Presentation for the thesis titled, " Designing for people, effective innovation and sustainability: Introducing experiential factors in an observational framework to evaluate technology assisted systems".
PhD Thesis Defense Presentation - Estudo da viabilidade de fabricação de disp...Alessandro Oliveira
1) O documento descreve estudos sobre a viabilidade de fabricação de dispositivos semicondutores baseados em filmes de carbeto de silício obtidos por PECVD.
2) Foram realizados experimentos de cristalização, corrosão e dopagem dos filmes de carbeto de silício amorfo, bem como a fabricação de estruturas básicas como capacitores e heterojunções.
3) Os resultados indicaram a formação de nanocristais de carbeto de silício cúbico após tratamento térmico e taxas de corrosão
This document discusses the implications of immigration on educational management in Libya. Libya has a small population of around 6 million people, but this number includes non-citizens who migrated to the country for work opportunities following the discovery of oil. Factors like seeking better opportunities and lifestyles can force people to migrate. The education system in Libya follows a 6-3-3 pattern from primary to university level. Universities have increased to accommodate growing student enrollment in higher education. Libya encouraged skilled migration to its education institutions. The research aims to better understand the implications of "learners of immigration" - immigrants who study in Libya - on educational management, and to clarify the advantages and disadvantages.
Design thiking e gestão de projetos - INFOBRAL 2013Eduardo Freire
O documento apresenta uma palestra sobre Design Thinking e Gestão de Projetos. Resume os principais conceitos de Design Thinking, como focar nas pessoas e empatia. Também discute como aplicar Design Thinking em projetos, com abordagens centradas nas pessoas, negócios e sociedade. Por fim, explica como o Design Thinking pode evoluir a Gestão de Projetos com foco na desejabilidade, viabilidade e praticabilidade dos projetos.
PALESTRA - Inovação em Gerenciamento de Projetos - Eduardo FreirePapo de Consultor
O documento apresenta produtos e serviços relacionados a gestão de projetos oferecidos por Eduardo Freire, incluindo: (1) soluções customizadas de gerenciamento de projetos com foco em pessoas, métodos e tecnologia; (2) workshops sobre diversos temas como carreira em gestão de projetos e metodologias como PMBOK e Design Thinking; (3) frameworks para gestão de projetos públicos. Além disso, o documento discute conceitos como inovação, projetos, Design Thinking e sua relação com a gestão de projetos.
Some people are feel uncomfortable to express their views to other. It is also a type of hesitation. Here are the best tips for reduce the fear of public speaking and get bold.So take a look at these ideas of public speaking
Este documento discute a auto-eficácia dos professores na utilização educativa das tecnologias. Analisa fatores como motivação, competências percebidas e variáveis atitudinais que influenciam a integração tecnológica. Tem como objetivo identificar os principais fatores preditores e mediadores do investimento profissional dos professores nesta área.
This document discusses the ePortfolio and its role as a tool for individuals. An ePortfolio is a collection of an individual's work and achievements that can be used to demonstrate skills and competencies. ePortfolios provide tools and spaces for people to develop their work over time by overcoming obstacles, articulating their experiences, and engaging in dialogue. They also allow for collaboration and connection with others to support lifelong learning.
Grand Rounds (Martinez Health Center): Trating PTSD in Primary Care a Collabo...Michael Changaris
This slide show explores key aspects of treating PTSD in primary care. It explored assessing for symptoms of trauma, flow chart for treatment and collaborative team development and psychopharmachology.
PhD Thesis Defense Presentation - Estudo da viabilidade de fabricação de disp...Alessandro Oliveira
1) O documento descreve estudos sobre a viabilidade de fabricação de dispositivos semicondutores baseados em filmes de carbeto de silício obtidos por PECVD.
2) Foram realizados experimentos de cristalização, corrosão e dopagem dos filmes de carbeto de silício amorfo, bem como a fabricação de estruturas básicas como capacitores e heterojunções.
