SlideShare a Scribd company logo
Context-Aware Games for
Education and Wellbeing
Teemu H. Laine
UbiLife lab, Dept. of Information and Computer Engineering
Ajou University
teemu@ubilife.net (www.ubilife.net)
Mission: foster research on ubiquitous (context-aware) technologies,
applications and services in the fields of education and wellbeing
Focus: context-aware platforms, applications and games
Approach: combine ubiquitous and interactive technologies to connect
virtual world to the real world
Team: international experts from various fields
Prof. Teemu Laine
(context-awareness,
educational technology,
e-wellbeing, games)
Prof. Haejung Suk
(digital media, 3D
modeling, animation)
Prof. Adil Khan (human
activity recognition,
machine learning)
Jungryul Seo, PhD
student (context-
awareness, human
activity recognition)
+ more at www.ubilife.net
Joonas Westlin, Master
Student (context-awareness,
augmented reality)
Context-awareness
●
Detecting the user’s situation (context): where, what, when, with whom, etc.
●
Providing context-sensitive content to the user (usually via a mobile device).
●
Context data are utilized in applications which connect to the real world objects.
Reality vs Virtuality
Based on Milgram’s virtuality continuum
Why games?
●
Games are known to be engaging and motivating
Game
Advancement
Autonomy
Challenge
Clear goals
Competition
Competence
Concentration
Control
CooperationCuriosity
Customization
Discovery
Escapism
Fantasy
Feedback
Immersion
Mechanics
Mystery
Player skills
Recognition
Relatedness
Relationship Role-playing
Rules/goals
Sensory stimuli
Social interaction
Socializing
Teamwork
Why games?
●
Appropriately balanced games are known to help the player enter the flow
“Flow is the mental state of operation in which a person performing an activity is
fully immersed in a feeling of energized focus, full involvement, and enjoyment.”
The flow theory by Csikszentmihalyi
Why exercise?
Future trends for the overweight for several post-industrial countries (OECD).
(http://www.oecd.org/els/health-systems/obesityandtheeconomicsofpreventionfitnotfat-koreakeyfacts.htm)
Why exercise?
* Children, Adolescents, and the Media. American Academy of Pediatrics, 2013.
** Zero to Eight – Children’s media use in America. Common Sense Media, 2013.
*** Obesity and overweight – Fact sheet no 311. World Health Organization, 2012.
● Television: 4 hours per day*
● Computer: 1.5h per day*
● Mobile (SMS): 3364 messages / month (teenagers)*
● Media time of 5-8 year olds: 2:21 per day**
● More than 40 million overweight children in 2010***
What is exergaming?
●
A game genre that involves physical exercise.
●
The goal: make physical exercise more fun
●
Exergame typically tracks the player's movement or other body
parameters (e.g., heart rate)
●
Benefits: Energy expenditure, weight loss, improved fitness through
increased heart rate, improved stamina and recovery, improved motor
skills, coordination and balance, social interaction, improved self-esteem,
increased motivation and enjoyment, academic performance, visual-spatial
skills, attention (Staiano & Calvert, 2011)
Calory Battle AR
●
Location-based treasure hunt exergame. Treasures are various challenges to be
solved.
●
GPS for location detection (Google Maps API).
●
Augmented Reality to embed virtual objects in the physical world (Vuforia SDK).
●
Time limits to encourage running.
Calory Battle AR: The Story
●
The Dews (good guys)
– Need our sweat to survive.
– Cast spells on us that make
our bodies healthier and our
minds brighter.
●
The Caloroids (bad guys)
– Have deployed calory bombs
or other game challenges
around the game area which,
when exploded, makes us lazy
and unhealthy.
●
The Player
– Helps the Dews to get rid of the calory bombs and other challenges.
Map editor (web-based)
Running Othello
●
Distributed pervasive exergame version of the Othello (Reversi) board game.
●
Running Othello is played outside on a field of any size. Each cell has an NFC tag.
●
