transistor was introduced in 1947, but its usefulness was not truly realized until in 1958 when the integrated circuit was invented. This led to the invention of the microprocessor. Intel, in 1971, marketed the 4004 – and the personal computer revolution started. One of the first Personal Computers was MITS’ Altair. This was a simple device and soon others saw the opportunities.
In this lecture we start our coverage of computing and look at some of the early machines and the impact they had.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialisation of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power incresed. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
The document discusses the evolution of computing devices from mainframes to modern smartphones and tablets. It outlines how personal computers have transitioned from specialized machines accessed through terminals to ubiquitous internet-connected devices incorporating touchscreens, voice control, augmented and virtual reality. The desktop metaphor is disappearing as interactions move beyond mice and keyboards to gesture, audio and touch-based interfaces. Emerging technologies like wearables, smart home devices and augmented reality suggest computing will continue integrating into everyday objects and environments.
This document is a seminar report on Raspberry Pi submitted in partial fulfillment of an ECE degree. It begins with an acknowledgment section thanking various people for their support and guidance. It then provides a preface stating the topic will be elucidated in detail. The report goes on to provide several chapters on the history of computers and embedded devices, the inception of Raspberry Pi, and an overview of the Raspberry Pi hardware components.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power increased. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of algorithms or software, and see how our business theories apply.
In the second part we look at where software is going, namely Artificial Intelligence. Resent developments in AI are causing an AI boom and new AI application are coming all the time. We look at machine learning and deep learning to get an understanding of the current trends.
The document discusses the history and evolution of computers from ancient times to the future. It describes how the abacus was one of the earliest computing devices, followed by the first modern computer invented during WWII at the University of Pennsylvania. Today, computers come in many forms and are much more portable, and the future may include pen-style devices and computers without screens. The document also outlines a prototype called P-ISM that combines phone and computing functions in a pen-like form factor.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognize facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
This document discusses the transition to a digital world and the implications of digital abundance. It argues that the costs of digital goods like storage, processing, and transmission are decreasing rapidly and inevitably tending towards zero, making copying and sharing trivial. It suggests that rather than fighting this through restrictions, businesses should embrace openness by finding new revenue models based on services, customization, and scarcity. Openness can benefit businesses through collaboration, marketing and innovation. Overall, an open approach is inevitable and beneficial for both businesses and society.
Dell Inc. is a multinational computer technology company founded in 1984 that develops, sells, and supports computers and related products and services. It has over 96,000 employees and annual revenue of $52.9 billion. Dell pioneered direct sales of custom-built computers directly to customers and focuses on business and consumer laptops and desktops. Major competitors include HP, Lenovo, IBM, Toshiba, and Acer, which are also large international technology companies that produce a variety of computers and electronics.
1. This document provides summaries of 4 famous personalities related to IT: Steve Jobs, Tim Berners-Lee, Bill Gates, and James Gosling. It describes their backgrounds, educations, key accomplishments and contributions to the technology industry.
2. Steve Jobs is described as the co-founder of Apple Computer who pioneered personal computing and product design. He co-founded Apple in 1976 and led the development of the Apple II and Macintosh computers. Tim Berners-Lee is credited with inventing the World Wide Web in 1989-1990 while working at CERN.
3. Bill Gates co-founded Microsoft and helped drive the widespread adoption of personal computers through Microsoft's MS-DOS and Windows operating
Apple was founded in 1976 by Steve Jobs and Steve Wozniak. It launched the personal computer revolution with the Apple II and has since reinvented various electronic devices. Some of its most popular products include the Mac, iPod, iPhone and iPad. Over the years, Apple has evolved from solely producing computers to becoming a leader in consumer electronics through innovative hardware, software and services. It currently operates retail stores worldwide and continues to drive innovation in the industry through unique design and integration of its products and platforms.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power incresed. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In the second part we look at where software is going, namely Artifical Intelligence. Resent developmens in AI are causing an AI boom and new AI application are coming all the time. We look at machine learning and deep learning to get an understanding of the current trends.
This document provides a summary of the evolution of interactive digital technologies, beginning with the development of the graphical user interface (GUI) in the 1970s and 1980s. It then discusses the early internet, which began in the 1960s as a way for scientists to share data between computers. In the late 1980s, Tim Berners-Lee invented the World Wide Web to facilitate information sharing between scientists globally. Personal websites using HTML emerged in the 1990s, followed by blogs and blog platforms that made self-publishing online easy using GUIs. Major modern developments include the rise of search engines like Google and the emergence of social media platforms.
