In a recent on-line focus group, The Continuing Architect learned that architects prefer streaming HD video over other continuing education delivery platforms by at least 2 to 1.
Contact Jane Browe for more information (513-521-5129).
The document discusses best practices for using visual aids in presentations. It recommends including visual, auditory, and kinesthetic elements to engage all types of learners. Visual elements like photos and simple charts can reinforce spoken words. Auditory learners benefit from stories, examples, and engaging delivery. Kinesthetic learners learn through interaction, so presentations should involve questions, note-taking, and demonstrations. Effective visual aids use color and design to supplement rather than replace speech, and help communicate the presenter's message.
Pros and Cons of A/B Testing (UX Camp Brighton 2013)Luke Hay
The document discusses the positives and negatives of A/B testing based on the author's experience over the past year. It notes that while A/B testing can be useful for small changes and clients like quantitative results, it also has limitations like taking a long time to get results, needing a lot of traffic, sometimes producing inconclusive results, and missing bigger picture user experience issues. The document recommends using A/B testing as part of a broader user testing plan, setting realistic expectations about limitations, and combining it with other qualitative and quantitative testing methods to gain a full understanding of users.
The document discusses edtech entrepreneurs and how technology can transform higher education. It addresses questions about how edtech entrepreneurs know their technology improves education quality or access. The author then discusses Kaltura, an edtech company that provides video solutions, and their vision to make video a core part of the future of education. Examples of Kaltura's video products like lecture capture, in-video quizzes, video chaptering and adaptive playback are presented. Research is discussed showing most students and educators believe video improves the learning experience and can positively impact goals like retention, achievement and engagement.
Vvmml Capstone Slide Show PresentationFred Carbine
The document provides an overview of a video created to promote the Vermont Veterans Militia Museum and Library (VVMML) on YouTube. The video was created as a solution to the museum's limited advertising funds and need for 24/7 advertising. Testing of the video with its target audience found it was generally well received but could be improved by shortening its length, adding a teacher/principal testimonial, and providing more information about the library. Lessons learned included separating creative and management roles and obtaining all project resources at initiation to avoid delays. Ongoing marketing was to be supported through YouTube analytics and tracking how visitors learned about the museum on its visitor form.
This certificate certifies that Ahmed Elshamy successfully completed the CPCP Advanced course, passing individual lessons on topics like product lineups, pixel density concepts, lenses and optics, illumination and exposure control, and troubleshooting megapixel systems, between January 11th and 21st, 2014. The certificate is valid until January 21st, 2015.
This document provides guidance for students on completing a media evaluation assignment. It explains that the evaluation can be done individually or collectively and suggests appropriate digital formats like a podcast, DVD extras, blog, or PowerPoint. Students are encouraged to exploit the features of their chosen format through images, audio, video, and links. The evaluation should not simply be a written essay. Scoring criteria are provided with high marks going to evaluations that demonstrate excellent understanding of audience, representation, forms and conventions as well as the development process. Topic areas for the evaluation include using or challenging media conventions, the effectiveness of ancillary texts, learning from audience feedback, and the use of technologies in production and evaluation.
This document provides guidance for students on completing a media evaluation assignment. It explains that the evaluation can be done individually or collectively and suggests appropriate digital formats like a podcast, DVD extras, blog, or PowerPoint. Students are encouraged to exploit the features of their chosen format through images, audio, video, and links. The evaluation should not simply be a written essay. Scoring criteria are provided with high marks going to evaluations that demonstrate excellent understanding of audience, representation, forms and conventions as well as the development process. Topic areas for the evaluation include using or challenging media conventions, the effectiveness of ancillary texts, learning from audience feedback, and the use of technologies in production and evaluation.
The document recommends purchasing the Web Courseworks package to provide e-learning and training resources for various user groups. It notes some initial concerns about upfront costs and adoption of a new system. However, Web Courseworks has been successfully implemented by several universities and organizations. The recommendation is to purchase Web Courseworks within 30 days for customization and implementation starting in phase 04-10 of 2011 to provide an e-learning solution for its 50 new students every 3 months.
The document discusses best practices for using visual aids in presentations. It recommends including visual, auditory, and kinesthetic elements to engage all types of learners. Visual elements like photos and simple charts can reinforce spoken words. Auditory learners benefit from stories, examples, and engaging delivery. Kinesthetic learners learn through interaction, so presentations should involve questions, note-taking, and demonstrations. Effective visual aids use color and design to supplement rather than replace speech, and help communicate the presenter's message.
Pros and Cons of A/B Testing (UX Camp Brighton 2013)Luke Hay
The document discusses the positives and negatives of A/B testing based on the author's experience over the past year. It notes that while A/B testing can be useful for small changes and clients like quantitative results, it also has limitations like taking a long time to get results, needing a lot of traffic, sometimes producing inconclusive results, and missing bigger picture user experience issues. The document recommends using A/B testing as part of a broader user testing plan, setting realistic expectations about limitations, and combining it with other qualitative and quantitative testing methods to gain a full understanding of users.
