This document discusses constructors and destructors in C++. It begins by defining constructors as special methods that are automatically called when an object is created. Constructors initialize class data members and have the same name as the class. Destructors are used to destroy objects and clean up memory. The document then covers topics like parameterized constructors, copy constructors, dynamic constructors, characteristics of constructors and destructors, and operator overloading and type conversions.
Things you should know about Javascript ES5. A programming language that enables you to create dynamically updating content, control multimedia, animate images, and pretty much everything else
Things you should know about Javascript ES5. A programming language that enables you to create dynamically updating content, control multimedia, animate images, and pretty much everything else
If you don't have knowledge of HTML, CSS & JavaScript than you may face some difficulties in validating a HTML form yet I will make the entire step very easy to understand by you.
Loops execute a block of code a specified number of times, or while a specified condition is true.
Often when you write code, you want the same block of code to run over and over again in a row. Instead of adding several almost equal lines in a script we can use loops to perform a task like this.
In PHP, we have the following looping statements:
while - loops through a block of code while a specified condition is true
do...while - loops through a block of code once, and then repeats the loop as long as a specified condition is true
for - loops through a block of code a specified number of times
foreach - loops through a block of code for each element in an array
Spring - Part 2 - Autowiring, Annotations, Java based Configuration - slidesHitesh-Java
In this Java Spring Training session, you will learn Spring AOP – Aspect Oriented Programming. Topics covered in this session are:
For more information, visit this link:
• Spring framework
• Inversion of Control
• Dependency Injection – Two types
• Defining beans using XML
• Inheriting beans
• Auto-wiring
• Annotations based configuration
• Java based configuration
https://www.mindsmapped.com/courses/software-development/spring-fundamentals-learn-spring-framework-and-spring-boot/
Practical and conceptual overview of Javascript prototype paradigm, how to use prototypes, how do they work, and how do they differ from classes, and why there are no real classes in Javascript.
The slides of my talk at Devoxx BE 2017. This in depth talk is all about collectors: those available, because we need to know them, those that we can create, those we had no idea they could be created, and the others, as there is in fact no limit to what can be done with this API. The concept of downstream collector will be used to show how we can write entire data processing pipelines using collectors only, and pass them as parameters to other pipelines.
After completing this lesson, you should be able
to do the following:
Describe a view
Create, alter the definition of, and drop a view
Retrieve data through a view
Insert, update, and delete data througha view
Create and use an inline view
Perform “Top-N” analysis
http://phpexecutor.com
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
If you don't have knowledge of HTML, CSS & JavaScript than you may face some difficulties in validating a HTML form yet I will make the entire step very easy to understand by you.
Loops execute a block of code a specified number of times, or while a specified condition is true.
Often when you write code, you want the same block of code to run over and over again in a row. Instead of adding several almost equal lines in a script we can use loops to perform a task like this.
In PHP, we have the following looping statements:
while - loops through a block of code while a specified condition is true
do...while - loops through a block of code once, and then repeats the loop as long as a specified condition is true
for - loops through a block of code a specified number of times
foreach - loops through a block of code for each element in an array
Spring - Part 2 - Autowiring, Annotations, Java based Configuration - slidesHitesh-Java
In this Java Spring Training session, you will learn Spring AOP – Aspect Oriented Programming. Topics covered in this session are:
For more information, visit this link:
• Spring framework
• Inversion of Control
• Dependency Injection – Two types
• Defining beans using XML
• Inheriting beans
• Auto-wiring
• Annotations based configuration
• Java based configuration
https://www.mindsmapped.com/courses/software-development/spring-fundamentals-learn-spring-framework-and-spring-boot/
Practical and conceptual overview of Javascript prototype paradigm, how to use prototypes, how do they work, and how do they differ from classes, and why there are no real classes in Javascript.
The slides of my talk at Devoxx BE 2017. This in depth talk is all about collectors: those available, because we need to know them, those that we can create, those we had no idea they could be created, and the others, as there is in fact no limit to what can be done with this API. The concept of downstream collector will be used to show how we can write entire data processing pipelines using collectors only, and pass them as parameters to other pipelines.
After completing this lesson, you should be able
to do the following:
Describe a view
Create, alter the definition of, and drop a view
Retrieve data through a view
Insert, update, and delete data througha view
Create and use an inline view
Perform “Top-N” analysis
http://phpexecutor.com
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This presentation is a part of the COP2272C college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce students to the C++ language and the fundamentals of object orientated programming..
The course is one semester in length and meets for 2 hours twice a week. The Instructor is Dr. Jim Anderson.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
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Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
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The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
2. Introduction
• A constructor in C++ is a special method that is
automatically called when an object of a class is created.