3) Os resultados indicaram a formação de nanocristais de carbeto de silício cúbico após tratamento térmico e taxas de corrosão
This document discusses the implications of immigration on educational management in Libya. Libya has a small population of around 6 million people, but this number includes non-citizens who migrated to the country for work opportunities following the discovery of oil. Factors like seeking better opportunities and lifestyles can force people to migrate. The education system in Libya follows a 6-3-3 pattern from primary to university level. Universities have increased to accommodate growing student enrollment in higher education. Libya encouraged skilled migration to its education institutions. The research aims to better understand the implications of "learners of immigration" - immigrants who study in Libya - on educational management, and to clarify the advantages and disadvantages.
Design thiking e gestão de projetos - INFOBRAL 2013Eduardo Freire
O documento apresenta uma palestra sobre Design Thinking e Gestão de Projetos. Resume os principais conceitos de Design Thinking, como focar nas pessoas e empatia. Também discute como aplicar Design Thinking em projetos, com abordagens centradas nas pessoas, negócios e sociedade. Por fim, explica como o Design Thinking pode evoluir a Gestão de Projetos com foco na desejabilidade, viabilidade e praticabilidade dos projetos.
PALESTRA - Inovação em Gerenciamento de Projetos - Eduardo FreirePapo de Consultor
O documento apresenta produtos e serviços relacionados a gestão de projetos oferecidos por Eduardo Freire, incluindo: (1) soluções customizadas de gerenciamento de projetos com foco em pessoas, métodos e tecnologia; (2) workshops sobre diversos temas como carreira em gestão de projetos e metodologias como PMBOK e Design Thinking; (3) frameworks para gestão de projetos públicos. Além disso, o documento discute conceitos como inovação, projetos, Design Thinking e sua relação com a gestão de projetos.
Some people are feel uncomfortable to express their views to other. It is also a type of hesitation. Here are the best tips for reduce the fear of public speaking and get bold.So take a look at these ideas of public speaking
Este documento discute a auto-eficácia dos professores na utilização educativa das tecnologias. Analisa fatores como motivação, competências percebidas e variáveis atitudinais que influenciam a integração tecnológica. Tem como objetivo identificar os principais fatores preditores e mediadores do investimento profissional dos professores nesta área.
This document discusses the ePortfolio and its role as a tool for individuals. An ePortfolio is a collection of an individual's work and achievements that can be used to demonstrate skills and competencies. ePortfolios provide tools and spaces for people to develop their work over time by overcoming obstacles, articulating their experiences, and engaging in dialogue. They also allow for collaboration and connection with others to support lifelong learning.
Grand Rounds (Martinez Health Center): Trating PTSD in Primary Care a Collabo...Michael Changaris
This slide show explores key aspects of treating PTSD in primary care. It explored assessing for symptoms of trauma, flow chart for treatment and collaborative team development and psychopharmachology.
This document proposes a method for automatically detecting compound structures from multiple hierarchical segmentations of remote sensing images. Compound structures contain spatial arrangements of primitive objects like buildings, trees, and roads. The method models compound structures as probabilistic region processes and learns their appearance and spatial models from training data. Candidate regions are extracted from hierarchical segmentations, and a constrained region selection framework is used to detect compound structure instances by selecting coherent subsets of regions that satisfy constraints. Approximate inference is performed using Markov chain Monte Carlo sampling or quadratic programming under constraints.
The document provides guidance on writing an effective research proposal in 3 sentences or less:
The research proposal outlines the key components of a study such as the introduction, problem statement, objectives, literature review, methodology, and limitations. It establishes the purpose and justification of the research and provides a plan for conducting the study. An effective proposal clearly defines the research problem, questions, variables, methodology, and intended outcomes of the study.
This document outlines the components and structure of a research proposal. It begins by defining what a research proposal is and its purpose. It then discusses each section in detail, including the introduction, literature review, methodology, expected results, budget, and timeline. Key elements that should be included in each section are identified, such as clearly stating the research problem in the introduction and describing data collection and analysis plans in the methodology. Common mistakes to avoid are also outlined. Overall, this document provides a comprehensive guide for writing an effective research proposal.
The document outlines a research proposal to investigate the impact of computer education workshops at the Ottawa Public Library on senior citizens' awareness of personal information disclosure on Facebook. It discusses prior literature on seniors and social media which found benefits but also barriers. The study aims to address gaps and provide information on how library programs can help increase seniors' digital literacy and reduce concerns regarding privacy and lack of skills. Interviews and content analysis of transcripts will be used as the methodology.
