The document provides information about creative writing, specifically focusing on intertextuality and drama. It defines intertextuality as the interconnections between related works of literature that influence a reader's interpretation. It also defines drama as a literary form designed to be performed on stage using dialogue and action to portray life or tell a story. The document then discusses elements of a one-act play, including that they are typically 10-40 pages and focus on a single plot, location, and time period with 4 or fewer characters.
reading and writing skills subject. Text development- intertext. this is my ppt during my demo. the content is good for face-to-face classes and online classes. this material is good for the public school teacher in senior high school.
reading and writing skills subject. Text development- intertext. this is my ppt during my demo. the content is good for face-to-face classes and online classes. this material is good for the public school teacher in senior high school.
Baugh Building Room 279 â 210-924-4338 ext. 270 â [e.docxShiraPrater50
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Baugh Building Room 279 â 210-924-4338 ext. 270 â [email protected]
University Writing Center
Rev. 2/2017
LITERARY ANALYSIS THESIS STATEMENTS
ï· A thesis in a literary analysis or literary research paper can take many forms.
ï· The thesis statement is one of the (if not the) most important parts of your paper. Think
of it as the foundation of a house. If your foundation is weak and poorly constructed,
what do you think happens to the house?
ï· The thesis statement is the announcement of your analytical argument that you intend to
make and prove in the duration of your paper. It is a road map for the paperâit tells the
reader what to expect from the rest of the paper.
ï· It should be placed somewhere in the introduction of your paper. Many like to put it as
the last sentence(s) of their introductory paragraph which is fine. A thesis statement is
usually, but can be more than, one sentence long.
ï· Your thesis statement should include two parts: WHAT and WHY.
o WHAT: What claim are you making about the text?
o WHY: Why should we care? Why is your claim important? Your thesis should
answer the âso what?â question.
SAMPLE THESIS STATEMENTS
These sample thesis statements are provided as guides, not as required forms or prescriptions.
#1 The thesis may focus on an analysis of one of the elements of fiction, drama, poetry or
nonfiction as expressed in the work: character, plot, structure, idea, theme, symbol, style,
imagery, tone, etc.
Example:
In âA Worn Path,â Eudora Welty creates a fictional character in Phoenix Jackson whose
determination, faith, and cunning illustrate the indomitable human spirit.
Note that the work, author, and character to be analyzed are identified in this thesis statement.
The thesis relies on a strong verb (creates). It also identifies the element of fiction that the writer
will explore (character) and the characteristics the writer will analyze and discuss
(determination, faith, cunning).
Further Examples:
The character of the nurse in Romeo and Juliet, who serves as a foil to young Juliet, delights the
reader with her warmth and earthy wit, and helps realize the tragic catastrophe.
The works of ecstatic love poets Rumi, Hafiz, and Kabir use symbols such as a loverâs longing
and the Tavern of Ruin to illustrate the human soulâs desire to connect with God.
Baugh Building Room 279 â 210-924-4338 ext. 270 â [email protected]
University Writing Center
Rev. 2/2017
#2 The thesis may focus on illustrating how a work reflects the particular genreâs forms,
the characteristics of a philosophy of literature, or the ideas of a particular school of
thought.
Example:
âThe Third and Final Continentâ exhibits characteristics recurrent in writings by immigrants:
tradition, adaptation, and identity.
Note how the thesis statement classifies the form of the work (writings by immigrants) and
identifies ...
Aids to the Study of Literature Presentation.pptxMackyEvanchez
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Aids to the study of Literature
Literary Devices
Common Literary Devices
1. Metaphor
2. Simile
3. Imagery
4. Symbolism
5. Personification
6. hyperbole
7. Irony
8. Juxtaposition
9. Paradox
10. Allusion
11. Allegory
12. Ekphrasis
13. Onomatopoeia
14. Pun
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesarâs dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empireâs birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empireâs society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
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Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
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This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2. a. Understand intertextuality as a
technique of drama
b. Write a one-act play applying
intertextuality as a technique of drama;
and
c. Value the importance of reading and
writing drama
3. Unscramble Me! (Elements of Drama)
Direction: The previous module
introduced you to the elements of drama.
