This document provides a quick start guide for developers on design skills. It discusses that developers are also designers as their work directly impacts the user experience. It aims to teach developers design principles like contrast, repetition, alignment and proximity. It explains that design is about problem solving, not just aesthetics. The document emphasizes that attention to design details improves product quality and changes company culture to prioritize user experience.
The basic teachings of Zen can be seen in well designed products and services. A deep thought that would last with you beyond this presentation.
www.noformulae.com
The basic teachings of Zen can be seen in well designed products and services. A deep thought that would last with you beyond this presentation.
www.noformulae.com
This is a simple introduction to begin Graphics Design. Here you will see the total process of Graphics Design to start. And you can hire me on www.fiverr.com/saiful96 for your creative projects.
There was once a time in product development where waterfalls ruled but today smart teams and companies are shifting their approaches to be more nimble and iterative. As they adopt approaches like Agile and Lean Startup many are also realizing that design matters. It’s not just what a product looks like but rather the entire experience that differentiates between good and great products. And they’re all looking for a UX unicorn to help them.
With some real-world examples, I’ll share with you:
+ how to become a UX unicorn
+ how the industry works & how it’s changing
+ how to work in Agile as a designer
+ leverage light-weight methods to work quickly
+ what I've learned along the way
Design Thinking Sprint at Paris-Sud University — Nicolas SpehlerNicolas Spehler
Organized and coordinated a Design Thinking Sprint with pharmaceutical students from Paris-Sud Université. Teams had 4 days to identify a big challenge within their industry, make a map and pick a target. Then, they sketched ideas individually, made a storyboard together and finally created a realistic prototype using various tools.
Adapted from Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp with John Zeratsky and Braden Kowitz.
Eduhacks was a youth hackathon focusing on improving education through technology. I facilitated the hackathon's design thinking workshop. We cover IDEO's design thinking model, and practice diverging/converging design processes through a facilitated "design studio" activity. The challenge prompt can be found live on my twitter and blog. Feel free to use example and activity!
3 Important tips about graphic designing for non-graphic designersneelimadhir91
This ppt is about some important tips about graphic designing, useful for non-graphic designers. This will help them to grow their creativity and skills. This ppt also explains how to use those important tips to get the best output. All this will help non-graphic designers to become experienced graphic designers.
Design teams that have moved online are facing a number of challenges. This deck identifies some of those challenges and needs. These were compiled initially for online workshops and were also used as part of a Master Challenge with the Institute of Design at IIT under the guidance of design leader, John Payne.
Studio Design Method by Benji Haselhurst of Parisleaf: A Branding & Digital S...FPRAGNV
Benji Haselhurst helps PR & communications professionals realize they're designers too. Through the workshop, Benji shares his thoughts and what he's learned practicing the studio design method.
This presentation covers what is graphic design, what graphic designers work, study paths, career prospects and why you should consider career in this area.
This is a simple introduction to begin Graphics Design. Here you will see the total process of Graphics Design to start. And you can hire me on www.fiverr.com/saiful96 for your creative projects.
There was once a time in product development where waterfalls ruled but today smart teams and companies are shifting their approaches to be more nimble and iterative. As they adopt approaches like Agile and Lean Startup many are also realizing that design matters. It’s not just what a product looks like but rather the entire experience that differentiates between good and great products. And they’re all looking for a UX unicorn to help them.
With some real-world examples, I’ll share with you:
+ how to become a UX unicorn
+ how the industry works & how it’s changing
+ how to work in Agile as a designer
+ leverage light-weight methods to work quickly
+ what I've learned along the way
Design Thinking Sprint at Paris-Sud University — Nicolas SpehlerNicolas Spehler
Organized and coordinated a Design Thinking Sprint with pharmaceutical students from Paris-Sud Université. Teams had 4 days to identify a big challenge within their industry, make a map and pick a target. Then, they sketched ideas individually, made a storyboard together and finally created a realistic prototype using various tools.
Adapted from Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp with John Zeratsky and Braden Kowitz.
Eduhacks was a youth hackathon focusing on improving education through technology. I facilitated the hackathon's design thinking workshop. We cover IDEO's design thinking model, and practice diverging/converging design processes through a facilitated "design studio" activity. The challenge prompt can be found live on my twitter and blog. Feel free to use example and activity!
