Learning Environments in the Cloud Era




TEEMU
ARINA
www.tarina.me                        tar1na
We are witnessing a transition to the
We are witnessing a transition to the


• 1980s - Network (TCP/IP, from IT to ICT, mobile phones, 1G)
• 1990s - World Wide Web (GSM, hypertext, commercial internet,
  search engines, mobile internet, open source)

• 2000s - Web 2.0 (The web as a platform, social media, UGC
  (wikipedia, google, youtube), geolocation services, crowdsourcing)

• 2010s - Cloud (cloud computing, cloud-based services, application
  stores, augmented reality for mobile phones, deep space internet)
CLOUD




        INTERNET
CLOUD COMPUTING

        CLIENT                    Google
                                           Android      iPhone
                                  Chrome

                     Salesforce                             Apple
   APPLICATION                         Google Apps
                     Force.com                            App Store

                    Amazon Web               Google
     PLATFORM        Services              App Engine

                              Amazon
INFRASTRUCTURE   Amazon EC2
                                S3
CLOUD COMPUTING


Widespread adoption of cloud computing could give
the top five EU economies a 763€ billion ($1tn) boost
over five years and create 2.4 million jobs.
– Centre for Economics and Business Research (CEBR) report, Dec 2010
CLOUD COMPANY

                                Cloud Computing


       Distributed &       Technology           Communication




                                          8
        Transparent         Platforms             Practices
                                Tools                 Culture


                       Network-Centric Organization

Distributed Worksforce        Peer Production         Peer Learning


   Open Innovation            Transparency            Crowdsourcing
DEALING WITH
UNCERTAINTY
                         UNCERTAINTY
LEARNING



           SITUATIONAL




                                                   RITUALS
           RESPONSIVE
           OBSERVABLE
           PROJECT
                            FLOW
                                      REPETITION
                                     PRE-DEFINED
                                     PREDICTABLE
                                        PROCESS



                         PREDICTABILITY
Triskelion
                                                             LEARNING
                                                             FROM THE
                                                           ENVIRONMENT
                                                                              Systems
                                                                              Thinking

                                                                                         Active




                              Lea
                              Str rs
                   Personal                                Agile Planning             Intelligence




                                 ate hi
                   Learning                                & Development               & Analysis




                                  de
                   Environ-
                                                y




                                    g
                    ment
                                                                                  ic t
                                                                          Communctaoions
                                                                            Intera i ns

                                        p
                Open                                        DIGITALLY
                                                           DISTRIBUTED
             Innovation                   Ef od
                                            fic uc         Technologies
                                             Pr




                                                                                 ea ve
                                               ien tio       Interfaces




                                                                                     on
                                                                               Cr ti
                                                                                   ti
                                                              Practices




                                                                              e ac
                                                  tP n




                                                                            lu er
                                                    ee




                                                                          Va Int
                LEARNING
                                                       r

                 IN & ON                       ati nt                            LEARNING FROM
                 ACTION                                                            CUSTOMERS
                                                  on s
                                             er e m e

                                                                                   & PARTNERS
                                          O p ag




                                                                            Crowd-
                                            an




                                                                User-
                                                               Centric     sourcing
                                          M




                                                               Design
Technology   Culture




                Digitally distributed
               technology platforms.



Organization
  Viewpoint




  Individual
  Viewpoint
DISTRIBUTED TECHNOLOGY PLATFORMS

            ... ... ...
Sales, Marketing, Support: Interactions                  Ideas: Innovation




        Workforce: Collaboration              Computing: Automation




                   Storage: Information
                                                          Business
                                                 Infrastructure
                                    S3                   Infrastructure
                    Dropbox




                                          Ref: In collaboration with Pasi Mäenpää / Elisa
NET
(WORK)FORCE




 elance.com
Technology       Culture


                      Digitally distributed
                     technology platforms.

                  Maximizing external capabilities
                (computing resources, information,
               and people) through cloud computing
                     and social technologies.
Organization
  Viewpoint




                Personal learning environments
                  based on smart interfaces.



  Individual
  Viewpoint
PERSONAL LEARNING ENVIRONMENT


 Billion of content items




Millions of users
APPLICATION PHONES & TABLETS
Cloud-based platforms for personal learning environment customization.
Interactive Book
 Book is not a book. It is an application.




Popular Highlights for Kindle.


                                             Clock Reacts to Movement on Alice for the iPad.
Flipboard
Social reading experience.
Cloud
  Learning
Environment
Connected Classroom
Technology                            Culture


                      Digitally distributed
                     technology platforms.
                                                           Context-based
                Maximal use of external capabilities
                                                       communication practices.
                (computing resources, information,
               and people) through cloud computing
                     and social technologies.
Organization
  Viewpoint



                Personal learning environments
                  based on smart interfaces.