Player makes a move by reading a tags with a smartphone.
●
No turns – the faster the better.
●
A randomized mission must be completed before a cell is conquered.
●
Distributed gameplay over the internet.
Laine, T.H. & Islas Sedano, C. (2015). Distributed Pervasive Worlds: The Case of Exergames, Accepted to Educational
Technology & Society special issue “Overcoming the technological hurdles facing virtual worlds in education: the road to
widespread deployment”.
VS
SciFest, Joensuu Ajou University
ScienceSpots AR
●
Children's interest in science has been declining* because of:
– Lack of relevance to the real world
– Lack of motivation
●
Context-awareness and augmented reality can solve the real world
relevance problem.
●
Games can solve the motivation problem.
●
ScienceSpots AR: a platform for story-based context-aware games
for science learning.
*Osborne et al. “Attitudes towards science: A review of the literature and its implications,” Int. J. Sci.
Educ., vol. 25, no. 9, pp. 1049–1079, Sep. 2003.
*C. Porter and J. Parvin, “Learning to Love Science: Harnessing children’s scientific imagination,” 2008.
Concept
Key features
●
Customizable stories created by educators and learners with a game
design tool.
●
Inventory of reusable assets such as task templates, game characters,
and media files.
●
Augmented reality content visualization and interaction.
●
Real-time usage statistics for educators (Learning Process Monitor).
●
Context-awareness through ManySense middleware.
●
Multiplayer tasks through the game server.
●
Portable across contexts.
Architecture
Leometry
●
First prototype game for the ScienceSpots AR
platform.
●
Storytelling for immersion.
●
The player solves geometry challenges at real-world
spots.
●
Colorful UI to attract young players.
●
Augmented reality features.
●
Evaluated at the SciFest 2014 festival and at a
Korean elementary school during spring 2014.
●
Created in collaboration with University of Eastern
Finland & Haaga-Helia UAS.
Game content
●
Geometry challenges are based
on the Van Hiele levels for
geometry education.
●
A story of mother leopard and
her cub who escape from
poachers with help of a dung
beetle.
●
Story characters modeled after
photographies of African
animals.
Game play video: https://www.youtube.com/watch?v=6J2U0C-AL2o
Game story structure
Augmented reality features
●
The game map
– Connected to the floor plan of the
SciFest 2014 festival.
– Challenges appear as virtual objects
floating on top of the physical map.
●
The boss challenge
– the player disarms AR traps set by the
poachers.
– Similar to defusing bombs in Calory
Battle AR.
Q&A
Thank you!
Feel free to contact later at any time: teemu@ubilife.net, www.ubilife.net
Videos
● Calory Battle AR: UI & Game play
https://www.youtube.com/watch?v=J6-fxiNpkwE
● Calory Battle AR: Test with Korean elementary school children
https://www.youtube.com/watch?v=j1N_C2GIrqc
● Calory Battle AR: Unity 3D version
https://www.youtube.com/watch?v=jNkDP2CRCHs
● Leometry: game play
https://www.youtube.com/watch?v=8f-0FUIo7Vc
● Running Othello: players
https://www.youtube.com/watch?v=HOFzHEFv_d4
Related articles
●
Calory Battle AR
– Laine, T.H. & Suk, H.J. (2015). Designing mobile augmented reality exergames, Accepted to Games & Culture.
– Westlin, J. and Laine, T.H. (2014). Short paper: Calory Battle AR: An Extensible Mobile Augmented Reality
Exergame Platform. Proceedings of the IEEE World Forum on Internet of Things, Seoul, Korea.
– Kim, S.L., Laine, T.H. Suk. H.J., Westlin, J., Kang, J.H. and Jung, J.M. (2014). Using Unity 3D to Facilitate Mobile
Augmented Reality Game Development. Proceedings of the IEEE World Forum on Internet of Things, Seoul,
Korea.
●
Running Othello
– Laine, T.H. & Islas Sedano, C. (2015). Distributed Pervasive Worlds: The Case of Exergames, Accepted to
Educational Technology & Society.
●
Leometry / ScienceSpots AR
– Article submitted to IEEE Transactions on Learning Technologies
More publications: http://www.ubilife.net/?page_id=108