The document summarizes how Silicon Valley became a hub for technology innovation again after the dot-com bust of the early 2000s. Key factors included the availability of cheap bandwidth, open source software, and low barriers to launching startups with nearly free hosting, storage, and computing resources. This enabled a vast number of experiments and niche companies to be created with very little capital required compared to the dot-com era.
Computer Media Aided Communication And Language Learningfrfrfrfr
The document summarizes key developments in computer-assisted language learning (CALL) during the 1980s.
1. The 1980s saw the rise of personal computers and the microcomputer, making computing widely available for the first time and fueling major progress in CALL.
2. Seymour Papert developed the Logo programming language in 1980, which had a big impact on education by allowing students to develop their own educational activities.
3. The Commodore 64, one of the earliest home computers, was released in 1982 and used a TV as a monitor, further popularizing personal computing.
Traditional publishing techniques before digital technology included etching, where acid was used to cut unprotected parts, and cassette tapes for audio recording and playback. Cameras could print photos within seconds of being taken, while early computers were basic but innovative. Phones originally only allowed stationary calls but have since added apps, games, and cameras. Digital publishing now occurs on websites and through various forms of advertising, while traditional methods were more limited like word of mouth, posters, and television.
Traditional publishing techniques before digital technology included etching, where acid was used to cut unprotected parts, and cassette tapes for audio recording and playback. Cameras could print photos within seconds of being taken, while early computers were basic but innovative. Phones originally only allowed stationary calls but have since gained apps, games, and cameras. Digital publishing now occurs on websites and through various forms of advertising, while traditional methods were more limited like word of mouth, posters, and television.
The document discusses the history and impact of computers from their early invention to modern use. It notes that the two most important advancements were the invention of the first computer by Konrad Zuse in 1838 used for mathematical equations, and the later development of the first operating system. A poll cited found most people believe the Internet has been the technology that changed computers the most by enabling widespread communication, social media, and mobile applications.
1) The document discusses Alan Kay's vision for the Dynabook and children's machine, which aimed to make computers personal, portable, and used for learning through constructionism and connecting to the real world.
2) Key developments discussed include the invention of the Logo programming language in 1967, Smalltalk programming research from the 1970s, and the Xerox Alto personal computer in 1973 which pioneered the graphical user interface and object-oriented programming.
3) More recent topics covered are the OLPC project from 2005 to provide $100 laptops to children worldwide, and the Squeak Etoys programming environment from 1996 to the present for children's media and programming.
The document provides a history of computer evolution from 1980 to the present, noting key developments like the creation of the IBM hard disk system in 1980, the introduction of the first portable computer in 1981, the launch of the Macintosh in 1984, the emergence of the C++ programming language in 1985, and the creation of the World Wide Web in 1990. It also discusses some positive and negative impacts of computers on the natural world, such as the destruction of underground habitats during fibre optic cable installation but also the benefits of computer technologies in fields like medicine, science, and more. The document concludes by thanking the viewer or listener.
How to Make and Embed a Quizlet Study SetJohn Allan
This is a step-by-step activity sheet that guides participants through the process of creating a Quizlet Study Set. This results in six engaging activities. As well, the activity sheet show participants how to embed the Study set into a learning management system or a class web page.
This document provides an overview of learning management system (LMS) adoption in Quebec from 1998-2011. It highlights two case studies of Moodle courses at Concordia University, including a math course that engaged students through supplementary materials and activities, and a political science simulation course that used forums. Both courses emphasized participation through discussion groups and formative assessments. The simulation course involved students playing countries that could form alliances, compete for power points, and attack neighbors in iterative rounds.
Presentation by Roger Kenner at Canada Moodle Moot: Friday, April 2, 2009
Using Excel and Mailmerge to modify Moodle backup files so as to load new content into a site.
The document discusses the pros of smoking by claiming it is fun, enjoyable, and natural since it comes from a plant. It also mentions that smoking allows one to relax and ponder as they finish their senior year of college and have been accepted into college. However, the document has inconsistent tone and logical flow that makes the overall message unclear.
This document is a seminar report on Raspberry Pi submitted in partial fulfillment of an ECE degree. It begins with an acknowledgment section thanking various people for their support and guidance. It then provides a preface stating the topic will be elucidated in detail. The report goes on to provide several chapters on the history of computers and embedded devices, the inception of Raspberry Pi, and an overview of the Raspberry Pi hardware components.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power increased. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of algorithms or software, and see how our business theories apply.
