Game prototyping 101

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Video game design prototyping . This covered techniques and approaches

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Game prototyping 101

  1. 1. Game Prototyping 101 NASSCOM Gaming Forum- Pune Meetup April 13 , 2013 Rudrasen Sitoleh Founder, CEO 7 Levels StudiosWe make casual games for self-help,personal and spiritual growth.
  2. 2. Agenda● What is a game prototype?● Code Vs Content prototypes● When to use Content prototypes?● When do I prototype in code?● What prototypes are not.● What to accomplish with prototypes● Questions
  3. 3. What is a game prototype?● A piece of code or art built quickly in a cheap manner that answers a specific question about your game.● Ensure that our creative ideas actually work in the manner we envision them.● Usually made during the preproduction stage.● Reduce risks and narrow down on the fun.● Above all to make better games.
  4. 4. Code Vs Content prototypeCode ContentInteractive Staticfunctional emotionalGame code, Scripts Artwork, storyboards , drawings
  5. 5. When to use content prototype?● You are at a conceptual level and open to multiple approaches● Want to capture the central idea● What to play with many inputs and suggestions● Feeback can be taken visually via mockups, screens and artwork.
  6. 6. When do I prototype in code?● You have isolated a key mechanic and you need to test it.● You understand the problem and have a mental model of the game.● You can only know via actual interaction and play-testing with others.● “Only spend code where you need to develop understanding; throw content at the rest.”
  7. 7. What prototypes are not● Robust or Elegant or Optimized● Intricate or detailed or polished● Multifaceted (solution to multiple questions)● Not a demo or vertical slice
  8. 8. What to accomplish● Decompose your game idea into various pieces● Get a clear understanding of what you are building via one or more prototypes● Answer specific questions i.e. Are able to setup a falsifiable experiment?● Fail early and in a cheap manner● Establish clarity and direction in your game team as to what you are building.
  9. 9. Questions?
  10. 10. Questions?

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