This document outlines a research proposal that investigates teachers' perceptions of assessing students' oral reading skills in rural primary schools. The study aims to understand teachers' views on reading aloud assessments, and whether their perceptions differ based on years of teaching experience or education level. A mixed methods approach is proposed, using questionnaires to collect quantitative data on 80-120 teachers, and interviews of 12 teachers to obtain qualitative views. The research questions focus on teachers' perceptions of reading assessments, any differences related to experience or qualifications, and factors influencing perceptions. The significance, limitations, and methodology are described in the proposal.
The 7 step research process includes: 1) defining the research problem, 2) reviewing relevant literature, 3) formulating testable hypotheses, 4) designing the research methodology, 5) collecting primary data through methods like surveys and interviews, 6) analyzing the collected data, and 7) interpreting the findings and reporting the results. The overall goal is to gather information to initiate, modify, or terminate investments or projects through a systematic process of exploring an issue, collecting evidence, and drawing conclusions.
The document provides an overview of the key elements that should be included in a research proposal. It discusses the purpose of a research proposal is to convince others that the proposed research project is worthwhile and that the investigator has the competence and work plan to complete it. The main elements that should be included in a research proposal are an introduction section outlining the background, problem statement, objectives, literature review, methodology, ethical considerations, time schedule and references.
The document provides guidance for preparing a Ph.D. defense presentation in 3 sections. It discusses focusing the presentation on the research problem, question, methodology, key results and implications for the field in 20 minutes. It also addresses answering reviewer questions and demonstrating the contribution to the research domain. Key aspects of the research problem, question, methodology, results and implications are defined. The document provides exercises for identifying the type of research problem and phrasing the main research question.
Eilidh is an interaction designer who recently graduated from the Copenhagen Institute of Interaction Design's pilot year program. For her final project, she is investigating how personal informatics tools can help people achieve balance in their lives by making them more aware of their lifestyle habits and enabling behavior changes. She is interested in whether tracking intangible information about daily actions can trigger changes and help people identify areas of fulfillment. Some existing personal informatics tools she has researched include Nike+ for running, Wattson for energy usage, Google Power Meter, Last.fm for music listening, and Dopplr for travel tracking.
Cloud Learning: Learning Environments in the Cloud EraTeemu Arina
The document discusses the transition to cloud-based learning environments. It notes that from 1980s to present, technologies transitioned from networks to the world wide web to web 2.0 with user-generated content. Currently, cloud computing enables widespread adoption of cloud-based services through application stores and distributed platforms. This allows for personal learning environments on smart interfaces and maximizing external capabilities. Context-based communication practices empower responsive and adaptive interactions in comparison to predictive models. Learning is now connected through interactions, sharing, and connections on demand through the cloud.
Akendi is an experience design, research, and strategy firm focused on creating intentional experiences for products, services, and spaces. They take an end-to-end approach to experience design, considering the full experience from a customer's awareness through purchase, use, and recycling. Their services include strategy, experience research through methods like ethnography and personas, experience design including information architecture and visual design, and testing.
The document discusses user-centered innovation and design processes at CERTI Foundation and their Digital Convergence Center. It describes their approach of learning about user needs through research, shaping solutions through ideation and prototyping, and checking solutions through evaluation and validation. This process aims to develop innovative products and services through a multidisciplinary approach focused on understanding users.
Thinking Aloud: University Enterprise Architecture Themes and HorizonsAlison Pope
This document summarizes a technology roadmap workshop held in January 2011 at Royal Holloway, University of London. It discusses emerging technology trends over the next 1-5 years including mobile computing, electronic books, and gesture-based computing. It also outlines challenges facing universities like shrinking budgets and digital literacy. Finally, it proposes themes for a university enterprise architecture, including content management, information ecologies, and supporting the student experience through technology applications and processes.
The document describes Kobo Toolbox, an open-source and free digital data collection system for humanitarian organizations. It allows for designing online or offline forms, collecting data using Android devices, and aggregating, analyzing and mapping the data. Key features include advanced form building, integrated data validation, offline data synchronization, and rapid indicator mapping to visualize survey results geographically. The goal is to facilitate faster, higher quality and more cost-effective data collection in challenging environments like conflict zones.