In the second part we look at where software is going, namely Artificial Intelligence. Resent developments in AI are causing an AI boom and new AI application are coming all the time. We look at machine learning and deep learning to get an understanding of the current trends.
The document discusses the history and evolution of computers from ancient times to the future. It describes how the abacus was one of the earliest computing devices, followed by the first modern computer invented during WWII at the University of Pennsylvania. Today, computers come in many forms and are much more portable, and the future may include pen-style devices and computers without screens. The document also outlines a prototype called P-ISM that combines phone and computing functions in a pen-like form factor.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognize facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
This document discusses the transition to a digital world and the implications of digital abundance. It argues that the costs of digital goods like storage, processing, and transmission are decreasing rapidly and inevitably tending towards zero, making copying and sharing trivial. It suggests that rather than fighting this through restrictions, businesses should embrace openness by finding new revenue models based on services, customization, and scarcity. Openness can benefit businesses through collaboration, marketing and innovation. Overall, an open approach is inevitable and beneficial for both businesses and society.
Dell Inc. is a multinational computer technology company founded in 1984 that develops, sells, and supports computers and related products and services. It has over 96,000 employees and annual revenue of $52.9 billion. Dell pioneered direct sales of custom-built computers directly to customers and focuses on business and consumer laptops and desktops. Major competitors include HP, Lenovo, IBM, Toshiba, and Acer, which are also large international technology companies that produce a variety of computers and electronics.
1. This document provides summaries of 4 famous personalities related to IT: Steve Jobs, Tim Berners-Lee, Bill Gates, and James Gosling. It describes their backgrounds, educations, key accomplishments and contributions to the technology industry.
2. Steve Jobs is described as the co-founder of Apple Computer who pioneered personal computing and product design. He co-founded Apple in 1976 and led the development of the Apple II and Macintosh computers. Tim Berners-Lee is credited with inventing the World Wide Web in 1989-1990 while working at CERN.
3. Bill Gates co-founded Microsoft and helped drive the widespread adoption of personal computers through Microsoft's MS-DOS and Windows operating
Apple was founded in 1976 by Steve Jobs and Steve Wozniak. It launched the personal computer revolution with the Apple II and has since reinvented various electronic devices. Some of its most popular products include the Mac, iPod, iPhone and iPad. Over the years, Apple has evolved from solely producing computers to becoming a leader in consumer electronics through innovative hardware, software and services. It currently operates retail stores worldwide and continues to drive innovation in the industry through unique design and integration of its products and platforms.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power incresed. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In the second part we look at where software is going, namely Artifical Intelligence. Resent developmens in AI are causing an AI boom and new AI application are coming all the time. We look at machine learning and deep learning to get an understanding of the current trends.
This document provides a summary of the evolution of interactive digital technologies, beginning with the development of the graphical user interface (GUI) in the 1970s and 1980s. It then discusses the early internet, which began in the 1960s as a way for scientists to share data between computers. In the late 1980s, Tim Berners-Lee invented the World Wide Web to facilitate information sharing between scientists globally. Personal websites using HTML emerged in the 1990s, followed by blogs and blog platforms that made self-publishing online easy using GUIs. Major modern developments include the rise of search engines like Google and the emergence of social media platforms.
The document summarizes how Silicon Valley became a hub for technology innovation again after the dot-com bust of the early 2000s. Key factors included the availability of cheap bandwidth, open source software, and low barriers to launching startups with nearly free hosting, storage, and computing resources. This enabled a vast number of experiments and niche companies to be created with very little capital required compared to the dot-com era.
Computer Media Aided Communication And Language Learningfrfrfrfr
The document summarizes key developments in computer-assisted language learning (CALL) during the 1980s.
1. The 1980s saw the rise of personal computers and the microcomputer, making computing widely available for the first time and fueling major progress in CALL.
2. Seymour Papert developed the Logo programming language in 1980, which had a big impact on education by allowing students to develop their own educational activities.
3. The Commodore 64, one of the earliest home computers, was released in 1982 and used a TV as a monitor, further popularizing personal computing.
Traditional publishing techniques before digital technology included etching, where acid was used to cut unprotected parts, and cassette tapes for audio recording and playback. Cameras could print photos within seconds of being taken, while early computers were basic but innovative. Phones originally only allowed stationary calls but have since added apps, games, and cameras. Digital publishing now occurs on websites and through various forms of advertising, while traditional methods were more limited like word of mouth, posters, and television.