More Related Content

Similar to Context-Aware Games for Education and Wellbeing

New5th worldotro ncdc
New5th worldotro ncdcNew5th worldotro ncdc
New5th worldotro ncdc
Jim "Brodie" Brazell
 
Class #8 inquiry based learning and ict lecture notes
Class #8 inquiry based learning and ict lecture notesClass #8 inquiry based learning and ict lecture notes
Class #8 inquiry based learning and ict lecture notes
Shawn Lennie
 
Mc502 presentation
Mc502 presentationMc502 presentation
Mc502 presentation
coxx300
 
Level up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & LearningLevel up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & Learning
Michael M Grant
 
Leipzig eHumanities 23 October 2013 talk
Leipzig eHumanities 23 October 2013 talkLeipzig eHumanities 23 October 2013 talk
Leipzig eHumanities 23 October 2013 talk
University of South Australlia
 
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
Jim "Brodie" Brazell
 
Nsba games 1.0
Nsba games 1.0Nsba games 1.0
Nsba games 1.0
Jim "Brodie" Brazell
 
Game On!
Game On!Game On!
Game On!
Lucas Gillispie
 
Serious games: current uses and emergent trends
Serious games: current uses and emergent trends Serious games: current uses and emergent trends
Serious games: current uses and emergent trends
Baltasar Fernández-Manjón
 
Social Machines and how to study them
Social Machines and how to study themSocial Machines and how to study them
Social Machines and how to study them
David De Roure
 
Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulations
tbfields
 
Icomos 2013--Can The Past Be Shared In VR?
Icomos 2013--Can The Past Be Shared In VR?Icomos 2013--Can The Past Be Shared In VR?
Icomos 2013--Can The Past Be Shared In VR?
University of South Australlia
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016
Antoine Taly
 
Educational game development in healthcare
Educational game development in healthcareEducational game development in healthcare
Educational game development in healthcare
Baltasar Fernández-Manjón
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 Edition
Katrin Becker
 
The Games Libraries Play (And How They
The Games Libraries Play (And How TheyThe Games Libraries Play (And How They
The Games Libraries Play (And How They
kczarnec
 
E tech Hallway Booth
E tech Hallway BoothE tech Hallway Booth
E tech Hallway Booth
Michelle
 
Creating Impactful Content for Immersive Technologies - An Education Revoluti...
Creating Impactful Content for Immersive Technologies - An Education Revoluti...Creating Impactful Content for Immersive Technologies - An Education Revoluti...
Creating Impactful Content for Immersive Technologies - An Education Revoluti...
LavaConConference
 
OER and Free Interactive Learning Tools
OER and Free Interactive Learning ToolsOER and Free Interactive Learning Tools
OER and Free Interactive Learning Tools
Middlesex Community College (Massachusetts)
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2
Jeff Piontek
 

Similar to Context-Aware Games for Education and Wellbeing (20)

New5th worldotro ncdc
New5th worldotro ncdcNew5th worldotro ncdc
New5th worldotro ncdc
 
Class #8 inquiry based learning and ict lecture notes
Class #8 inquiry based learning and ict lecture notesClass #8 inquiry based learning and ict lecture notes
Class #8 inquiry based learning and ict lecture notes
 
Mc502 presentation
Mc502 presentationMc502 presentation
Mc502 presentation
 
Level up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & LearningLevel up! Integrating Games and Gamification to Support Teaching & Learning
Level up! Integrating Games and Gamification to Support Teaching & Learning
 
Leipzig eHumanities 23 October 2013 talk
Leipzig eHumanities 23 October 2013 talkLeipzig eHumanities 23 October 2013 talk
Leipzig eHumanities 23 October 2013 talk
 
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...
 
Nsba games 1.0
Nsba games 1.0Nsba games 1.0
Nsba games 1.0
 
Game On!
Game On!Game On!
Game On!
 