Below are the elements in jumbled order.
Unscramble each of them and write your
answer on the blank before each item.
4. 1) g o d e l a i u
2) r h t c a a r s e c
3) h e t e m
4) t o c i a n
5) f n l t c c i o
6) l p t o
7) t s n i g a g
7. Drama Defined
The word drama comes from the Greek meaning âto act, do or
performâ, and it is in the several subtle and diverse meanings
of âto performâ that drama can be said to have begun. Drama
is one of the major forms of literature. As a literary form, it is
designed for the theater because characters are assigned a
role and they act out their roles as the action is enacted on
stage. It is difficult to separate drama from performance
because during the stage performance of a play, drama brings
life experiences realistically to the audience. Drama is
therefore presented in dialogue.
8. Drama is an imitation of life. It is different from other
forms of literature because of its unique characteristics.
It is read, but basically, it is composed to be performed,
so the ultimate aim of dramatic composition is for it to
be presented on stage before an audience. This implies
that it is a medium of communication. It has a message
to communicate to the audience. It uses actors to
convey this message. Drama mirrors the life, customs,
manner and general living habits of the people.
9. âA play is a just and lively image of
human nature, representing its
passions and humors and the
changes of fortune to which it is
subject for the delight and instruction
of mankindâ. - John Dryden
10. âDrama is a composition in verse or prose
intended to portray life or character or tell
a story usually involving conflicts and
emotions through action and dialogue
and typically designed for theatrical
performanceâ. - Websterâs English
Dictionary
11. âDrama is a composition in verse or prose
and verse, adapted to be acted on the
stage, in which a story is related by
means of dialogue and action and is
represented with accompanying gesture,
costume and scenery as in real lifeâ. -
Shorter Oxford Dictionary
12. âDrama is a composition designed for
performance in the theatre, in which
actors take the roles of the characters,
perform the indicated action and utter the
written dialogueâ. - A Glossary of Literary
Terms by M. H. Abrams
13. Intertextuality Defined
Intertextuality is the interconnection between similar or related
works of literature that reflect and influence a readerâs
interpretation of the text. It is a literary device that creates an
interrelationship between texts and generates related
understanding in separate works. The term âIntertextualityâ
was developed in 1966 by the French semiotician Julia Kristeva.
She created the term from the Latin word âintertextoâ which
means to intermingle while weaving.
14. Kristeva developed the term in order to synthesize
Ferdinand de Saussureâs semiotics â the study of how
signs derive their meaning within the structure of a text;
and Mikhail Bakhtinâs dialogism â theory which
suggests a continual dialogue with other works of
literature and other authors, and his examination of the
multiple meanings in each text (especially novels) and
in each word (heteroglossia).
15. Kristeva argued that all works of literature
being produced contemporarily are
intertextual with the works that came before
it. As she stated, âAny text is constructed of a
mosaic of quotations; any text is the
absorption and transformation of another.â
16. Point to Ponder: What is the implication of
Kristevaâs theory?
These references are made to influence the
reader and add layers of depth to a text,
based on the readersâ prior knowledge and
understanding.
17. The function and effectiveness of
intertextuality can often depend quite a bit
on the readerâs prior knowledge and
understanding before reading the secondary
text.
Parodies and allusions depend on the reader
knowing what is being parodied or alluded
to.
18. In a nutshell, intertextuality is a literary discourse
strategy utilized by writers in novels, poetry, theater and
even in non-written texts (such as performances and
digital media). Examples of intertextuality are an
author's borrowing and transformation of a prior text,
and a reader's referencing of one text in reading
another.
20. 1. Allusion is a figure of speech, in which an object or
circumstance from unrelated context is referred to
covertly or indirectly. If the allusion is explicitly stated
(as opposed to indirectly implied), it is usually termed a
reference.