The RTFM of Usability at LUXR June 2011Rick Boardman
Testing hypotheses is best done through triangulating multiple methods, as each method has strengths and weaknesses. Some common methods include analytics, usability testing, remote testing, and focus groups. It is important to listen to users and understand why they do or do not use a product, rather than relying only on numbers or guesses.
1. The document discusses the challenges of widespread adoption of e-research technologies by everyday researchers. While early adopters found success, most researchers are not using the infrastructure services that have been created.
2. It argues that repositories and other e-research tools need to focus on the needs and perspectives of researchers. Researchers work with data, so tools should emphasize data sharing and metadata. They should also support collaboration and open participation in the scientific process.
3. For technologies to truly enable new forms of research, their use needs to become integrated into the everyday work of all researchers, not just a specialized few. Systems must be easy to use, empower researchers' autonomy, and intersect seamlessly with digital and physical
1. The document discusses the challenges of adopting e-research technologies by everyday researchers and moving from specialized scientists doing specialized science to widespread adoption.
2. It proposes a more data-centric and collaborative approach focused on the social process of science and empowering researchers.
3. Key lessons for repositories include understanding user needs, being open-minded about problems and solutions, embracing the web instead of creating barriers, and thinking of repositories as a cloud service instead of an institutional system.
500 Startups UX Bootcamp - Talk to your Effin UsersRick Boardman
How do I test my new prototype? Which methods should I use? The dirty secret is that they all suck (-; Know their strengths and weaknesses - and triangulate!
The document describes MICE (Monitoring and modelIng the Context Evolu4on), a tool that supports moving context awareness managers (AMs) from design time to run time. MICE is a composite, distributed system with three main components: a Monitor that collects heterogeneous contextual data sensed by the application, an Analyzer that updates the AMs based on the monitored data, and a Predictor that performs predictive analysis based on the updated AMs. MICE aims to enable validation and refinement of context models at run time to support predictive quality of service analysis and proactive context evolution awareness.
Testing prototypes is important to validate that they meet user needs and are usable. The document discusses testing hypotheses by talking to real users through methods like usability testing and contextual interviews. It also recommends triangulating multiple quantitative and qualitative methods to get a comprehensive view, such as combining analytics with usability testing. The key is to gather feedback from real users to ensure the prototype is on the right track.
This document proposes a method for automatically detecting compound structures from multiple hierarchical segmentations of remote sensing images. Compound structures contain spatial arrangements of primitive objects like buildings, trees, and roads. The method models compound structures as probabilistic region processes and learns their appearance and spatial models from training data. Candidate regions are extracted from hierarchical segmentations, and a constrained region selection framework is used to detect compound structure instances by selecting coherent subsets of regions that satisfy constraints. Approximate inference is performed using Markov chain Monte Carlo sampling or quadratic programming under constraints.
The document provides guidance on writing an effective research proposal in 3 sentences or less:
The research proposal outlines the key components of a study such as the introduction, problem statement, objectives, literature review, methodology, and limitations. It establishes the purpose and justification of the research and provides a plan for conducting the study. An effective proposal clearly defines the research problem, questions, variables, methodology, and intended outcomes of the study.
This document outlines the components and structure of a research proposal. It begins by defining what a research proposal is and its purpose. It then discusses each section in detail, including the introduction, literature review, methodology, expected results, budget, and timeline. Key elements that should be included in each section are identified, such as clearly stating the research problem in the introduction and describing data collection and analysis plans in the methodology. Common mistakes to avoid are also outlined. Overall, this document provides a comprehensive guide for writing an effective research proposal.
The document outlines a research proposal to investigate the impact of computer education workshops at the Ottawa Public Library on senior citizens' awareness of personal information disclosure on Facebook. It discusses prior literature on seniors and social media which found benefits but also barriers. The study aims to address gaps and provide information on how library programs can help increase seniors' digital literacy and reduce concerns regarding privacy and lack of skills. Interviews and content analysis of transcripts will be used as the methodology.
This document outlines a research proposal that investigates teachers' perceptions of assessing students' oral reading skills in rural primary schools. The study aims to understand teachers' views on reading aloud assessments, and whether their perceptions differ based on years of teaching experience or education level. A mixed methods approach is proposed, using questionnaires to collect quantitative data on 80-120 teachers, and interviews of 12 teachers to obtain qualitative views. The research questions focus on teachers' perceptions of reading assessments, any differences related to experience or qualifications, and factors influencing perceptions. The significance, limitations, and methodology are described in the proposal.