Serious games: current uses and emergent trends
Serious games: current uses and emergent trends Serious games: current uses and emergent trends
Serious games: current uses and emergent trends
 
Social Machines and how to study them
Social Machines and how to study themSocial Machines and how to study them
Social Machines and how to study them
 
Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulations
 
Icomos 2013--Can The Past Be Shared In VR?
Icomos 2013--Can The Past Be Shared In VR?Icomos 2013--Can The Past Be Shared In VR?
Icomos 2013--Can The Past Be Shared In VR?
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016
 
Educational game development in healthcare
Educational game development in healthcareEducational game development in healthcare
Educational game development in healthcare
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 Edition
 
The Games Libraries Play (And How They
The Games Libraries Play (And How TheyThe Games Libraries Play (And How They
The Games Libraries Play (And How They
 
E tech Hallway Booth
E tech Hallway BoothE tech Hallway Booth
E tech Hallway Booth
 
Creating Impactful Content for Immersive Technologies - An Education Revoluti...
Creating Impactful Content for Immersive Technologies - An Education Revoluti...Creating Impactful Content for Immersive Technologies - An Education Revoluti...
Creating Impactful Content for Immersive Technologies - An Education Revoluti...
 
OER and Free Interactive Learning Tools
OER and Free Interactive Learning ToolsOER and Free Interactive Learning Tools
OER and Free Interactive Learning Tools
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2
 

More from University of Eastern Finland, IMPDET-LE

Defense questions, Prof. Venter
Defense questions, Prof. VenterDefense questions, Prof. Venter
Defense questions, Prof. Venter
University of Eastern Finland, IMPDET-LE
 
Skills required to desing mobile interfaces for diverse users
Skills required to desing mobile interfaces for diverse usersSkills required to desing mobile interfaces for diverse users
Skills required to desing mobile interfaces for diverse users
University of Eastern Finland, IMPDET-LE
 
Big Data, Big Theology
Big Data, Big TheologyBig Data, Big Theology
Presentation of Prof. Geoff Walsham at School of Computing, UEF.
Presentation of Prof. Geoff Walsham at School of Computing, UEF. Presentation of Prof. Geoff Walsham at School of Computing, UEF.
Presentation of Prof. Geoff Walsham at School of Computing, UEF.
University of Eastern Finland, IMPDET-LE
 
Introduction to IMPDET-LE studies
Introduction to IMPDET-LE studiesIntroduction to IMPDET-LE studies
Introduction to IMPDET-LE studies
University of Eastern Finland, IMPDET-LE
 
The Role of ICT on Societal Challenges
The Role of ICT on Societal ChallengesThe Role of ICT on Societal Challenges
The Role of ICT on Societal Challenges
University of Eastern Finland, IMPDET-LE
 
edTech@UEF - ICT-based education to make a difference
edTech@UEF - ICT-based education to make a differenceedTech@UEF - ICT-based education to make a difference
edTech@UEF - ICT-based education to make a difference
University of Eastern Finland, IMPDET-LE
 
edTech seminar presentation at Helsinki
edTech seminar presentation at Helsinki edTech seminar presentation at Helsinki
edTech seminar presentation at Helsinki
University of Eastern Finland, IMPDET-LE
 
Doctoral defense questions
Doctoral defense questionsDoctoral defense questions
Doctoral defense questions
University of Eastern Finland, IMPDET-LE
 
Preparatory workshop, January 2014, Kick-off
Preparatory workshop, January 2014, Kick-offPreparatory workshop, January 2014, Kick-off
Preparatory workshop, January 2014, Kick-off
University of Eastern Finland, IMPDET-LE
 
Opponents' questions from doctoral defense of Yue Dai
Opponents' questions from doctoral defense of Yue DaiOpponents' questions from doctoral defense of Yue Dai
Opponents' questions from doctoral defense of Yue Dai
University of Eastern Finland, IMPDET-LE
 
edTech group short presentation, August 2013
edTech group short presentation, August 2013edTech group short presentation, August 2013
edTech group short presentation, August 2013
University of Eastern Finland, IMPDET-LE
 
edTech group presentation, September 2012
edTech group presentation, September 2012edTech group presentation, September 2012
edTech group presentation, September 2012
University of Eastern Finland, IMPDET-LE
 