Examples of Allusion
- He was lying so obviously, you could almost see his nose growing. -
Jack and Rose are star-crossed lovers. - Itâs hard being an adult. I wish I
were a child forever. - Kimi (in Kimi Dora): âWhy, am I my sisterâs
keeper?â
21. 2. Quotation is the repetition of one
expression as part of another one, particularly
when the quoted expression is well-known or
explicitly attributed by citation to its original
source, and it is indicated by quotation marks.
22. 3. A calque or loan translation is a word or phrase borrowed from another
language by literal, word-for-word or root-for-root translation.
When used as a verb, to âcalqueâ means to borrow a word or phrase from another
language while translating its components, so as to create a new lexeme in the
target language.
Examples of calque:
1. âflea marketâ â is a loan translation of the French marche aux puces (market with
fleas)
Danish loppemarked Dutch vlooienmarkt Finnish kirpputori German Flohmarkt
Hungarian bolhapiac Italian mercato delle pulci
2. skyscraper Czech mrakodrap (cloud-scraper) Danish skyskraber (cloud-scraper)
Dutch wolkenkrabber (cloud-scratcher) French gratte-ciel (scrapes sky) German
wolkenkratzer (cloud scraper)
23. 3. The computer mouse was named in English for its
resemblance to the animal. Many other languages have
extended their own native word for âmouseâ to include the
sense of the âcomputer mouseâ.
Spanish raton Swahili kipanya Turkish fare Danish mus Dutch
muis Portuguese rato
24. 4. Plagiarism is considered academic dishonesty and a breach of
journalistic ethics. In academia and industry, it is a serious ethical
offense, punishable due to prejudicial causes such as copyright
infringement.
In the 1st century, the use of the Latin word âplagiarusâ (kidnapper) to
denote stealing someone elseâs work was pioneered by the Roman poet
Martial, who complained that another poet had âkidnapped his versesâ.
Plagiary, a derivative of plagiarus, was introduced into English in 1601
by dramatist Ben Jonson during the Jacobean Era to describe someone
guilty of literary theft.
25. 5. Translation is the communication
of the meaning of a source-language
text by means of an equivalent
target-language text.
26. 6. A parody (also called spoof or lampoon) is a work created
to imitate, make fun of, or comment on an original work â its
subject, author, style, or some other target- by means of satiric
or ironic imitation.
Denis Diderotâs Encyclopedie distinguishes between the
parody and the burlesque. âA good parody is a fine
amusement, capable of amusing and instructing the most
sensible and polished minds; the burlesque is a miserable
buffoonery which can only please the populace.
27. 7. Unlike parody, pastiche celebrates rather than mocks, the
work it imitates. The word pastiche is a French cognate of the
Italian noun pasticcio, which is a pie-filling mixed from diverse
ingredients.
8. Appropriation is a reworking or re-imagination of a well-
known text, to change or extend its meaning. For example,
Marcel Duchampâs artwork, L.H.O.O.Q. is an appropriation of
Da Vinciâs Mona Lisa. Duchamp took an image of the painting
and drew a moustache on it.
28. 9. Adaptation. A film, TV, drama or stage
play is based on a written work. For
example, J.K. Rowlingâs Harry Potter has a
film adaptation.
29. Steps in Identifying and Analyzing
Intertextuality
1. Read the passage to identify any clear
intertextual references to literature, music,
art, film or another text type.
30. 2. Research or use your own knowledge
of the text you have identified and find
any themes or messages that can be
linked to your current text.
31. 3. Determine the significance of using the
reference.
- How does it compliment the authorâs intended
message?
- Does it deepen your current understanding and
perspective of the text?
4. Discuss your insights.
32.
33. What Is a One-Act Play?
A one-act play is usually between 10-40 pages long,
and is often called a âtennerâ because of the short
length. Writing one-acts can be an excellent way for
new playwrights to learn the basics of story and
character construction. While there are no set rules for
how to write a one-act play, some basic guidelines may
help clear away any confusing format or content
problems.