The document discusses edtech entrepreneurs and how technology can transform higher education. It addresses questions about how edtech entrepreneurs know their technology improves education quality or access. The author then discusses Kaltura, an edtech company that provides video solutions, and their vision to make video a core part of the future of education. Examples of Kaltura's video products like lecture capture, in-video quizzes, video chaptering and adaptive playback are presented. Research is discussed showing most students and educators believe video improves the learning experience and can positively impact goals like retention, achievement and engagement.
Vvmml Capstone Slide Show PresentationFred Carbine
The document provides an overview of a video created to promote the Vermont Veterans Militia Museum and Library (VVMML) on YouTube. The video was created as a solution to the museum's limited advertising funds and need for 24/7 advertising. Testing of the video with its target audience found it was generally well received but could be improved by shortening its length, adding a teacher/principal testimonial, and providing more information about the library. Lessons learned included separating creative and management roles and obtaining all project resources at initiation to avoid delays. Ongoing marketing was to be supported through YouTube analytics and tracking how visitors learned about the museum on its visitor form.
This certificate certifies that Ahmed Elshamy successfully completed the CPCP Advanced course, passing individual lessons on topics like product lineups, pixel density concepts, lenses and optics, illumination and exposure control, and troubleshooting megapixel systems, between January 11th and 21st, 2014. The certificate is valid until January 21st, 2015.
This document provides guidance for students on completing a media evaluation assignment. It explains that the evaluation can be done individually or collectively and suggests appropriate digital formats like a podcast, DVD extras, blog, or PowerPoint. Students are encouraged to exploit the features of their chosen format through images, audio, video, and links. The evaluation should not simply be a written essay. Scoring criteria are provided with high marks going to evaluations that demonstrate excellent understanding of audience, representation, forms and conventions as well as the development process. Topic areas for the evaluation include using or challenging media conventions, the effectiveness of ancillary texts, learning from audience feedback, and the use of technologies in production and evaluation.
This document provides guidance for students on completing a media evaluation assignment. It explains that the evaluation can be done individually or collectively and suggests appropriate digital formats like a podcast, DVD extras, blog, or PowerPoint. Students are encouraged to exploit the features of their chosen format through images, audio, video, and links. The evaluation should not simply be a written essay. Scoring criteria are provided with high marks going to evaluations that demonstrate excellent understanding of audience, representation, forms and conventions as well as the development process. Topic areas for the evaluation include using or challenging media conventions, the effectiveness of ancillary texts, learning from audience feedback, and the use of technologies in production and evaluation.
The document recommends purchasing the Web Courseworks package to provide e-learning and training resources for various user groups. It notes some initial concerns about upfront costs and adoption of a new system. However, Web Courseworks has been successfully implemented by several universities and organizations. The recommendation is to purchase Web Courseworks within 30 days for customization and implementation starting in phase 04-10 of 2011 to provide an e-learning solution for its 50 new students every 3 months.
'Accessibility Beyond the Guidelines' Breakfast at User Vision by Mark Palme...User Vision
The very successful event - Breakfast at User Vision meeting took place on 15th June 2009 at User Vision office in Edinburgh. Our speaker, Mark Palmer - a passionate advocate for accessibility and web standards, gave a talk on the benefits of testing with disabled users. He covered:
* Recruiting for disabled testing
* Challenging our understanding of what is really accessible
* Unusable accessibility
* Issues not fully identified by the WCAG Guidelines
* Usability and Accessibility in conflict
For more info please visit our website: www.uservision.co.uk
This document discusses various formats for reporting the results of a Community of Practice (CoP) evaluation, including standard reports, case studies, success stories, impact statements, and infographics. It notes that standard reports should link collected data to goals and outcomes, and discuss results and any demonstrated changes. Impact statements should address relevance, response and results. Examples of actual CoP reports and additional resources on infographics are provided, with the goal of helping choose effective reporting formats to communicate evaluation findings.
This lesson teaches students how to export a completed radio advert using Audacity software and provide feedback on others' work. The lesson includes completing a worksheet, watching a tutorial on exporting radio adverts in Audacity, creating a flow chart of the Audacity export process, doing a round robin peer review activity where students listen to and comment on each other's radio ads, and a final plenary discussion.
This document outlines a Quality Managers Forum discussing e-learning. It introduces the online platform Elluminate that will be used for the forum. The forum will provide an e-learning update including trends like 3D learning, mobile devices, and games. It will also discuss how e-learning relates to quality processes and assessment. The forum aims to discuss how to take their discussions forward in the future through online resources and webinars.
The document summarizes the progress of a student project evaluating Blackboard and issues identified. A survey was conducted of 50+ students and video captured of Blackboard in use. Key issues identified included downtime of mail service close to exams, students mindlessly clicking through tabs to ensure they don't miss anything, and lack of guidelines around tab use. It was also noted that a simpler mobile interface would be useful for students and there could be extra functionality like widgets and calendar integration. Potential solutions discussed setting up a new mobile server or allowing layout changes, and introducing guidelines for tab use.