3 Important tips about graphic designing for non-graphic designersneelimadhir91
This ppt is about some important tips about graphic designing, useful for non-graphic designers. This will help them to grow their creativity and skills. This ppt also explains how to use those important tips to get the best output. All this will help non-graphic designers to become experienced graphic designers.
Design teams that have moved online are facing a number of challenges. This deck identifies some of those challenges and needs. These were compiled initially for online workshops and were also used as part of a Master Challenge with the Institute of Design at IIT under the guidance of design leader, John Payne.
Studio Design Method by Benji Haselhurst of Parisleaf: A Branding & Digital S...FPRAGNV
Benji Haselhurst helps PR & communications professionals realize they're designers too. Through the workshop, Benji shares his thoughts and what he's learned practicing the studio design method.
This presentation covers what is graphic design, what graphic designers work, study paths, career prospects and why you should consider career in this area.
Make Your Stick Figures Work Harder: The 3 C's of SketchingJason Ulaszek
Presented at Sketch Camp Chicago on November 2, 2013.
Look inside a designer's toolkit and you'll likely find a broadly defined exercise called sketching. It's an exercise that can turn napkins, flip charts, whiteboards and 6-up templates into valuable assets containing everything from direction of business models to mobile app experiences. While a sketching exercise might produce an artifact seemingly simple to the uninitiated, great designers know the exercise requires design itself. By purposefully designing the exercise around the "3 C's" - communication, context and collaboration - we can increase participation and engagement by both design team members and stakeholders. In this session you'll learn about these three factors that are key to consider in planning and facilitating a sketching exercise. You'll also walk away with a handful of tips and tricks to try on your next project.
Tutorial and workshop from the Games for Health 2014 conference. Covers common problems, failings of gamification, elements of player experience, paper prototyping, and essential concepts in game design.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
Make Culture, Not War: The Secret to Great Teams & OrganizationsTeresa Brazen
Fluxible Conference 2013, Talk by Teresa Brazen
Video of the talk here: http://www.fluxible.ca/2014/01/video-teresa-brazen/
More org/team culture tips & methods here: http://www.cooper.com/topics/designing-culture/
“We’re way off schedule. Everyone is disengaged. No one is on board with the vision.” Sound familiar? What if you could create great products and services without all that drama? What if there was a secret to stellar team dynamics?
From “Ship It Days” to immersive onboarding programs, learn about curious, compelling ways that people from every role within organizations are creating inspired cultures. Drawing from her experience as a team member, team leader, and team facilitator, Teresa Brazen discusses what constitutes a “healthy” culture, how culture impacts design teams and what they create together, and tools and techniques for fostering environments we all want to work in. Along the way, you’ll discover how uniquely well-suited designers are to creating culture change if they adapt the methodologies already in their arsenal.
If you lead a team, want to lead, work remotely, build stuff, wrangle people daily, or just want to learn about invaluable techniques for cultivating inspired team culture this talk is for YOU.
Scrum secrets for integrating UX, design & developmentPieter Jongerius
Agile or Lean UX requires teamwork, and lots of it. One of the hardest parts of doing Agile UX in a multidisciplinary environment is, well, staying alive. Scrumming in one room with a product owner, UX- and visual designers, editors, and front- and back-end developers, is challenging to say the least. We have respectfully come to call this form of scrum ÜberScrum.
In this talk, Pieter Jongerius has shared his best-kept scrumming secrets with experienced Scrum practitioners. What tools, what deliverables and what rhythms should you use to actually succeed in designing & developing at the same time? What are known pitfalls and key success factors?
Fabrique has been using scrum since 2008. Some 60 team members have scrummed well over 30,000 hours for national and international clients.
Basic Instructional Design Principles - A PrimerMike Kunkle
This is a very basic primer I once created to teach a staff of technical writers about instructional design. It was not designed for non-verbal delivery, but it will give you an idea of basic ISD concepts.
How does biology explain the low numbers of women in computer science? Hint:...Terri Oda
I used to do this back-of-the-napkin style presentation on whatever paper was handy when someone told me in person that women just weren't good at math, and that's why there were so few women in computer science. I'm not sure what possesses people to say stuff like that to female mathematicians, really.
