This document discusses design criteria and problems for representing a "Life Path" without figurative images or video. It aims to be 3D, interactive, for multiple users, and help people interact with their environment and each other. Some ideas considered are footprints, souvenirs, signatures, rubbish, and traces, but each faces problems like low identification, being too personal, or not making sense over long periods for multiple users. The document explores balancing the design criteria and resolving conflicts among the criteria.