The document describes the design and implementation of a camera-based interactive touch screen. It uses a coated glass sheet as a projection surface and cameras to detect touches. When a finger touches a laser light plane in front of the screen, it is detected by the camera. An ATmega16 microcontroller processes the camera images and communicates touch locations to an external device via UART. This technology allows for large, low-cost touch displays without individual sensors. It has advantages over other touch detection methods and can enable applications like advertising, presentations, and outdoor displays.