Anyhow, the point is that yes, there is some gender disparity in math skills, but if you do the math, it simply doesn't add up: those differences simply cannot explain why there are so few women in computer science (or in open source software, or in physics, or whatever).
Many people misunderstand or abuse the information we have about gender and ability differences. Hopefully this presentation will explain what the data really says (which isn't very much).
UX, ethnography and possibilities: for Libraries, Museums and ArchivesNed Potter
These slides are adapted from a talk I gave at the Welsh Government's Marketing Awards for the LAM sector, in 2017.
It offers a primer on UX - User Experience - and how ethnography and design might be used in the library, archive and museum worlds to better understand our users. All good marketing starts with audience insight.
The presentation covers the following:
1) An introduction to UX
2) Ethnography, with definitions and examples of 7 ethnographic techniques
3) User-centred design and Design Thinking
4) Examples of UX-led changes made at institutions in the UK and Scandinavia
5) Next Steps - if you'd like to try out UX at your own organisation
The technologies and people we are designing experiences for are constantly changing, in most cases they are changing at a rate that is difficult keep up with. When we think about how our teams are structured and the design processes we use in light of this challenge, a new design problem (or problem space) emerges, one that requires us to focus inward. How do we structure our teams and processes to be resilient? What would happen if we looked at our teams and design process as IA’s, Designers, Researchers? What strategies would we put in place to help them be successful? This talk will look at challenges we face leading, supporting, or simply being a part of design teams creating experiences for user groups with changing technological needs.
An immersive workshop at General Assembly, SF. I typically teach this workshop at General Assembly, San Francisco. To see a list of my upcoming classes, visit https://generalassemb.ly/instructors/seth-familian/4813
I also teach this workshop as a private lunch-and-learn or half-day immersive session for corporate clients. To learn more about pricing and availability, please contact me at http://familian1.com
3 Things Every Sales Team Needs to Be Thinking About in 2017Drift
Thinking about your sales team's goals for 2017? Drift's VP of Sales shares 3 things you can do to improve conversion rates and drive more revenue.
Read the full story on the Drift blog here: http://blog.drift.com/sales-team-tips
How to Become a Thought Leader in Your NicheLeslie Samuel
Are bloggers thought leaders? Here are some tips on how you can become one. Provide great value, put awesome content out there on a regular basis, and help others.
Great UX talent is hard to identify and even harder to recruit. As the industry embraces the importance of the user experience, masters of the craft can take their pick of jobs at companies ranging from Google and Facebook all the way down to tomorrow’s most world-changing startups. As if hiring wasn’t hard enough, making the wrong hire carries a huge cost in both money and time.
As the principal UX architect at Slide UX, Erin manages a team of designers who have worked and hired on both the client & agency sides. Leave this session with practical guidelines for when to hire in-house vs outsource, how to identify the type(s) of designers you need, and where to find them.
Want to know what your work day would look like as a Web Designer? In this workshop, students will learn all the different responsibilities that come with the title and become a web designer for the day. Learn how designers work in teams to define user needs, develop site architecture, and design visual components of a website.
Students will break into teams to tackle designing a website together using mood boards and prototypes to present their ideas. Free accounts for Mural, Figma or other choice of collaborative mood board and wireframe programs, will come in handy!
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
I recently attended the Interaction Design training at Cooper (http://www.cooper.com/#training:interaction_design).
This presentation is a brief overview of the training and Cooper process from the perspective of a software developer.
When building a startup, designer needs prove to be at the same time indispensable, urgent, and often, a pain in the a**. From our experience of choosing between outsourcing and in-house designers and handling a designer teams on a daily basis, we came up with these advice to help you work in a creative and peaceful atmosphere. Enjoy!
These slides were originally created by Alex Delivet (@alexd) for a presentation at BlendWeb in France.
Take a deep dive look at my world, mentality, and processes. Here, I share past work like web design and illustration. I also share some thoughts about the future.
A short introductory presentation on User Experience and it's importance to Consumers. Briefly touching the different aspects of User Experience, from general Rule of Thumbs in User Experience Design to more in-depth concepts such as Lean UX and Holistic Design.
Our Graphic Designing Training Courses in Chandigarh offer a comprehensive learning experience for individuals passionate about visual creativity and communication. These courses are meticulously designed to equip students with the skills, tools, and knowledge needed to excel in the dynamic field of graphic design.