Make Continuous Delivery work for middle managementMatteo Emili
This document provides guidance on how to gain support for continuous delivery from middle management. It recommends starting small with minimal viable products to test ideas and gain buy-in. Using tools that provide transparency across roles can help align priorities by giving stakeholders shared visibility. Gathering metrics and customer feedback through application insights allows validating that changes are adding value and improving the product for users. An emphasis on communication, removing bottlenecks, and closing the feedback loop can help middle management understand and support the continuous delivery approach.
hcid2011 - Practial Tips for Designing for Inclusive UX: Kath MoonanCity University London
This document provides practical tips for designing inclusive user experiences and conducting accessibility user research. It recommends meeting with diverse users to understand their experiences and needs, which can help align accessibility goals with business objectives. Testing with users who have mild impairments is suggested as a starting point, as it does not require specialized equipment and can surface issues experienced by mainstream users as well. Involving diverse users throughout the design process, from research to testing, helps create more inclusive products and experiences.
The document discusses the new OCR Media A Level specification and how it aims to stretch and challenge students. It addresses issues with the previous specification and how the new one attempts to improve integration of practical and theoretical skills. Suggestions are provided for teaching the new AS and A2 courses, including using electronic media, peer assessment, and preparatory tasks to build skills progressively. Challenges of the new specification are also mentioned, such as pushing technical skills and building an integrated model for coursework.
Training your organisation on SharePointMarijn Somers
This document outlines different approaches for training organizational users on SharePoint. It discusses the importance of training for adoption and advantages it provides users. Various training methods are presented, including classroom, short bursts, coaching, train-the-trainer, on-demand videos, wikis/blogs, and playground environments. It also recommends distributing information on training opportunities through technology adoption lifecycle communications, coaching, video training with forums, and academy sites with multiple training solutions and support documentation. Key takeaways emphasize providing multiple training repetitions and examples from customers.
This document asks a series of questions about digital technology skills development in filmmaking. It asks what digital technology was used, what shots were problematic in early work, and what lessons were learned after completing an introductory course. It also asks about areas for improvement in camera work like angles, movement, zooming, framing and mise-en-scene. Additionally, it addresses editing strategies, effect usage, and how editing impacts future filming. Finally, it questions how progress can be measured and lessons taken from digital camera and Photoshop work.
Multimedia tools like video, images, and interactive polls can enhance classroom lessons by appealing to different learning styles. Videos can be directly embedded into presentations by modifying YouTube URLs. Fair use allows using short portions of copyrighted works for classroom teaching, but full-length videos require permission. Tools like SlideShare, Poll Everywhere, and SkyDrive allow sharing materials online while avoiding issues like link rot. Assessing student learning through techniques like CATs provides feedback without grades. Overall, multimedia engages students and enhances lessons when used appropriately.
E-Rate Program Overview - IDSolutions - HomeVideoguy
The document discusses video conferencing and streaming solutions from VBrick Systems and Lifesize that are eligible for E-Rate funding. It provides an overview of the E-Rate program and examines typical applications and costs for the interactive video and streaming products. Product eligibility percentages for VBrick and Lifesize equipment range from 88-100% depending on the specific item.
Webcasting allows for live or pre-recorded audio and video to be streamed over the internet. It can be used for meetings, presentations, lectures, and broadcasting events to a remote audience. Some benefits are that it increases accessibility, allows for participation from geographically dispersed groups, and recordings can be archived and viewed later. However, webcasting also faces challenges such as upfront costs, technical issues that could disrupt live streams, and participants needing awareness of how their actions are represented.
This document discusses the benefits of audiovisual design professionals partnering with architects on projects. It outlines the roles that AV consultants and integrators play in the design and construction process. The document highlights how AV professionals can provide insight into leading technologies and applications across different market verticals. They help ensure projects consider important factors like accessibility requirements and coordinate complex installation issues. Partnering with an AV professional early in the planning process allows an architect's team to avoid costly mistakes and have an expert focused on the project's complete success.
Live Streaming becomes Mainstream by Sohag SarkarSohag Sarkar
This article analyzes the growing uptake of Video streaming over smart devices and the limitless use cases of Live streaming. It further explores the key drivers have made live streaming truly mainstream.
The document summarizes the screencasting tool Screencast-o-matic. It can be used to create screen recordings with audio narration that teachers can use to demonstrate software, provide feedback, or present lessons. Students can also create screencasts. There is a free basic version with a 15 minute recording limit and a $15/year pro version that removes the recording limit and adds additional features. The tool allows users to easily capture and share what is happening on their screen.