The 7 step research process includes: 1) defining the research problem, 2) reviewing relevant literature, 3) formulating testable hypotheses, 4) designing the research methodology, 5) collecting primary data through methods like surveys and interviews, 6) analyzing the collected data, and 7) interpreting the findings and reporting the results. The overall goal is to gather information to initiate, modify, or terminate investments or projects through a systematic process of exploring an issue, collecting evidence, and drawing conclusions.
The document provides an overview of the key elements that should be included in a research proposal. It discusses the purpose of a research proposal is to convince others that the proposed research project is worthwhile and that the investigator has the competence and work plan to complete it. The main elements that should be included in a research proposal are an introduction section outlining the background, problem statement, objectives, literature review, methodology, ethical considerations, time schedule and references.
The document provides guidance for preparing a Ph.D. defense presentation in 3 sections. It discusses focusing the presentation on the research problem, question, methodology, key results and implications for the field in 20 minutes. It also addresses answering reviewer questions and demonstrating the contribution to the research domain. Key aspects of the research problem, question, methodology, results and implications are defined. The document provides exercises for identifying the type of research problem and phrasing the main research question.
Eilidh is an interaction designer who recently graduated from the Copenhagen Institute of Interaction Design's pilot year program. For her final project, she is investigating how personal informatics tools can help people achieve balance in their lives by making them more aware of their lifestyle habits and enabling behavior changes. She is interested in whether tracking intangible information about daily actions can trigger changes and help people identify areas of fulfillment. Some existing personal informatics tools she has researched include Nike+ for running, Wattson for energy usage, Google Power Meter, Last.fm for music listening, and Dopplr for travel tracking.
Cloud Learning: Learning Environments in the Cloud EraTeemu Arina
The document discusses the transition to cloud-based learning environments. It notes that from 1980s to present, technologies transitioned from networks to the world wide web to web 2.0 with user-generated content. Currently, cloud computing enables widespread adoption of cloud-based services through application stores and distributed platforms. This allows for personal learning environments on smart interfaces and maximizing external capabilities. Context-based communication practices empower responsive and adaptive interactions in comparison to predictive models. Learning is now connected through interactions, sharing, and connections on demand through the cloud.
Akendi is an experience design, research, and strategy firm focused on creating intentional experiences for products, services, and spaces. They take an end-to-end approach to experience design, considering the full experience from a customer's awareness through purchase, use, and recycling. Their services include strategy, experience research through methods like ethnography and personas, experience design including information architecture and visual design, and testing.
The document discusses user-centered innovation and design processes at CERTI Foundation and their Digital Convergence Center. It describes their approach of learning about user needs through research, shaping solutions through ideation and prototyping, and checking solutions through evaluation and validation. This process aims to develop innovative products and services through a multidisciplinary approach focused on understanding users.
Thinking Aloud: University Enterprise Architecture Themes and HorizonsAlison Pope
This document summarizes a technology roadmap workshop held in January 2011 at Royal Holloway, University of London. It discusses emerging technology trends over the next 1-5 years including mobile computing, electronic books, and gesture-based computing. It also outlines challenges facing universities like shrinking budgets and digital literacy. Finally, it proposes themes for a university enterprise architecture, including content management, information ecologies, and supporting the student experience through technology applications and processes.
The document describes Kobo Toolbox, an open-source and free digital data collection system for humanitarian organizations. It allows for designing online or offline forms, collecting data using Android devices, and aggregating, analyzing and mapping the data. Key features include advanced form building, integrated data validation, offline data synchronization, and rapid indicator mapping to visualize survey results geographically. The goal is to facilitate faster, higher quality and more cost-effective data collection in challenging environments like conflict zones.
The RTFM of Usability at LUXR June 2011Rick Boardman
Testing hypotheses is best done through triangulating multiple methods, as each method has strengths and weaknesses. Some common methods include analytics, usability testing, remote testing, and focus groups. It is important to listen to users and understand why they do or do not use a product, rather than relying only on numbers or guesses.