                Application stores and cloud-based
                  content delivery mechanisms
                     enabling personalization.
  Individual
  Viewpoint
WORK TODAY IS INTERRUPTED
 AT LEAST EVERY 15 MINUTES

REORIENTATION TAKES ANOTHER
        15 MINUTES
BEING INTERRUPTED
AT THE WORKPLACE
SITTING AT POINTLESS
MEETINGS
IMPULSIVE ANSWERING
TO EMAILS AND PHONE CALLS
INSTANT MESSAGING & STATUS UPDATES
  Helps you to focus on the work and manage your own interruptions.




 Source: Garrett, R. K., & Danziger, J. N. (2007). IM=Interruption management? Instant messaging and
 disruption in the workplace. Journal of Computer-Mediated Communication, 13(1), article 2.
POINT-TO-POINT                  CONTEXT-BASED
COMMUNICATION PRACTICES         COMMUNICATION PRACTICES


 • Pre-defined & predictable      • Self-organizing & adaptive
 • E.g. telefax, phone, email     • E.g. social software




WHAT SEQUENCE?                    WHAT CONTEXT?
Technology                                  Culture


                      Digitally distributed                    Context-based
                     technology platforms.                 communication practices.

                Maximal use of external capabilities   Enabling responsive & context-aware
                (computing resources, information,         modes of communication and
               and people) through cloud computing        collaboration (in comparison to
                     and social technologies.            predictive & sequential models).
Organization
  Viewpoint



                Personal learning environments
                  based on smart interfaces.
                                                            Empowerment through
                Application stores and cloud-based              interaction.
                  content delivery mechanisms
                     enabling personalization.
  Individual
  Viewpoint
EFFECTIVE LEARNING TODAY

                                  IS HERE




Connections




                             Sharing

              Interactions
New, complicated


                         NEW WORK
                           AND
                         LEARNING

Alone                               Together




           Old, simple
Technology                                   Culture


                      Digitally distributed                    Context-based
                     technology platforms.                 communication practices.

                Maximal use of external capabilities   Enabling responsive & context-aware
                (computing resources, information,         modes of communication and
               and people) through cloud computing        collaboration (in comparison to
                     and social technologies.            predictive & sequential models).
Organization
  Viewpoint


                                                            Empowerment through
                Personal learning environments
                                                                interaction.
                  based on smart interfaces.
                                                            Maximizing connections,
                Application stores and cloud-based
                                                            interactions, and sharing
                  content delivery mechanisms
                                                                (in comparison to
                     enabling personalization.
                                                             “knowledge as power”).
  Individual
  Viewpoint
A Vision: On-Demand Education




  Students are the most
  underused resource
  – the antimatter of innovation
“It is clear that technology allows institutions
to blur, if not erase, institutional boundaries
once clear and distinct.”
– Steve Crow
CLOUDBERRY FROM
THE ARCTIC FINLAND



                     -40˚
Join our private beta at:                  tar1na




For more, visit: cloudcompany.cc




          TEEMU
                                   Thanks to:

                                   Sami Viitamäki / DIEGO


          ARINA
                                   Esko Kilpi
                                   Mikko Kaipio / Dicole
                                   Petra Salminen / Dicole
          www.tarina.me            Pasi Mäenpää / Elisa
          teemu@dicole.com