This document summarizes a project using video and screencasting to provide construction site context for students. 50% of students had no prior site experience. Videos were produced of construction materials and methods using camera equipment and editing software. Links to videos and quizzes were added to a course webpage. Exam results improved after incorporating the videos, with fewer students scoring low marks. Positive feedback was received from students and faculty. The project was presented at educational conferences and published in journals to disseminate the approach.
Web and TV Workshp : Technology viewpointManyoung Cho
Web technology is going to rule the mobile fileds as a multi platform and n-screen solution. This wil be repeated in TV space. This is the slide for it.
This document provides an overview and agenda for a training on using Discovery Education streaming tools in the classroom. The training will describe the streaming tools available on DiscoveryEducation.com, identify ways to integrate these tools into classroom lessons, and discuss opportunities for professional development. Attendees will learn about embedding video into PowerPoint, building learning centers, and designing WebQuests using digital media resources.
This document provides an overview and agenda for a training on using Discovery Education streaming tools in the classroom. The training will describe the streaming tools available on DiscoveryEducation.com, identify ways to integrate these tools into classroom lessons, and discuss opportunities for professional development. Attendees will learn about the software and hardware needed to access streaming content, such as internet browsers, media players, and projection equipment for classroom viewing. They will also participate in activities to explore their experiences with digital media and ways to design lessons incorporating video clips, images, and interactive content.
Multimedia & Software Programs as a Recent Teaching ToolsSameh Abdel-ghany
This document discusses various multimedia and software programs that can serve as teaching tools. It begins by introducing different categories of multimedia, including painting/drawing tools, 3D modeling tools, image editing tools, sound editing tools, and animation/video editing tools. Examples of software for each category are provided. The document then discusses programs for creating graphics and multimedia, as well as web-based learning sites that allow creating online presentations, accessing self-paced resources, and engaging diverse learning styles. Specific software and tools are provided as examples for each category.
'Accessibility Beyond the Guidelines' Breakfast at User Vision by Mark Palme...User Vision
The very successful event - Breakfast at User Vision meeting took place on 15th June 2009 at User Vision office in Edinburgh. Our speaker, Mark Palmer - a passionate advocate for accessibility and web standards, gave a talk on the benefits of testing with disabled users. He covered:
* Recruiting for disabled testing
* Challenging our understanding of what is really accessible
* Unusable accessibility
* Issues not fully identified by the WCAG Guidelines
* Usability and Accessibility in conflict
For more info please visit our website: www.uservision.co.uk
This document discusses various formats for reporting the results of a Community of Practice (CoP) evaluation, including standard reports, case studies, success stories, impact statements, and infographics. It notes that standard reports should link collected data to goals and outcomes, and discuss results and any demonstrated changes. Impact statements should address relevance, response and results. Examples of actual CoP reports and additional resources on infographics are provided, with the goal of helping choose effective reporting formats to communicate evaluation findings.
This lesson teaches students how to export a completed radio advert using Audacity software and provide feedback on others' work. The lesson includes completing a worksheet, watching a tutorial on exporting radio adverts in Audacity, creating a flow chart of the Audacity export process, doing a round robin peer review activity where students listen to and comment on each other's radio ads, and a final plenary discussion.
This document outlines a Quality Managers Forum discussing e-learning. It introduces the online platform Elluminate that will be used for the forum. The forum will provide an e-learning update including trends like 3D learning, mobile devices, and games. It will also discuss how e-learning relates to quality processes and assessment. The forum aims to discuss how to take their discussions forward in the future through online resources and webinars.
The document summarizes the progress of a student project evaluating Blackboard and issues identified. A survey was conducted of 50+ students and video captured of Blackboard in use. Key issues identified included downtime of mail service close to exams, students mindlessly clicking through tabs to ensure they don't miss anything, and lack of guidelines around tab use. It was also noted that a simpler mobile interface would be useful for students and there could be extra functionality like widgets and calendar integration. Potential solutions discussed setting up a new mobile server or allowing layout changes, and introducing guidelines for tab use.
Make Continuous Delivery work for middle managementMatteo Emili
This document provides guidance on how to gain support for continuous delivery from middle management. It recommends starting small with minimal viable products to test ideas and gain buy-in. Using tools that provide transparency across roles can help align priorities by giving stakeholders shared visibility. Gathering metrics and customer feedback through application insights allows validating that changes are adding value and improving the product for users. An emphasis on communication, removing bottlenecks, and closing the feedback loop can help middle management understand and support the continuous delivery approach.
hcid2011 - Practial Tips for Designing for Inclusive UX: Kath MoonanCity University London
This document provides practical tips for designing inclusive user experiences and conducting accessibility user research. It recommends meeting with diverse users to understand their experiences and needs, which can help align accessibility goals with business objectives. Testing with users who have mild impairments is suggested as a starting point, as it does not require specialized equipment and can surface issues experienced by mainstream users as well. Involving diverse users throughout the design process, from research to testing, helps create more inclusive products and experiences.
