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Life Path
Design problems and thinking
Design Criterions
•   Represent to Life Path
•   High identification (otherwise make no sense to users)
•   No figurative image or video (no screen)
•   No installations
•   3D
•   Interactive
•   Multi-users
•   Help people interaction with environment
•   Help people interaction with people
Design Problems

• Do we have to meets all these criterions?
• If we have to, which is the most important
  criterion for this design?
• If there are conflicts among these
  criterions, how can we balance?
Abstract Images


• Problem 1: 2D
• Problem 2: Low identification
Footprint-as a shape

• Problem 1: Low identification
• Problem 2: Hard to keep in a relative long
  period of time, especially in a multi-user
  interactive environment
• Problem 3: If the time is not long enough, it
  makes no sense to people
Footprint-as a symbol


• What people leave in the environment?
• What people take from the environment?
Take-Souvenirs

• Problem 1: Too personal
• Problem 2: One way behavior
• Problem 3: What is that souvenir (or
  carrier of the souvenir) in our design?
  Paper? Metal?
Leave

• Signature
• Rubbish
• Trace
Signature

• Problem 1: Too personal
• Problem 2: Too figurative
• Problem 3: Hard to keep in an multi-user
  interactive environment
Rubbish


• Problem 1: Low identification
• Problem 2: Make no sense to people
Design Criterions
•   Represent to Life Path
•   High identification (otherwise make no sense to users)
•   No figurative image or video (no screen)
•   No installations
•   3D
•   Interactive
•   Multi-users
•   Help people interaction with environment
•   Help people interaction with people
Trace


• Color
• Shape

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Design problems

  • 2. Design Criterions • Represent to Life Path • High identification (otherwise make no sense to users) • No figurative image or video (no screen) • No installations • 3D • Interactive • Multi-users • Help people interaction with environment • Help people interaction with people
  • 3. Design Problems • Do we have to meets all these criterions? • If we have to, which is the most important criterion for this design? • If there are conflicts among these criterions, how can we balance?
  • 4. Abstract Images • Problem 1: 2D • Problem 2: Low identification
  • 5. Footprint-as a shape • Problem 1: Low identification • Problem 2: Hard to keep in a relative long period of time, especially in a multi-user interactive environment • Problem 3: If the time is not long enough, it makes no sense to people
  • 6. Footprint-as a symbol • What people leave in the environment? • What people take from the environment?
  • 7. Take-Souvenirs • Problem 1: Too personal • Problem 2: One way behavior • Problem 3: What is that souvenir (or carrier of the souvenir) in our design? Paper? Metal?
  • 9. Signature • Problem 1: Too personal • Problem 2: Too figurative • Problem 3: Hard to keep in an multi-user interactive environment
  • 10. Rubbish • Problem 1: Low identification • Problem 2: Make no sense to people
  • 11. Design Criterions • Represent to Life Path • High identification (otherwise make no sense to users) • No figurative image or video (no screen) • No installations • 3D • Interactive • Multi-users • Help people interaction with environment • Help people interaction with people