CASCATE Project
CASCATE ProjectCASCATE Project
Breaking through boundaries in (and with) science education
Breaking through boundaries in (and with) science educationBreaking through boundaries in (and with) science education
Breaking through boundaries in (and with) science education
University of Eastern Finland, IMPDET-LE
 
Example questions from doctoral defense of Mikko Vesisenaho
Example questions from doctoral defense of Mikko VesisenahoExample questions from doctoral defense of Mikko Vesisenaho
Example questions from doctoral defense of Mikko Vesisenaho
University of Eastern Finland, IMPDET-LE
 
Improving ERS usability through user-system collaboration
Improving ERS usability through user-system collaborationImproving ERS usability through user-system collaboration
Improving ERS usability through user-system collaboration
University of Eastern Finland, IMPDET-LE
 
Addictive links: Adaptive Navigation Support in College-Level Courses
Addictive links: Adaptive Navigation Support in College-Level CoursesAddictive links: Adaptive Navigation Support in College-Level Courses
Addictive links: Adaptive Navigation Support in College-Level Courses
University of Eastern Finland, IMPDET-LE
 
Draw Your Story - Creating Digital Platform for Joint Storytelling
Draw Your Story - Creating Digital Platform for Joint StorytellingDraw Your Story - Creating Digital Platform for Joint Storytelling
Draw Your Story - Creating Digital Platform for Joint Storytelling
University of Eastern Finland, IMPDET-LE
 
Climate Knowledge for Communities
Climate Knowledge for CommunitiesClimate Knowledge for Communities
Climate Knowledge for Communities
University of Eastern Finland, IMPDET-LE
 

More from University of Eastern Finland, IMPDET-LE (20)

Defense questions, Prof. Venter
Defense questions, Prof. VenterDefense questions, Prof. Venter
Defense questions, Prof. Venter
 
Skills required to desing mobile interfaces for diverse users
Skills required to desing mobile interfaces for diverse usersSkills required to desing mobile interfaces for diverse users
Skills required to desing mobile interfaces for diverse users
 
Big Data, Big Theology
Big Data, Big TheologyBig Data, Big Theology
Big Data, Big Theology
 
Presentation of Prof. Geoff Walsham at School of Computing, UEF.
Presentation of Prof. Geoff Walsham at School of Computing, UEF. Presentation of Prof. Geoff Walsham at School of Computing, UEF.
Presentation of Prof. Geoff Walsham at School of Computing, UEF.
 
Introduction to IMPDET-LE studies
Introduction to IMPDET-LE studiesIntroduction to IMPDET-LE studies
Introduction to IMPDET-LE studies
 
The Role of ICT on Societal Challenges
The Role of ICT on Societal ChallengesThe Role of ICT on Societal Challenges
The Role of ICT on Societal Challenges
 
edTech@UEF - ICT-based education to make a difference
edTech@UEF - ICT-based education to make a differenceedTech@UEF - ICT-based education to make a difference
edTech@UEF - ICT-based education to make a difference
 
edTech seminar presentation at Helsinki
edTech seminar presentation at Helsinki edTech seminar presentation at Helsinki
edTech seminar presentation at Helsinki
 
Doctoral defense questions
Doctoral defense questionsDoctoral defense questions
Doctoral defense questions
 
Preparatory workshop, January 2014, Kick-off
Preparatory workshop, January 2014, Kick-offPreparatory workshop, January 2014, Kick-off
Preparatory workshop, January 2014, Kick-off
 
Opponents' questions from doctoral defense of Yue Dai
Opponents' questions from doctoral defense of Yue DaiOpponents' questions from doctoral defense of Yue Dai
Opponents' questions from doctoral defense of Yue Dai
 
edTech group short presentation, August 2013
edTech group short presentation, August 2013edTech group short presentation, August 2013
edTech group short presentation, August 2013
 
edTech group presentation, September 2012
edTech group presentation, September 2012edTech group presentation, September 2012
edTech group presentation, September 2012
 
CASCATE Project
CASCATE ProjectCASCATE Project
CASCATE Project
 
Breaking through boundaries in (and with) science education
Breaking through boundaries in (and with) science educationBreaking through boundaries in (and with) science education
Breaking through boundaries in (and with) science education
 