Traditional publishing techniques before digital technology included etching, where acid was used to cut unprotected parts, and cassette tapes for audio recording and playback. Cameras could print photos within seconds of being taken, while early computers were basic but innovative. Phones originally only allowed stationary calls but have since gained apps, games, and cameras. Digital publishing now occurs on websites and through various forms of advertising, while traditional methods were more limited like word of mouth, posters, and television.
The document discusses the history and impact of computers from their early invention to modern use. It notes that the two most important advancements were the invention of the first computer by Konrad Zuse in 1838 used for mathematical equations, and the later development of the first operating system. A poll cited found most people believe the Internet has been the technology that changed computers the most by enabling widespread communication, social media, and mobile applications.
1) The document discusses Alan Kay's vision for the Dynabook and children's machine, which aimed to make computers personal, portable, and used for learning through constructionism and connecting to the real world.
2) Key developments discussed include the invention of the Logo programming language in 1967, Smalltalk programming research from the 1970s, and the Xerox Alto personal computer in 1973 which pioneered the graphical user interface and object-oriented programming.
3) More recent topics covered are the OLPC project from 2005 to provide $100 laptops to children worldwide, and the Squeak Etoys programming environment from 1996 to the present for children's media and programming.
The document provides a history of computer evolution from 1980 to the present, noting key developments like the creation of the IBM hard disk system in 1980, the introduction of the first portable computer in 1981, the launch of the Macintosh in 1984, the emergence of the C++ programming language in 1985, and the creation of the World Wide Web in 1990. It also discusses some positive and negative impacts of computers on the natural world, such as the destruction of underground habitats during fibre optic cable installation but also the benefits of computer technologies in fields like medicine, science, and more. The document concludes by thanking the viewer or listener.
How to Make and Embed a Quizlet Study SetJohn Allan
This is a step-by-step activity sheet that guides participants through the process of creating a Quizlet Study Set. This results in six engaging activities. As well, the activity sheet show participants how to embed the Study set into a learning management system or a class web page.
This document provides an overview of learning management system (LMS) adoption in Quebec from 1998-2011. It highlights two case studies of Moodle courses at Concordia University, including a math course that engaged students through supplementary materials and activities, and a political science simulation course that used forums. Both courses emphasized participation through discussion groups and formative assessments. The simulation course involved students playing countries that could form alliances, compete for power points, and attack neighbors in iterative rounds.
Presentation by Roger Kenner at Canada Moodle Moot: Friday, April 2, 2009
Using Excel and Mailmerge to modify Moodle backup files so as to load new content into a site.
The document discusses the pros of smoking by claiming it is fun, enjoyable, and natural since it comes from a plant. It also mentions that smoking allows one to relax and ponder as they finish their senior year of college and have been accepted into college. However, the document has inconsistent tone and logical flow that makes the overall message unclear.
Word processing software allows users to easily edit documents and produce multiple copies. It offers formatting options like changing font size, style, color, and alignment that are not available on a typewriter. Additional features include word wrap, search and replace functions, spell and grammar checking, inserting standard paragraphs, and mail merge capabilities to integrate database fields into documents. Word processing provides more flexibility and control over documents than a typewriter.
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1. The Beginnings of CALL and the CALL‐IS,
Part One: Roger Kenner
Celebrating here our 25th Anniversary, it seems useful to look back at how things were
in the beginning.
I’ll try to highlight some of the milestones and major ‘paradigm' shifts which have
brought us from the early 80s into the early 21st century. My thesis is that today’s Web
tools, such as Learning Management Systems like Moodle, provide us with everything
we were lacking back then. We are ready now to move on into realms undreamed of
back when we founded this IS.
When I started working with CAI in 1979
(The term CALL did not exist yet), it looked
like this: A terminal connected to a main-
frame computer. The old 300 baud
modem, with acoustic coupler, has been
replaced in this picture by a bright, blue
Gandalf box, giving us a 1200 baud
communication speed. The letters flashed
rather than moseyed across the screen, but
the text still scrolled up from the bottom, to
disappear off the top..
Roger Kenner, TESOL 2009: Page 1
2. Or it might have looked like this: All our software of the day also ran on teletypes.
This was how that software looked
Primitive? Maybe, but already we were
running sophisticated authoring systems
like Dasher, well-known for its pattern
mark-up technique.