1. The document discusses the challenges of widespread adoption of e-research technologies by everyday researchers. While early adopters found success, most researchers are not using the infrastructure services that have been created.
2. It argues that repositories and other e-research tools need to focus on the needs and perspectives of researchers. Researchers work with data, so tools should emphasize data sharing and metadata. They should also support collaboration and open participation in the scientific process.
3. For technologies to truly enable new forms of research, their use needs to become integrated into the everyday work of all researchers, not just a specialized few. Systems must be easy to use, empower researchers' autonomy, and intersect seamlessly with digital and physical
1. The document discusses the challenges of adopting e-research technologies by everyday researchers and moving from specialized scientists doing specialized science to widespread adoption.
2. It proposes a more data-centric and collaborative approach focused on the social process of science and empowering researchers.
3. Key lessons for repositories include understanding user needs, being open-minded about problems and solutions, embracing the web instead of creating barriers, and thinking of repositories as a cloud service instead of an institutional system.
500 Startups UX Bootcamp - Talk to your Effin UsersRick Boardman
How do I test my new prototype? Which methods should I use? The dirty secret is that they all suck (-; Know their strengths and weaknesses - and triangulate!
The document describes MICE (Monitoring and modelIng the Context Evolu4on), a tool that supports moving context awareness managers (AMs) from design time to run time. MICE is a composite, distributed system with three main components: a Monitor that collects heterogeneous contextual data sensed by the application, an Analyzer that updates the AMs based on the monitored data, and a Predictor that performs predictive analysis based on the updated AMs. MICE aims to enable validation and refinement of context models at run time to support predictive quality of service analysis and proactive context evolution awareness.
Testing prototypes is important to validate that they meet user needs and are usable. The document discusses testing hypotheses by talking to real users through methods like usability testing and contextual interviews. It also recommends triangulating multiple quantitative and qualitative methods to get a comprehensive view, such as combining analytics with usability testing. The key is to gather feedback from real users to ensure the prototype is on the right track.
This document summarizes key aspects of computational research methods and the myExperiment platform. It discusses how myExperiment allows researchers to automate, share, and reuse workflows and other methods. It also addresses challenges around reproducibility, provenance, collaboration, and incentives for sharing methods. MyExperiment provides social features and aims to build a community around openly exchanging and improving computational research techniques.
This document provides an overview of an Agile Modeling workshop for health care information technology professionals. The workshop will cover effective modeling practices and techniques using the Unified Modeling Language (UML). It will help improve project team productivity and communication through modeling, user stories, iterative development, and knowledge sharing repositories. The workshop will use a case study to demonstrate applying Scrum roles, artifacts, and practices to model a laboratory orders web application, including defining user scenarios, architectures, and models to specify requirements and verify deliverables.
A presentation summarising research conducted at TU Delft by Josh Astill in 2004-5. Looking at the EU uptake and use of sustainable design and what NZ can learn.
This document describes Arbortext dynamic publishing software. It allows authors to create reusable content components and collaborate on documents. The software automatically assembles components for different audiences and formats, and publishes in print, web, and other formats. It improves productivity by up to 50% by promoting reuse, eliminating redundant work, and automatically updating illustrations from product designs. PTC offers the Arbortext software along with other systems to optimize technical publication processes for manufacturers and other industries.
Thank you for the interesting presentation. It was insightful to learn about your research on technology paradoxes in education and examples of innovative practice. Please feel free to share any other resources that may be helpful.
This document summarizes a presentation on creative technology use and the cognitive and behavioral foundations behind repurposing technologies. The presentation discusses how individuals often discover new uses of technologies on their own through a process called "repurposive appropriation." This involves noticing aspects of the environment or other technologies that provide partial solutions, generalizing the problem, and noticing analogies to other tools. An example discussed is how someone might discover that a digital camera can be used as a mirror. The presentation examines the cognitive processes behind such discoveries and has implications for designing technologies to support creative users.
Dongzhe Sun worked on designing the interior of new buses for the Chicago Transit Authority's Bus Rapid Transit system. Over 4 months, Dongzhe contributed to a team of 20 that built full-scale mockups and models to test seating layouts and identify bottlenecks. Based on user feedback, the initial seating layout was reconfigured to improve passenger flow and service speed. An 8-foot model helped visualize and refine the interior design. The rapid prototyping process helped decision-makers at CTA optimize the bus design before production.
