The document discusses various design patterns including Factory Method, Abstract Factory, Builder, Singleton, Adapter, Bridge, and Decorator patterns. It provides definitions and explanations of the intent, structure, participants, and sample code for implementing each pattern. The Factory Method pattern allows subclasses to determine which object to create, Abstract Factory creates families of related objects without specifying their concrete classes, and Builder separates object construction from representation. Singleton ensures only one instance, Adapter converts interfaces, Bridge decouples abstraction and implementation, and Decorator adds responsibilities dynamically. Design patterns provide reusable solutions to common programming problems.