Roger Kenner, TESOL 2009: Page 2
3. We kept copious records, so that we could do analysis of the wrong answers, a feature
pretty well lost during the micro era, to be born again with networks and the Web.
We had developed a protocol whereby
teachers could collaborate with us to
produce materials, without having to
program computers.
Today, teachers have all the tools they
need to create their own activities
Our protocol was the basis of David
Sander's proposal and talk at TESOL 82,
which led to our being invited to host a
colloquium on CALL at Tesol 83.
Roger Kenner, TESOL 2009: Page 3
4. At the beginning of 1980s, microcomputers took the field by storm, freeing it from
universities and making it available to everyone. The old main-frame stuff was no
longer sexy, yet thousands of our students continued to use our system for many
years.
Our first Intecolor computer had 32k of RAM and its 5 1/4 inch floppy disks held 70K
Software was driving hardware, as it should. We bought it to run the excellent CLEF
series of French software. Microcomputer software looked much better. Colour was
our new tool. Software had become a cottage industry. Anyone could do it, for better
or for worse.
Happily, a lot of the old software was
ported over to micros. Unknown to
newbies, many well-known, flashy
packages of the day had once run on
main-frame systems. Alas, many other
valid software packages were lost forever.
TESOL 83 and the founding of our IS
marked the beginning of a new era in
CALL (including the term itself). The early
‘revival meeting’ style of presentation,
extolling the gospel of ‘immediate
feedback’ and ‘individualized instruction’
gave way practitioners talking critically to
one other and comparing notes.
Roger Kenner, TESOL 2009: Page 4
5. By the time we were recognized as an IS at Houston in ‘84, the next generation of
microcomputers was appearing. The IBM PC, the Apple IIc and the Macintosh were
replacing all the older machines. Soon we had hard drives (20-40mb) and were
approaching 1mb of RAM (though the 640K barrier would remain a PC landmark until
Windows.)
New approaches to learning were
represented by Mini-authoring systems.
Mac users got Hypercard, a tool the
likes of which PC users would not see
until the advent of Powerpoint.
Alas, I hear the Mac spelled the death
of a lot of good Apple II software.
Office-quality productivity tools like
Wordperfect, Wordstar and Lotus 1-2-3
had an impact on CALL, as people
explored the computer as tool rather
than teacher.
Roger Kenner, TESOL 2009: Page 5
6. PCs were pretty well stuck at the same technology level for at least 5 years. We
dabbled with sound, but the most promising technology of the day was interactive
videodisk.
As the 80s drew to a close, people began to connect to each other using email, news
groups and FTP. Local area networks began linking machines. Internet became a
buzzword. Anyone remember Gopher?
The advent of CD-ROMS in the early 90s was a major shift. Storage suddenly had no
practical limit. My first CD-ROM, Street Atlas USA, a street map of all America on one
little cd, was like magic to me. Rosetta Stone is my best example of how the new
capabilities in sound and images set the standard in language learning software.
Roger Kenner, TESOL 2009: Page 6
7. Just a little bit later Windows bowled over the PC world. We discovered the interface
that Mac and Amiga users had known for years. Gone was the old 640K limit. Hard
drives edged slowly up towards 1gb, a milestone they would then forever leave behind.
Once again, the advent of Windows and CD-ROMs spelled the end many fine software
packages, my own Adventure Game Generator being one of them.
The Web's presence began to be felt in the mid 90s. Software ceased to be an issue.
Teachers could build a whole lesson around Yahoo’s ‘Travel’ link, to give one example.
The first time I saw an LMS, WebCT, it was like magic. All the tools I had ever wanted
were there!
As the Web grew into its own, so did high speed connections. Computers shipped with
nearly as much RAM as they used to have hard drive space. CD-ROMs lost ground
against the Internet. I used to love the old Cinemania series from Microsoft, until it
ceased publication and I discovered the nearly infinite Internet Movie Database
Roger Kenner, TESOL 2009: Page 7
8. So here we are today, contemplating Web-2: Whole new concepts, invented by those
raised on the technologies we’ve looked at. Who could have conceived of Wikipedia,
Facebook and Second Life?
As late as the early 90s, computer experts where I worked openly scoffed at the very
idea of digital photography and digital television, “Computers will never have such
throughput and storage capacity!”
While Napster was popular around 2000, only visionaries saw that people would soon
be downloading whole movies.
So, what remains inconceivable today?
Roger Kenner, TESOL 2009: Page 8