Cloud Learning: Learning Environments in the Cloud Era

  • 1.
    Learning Environments inthe Cloud Era TEEMU ARINA www.tarina.me tar1na
  • 3.
    We are witnessinga transition to the
  • 4.
    We are witnessinga transition to the • 1980s - Network (TCP/IP, from IT to ICT, mobile phones, 1G) • 1990s - World Wide Web (GSM, hypertext, commercial internet, search engines, mobile internet, open source) • 2000s - Web 2.0 (The web as a platform, social media, UGC (wikipedia, google, youtube), geolocation services, crowdsourcing) • 2010s - Cloud (cloud computing, cloud-based services, application stores, augmented reality for mobile phones, deep space internet)
  • 5.
    CLOUD INTERNET
  • 6.
    CLOUD COMPUTING CLIENT Google Android iPhone Chrome Salesforce Apple APPLICATION Google Apps Force.com App Store Amazon Web Google PLATFORM Services App Engine Amazon INFRASTRUCTURE Amazon EC2 S3
  • 7.
    CLOUD COMPUTING Widespread adoptionof cloud computing could give the top five EU economies a 763€ billion ($1tn) boost over five years and create 2.4 million jobs. – Centre for Economics and Business Research (CEBR) report, Dec 2010
  • 8.
    CLOUD COMPANY Cloud Computing Distributed & Technology Communication 8 Transparent Platforms Practices Tools Culture Network-Centric Organization Distributed Worksforce Peer Production Peer Learning Open Innovation Transparency Crowdsourcing
  • 9.
    DEALING WITH UNCERTAINTY UNCERTAINTY LEARNING SITUATIONAL RITUALS RESPONSIVE OBSERVABLE PROJECT FLOW REPETITION PRE-DEFINED PREDICTABLE PROCESS PREDICTABILITY
  • 10.
    Triskelion LEARNING FROM THE ENVIRONMENT Systems Thinking Active Lea Str rs Personal Agile Planning Intelligence ate hi Learning & Development & Analysis de Environ- y g ment ic t Communctaoions Intera i ns p Open DIGITALLY DISTRIBUTED Innovation Ef od fic uc Technologies Pr ea ve ien tio Interfaces on Cr ti ti Practices e ac tP n lu er ee Va Int LEARNING r IN & ON ati nt LEARNING FROM ACTION CUSTOMERS on s er e m e & PARTNERS O p ag Crowd- an User- Centric sourcing M Design
  • 11.
    Technology Culture Digitally distributed technology platforms. Organization Viewpoint Individual Viewpoint
  • 12.
    DISTRIBUTED TECHNOLOGY PLATFORMS ... ... ... Sales, Marketing, Support: Interactions Ideas: Innovation Workforce: Collaboration Computing: Automation Storage: Information Business Infrastructure S3 Infrastructure Dropbox Ref: In collaboration with Pasi Mäenpää / Elisa
  • 15.
  • 17.
    Technology Culture Digitally distributed technology platforms. Maximizing external capabilities (computing resources, information, and people) through cloud computing and social technologies. Organization Viewpoint Personal learning environments based on smart interfaces. Individual Viewpoint
  • 18.
    PERSONAL LEARNING ENVIRONMENT Billion of content items Millions of users
  • 19.
    APPLICATION PHONES &TABLETS Cloud-based platforms for personal learning environment customization.
  • 20.
    Interactive Book Bookis not a book. It is an application. Popular Highlights for Kindle. Clock Reacts to Movement on Alice for the iPad.
  • 21.
  • 23.
  • 24.
  • 25.
    Technology Culture Digitally distributed technology platforms. Context-based Maximal use of external capabilities communication practices. (computing resources, information, and people) through cloud computing and social technologies. Organization Viewpoint Personal learning environments based on smart interfaces. Application stores and cloud-based content delivery mechanisms enabling personalization. Individual Viewpoint
  • 26.
    WORK TODAY ISINTERRUPTED AT LEAST EVERY 15 MINUTES REORIENTATION TAKES ANOTHER 15 MINUTES
  • 27.
  • 28.
  • 29.
  • 30.
    INSTANT MESSAGING &STATUS UPDATES Helps you to focus on the work and manage your own interruptions. Source: Garrett, R. K., & Danziger, J. N. (2007). IM=Interruption management? Instant messaging and disruption in the workplace. Journal of Computer-Mediated Communication, 13(1), article 2.
  • 31.
    POINT-TO-POINT CONTEXT-BASED COMMUNICATION PRACTICES COMMUNICATION PRACTICES • Pre-defined & predictable • Self-organizing & adaptive • E.g. telefax, phone, email • E.g. social software WHAT SEQUENCE? WHAT CONTEXT?
  • 32.
    Technology Culture Digitally distributed Context-based technology platforms. communication practices. Maximal use of external capabilities Enabling responsive & context-aware (computing resources, information, modes of communication and and people) through cloud computing collaboration (in comparison to and social technologies. predictive & sequential models). Organization Viewpoint Personal learning environments based on smart interfaces. Empowerment through Application stores and cloud-based interaction. content delivery mechanisms enabling personalization. Individual Viewpoint
  • 33.
    EFFECTIVE LEARNING TODAY IS HERE Connections Sharing Interactions
  • 34.
    New, complicated NEW WORK AND LEARNING Alone Together Old, simple
  • 35.
    Technology Culture Digitally distributed Context-based technology platforms. communication practices. Maximal use of external capabilities Enabling responsive & context-aware (computing resources, information, modes of communication and and people) through cloud computing collaboration (in comparison to and social technologies. predictive & sequential models). Organization Viewpoint Empowerment through Personal learning environments interaction. based on smart interfaces. Maximizing connections, Application stores and cloud-based interactions, and sharing content delivery mechanisms (in comparison to enabling personalization. “knowledge as power”). Individual Viewpoint
  • 36.
    A Vision: On-DemandEducation Students are the most underused resource – the antimatter of innovation
  • 37.
    “It is clearthat technology allows institutions to blur, if not erase, institutional boundaries once clear and distinct.” – Steve Crow
  • 38.
  • 39.
    Join our privatebeta at: tar1na For more, visit: cloudcompany.cc TEEMU Thanks to: Sami Viitamäki / DIEGO ARINA Esko Kilpi Mikko Kaipio / Dicole Petra Salminen / Dicole www.tarina.me Pasi Mäenpää / Elisa teemu@dicole.com