An overview of my takeaways from the Information Architecture Summit in New Orleans in March. Presented at Übermind (in Seattle) on April 17th.
[Originally uploaded to Slideshare April 18, 2012]
Similar to Design for People, Effective Innovation and Sustainability (20)
Fori Mazdoori is an online platform that connects skilled blue-collar workers with potential employers. It allows workers to register and create profiles that display their skills and experience, which employers can search and view. The platform has registered over 40,000 workers to date. Fori Mazdoori partners with retailers and mobile networks to register workers and sees potential for growth in major cities across Southeast Asia. It generates revenue from registration fees and premium profile features, and sees opportunities to offer additional services like training and insurance. The presentation invites investors to a $1 million pre-Series A round to further develop the platform in Pakistan and expand internationally.
Designing for people, effective innovation and sustainabilityMusstanser Tinauli
Designing for people, effective innovation and sustainability: Introducing experiential factors in an observational framework to evaluate technology assisted systems.
This document presents a methodology for evaluating interaction design and interactive systems. It introduces concepts of interaction design and discusses existing evaluation strategies. It then proposes an interaction design observation model and experiential factors as a toolkit for evaluation. This includes factors like learnability, usage, error/feedback, comfort, collaboration and more. It demonstrates the methodology through two case studies - designing a scenario for using digital pens in a classroom and creating a project called Trash Track to track movement of trash. The methodology involves phases of understand, observe, experiment, evolve and improve to holistically evaluate user experience.
The document outlines the Trash Track project which aims to design and deploy a system to track trash using sensors and tags to study people's interactions with trash and the effects on sustainability, listing project partners, technical issues to address, deployment plans, and potential exhibitions, publications, and evaluations of the project. Next steps include deploying the system in phases with partners, applying usability factors, exhibiting visualizations and interviews, and writing articles and a thesis on the results.
The Trash Track project aims to tag different types of waste in New York City with smart tags to track their journey through the waste management system. An interdisciplinary team from MIT will develop minimal smart tags to attach to thousands of items of waste. As the tagged waste moves through the system, the tags will transmit location and acceleration data to reveal how efficiently different waste streams are managed. Visualizations of the waste trails will be displayed publicly to raise awareness and identify opportunities to optimize recycling and achieve the city's zero waste goals. The project seeks to better understand real-world waste flows and inform more effective policies through open data.
The project aims to track different types of waste using smart tags as it travels through New York City's waste management system. Volunteers will tag thousands of items like electronics, food packaging, and clothes with wireless location tags. The tags will provide real-time location and movement data over three months to visualize the waste flows and identify inefficiencies. Analyzing the trail data could help optimize recycling processes and inform consumers about products' environmental impacts. The goal is to increase understanding of waste systems and promote more sustainable consumption and disposal decisions.
The document summarizes a presentation given by Musstanser Tinauli on their research activities and experiments. It discusses their goals of understanding how interactive environments can be measured and how tools influence user behavior. It describes ongoing case studies of games, e-learning platforms and digital pens. It outlines their methodological approach and provides results from studies on a digital pen and paper system, including lessons learned. Recent publications and collaborations are also mentioned.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
2. RESEARCH MAP:
‐ EvaluaDon strategy for technology
assisted systems
‐ Enabling of a plaKorm for tracking
trash
‐ Digital Pen and Paper usage in a ContribuDon
classroom
‐ Trash Track
Experiments
‐ Pervasive compuDng
‐ User experience
‐ EvaluaDon strategies
‐ Usability Factors
‐ InteracDon Design
Background/Literature Survey
3. PRESENTAION FLOW
• IntroducDon/ Background
• Research ObjecDves
• Scope of Research
• EvaluaDon Schema for technology Assisted Systems
• ApplicaDon of EvaluaDon Schema on Use of Digital Pen and Paper
• CreaDng Trash Track
– To enable trash tracking
• Conclusion
4. RESEARCH OBJECTIVES
• To understand how an end‐user actually feels about technology‐
assisted systems and pervasive use of technology.
• To understand the key usability factors that may measure the user
saDsfacDon.