The document discusses the new OCR Media A Level specification and how it aims to stretch and challenge students. It addresses issues with the previous specification and how the new one attempts to improve integration of practical and theoretical skills. Suggestions are provided for teaching the new AS and A2 courses, including using electronic media, peer assessment, and preparatory tasks to build skills progressively. Challenges of the new specification are also mentioned, such as pushing technical skills and building an integrated model for coursework.
Training your organisation on SharePointMarijn Somers
This document outlines different approaches for training organizational users on SharePoint. It discusses the importance of training for adoption and advantages it provides users. Various training methods are presented, including classroom, short bursts, coaching, train-the-trainer, on-demand videos, wikis/blogs, and playground environments. It also recommends distributing information on training opportunities through technology adoption lifecycle communications, coaching, video training with forums, and academy sites with multiple training solutions and support documentation. Key takeaways emphasize providing multiple training repetitions and examples from customers.
This document asks a series of questions about digital technology skills development in filmmaking. It asks what digital technology was used, what shots were problematic in early work, and what lessons were learned after completing an introductory course. It also asks about areas for improvement in camera work like angles, movement, zooming, framing and mise-en-scene. Additionally, it addresses editing strategies, effect usage, and how editing impacts future filming. Finally, it questions how progress can be measured and lessons taken from digital camera and Photoshop work.
Multimedia tools like video, images, and interactive polls can enhance classroom lessons by appealing to different learning styles. Videos can be directly embedded into presentations by modifying YouTube URLs. Fair use allows using short portions of copyrighted works for classroom teaching, but full-length videos require permission. Tools like SlideShare, Poll Everywhere, and SkyDrive allow sharing materials online while avoiding issues like link rot. Assessing student learning through techniques like CATs provides feedback without grades. Overall, multimedia engages students and enhances lessons when used appropriately.
E-Rate Program Overview - IDSolutions - HomeVideoguy
The document discusses video conferencing and streaming solutions from VBrick Systems and Lifesize that are eligible for E-Rate funding. It provides an overview of the E-Rate program and examines typical applications and costs for the interactive video and streaming products. Product eligibility percentages for VBrick and Lifesize equipment range from 88-100% depending on the specific item.
Webcasting allows for live or pre-recorded audio and video to be streamed over the internet. It can be used for meetings, presentations, lectures, and broadcasting events to a remote audience. Some benefits are that it increases accessibility, allows for participation from geographically dispersed groups, and recordings can be archived and viewed later. However, webcasting also faces challenges such as upfront costs, technical issues that could disrupt live streams, and participants needing awareness of how their actions are represented.
This document discusses the benefits of audiovisual design professionals partnering with architects on projects. It outlines the roles that AV consultants and integrators play in the design and construction process. The document highlights how AV professionals can provide insight into leading technologies and applications across different market verticals. They help ensure projects consider important factors like accessibility requirements and coordinate complex installation issues. Partnering with an AV professional early in the planning process allows an architect's team to avoid costly mistakes and have an expert focused on the project's complete success.
Live Streaming becomes Mainstream by Sohag SarkarSohag Sarkar
This article analyzes the growing uptake of Video streaming over smart devices and the limitless use cases of Live streaming. It further explores the key drivers have made live streaming truly mainstream.
The document summarizes the screencasting tool Screencast-o-matic. It can be used to create screen recordings with audio narration that teachers can use to demonstrate software, provide feedback, or present lessons. Students can also create screencasts. There is a free basic version with a 15 minute recording limit and a $15/year pro version that removes the recording limit and adds additional features. The tool allows users to easily capture and share what is happening on their screen.
This document summarizes a project using video and screencasting to provide construction site context for students. 50% of students had no prior site experience. Videos were produced of construction materials and methods using camera equipment and editing software. Links to videos and quizzes were added to a course webpage. Exam results improved after incorporating the videos, with fewer students scoring low marks. Positive feedback was received from students and faculty. The project was presented at educational conferences and published in journals to disseminate the approach.
Web and TV Workshp : Technology viewpointManyoung Cho
Web technology is going to rule the mobile fileds as a multi platform and n-screen solution. This wil be repeated in TV space. This is the slide for it.
This document provides an overview and agenda for a training on using Discovery Education streaming tools in the classroom. The training will describe the streaming tools available on DiscoveryEducation.com, identify ways to integrate these tools into classroom lessons, and discuss opportunities for professional development. Attendees will learn about embedding video into PowerPoint, building learning centers, and designing WebQuests using digital media resources.
This document provides an overview and agenda for a training on using Discovery Education streaming tools in the classroom. The training will describe the streaming tools available on DiscoveryEducation.com, identify ways to integrate these tools into classroom lessons, and discuss opportunities for professional development. Attendees will learn about the software and hardware needed to access streaming content, such as internet browsers, media players, and projection equipment for classroom viewing. They will also participate in activities to explore their experiences with digital media and ways to design lessons incorporating video clips, images, and interactive content.
