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Design &
Technology
Assessment 2
Scratch was the program I chose to
create my project.
The tips area was very helpful and shows
you step by step instructions on how to
create a game. After following the
tutorials, it is then much easier to start
inventing new elements to your program
by following the patterns of data given in
the examples. Click on the link below to
access the Scratch website –
https://scratch.mit.edu/projects/108452
183/#editor
Press tips for
tutorial
Abstraction
In the following slides, I
have used abstraction to
explain the key steps of
creating my game in
scratch, without
unnecessary details.
Choose a background
 Click on new backdrops & choose:
• From the library
• Draw your own
• Upload picture
More than 1 can be chosen to change
between.
Data Collection
Definition - Data collection is the
process of gathering and
measuring information on targeted
variables in an established
systematic fashion.
Click on ‘choose sprite’
• From library
• Upload or
• Draw
Choose a sprite
Animating sprite
• Go into costumes
Use the draw option to modify
Select script then looks tab.
By entering in specifications for the algorithm, the computer will change
between costume a and b)
Changing your sprites look
Making your sprite move
• Go into scripts
• Select tab required
Events tab will tell sprite when to
will do something
(example - when this sprite is clicked)
Motion
Motion tab – tell your sprite to
move
move -20 steps
move 20 steps
Control key will
• add a pause between
commands or
• repeat a set of commands.
( wait 0.3 seconds).
Adding sound
Sound key
• from the library
• record your own sound
• upload a sound
I selected:
• Library – bubble
• Record own – I’m hungry
Refining
The idea was to add text to the
different costumes (balls) so
they depicted the all of the
letters in the alphabet.
When the sprite caught them he
would say the letters name and
the sound it makes.
Unfortunately was unable to de-
bug issues in time frame.
Coding the second & third
sprite
Using looping repeats the same
algorithm indefinitely.
To add bubbles – (create new sprite)
Sending sprite (ball) to random
positions)
Scoring
Implementation
Definition - actual automation of
an algorithm (Moodle unit 7)
When these algorithms are
initiated, they make the
sprite –
• look like it is moving
• opening/closing claws
• & mouth
• Bubbles and sounds in
the background
• Move sprite to catch ball
• Score
In a nutshell!
Invention
• Initiation
• Requirements
Algorithm
Development
• Data collection
• Representation and interpretation
• Specifications
Implementation
& Evaluation
• Design, Construction
• Testing, Deployment

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Design & technology assess 2 pp

  • 2. Scratch was the program I chose to create my project. The tips area was very helpful and shows you step by step instructions on how to create a game. After following the tutorials, it is then much easier to start inventing new elements to your program by following the patterns of data given in the examples. Click on the link below to access the Scratch website – https://scratch.mit.edu/projects/108452 183/#editor Press tips for tutorial
  • 3. Abstraction In the following slides, I have used abstraction to explain the key steps of creating my game in scratch, without unnecessary details.
  • 4. Choose a background  Click on new backdrops & choose: • From the library • Draw your own • Upload picture More than 1 can be chosen to change between.
  • 5. Data Collection Definition - Data collection is the process of gathering and measuring information on targeted variables in an established systematic fashion.
  • 6. Click on ‘choose sprite’ • From library • Upload or • Draw Choose a sprite
  • 7. Animating sprite • Go into costumes Use the draw option to modify
  • 8. Select script then looks tab. By entering in specifications for the algorithm, the computer will change between costume a and b) Changing your sprites look
  • 9. Making your sprite move • Go into scripts • Select tab required Events tab will tell sprite when to will do something (example - when this sprite is clicked)
  • 10. Motion Motion tab – tell your sprite to move move -20 steps move 20 steps Control key will • add a pause between commands or • repeat a set of commands. ( wait 0.3 seconds).
  • 11. Adding sound Sound key • from the library • record your own sound • upload a sound I selected: • Library – bubble • Record own – I’m hungry
  • 12. Refining The idea was to add text to the different costumes (balls) so they depicted the all of the letters in the alphabet. When the sprite caught them he would say the letters name and the sound it makes. Unfortunately was unable to de- bug issues in time frame.
  • 13. Coding the second & third sprite Using looping repeats the same algorithm indefinitely. To add bubbles – (create new sprite) Sending sprite (ball) to random positions) Scoring
  • 14. Implementation Definition - actual automation of an algorithm (Moodle unit 7)
  • 15. When these algorithms are initiated, they make the sprite – • look like it is moving • opening/closing claws • & mouth • Bubbles and sounds in the background • Move sprite to catch ball • Score
  • 16. In a nutshell! Invention • Initiation • Requirements Algorithm Development • Data collection • Representation and interpretation • Specifications Implementation & Evaluation • Design, Construction • Testing, Deployment