Example questions from doctoral defense of Mikko Vesisenaho
Example questions from doctoral defense of Mikko VesisenahoExample questions from doctoral defense of Mikko Vesisenaho
Example questions from doctoral defense of Mikko Vesisenaho
 
Improving ERS usability through user-system collaboration
Improving ERS usability through user-system collaborationImproving ERS usability through user-system collaboration
Improving ERS usability through user-system collaboration
 
Addictive links: Adaptive Navigation Support in College-Level Courses
Addictive links: Adaptive Navigation Support in College-Level CoursesAddictive links: Adaptive Navigation Support in College-Level Courses
Addictive links: Adaptive Navigation Support in College-Level Courses
 
Draw Your Story - Creating Digital Platform for Joint Storytelling
Draw Your Story - Creating Digital Platform for Joint StorytellingDraw Your Story - Creating Digital Platform for Joint Storytelling
Draw Your Story - Creating Digital Platform for Joint Storytelling
 
Climate Knowledge for Communities
Climate Knowledge for CommunitiesClimate Knowledge for Communities
Climate Knowledge for Communities
 

Recently uploaded

LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPLAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
RAHUL
 
Smart-Money for SMC traders good time and ICT
Smart-Money for SMC traders good time and ICTSmart-Money for SMC traders good time and ICT
Smart-Money for SMC traders good time and ICT
simonomuemu
 
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
IreneSebastianRueco1
 
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
RitikBhardwaj56
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
BBR 2024 Summer Sessions Interview Training
BBR  2024 Summer Sessions Interview TrainingBBR  2024 Summer Sessions Interview Training
BBR 2024 Summer Sessions Interview Training
Katrina Pritchard
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
Academy of Science of South Africa
 
Film vocab for eal 3 students: Australia the movie
Film vocab for eal 3 students: Australia the movieFilm vocab for eal 3 students: Australia the movie
Film vocab for eal 3 students: Australia the movie
Nicholas Montgomery
 
MARY JANE WILSON, A “BOA MÃE” .
MARY JANE WILSON, A “BOA MÃE”           .MARY JANE WILSON, A “BOA MÃE”           .
MARY JANE WILSON, A “BOA MÃE” .
Colégio Santa Teresinha
 
How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17
Celine George
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Excellence Foundation for South Sudan
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
Scholarhat
 
Cognitive Development Adolescence Psychology
Cognitive Development Adolescence PsychologyCognitive Development Adolescence Psychology
Cognitive Development Adolescence Psychology
paigestewart1632
 
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
GeorgeMilliken2
 
PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
Dr. Shivangi Singh Parihar
 
The basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptxThe basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptx
heathfieldcps1
 
The Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collectionThe Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collection
Israel Genealogy Research Association
 
Liberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdfLiberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdf
WaniBasim
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Akanksha trivedi rama nursing college kanpur.
 
Life upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for studentLife upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for student
NgcHiNguyn25
 

Recently uploaded (20)

LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPLAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
 
Smart-Money for SMC traders good time and ICT
Smart-Money for SMC traders good time and ICTSmart-Money for SMC traders good time and ICT
Smart-Money for SMC traders good time and ICT
 
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
 
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
 
BBR 2024 Summer Sessions Interview Training
BBR  2024 Summer Sessions Interview TrainingBBR  2024 Summer Sessions Interview Training
BBR 2024 Summer Sessions Interview Training
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
 
Film vocab for eal 3 students: Australia the movie
Film vocab for eal 3 students: Australia the movieFilm vocab for eal 3 students: Australia the movie
Film vocab for eal 3 students: Australia the movie
 
MARY JANE WILSON, A “BOA MÃE” .
MARY JANE WILSON, A “BOA MÃE”           .MARY JANE WILSON, A “BOA MÃE”           .
MARY JANE WILSON, A “BOA MÃE” .
 
