Crocotta Research is developing techniques for simulating a virtual universe made solely of particles. They are focusing on scanning, visualization, physics modeling, and data compression. For scanning, they propose using 3D volumetric textures of particles and accelerated ray-marching using gradient and distance fields. Physics modeling could also benefit from these field representations. Due to the enormous amount of data, compression techniques like adaptive representation and contour analysis will be necessary. Their goal is a 2-3 magnitude speed improvement over brute force methods for simulating interactions between vast numbers of fundamental particles in a virtual universe.