• To propose a framework that facilitates the evaluaDon of
technology‐assisted systems. Including:
– an observaDonal model that facilitates in the evaluaDon of
exisDng systems or created systems.
– Defining processes and tasks to facilitate the pre‐design phase
• CreaDon of new systems that are interacDve, innovaDve and enable
scenarios that did no existed prior to the suggested system.
5. SCOPE OF RESEARCH
• CreaDon of an evaluaDon strategy for evaluaDng technology‐
assisted / interacDve systems from a true user (end‐user)
perspecDve. This evaluaDon strategy is folded into a framework that
facilitates the design process while creaDng new interacDve systems
and ensuring they are effecDve.
• ApplicaDon of the suggested framework on the use of digital pen
and paper in a classroom scenario.
• CreaDon of trash track project that will enable trash tracking.
– Designing of a trash tracker.
– Real‐&me flow of trash in a CiDes sanitaDon system.
– IniDaDng data gathering towards removal change on the
contrary to produc&on chain.
– Introduce a new and dynamic connecDon between people and
their trash to have a behavioral change to achieve sustainability.
16. MeeDngs/brainstorms APPLICATION OF OBSERVATIONAL STRATEGY ON DPSS
with stakeholders
IntroducDon
Volunteers . . .conDnue usage. . .
Scenarios for use
DistribuDon
T of digital pen and
Pen Kit
OPEN
U paper
WRITE I
TASKS
SAVE
Project CompleDon
SHARE
Survey
Know How
Survey
Usage Survey
Postmortem with stakeholder
Observe
Xyz xyz
AcDons/ Not applied Applied Processes
Titles phases phases
17. DPPS RESULTS
Usage Survey Project CompleDon Survey
The Impact Factor
4.000
3.500 4.000
Affect 3.500
3.000
Accesability
3.000 Affect
2.500 Guidance and Support
Accesability
Learnability 2.500 Guidance and Support
2.000 CollaboraDon
Learnability
2.000
Usage
1.500 CollaboraDon
Comfort 1.500 Usage
Error and Feedback
1.000 Comfort
1.000
0.500 0.500
0.000 0.000
21. PEOPLE’S EFFECT ON TRASH MANAGEMENT
Waste Management Companies
ap
pr Better manage
op
ria
tel
)# &
'( #$%"
y
*&
!"
in Better
ap separated
pr
op
ria
te
ly
Tries to manage
consume Mixed/
Lost
!"#$%"
Inappropriately:
Throw at wrong places,
Roads, wrong bins, etc &'
Appropriately: Throw at right Recycling
place Unknown or wrong Facilities Composts Landfills
place and system is
further worsens
The waste management system
is not very efficient
22. TRASH TRACK SYSTEM MAP
1.Provide Sim Cards 3.Provide Network
1 3
SIM and Network
Provider Network
8.Send Data
8
Senseable
www.trashtrack.com
5
www.trashtrack.com
City lab :.:: 5.Provide
4 Trash Tags
Advertise/Contact
7
7.Signal Strenght
tag
tag 7.SMS
6
7
6 tag
Volunteers tag Trash
Tag
2.Final Data 6.Apply
6
& Information Trash Tags
end of life journey Positions --->
Disposal Place
tag
Positions
wastes $=
WM
2 Waste
Management
9.Visualisation
9 40° 43’ N e
74° 04’ O
9
9.Extract Positions
Public Screen
PHISICAL INTERACTION
INFORMATION
31. CONCLUSION
• An evaluaDon schema to evaluate interacDon design and
technology‐assisted systems to evaluate from a true users
perspecDve was presented.
• The project stands out to be a promising tool that made a
key challenge of tracking trash a possibility.
• IniDated gathering of knowledge for the removal chain in
contrast to producDon chain.
• Enabled several stake holders to understand where the
products of their interests may be…
• Enabled energy calculaDons for aherlife of trash objects.
• Declared ‘trash’ the new common.
32. ‐ EvaluaDon strategy for technology
assisted systems
‐ Enabling of a plaKorm for tracking
trash
‐ Digital Pen and Paper usage in a ContribuDon
classroom
‐ Trash Track
Experiments
‐ Pervasive compuDng
‐ User experience
‐ EvaluaDon strategies
‐ Usability Factors
‐ InteracDon Design
QUESTIONS?
Background/Literature Survey