How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
 
Cognitive Development Adolescence Psychology
Cognitive Development Adolescence PsychologyCognitive Development Adolescence Psychology
Cognitive Development Adolescence Psychology
 
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
 
PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
 
The basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptxThe basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptx
 
The Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collectionThe Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collection
 
Liberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdfLiberal Approach to the Study of Indian Politics.pdf
Liberal Approach to the Study of Indian Politics.pdf
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
 
Life upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for studentLife upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for student
 

Context-Aware Games for Education and Wellbeing

  • 1. Context-Aware Games for Education and Wellbeing Teemu H. Laine UbiLife lab, Dept. of Information and Computer Engineering Ajou University teemu@ubilife.net (www.ubilife.net)
  • 2. Mission: foster research on ubiquitous (context-aware) technologies, applications and services in the fields of education and wellbeing Focus: context-aware platforms, applications and games Approach: combine ubiquitous and interactive technologies to connect virtual world to the real world Team: international experts from various fields Prof. Teemu Laine (context-awareness, educational technology, e-wellbeing, games) Prof. Haejung Suk (digital media, 3D modeling, animation) Prof. Adil Khan (human activity recognition, machine learning) Jungryul Seo, PhD student (context- awareness, human activity recognition) + more at www.ubilife.net Joonas Westlin, Master Student (context-awareness, augmented reality)
  • 3. Context-awareness ● Detecting the user’s situation (context): where, what, when, with whom, etc. ● Providing context-sensitive content to the user (usually via a mobile device). ● Context data are utilized in applications which connect to the real world objects.
  • 4. Reality vs Virtuality Based on Milgram’s virtuality continuum
  • 5. Why games? ● Games are known to be engaging and motivating Game Advancement Autonomy Challenge Clear goals Competition Competence Concentration Control CooperationCuriosity Customization Discovery Escapism Fantasy Feedback Immersion Mechanics Mystery Player skills Recognition Relatedness Relationship Role-playing Rules/goals Sensory stimuli Social interaction Socializing Teamwork
  • 6. Why games? ● Appropriately balanced games are known to help the player enter the flow “Flow is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment.” The flow theory by Csikszentmihalyi
  • 7. Why exercise? Future trends for the overweight for several post-industrial countries (OECD). (http://www.oecd.org/els/health-systems/obesityandtheeconomicsofpreventionfitnotfat-koreakeyfacts.htm)
  • 8. Why exercise? * Children, Adolescents, and the Media. American Academy of Pediatrics, 2013. ** Zero to Eight – Children’s media use in America. Common Sense Media, 2013. *** Obesity and overweight – Fact sheet no 311. World Health Organization, 2012. ● Television: 4 hours per day* ● Computer: 1.5h per day* ● Mobile (SMS): 3364 messages / month (teenagers)* ● Media time of 5-8 year olds: 2:21 per day** ● More than 40 million overweight children in 2010***
  • 9. What is exergaming? ● A game genre that involves physical exercise. ● The goal: make physical exercise more fun ● Exergame typically tracks the player's movement or other body parameters (e.g., heart rate) ● Benefits: Energy expenditure, weight loss, improved fitness through increased heart rate, improved stamina and recovery, improved motor skills, coordination and balance, social interaction, improved self-esteem, increased motivation and enjoyment, academic performance, visual-spatial skills, attention (Staiano & Calvert, 2011)
  • 10. Calory Battle AR ● Location-based treasure hunt exergame. Treasures are various challenges to be solved. ● GPS for location detection (Google Maps API). ● Augmented Reality to embed virtual objects in the physical world (Vuforia SDK). ● Time limits to encourage running.