Multimedia & Software Programs as a Recent Teaching ToolsSameh Abdel-ghany
This document discusses various multimedia and software programs that can serve as teaching tools. It begins by introducing different categories of multimedia, including painting/drawing tools, 3D modeling tools, image editing tools, sound editing tools, and animation/video editing tools. Examples of software for each category are provided. The document then discusses programs for creating graphics and multimedia, as well as web-based learning sites that allow creating online presentations, accessing self-paced resources, and engaging diverse learning styles. Specific software and tools are provided as examples for each category.
This document discusses a video quality of service solution from SOPRIS Technologies. It describes how video streaming has become mainstream but quality issues can negatively impact viewer engagement. A complex delivery chain is involved in streaming video from content to screen. The best way to measure customer experience is through monitoring on the device. The solution aims to provide insights through real-time monitoring and analytics to diagnose and resolve issues across the network and delivery chain. This helps optimize the viewer experience and engagement.
E-learning refers to the delivery of training and education through electronic means such as the internet, intranets, and mobile devices. It provides benefits like improved performance, increased access and convenience for learners, and lower costs compared to traditional learning. The global e-learning market is estimated at 38 billion euros, with various technologies and tools used to create and deliver online learning content and track learner progress. While e-learning adoption is growing, some barriers like lack of suitable content and computer issues still exist for some potential learners.
Digital Video: Too Much Choice, Too Much Data?MediaPost
How can marketers effectively and efficiently deliver personalized but non-intrusive video advertising to today’s voracious yet guarded digital audience? The consumer has more control, choice and wariness over relentless re-targeting online. And so, brands need to remain relevant through more precise and sophisticated targeting and personalization. Millward Brown will provide guidance on how marketers can walk this fine line of delivering personalized and relevant content to audiences while balancing efficiency and audience boundaries.
Video delivery & experience, September 2022decodemai
Quality of video delivery is integral to the experience of an OTT platform. Here’s a quick landscape of all the video OTT platforms, and the issues around streaming, as spoken by the customers. It is an interesting insight into why some platforms have taken huge leads over other platforms. It’s not just the content, delivery also matters! The report lays out technology opportunities for start-ups and innovation teams/ researchers.
In your organization, you frequently need to train others on how things are done. Whether it's for customers or new employees, there is information you know that they will benefit from.
Almost every organization offers some form of training or classes or seminars to employees (and sometimes to customers) but very few are succeeding in getting those “students” to learn. In this workshop, we will explore the use of technology and E-Learning environments to improve the actual knowledge transfer in your organization.
Much of today's learning can take place on-line in organized, downloadable segments and we'll show you the best way to create and deliver your important content using technology. We'll also discuss on-demand reference systems and the types of information that is best made available from a webpage or smartphone instead of asking people to memorize it. No more wasting time with on-the-job training or day-long classes that are not effective.
Here are some of the topics that will be covered:
• How to design courses so that learning really takes place
• What kinds of knowledge or information is best taught and what is best made available from a Wiki or other reference system?
• Tools for “recording” PowerPoint presentations (and other applications) so that others can learn on their own time
• The use of new media (video and audio) in your e-learning courseware
• Learning Management Systems and keeping track of learner’s progress
UCB and UCCS saw large increases in lecture capture usage from fall 2010 to spring 2011. The document discusses implementing a unified streaming platform to integrate multiple lecture capture and media tools, address copyright and storage issues, and provide easy access to recordings through a central interface like Desire2Learn or a YouTube-like site. Challenges included selecting a vendor, building support processes, and overcoming technical integration difficulties with the first D2L version. The goal was a general campus solution bringing together various lecture capture systems.
PPClass is a platform that enables large universities to live stream their lectures online for free public access. It aims to provide equal education opportunities for those unable to attend top universities. The technology is designed to be easy for lecturers to use without significant cost burden on the universities. PPClass features include rich media lecture capturing, built-in recording, and a software-as-a-service model that does not require users to maintain infrastructure. It utilizes peer-to-peer streaming delivery to save over 90% in server and bandwidth costs compared to traditional content delivery networks.
A presentation about the latest evolved technology of webcast similar to the live telecast over the Internet, its uses, how it is done, its future scope, advantages & disadvantages,etc.
Similar to Continuing Education Platforms for Architects (20)
Danolyte is a highly eco-friendly, hospital level disinfectant. It's EPA registered and N-Listed for use against SARS-COV2.
Powerful enough to disinfect hospitals, it is gentle enough to use on childrens' toys.
Kills 99.9% of bacteria in two minutes. Stronger than bleach.
Danolyte is odorless, requires no rinsing and is approved for use on food contact surfaces.
Uses include healthcare facilities, food service and food processing operations, agriculture and for public uses.
OrganaDry is an all-natural liquid absorbent made from hemp that soaks up more volume by weight than other products on the market. Its small particle size provides maximum coverage and absorption of liquid spills like oil or diesel fuel, while also being safe for use around people and pets due to its biodegradable formula.