34. Traditional plays, and often one-act plays, sometimes
conform to the unities of drama as discussed by the
philosopher Aristotle. These guidelines suggest that a
play should take place with a unity of location, time and
action. In other words, one-act plays should have: - one
location, - be set over a period of no more than one
day, - and have one central plot.
35. These unities are somewhat more helpful in
writing one-acts, as the 10-40 minute running
time will not leave a lot of room for set changes or
subplots. A one-act play usually will have four or
fewer characters that are developed in varying
degrees. Depending on the story you are trying to
tell, there may be one or more main characters.
36. In some short plays, the roles are balanced
equally; in others, some roles may only have a
few lines. Even though your play is short, you
should have a clear idea of who your
characters are, what they want, and how they
will try to get what they want.
37. The most important element to any play is
conflict. This does not necessarily mean fighting
or arguing. A man being sad about throwing away
his baby blanket is in conflict with himself. Equally,
two people trying to decide what couch to buy is
also a conflict. Conflicts are essential to give a
scene and a play life.
38. Because a one-act play is so short, most experts recommend
you avoid extensive exposition. If the play is about Mary and
John arguing in a restaurant, the audience does not need to
know where they were born, how many siblings they have or
any information extraneous to the play.
It does not mean that the playwright cannot know these
things, but you can waste valuable time giving explanations or
background about things that do not affect the immediate
outcome of the scene or situation.
39. Avoid using a narrator. You may wish to read examples of
one-act plays to understand how they are written and what
can be done with them. If you like classical literature, Moliere
and Anton Chekov both wrote extensive collections of one-
acts. David Ives is considered by many theater critics to be the
greatest modern mind when it comes to one-act comedies. For
drama, you may wish to look at the work of Horton Foote or
David Henry Hwang.
40. Rules of Thumb
One-Act plays should:
1) be set in a single location
2) be set over a period of no more than one day
3) have one central plot
4) have four or fewer characters
5) have conflict that is resolved by the end
41. 6) develop characters primarily through dialogue
7) not rely on the use of a narrator (instead, dramatize
everything)
8) be a complete, compact drama, with a beginning,
middle and end
9) follow the standard format of a short story - opening
situation - rising action, which develops the conflict -
conflict - climax (the turning point) - falling action -
resolution (the conflict is resolved)
42. Story Development â Ten Tips
1. Create a world that's true to real life or fantastical or
that mixes the mundane with the magical. But whatever
set of rules you create for that world, make sure you
follow them.
2. Write a conflict that builds as the play progresses. As
you structure the conflict, think in terms of your play
having a beginning, a middle and an end.
43. 3. Write characters that want something (which puts
them in conflict with other characters) and try to get
what they want at every moment.
4. Make sure that each character has something at
stake, a consequence if he doesn't get what he wants.
5. Create a "ticking clock" that puts the characters under
pressure to get what they want right away.
44. 6. Make sure there is a good reason, an "event,"
for your play. It's not enough for two characters to
sit around and talk for a while and then leave.
There needs to be some important reason why
we're watching them now, at this particular
moment.
45. 7. Write dialogue that illuminates your characters
and advances the plot at the same time.
8. Make each character speak in a distinctive
voice. If you have trouble with that, try imagining
a specific actor you know - even if it's someone
who will never play the part - in the role.
46. 9. Do not have a character tell us something she
can show us instead. For example, it's much more
effective to hide under the bed than to say "I'm
afraid."
10. Give each character a "moment," something
that justifies the character's existence in your play
and that makes him attractive for an actor to play.
47. Bear in mind thatâŠ
In order to apply intertextuality in a one-act play, simply
come up with a character or theme based on a well-
known story. For example, you can begin your play by
creating a character whose action resembles that of a
famous one like the doctor in Frankenstein; or you may
come up with the theme of tragic love like that in
Romeo and Juliet.