C R E A T I N G
ENGAGING
MULTI-DEVICE
ELEARNING
THE NEW LEARNING AGENDA
44%
WHY?
LEARNERS DON'T WISH
[1]
TO ENGAGE WITH ONLINE LEARNING
LACK OF SOMEWHERE
APPROPRIATE TO STUDY
UNINSPIRING
CONTENT
CAN'T FIND WHAT
THEY NEED
45% 37% 33%
WHAT CAN BE DONE?
[2]
PURPOSE
1
[4]
MOTIVATION
2
MOTIVATION
WIIFMBUILD FOR
MULTI-DEVICE
FREE UP
THE
NAVIGATION
MAKE IT
PURPOSEFUL,
CONVERSATIONAL
KEEP IT
BYTE SIZE,
SEARCHABLE
ACTION MAPPING
BY CATHY MOOREHOW?
Increase widget sales
[5]
INTERACTIVITY
3
Engaging eLearning is a term that’s quite pervasive these days. Different devices,
screen sizes, OSs, browsers, and multiple combinations of these make the creation of
‘engaging’ eLearning and its delivery quite complex. However, the need for engaging
eLearning can no longer be sidelined and studies indicate so too.
Creating engaging eLearning is a complex process which involves a lot of complex
parameters. However, for a good start focus on the following 3 aspects.
Most eLearning is created with an ultimate purpose of behaviour change and
so the purpose has to be clearly established before attempting to create
engaging eLearning.
[3]
Visit Cathy’s website for more details and examples.
Motivation is crucial for any eLearning to happen. As intrinsic motivation in
adults is quite uncommon, learning designers need to ensure motivation
through Instructional Design.
Things to focus on:
Interactivity is the most misunderstood and misused term. In eLearning it is mostly used in
terms of 'levels' of output where higher levels typically denote higher interactivity.
However,
'INTERACTIVITY IS NOT ENGAGEMENT'
Try to achieve this by focusing on meaningful interactivities.
INTERACTIVITY OF THE MIND
SUMMING UP
In order to create an engaging learning experience, the role of
instructor is optional, but the role of learner is essential.
- Bernard Bull
1. http://www.slideshare.net/Lauraoverton/new-learning-agenda-talenttechnologychange
2. https://www.upsidelearning.com/blog/index.php/2016/05/04/3-key-things-to-do-for-creating-engaging-elearning-part-1/
3. http://blog.cathy-moore.com/action-mapping-a-visual-approach-to-training-design/
4. https://www.upsidelearning.com/blog/index.php/2016/05/19/3-key-things-to-do-for-creating-engaging-elearning-part-2/
5. https://www.upsidelearning.com/blog/index.php/2016/05/31/3-key-things-to-do-for-creating-engaging-elearning-part-3/
References
For the learners to be able to perform their roles in the best possible way, the eLearning
we create has to be interesting, innovative, motivating and engaging.
STORY TELLING
- We remember
more from stories
- Are more
interested and
receptive
VIDEOS
- Videos are great
on all devices
- Interactive videos
have great
potential
MEANINGFUL
INTERACTIONS
- Give a real
scenario/context
- Something to do which is
closer to real job tasks
- Provide elaborate
feedback
AN ENGAGING
BOOK WITH NO
INTERACTIVITY
HOW?
Infographic by

Creating Engaging Multi-device eLearning

  • 1.
    C R EA T I N G ENGAGING MULTI-DEVICE ELEARNING THE NEW LEARNING AGENDA 44% WHY? LEARNERS DON'T WISH [1] TO ENGAGE WITH ONLINE LEARNING LACK OF SOMEWHERE APPROPRIATE TO STUDY UNINSPIRING CONTENT CAN'T FIND WHAT THEY NEED 45% 37% 33% WHAT CAN BE DONE? [2] PURPOSE 1 [4] MOTIVATION 2 MOTIVATION WIIFMBUILD FOR MULTI-DEVICE FREE UP THE NAVIGATION MAKE IT PURPOSEFUL, CONVERSATIONAL KEEP IT BYTE SIZE, SEARCHABLE ACTION MAPPING BY CATHY MOOREHOW? Increase widget sales [5] INTERACTIVITY 3 Engaging eLearning is a term that’s quite pervasive these days. Different devices, screen sizes, OSs, browsers, and multiple combinations of these make the creation of ‘engaging’ eLearning and its delivery quite complex. However, the need for engaging eLearning can no longer be sidelined and studies indicate so too. Creating engaging eLearning is a complex process which involves a lot of complex parameters. However, for a good start focus on the following 3 aspects. Most eLearning is created with an ultimate purpose of behaviour change and so the purpose has to be clearly established before attempting to create engaging eLearning. [3] Visit Cathy’s website for more details and examples. Motivation is crucial for any eLearning to happen. As intrinsic motivation in adults is quite uncommon, learning designers need to ensure motivation through Instructional Design. Things to focus on: Interactivity is the most misunderstood and misused term. In eLearning it is mostly used in terms of 'levels' of output where higher levels typically denote higher interactivity. However, 'INTERACTIVITY IS NOT ENGAGEMENT' Try to achieve this by focusing on meaningful interactivities. INTERACTIVITY OF THE MIND SUMMING UP In order to create an engaging learning experience, the role of instructor is optional, but the role of learner is essential. - Bernard Bull 1. http://www.slideshare.net/Lauraoverton/new-learning-agenda-talenttechnologychange 2. https://www.upsidelearning.com/blog/index.php/2016/05/04/3-key-things-to-do-for-creating-engaging-elearning-part-1/ 3. http://blog.cathy-moore.com/action-mapping-a-visual-approach-to-training-design/ 4. https://www.upsidelearning.com/blog/index.php/2016/05/19/3-key-things-to-do-for-creating-engaging-elearning-part-2/ 5. https://www.upsidelearning.com/blog/index.php/2016/05/31/3-key-things-to-do-for-creating-engaging-elearning-part-3/ References For the learners to be able to perform their roles in the best possible way, the eLearning we create has to be interesting, innovative, motivating and engaging. STORY TELLING - We remember more from stories - Are more interested and receptive VIDEOS - Videos are great on all devices - Interactive videos have great potential MEANINGFUL INTERACTIONS - Give a real scenario/context - Something to do which is closer to real job tasks - Provide elaborate feedback AN ENGAGING BOOK WITH NO INTERACTIVITY HOW? Infographic by