  • 11. Calory Battle AR: The Story ● The Dews (good guys) – Need our sweat to survive. – Cast spells on us that make our bodies healthier and our minds brighter. ● The Caloroids (bad guys) – Have deployed calory bombs or other game challenges around the game area which, when exploded, makes us lazy and unhealthy. ● The Player – Helps the Dews to get rid of the calory bombs and other challenges.
  • 12.
  • 14. Running Othello ● Distributed pervasive exergame version of the Othello (Reversi) board game. ● Running Othello is played outside on a field of any size. Each cell has an NFC tag. ● Player makes a move by reading a tags with a smartphone. ● No turns – the faster the better. ● A randomized mission must be completed before a cell is conquered. ● Distributed gameplay over the internet.
  • 15.
  • 16. Laine, T.H. & Islas Sedano, C. (2015). Distributed Pervasive Worlds: The Case of Exergames, Accepted to Educational Technology & Society special issue “Overcoming the technological hurdles facing virtual worlds in education: the road to widespread deployment”. VS SciFest, Joensuu Ajou University
  • 17. ScienceSpots AR ● Children's interest in science has been declining* because of: – Lack of relevance to the real world – Lack of motivation ● Context-awareness and augmented reality can solve the real world relevance problem. ● Games can solve the motivation problem. ● ScienceSpots AR: a platform for story-based context-aware games for science learning. *Osborne et al. “Attitudes towards science: A review of the literature and its implications,” Int. J. Sci. Educ., vol. 25, no. 9, pp. 1049–1079, Sep. 2003. *C. Porter and J. Parvin, “Learning to Love Science: Harnessing children’s scientific imagination,” 2008.
  • 19. Key features ● Customizable stories created by educators and learners with a game design tool. ● Inventory of reusable assets such as task templates, game characters, and media files. ● Augmented reality content visualization and interaction. ● Real-time usage statistics for educators (Learning Process Monitor). ● Context-awareness through ManySense middleware. ● Multiplayer tasks through the game server. ● Portable across contexts.
  • 21. Leometry ● First prototype game for the ScienceSpots AR platform. ● Storytelling for immersion. ● The player solves geometry challenges at real-world spots. ● Colorful UI to attract young players. ● Augmented reality features. ● Evaluated at the SciFest 2014 festival and at a Korean elementary school during spring 2014. ● Created in collaboration with University of Eastern Finland & Haaga-Helia UAS.
  • 22. Game content ● Geometry challenges are based on the Van Hiele levels for geometry education. ● A story of mother leopard and her cub who escape from poachers with help of a dung beetle. ● Story characters modeled after photographies of African animals. Game play video: https://www.youtube.com/watch?v=6J2U0C-AL2o
  • 24. Augmented reality features ● The game map – Connected to the floor plan of the SciFest 2014 festival. – Challenges appear as virtual objects floating on top of the physical map. ● The boss challenge – the player disarms AR traps set by the poachers. – Similar to defusing bombs in Calory Battle AR.
  • 25. Q&A Thank you! Feel free to contact later at any time: teemu@ubilife.net, www.ubilife.net
  • 26. Videos ● Calory Battle AR: UI & Game play https://www.youtube.com/watch?v=J6-fxiNpkwE ● Calory Battle AR: Test with Korean elementary school children https://www.youtube.com/watch?v=j1N_C2GIrqc ● Calory Battle AR: Unity 3D version https://www.youtube.com/watch?v=jNkDP2CRCHs ● Leometry: game play https://www.youtube.com/watch?v=8f-0FUIo7Vc ● Running Othello: players https://www.youtube.com/watch?v=HOFzHEFv_d4
  • 27. Related articles ● Calory Battle AR – Laine, T.H. & Suk, H.J. (2015). Designing mobile augmented reality exergames, Accepted to Games & Culture. – Westlin, J. and Laine, T.H. (2014). Short paper: Calory Battle AR: An Extensible Mobile Augmented Reality Exergame Platform. Proceedings of the IEEE World Forum on Internet of Things, Seoul, Korea. – Kim, S.L., Laine, T.H. Suk. H.J., Westlin, J., Kang, J.H. and Jung, J.M. (2014). Using Unity 3D to Facilitate Mobile Augmented Reality Game Development. Proceedings of the IEEE World Forum on Internet of Things, Seoul, Korea. ● Running Othello – Laine, T.H. & Islas Sedano, C. (2015). Distributed Pervasive Worlds: The Case of Exergames, Accepted to Educational Technology & Society. ● Leometry / ScienceSpots AR – Article submitted to IEEE Transactions on Learning Technologies More publications: http://www.ubilife.net/?page_id=108