Covering a wide range of topics, from design principles and typography to industry-standard software applications, our courses ensure that students are well-versed in both the artistic and technical aspects of graphic design. With hands-on projects and practical assignments, students gain real-world experience in creating captivating visuals, logos, banners, and more.
Led by experienced instructors who are themselves professionals in the field, our training provides insights into industry trends and best practices, enabling students to create designs that resonate with target audiences. Our Graphic Designing Training Courses in Chandigarh are perfect for beginners looking to embark on a creative career path as well as professionals seeking to enhance their design skills.
In an era where visual communication plays a crucial role in conveying messages effectively, graphic design skills are in high demand across various industries. By enrolling in our courses, students open doors to a world of opportunities in advertising, marketing, branding, and digital media. Whether you dream of becoming a freelance designer or joining a creative agency, our Graphic Designing Training Courses in Chandigarh are the stepping stones toward a vibrant and rewarding career in the realm of visual storytelling.
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
2. ● Why you need design skills
● Design principles
3. ‘I am a programmer.
I am not a designer.’
This statement, meant to empathise with a target audience of developers, is exactly the myth that we
need to stop perpetuating. If you are a programmer, the work that you do contributes directly to the
experience that the people using your product will have. Whether you know it or not, you are a
designer. Whether you know it or not, the work you do affects the design of the site or application you
are building. If you are aware of this fact, you can make a conscious effort to affect the design in line
with the needs of your users. If you are not aware of it, you will still be impacting the design of the
product, however you will be doing so without realising it and without thinking about the people who
will ultimately be using your product.
extract: http://aralbalkan.com/notes/design-is-not-veneer/
4. Why does bad design happen to
good code?
● Released without designers seeing it.
● Devs look at things differently.
● Don’t get taught how to design.
5. What are you going to learn?
● Identify patterns within the applications and understand why they are used.
● Learn to critique design properly
○ Using science and visual psychological principles
○ Beyond just “opinions”
○ Separate Form from Function and critique both separately.
● Understand why consistency matters to users.
● Collaborate more effectively, and feedback with more considered views
● Produce higher quality UI
● Learn to notice, seek and remember
6. Why are we doing this?
● Spot flaws in the UI and fix them before they ship, or point them out in
code reviews.
● Champion good design within your team.Understand the difference
between extending the design standards rather than breaking them
● Know when NOT to innovate
● Change company culture to improve the user experience
● Devs outnumber designers so inevitable devs will do design
7. Design is...
● NOT a veneer
● NOT added later
● NOT magic fairy dust
● NOT colouring in
● NOT art.
“Design is not just what it looks like
and feels like. Design is how it works.”
- Steve Jobs
8. Design is...
● Problem solving
● Attention to detail
● Planning
● Decision making
● Evolved
● Integral
● Simplicity
“Design is not just what it looks like
and feels like. Design is how it works.”
- Steve Jobs
15. Contrast
If items are meant to be grouped, don’t just
make them similar make the identical.
If things aren’t meant to be grouped but look
similar - make them very different.
16. Green is more visible - has better contrast.
But red is more important!
Clash of the titans.
18. We are always looking
for patterns
(even when there are
none)
Apophenia - finding patterns in meaningless data
19.
20. The pattern becomes
what we see.
We overlook what isn’t in the
pattern.
Especially if there is a lot of
information to process.
21. Spot the difference
We have a very strong ability to see the
exception in a pattern if it differs in specific
ways.
Gestalt - the mind understands external stimuli as whole rather than the sum of their parts.
27. ● Colours - call to actions, primary buttons
● Spacing - break up information in forms
● Shapes - create patterns
● Line thickness - choose one
● Fonts - less is more
● Icons - no icon salad
29. Grids
Grids in graphic design refers to a series of
intersecting horizontal and vertical lines that
are used to structure content on a page.
Their roots are in traditional typography for
typesetting books but they can be used for
placement of any graphic design element in
print, web or multimedia. Grids act as a
framework that a designer can use to
organize content in a rational manner.
Fibonacci - mathematical sequence which is used to create the golden ratio used in aesthetics
40. Proximity
● Create smaller visual units
● Make it easier to complete small tasks
● Separate unrelated elements
● Don’t force users to hunt for related
elements