The Continuing Architect - Webinar ServicesJane Browe
The Continuing Architect offers services that extend the impact of your webinars. Record live sessions for on-demand learning for 12 months. Video Vault, an exclusive offering of The Continuing Architect is included.
Opportunities to capture – on HD video - your best presenter delivering continuing education. Ideal for Lunch 'n Learn CEU programs for architects, as well as one on one presentations, or on-demand continuing education content.
The Continuing Architect Builds Engagement and Relationships!Jane Browe
The Continuing Architect is different from other continuing education platforms for architects. State of the art technology that generates not only leads, but RELATIONSHIPS underlies what makes The Continuing Architect unique.
Why bridging the gap between PR and SEO is the only way forward for PR Profes...Isa Lavs
The lines between PR and SEO are blurring. SEOs are increasingly winning PR briefs by leveraging data and content to secure high-value placements. In this presentation, I explore the merging of PR and SEO, highlighting why SEO specialists are increasingly taking ‘PR’ business. I uncover the hidden SEO potential using PR tactics and discuss how to identify missed opportunities. I'll also offer insights into strategies for converting PR initiatives into successful link-building campaigns.
3 Best “Add to Calendar” Link Generator Tools (2024)Y
“Add to Calendar” link generator tools allow users to create links that add events directly to digital calendars like Google Calendar, Apple Calendar, and Outlook.
These tools simplify event scheduling by generating short URLs or QR codes that, when clicked or scanned, automatically insert event details into a user’s calendar.
They are ideal for streamlining the promotion of events in emails, websites, and social media, enhancing engagement and ensuring attendees don’t miss important dates.
These tools are designed to cater to diverse needs, from personal event planning to professional event promotion, ensuring your attendees can easily add events to their preferred calendar.
Cal.et is a versatile and user-friendly tool that allows you to create “Add to Calendar” links for seamless event scheduling and promotion.
Compitive analysis on Noise pvt Ltd.pptxSauravDey45
ChatGPT
Competitive Analysis: Noise Smartwatch
Overview
Noise is an Indian electronics brand that primarily manufactures smartwatches, wireless earphones, and other electronic accessories. Noise smartwatches have gained significant popularity due to their affordable pricing, feature-rich offerings, and stylish designs. The competitive landscape for Noise smartwatches includes both local and international brands that cater to various market segments. This analysis will focus on key competitors, market positioning, product features, pricing strategies, and consumer preferences.
Key Competitors
Amazfit (Huami):
Strengths: Known for excellent battery life, robust fitness tracking, and premium build quality.
Weaknesses: Slightly higher price points compared to Noise.
Products: Amazfit Bip U, Amazfit GTS series.
Realme:
Strengths: Strong brand presence, integration with Realme smartphones, and aggressive pricing.
Weaknesses: Limited variety in smartwatch models.
Products: Realme Watch, Realme Watch S.
Boat:
Strengths: Competitive pricing, appealing designs, and extensive marketing.
Weaknesses: Relatively new to the smartwatch market, which may affect consumer trust.
Products: Boat Storm, Boat Flash.
Samsung:
Strengths: High brand credibility, advanced features, and premium design.
Weaknesses: Higher price points make it less accessible to budget-conscious consumers.
Products: Galaxy Watch Active 2, Galaxy Watch 3.
Xiaomi:
Strengths: Strong ecosystem integration, affordable pricing, and extensive features.
Weaknesses: Less focus on premium design compared to some competitors.
Products: Mi Band series, Mi Watch.
Market Positioning
Noise positions itself as an affordable yet feature-rich alternative in the smartwatch market. Its target demographic includes budget-conscious consumers and fitness enthusiasts who seek value for money without compromising on essential features like fitness tracking, notifications, and battery life. Noise leverages its strong online presence and partnerships with e-commerce platforms to reach its audience effectively.
Product Features Comparison
Noise Smartwatches:
Key Features: Heart rate monitoring, SpO2 tracking, multiple sports modes, customizable watch faces, notifications, and music control.
Battery Life: Typically lasts 7-10 days on a single charge.
Build Quality: Focus on lightweight and comfortable designs with water-resistant capabilities.
Amazfit Smartwatches:
Key Features: Advanced fitness tracking, GPS, AMOLED displays, and long battery life (up to 20 days).
Battery Life: 10-20 days depending on the model.
Build Quality: Premium materials and durable designs.
Realme Smartwatches:
Key Features: Basic fitness tracking, SpO2 monitoring, and notifications.
Battery Life: Up to 9 days.
Build Quality: Sleek designs but slightly limited in variety.
Boat Smartwatches:
Key Features: Heart rate monitoring, multiple sports modes, and customizable watch faces.
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1. D2C cross-border ecommerce: SHEIN integrate the manufactures from Guanzhou to make clothes and deliver direct to customers.
