16. • Apps, websites, and games rated and
reviewed for learning potential
• In-depth reviews and ratings based on a
rigorous rubric
• Filter by Common Core Standards, grade,
subject, skills, price, device type, and more
• Reinvent lesson plans as App Flows
• Professional learning community enables
sharing of tips and tricks
Graphite helps teachers discover,
use, and innovate with high-quality
educational technology for the
classroom.
17. Next Steps
See reviews for all 3 tools!
We will create a board
with your 3 tools, and
a unique link. We will
change this once
you’ve submitted your
slides.
Join Graphite at
www.graphite.org
Curate your favorite
tools on Boards
Questions? Email
schools@commonsense.org
http://goo.gl/36m2Dp
Editor's Notes
[This should take no longer than 30 seconds]
Welcome! My name is Karen Vitek and I am the Computer Science Teacher at Spackenkill High School in Poughkeepsie, NY and a Graphite Certified Educator!
Today’s session is all about the Best Apps and Websites for Classroom Management. We pulled together our top recommendations from Graphite.
I’m going to cover three excellent tools and share examples of how you can use them to support Common Core Standards.
Today I’ll be covering IXL, TenMarks, and iTooch 6th Grade Math.
Rather than doing product demos, I’m going to talk about “use cases” for each tool – great ways that teachers can use it with students.
I will provide you a link and QR code at the end of my session which will take you to Graphite reviews of all three tools.
Let’s get started!
ClassDojo is an awesome APP that can provide teachers with a simple way to track student behavior in the classroom, help students set behavioral goals, and communicate this information with parents.
The App is Free, and can support multiple classrooms accessing a single class or connect teachers across a building.
This particular Classroom Management app is best for K-6
And accessible across all the major tech platforms available in the classroom to date.
ClassDojo is an engaging classroom management tool that allows quick set up for classrooms. Though the app is listed as K-6, almost any classroom can use the tool to help manage how kids stay on task.
Simply import a class list and the site creates avatars for each individual student, though students can adjust them later.
When the avatar is clicked using a Smartboard, mobile device or computer a list of options for positive and negative behavior pops up on the screen.
The teacher can select which badge to award the student and the student then receives a point. If the student falls under zero points they receive a negative red point.
The purpose of this tool is to provide a learning environment where kids are highly aware of their classroom behavior, and teachers can award or ding students immediately.
This can support all classroom activities from silent reading, to group brainstorming, and other general tasks in the classroom.
A great extension to ClassDojo is that an email can also be sent to the parents at the end of the week summarizing the child's behavior using a graphical chart.
Now parents can encourage or correct the behavior of kids in the classroom.
A recent addition is Messaging – teachers and parents don’t have to share their contact details to use it.
You can broadcast a message or send a photo moment to all parents or send a private direct message to one parent. You will also receive read receipts.
Another great use case for Class Dojo is for Afterschool programs or Informal Learning Settings where you can leverage the reward system for behaviors.
One of the initial challenges to use DoJo with afterschool programs is that they typically have different students everyday, So instead of using class dojo in the traditional sense of creating avatars for every student in the class, you can overcome the challenge by creating groups in afterschool to reflect the activities a student might do during that time such as Blue Group, Red Group, and Green Group. Educators could then create actual tags of the avatar with a lanyard for students to wear and monitor students engaging in activities.
A variation of this activity is to create Job avatars that students are responsible for during these types of programs. This way, as students change daily, you can still track their behavior that day based on the jobs they are doing and award with points for jobs well done
Another challenge in afterschool that can leverage this tool is for homework. Many Afterschool program facilitators assume kids are capable of completing their homework independently, but is often not the case when kids get distracted, especially in mixed activity spaces like afterschool. With Class Dojo, you can track how hard kids are working and on task to complete homework.
And lastly, another way teachers can use Class Dojo is to support classroom participation by embracing the random button option
Any classroom can take use of this feature to do two things 1. Set up the expectation for homework or reading to be completed because you will be calling by randomizer and not volunteers. 2. You don’t have to wait for volunteers because you have already set up the expectation for randomizing.
Based on preparedness for discussion, you have immediate feedback you can offer right at the tip of your fingers.
Class Dojo seems to be a tool that can support more grade levels then just K-6….So check it out.
Time Timer is a productivity app that can help kids (or adults) focus on timed tasks, as well as manage transitions or waiting. The customizable timers act as clear, colorful visuals to help kids represent concepts of time -- such as having a limited amount of time to complete something or needing to wait for a certain amount of time.