2. Digital marketing: Data driven online marketing for user acquisition.
3. Digital transforming vendor chain: the most core of the revolution to shorten the innovation and lead time.
4. Outstanding user experience: International delivery in high efficiency
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• Google now uses AI to generate answers.
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As we advance further into the digital age, artificial intelligence (AI) continues to evolve, shaping various industries and aspects of our daily lives. The advancements in AI for 2024 promise significant transformations across multiple sectors. From agentic AI and open-source AI to AI-powered cybersecurity and sustainability, these trends highlight the growing influence of AI on our world. By staying informed and embracing these trends, businesses and individuals can harness the power of AI to innovate and thrive.
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Top 10 AI Trends to Watch in 2024
Trend 1: Agentic AI
Overview of Agentic AI
Agentic AI represents a fundamental shift in artificial intelligence. These AI systems are designed to comprehend complex workflows and pursue difficult objectives autonomously, with minimal human assistance. Essentially, agentic AI functions similarly to human employees, understanding intricate contexts and instructions in normal language, defining goals, deducing subtasks, and adapting actions to changing circumstances.
Impact of Agentic AI
Agentic AI has the potential to drastically alter organizational roles, procedures, and relationships. AI assistants with advanced thinking and planning capabilities can perform tasks previously managed by humans. This shift enhances productivity by fully automating complex processes, freeing workers from repetitive tasks to focus on more critical activities. The ability to adapt quickly to changing circumstances ensures continuous operational improvements.
Examples and Use Cases of Agentic AI
Autonomous Vehicles: Self-driving cars use agentic AI to navigate roads, interpret traffic signals, and make real-time decisions to ensure passenger safety.
Smart Home Devices: AI-powered home assistants, like smart thermostats and security systems, operate autonomously to optimize energy usage and enhance security.
Customer Service Bots: Advanced chatbots handle complex customer queries, provide solutions, and escalate issues to human agents when necessary.
Trend 2: Open Source AI
Overview of Open Source AI
Open-source AI involves freely available source code, encouraging developers to collaborate, use, adapt, and share AI technology. This openness fosters innovation and speeds up the development of practical AI solutions across various sectors, including healthcare, finance, and education.
Impact of Open Source AI
The collaborative nature of open-source AI promotes transparency and facilitates continuous improvement, leading to feature-rich, reliable, and modular solutions. These platforms enable the creation of applications such as real-time fraud detection, medical image analysis, personalized recommendations, and customized learning experiences.
Examples and Use Cases of Open Source AI
TensorFlow: An open-source machine learning framework by Google, widely used for building and deploying AI models.
2. Have you used other free online continuing education platforms in addition to
thecontinuingarchitect.com?
(Please check all that apply)
10%
17%
55%
48%
21%
32%
0% 10% 20% 30% 40% 50% 60%
Other
No
Yes, Hanley-Wood University
Yes, AEC Daily
Yes, Green CE (Ron Blank)
Yes, BNP CE Center (Architecural Record)
3. The Continuing Architect offers CEU content as streaming, on-demand HD video to any desktop, laptop or mobile
device.
In your opinion, how does THE DELIVERY OF CEU PROGRAMMING AS STREAMING HDVIDEO COMPARE to each
of the following delivery methods ? (Please check all that apply):
Don't Know Streaming Video
is Worse
About the Same Streaming
Video is Better
…to downloading and reading a PDF Deck like AEC Daily: 18.3% 14.1% 15.5% 52.1%
…to reading an article in print or online likein
Architechtural Record or Architect magazines:
7.1% 10.0% 31.4% 51.4%
…to viewing manually or automatically advancing
PowerPoints with or without narration like Hanley-Wood
University, BNP CE Center or Green CE:
11.3% 19.7% 29.6% 39.4%
In comparison to other means of delivering Continuing Education, respondents
expressed a notable preference for streaming video.
Streaming Video is
Same or Better
69.0%
82.8%
67.6%
4. Given your own personal learning style, which methods would be MORE LIKELY to hold
your interest to the end of an ONLINE course? Please check all that apply.
23%
17%
10%
20%
62%
30%
41%
35%
66%
0.0% 10.0% 20.0% 30.0% 40.0% 50.0% 60.0% 70.0% 80.0% 90.0% 100.0%
Downloading 80-100 slides and having to read the material (e.g. AEC Daily)
Reading a 5,000 word article in print (e.g. Architectural Record; Architect magazines)
Download an app to access content on a tablet or phone (e.g. CE Strong)
Imagining or visualizing concepts through reading (e.g. Architectural Record; Architect magazines)
Watching an HD video presentation of concepts and methods with live presenters (e.g.
TheContinuingArchitect)
Reading a PowerPoint presentation with no narration (e.g. BNP CE Center)
Watching interviews and presentations from industry experts (e.g. TheContinuingArchitect)
A 50-minute video presentation (e.g. TheContinuingArchitect)
A 25-miute video presentation that meets both AIA/CES and State board guidelines (e.g.
TheContinuingArchitect)