This tool is great for all grades, 1-12
It does come at a cost of $.99- $4.99 depending on device but is available on multiple platforms.
The most obvious uses for Time Timer in classrooms are for timing standardized tests and for helping students judge how much time is left on a task, independent reading, or a break.
As the timer counts down and kids can see the color on the stopwatch-like timer disappearing, they may feel some pressure to complete the task at hand;
this may be beneficial for some kids’ performance and detrimental to others, depending upon how they react to deadlines.
Nevertheless, timed tests and limits are part of life, and Time Timer is a way to introduce kids to that fact and keep them on task
Another cool example of how a teacher could use Time Timer to keep students on task is by setting a visual time frame for students to debate a point of view or share out their findings. This visual time constraint adds some pressure, but does press students to be succinct with their thoughts and practice a concise delivery.
This can be used to debate class situations in Social Studies when having to plead your argument for what the key turning points of our Civil War were, to backing your theory in science for how the chicken came before the egg… or vice versa.
The visual red pie disappearing gives a more accurate expectation of time time constraints and when used properly, can deliver an energy of excitement and urgency to jump in.
And lastly, another way teachers can use Time Timer to support Classroom Management is by having students or student groups use the timer to complete group or assignment tasks. Having kids working in groups on a project can be challenging at times if students loose track of time and get off track, but with Time Timer, students can visually see time ticking away at their desks.
Any educator can get students into groups and simply say “set your timers for 10 minutes. You now have 10 minutes to come up with your thesis statement. GO!” Follow this up with “You now have 15 minutes to add 3 supporting statements, GO!” so on and so forth. This helps to show process in chunks of time, but will also keep students on task and aware of their time constraints.
Sokikom is an online program available through Edmodo, Chrome & Web Apps and Chromebooks designed for Pre-k -6th grade students. Teachers use this tool to streamline classroom management and keep students on task and engaged
It is a free tool with an option to add Sokikom Common Core Math Program.
One use case of Sokikom is for basic classroom management by connecting kids to their avatar and receiving class cash to upgrade their look
Students can create their own avatars using very basic options, but it gives them an opportunity to see themselves in this classroom world. It also helps the educator with identifying and recognizing their students for their efforts… or lack of.
An elementary teacher can essentially have a virtual classroom of student avatars and instantly reward them for participation, effort, homework, and a number of other behaviors. For those students acting negatively, marks can be recorded just as instant. On a social scale, students can always see where they and their peers stand, so it drives them to stay on task and potentially rally their peers to do the same. For more personal reasons, students will gain class cash for positive work, which they can then trade in for avatar upgrades.
With an instant reflection of student behavior, students and teachers can always see how they are performing that day, which gives students a chance to self police their behaviors, but also provide educators a chance to rally positive change =)
Another cool example of how a teacher could use Sokikom’s Classroom Management Tool is with their online Common Core Math curriculum.
Educators can use the same student avatars to navigate and play through math game quests developed by Sokikom for K-6 students, and use the same rewards system in the general classroom management use case, but apply it to a students attention to the math program.
In addition to the class cash generated, students can also receive “soki-coins” during game play to further personalize their avatars in the classroom.
For situations like this, sokikom classroom management tools can take a students general behavior in the class, and orient them to specific subject matter, this case math.
[Here you will move in to a quick overview of Graphite – 1 minute]
You can find more information about App Flows and ideas on how to use Apps and websites on Graphite.
Graphite is a free service from Common Sense Media that helps teachers discover, use, and innovate with high-quality educational technology for the classroom.
.
You’ll find:
Apps, websites, and games rated and reviewed for learning potential
In-depth reviews and ratings based on a rigorous rubric
You can filter by Common Core Standards, grade, subject, skills, price, device type, and more
We offer a framework called App Flows that allow you to “tech up” your lesson plans
Teachers are part of a professional learning community where they share tips and tricks
[No more than 1 minute. After you’re done, leave this slide up as long as possible, until everyone has gotten the QR code or link, or until the next presenter has to prepare.]
Thanks for joining us today!
On the right you’ll see a link to reviews of the three tools I covered today.
I encourage you to sign up for Graphite and discover great tools for learning, submit a field note (a review) on a tool you’ve used, or create an app flow!
If you have questions, contact us at schools@commonsense.org
Thanks again for coming, and enjoy the rest of your day!