• To create a constructor, use the same name as the class,
followed by parentheses.
3. Constructors
• A constructor is a special member function which enables an
object to initialize itself when it is created. (In other word, it
is used to initialize all class data members.)
• It is special because its name is same as the class name.
• In C++, Constructor is automatically called when object
create.
• These constructors get invoked whenever an object of its
associated class is created.
• It is called constructor because it constructs the values of
data members of the class.
4. Constructor- example
class add
{
int m, n ;
public :
add (void) ;
------
};
add :: add (void)
{
m = 0; n = 0;
}
• When a class contains a constructor, it is guaranteed that an
object created by the class will be initialized automatically.
• add a ;
• Not only creates the object a of type add but also initializes
its data members m and n to zero.
continue …
5. Constructors
• There is no need to write any statement to invoke the
constructor function.
• If a ‘normal’ member function is defined for zero
initialization, we would need to invoke this function for
each of the objects separately.
• A constructor that accepts no parameters is called the
default constructor.
• The default constructor for class A is A : : A ( )
continue …
6. Characteristics of Constructors
• They should be declared in the public section.
• They are invoked automatically when the objects are
created.
• They do not have return types, not even void and they
cannot return values.
continue …
7. Characteristics of Constructors
• They cannot be inherited, though a derived class can call
the base class constructor.
• Like other C++ functions, Constructors can have default
arguments.
• Constructors can not be virtual.
continue …
8. Characteristics of Constructors
• We can not refer to their addresses.
• An object with a constructor (or destructor) can not be used
as a member of a union.
• They make ‘implicit calls’ to the operators new and delete
when memory allocation is required.
continue …
9.
10. Parameterized Constructors
It is possible to pass arguments to constructors. Typically,
these arguments help initialize an object when it is created. To
create a parameterized constructor, simply add parameters to it the
way you would to any other function. When you define the
constructor’s body, use the parameters to initialize the object.
11. #include <iostream>
class Point
{
private:
int x, y;
public:
// Parameterized Constructor
Point(int x1, int y1)
{
x = x1;
y = y1;
}
int getX()
{
return x;
}
int getY()
{
return y;
}
};
12. int main()
{
// Constructor called
Point p1(10, 15);
// Access values assigned by constructor
cout << "p1.x = " << p1.getX() << ", p1.y = " << p1.getY();
return 0;
}
13. Copy Constructor
• A copy constructor is used to declare and initialize an
object from another object.
integer (integer & i) ; (to get value from other constructor)
integer I 2 ( I 1 ) ; or integer I 2 = I 1 ;
The process of initializing through a copy constructor is
known as copy initialization.
14. Copy Constructor
• The statement
I 2 = I 1;
will not invoke the copy constructor.
• If I 1 and I 2 are objects, this statement is legal and assigns
the values of I 1 to I 2, member-by-member.
• A reference variable has been used as an argument to the
copy constructor.
• We cannot pass the argument by value to a copy constructor.
continue …
15. Dynamic Constructors
• The constructors can also be used to allocate memory while
creating objects.
• This will enable the system to allocate the right amount of
memory for each object when the objects are not of the
same size.
• Allocation of memory to objects at the time of their
construction is known as dynamic construction of objects.
• The memory is created with the help of the new operator.
16. Destructors
• A destructor is used to destroy the objects that have been
created by a constructor.
• Like constructor, the destructor is a member function whose
name is the same as the class name but is preceded by a
tilde.
eg: ~ integer ( ) { }
• A destructor never takes any argument nor does it return
any value.
• It will be invoked implicitly by the compiler upon exit from
the program – or block or function as the case may be – to
clean up storage that is no longer accessible.
17. Destructors
• It is a good practice to declare destructors in a program
since it releases memory space for further use.
• Whenever new is used to allocate memory in the
constructor, we should use delete to free that memory.
continue …
19. Introduction
• It is one of the many exciting features of C++.
• C++ has ability to provide the operators with a special meaning
for a data types.
• We can overload (give additional meaning to) all the C++
operators except:
• Class member access operators ( . & .*)
• Scope resolution operators ( : : )
• Size operator (sizeof)
• Conditional operators (? : )
• When an operator is overloaded, its original meaning is not lost
20. Defining Operator Overloading
• To define an additional task to an operator, we must specify what it
means in relation to the class to which the operator is applied.
• This is done with the help of a special function called operator
function.
return type class-name : :operator op (arg-list)
{
Function body // task defined
}
21. DefiningOperatorOverloading
• return type is the type of value returned by the specified operation.
• op is the operator being overloaded.
• op is preceded by the keyword operator.
• operator op is the function name.
continue…
22. DefiningOperatorOverloading
• Operator Function must be either
member function (non-static) Or friend function.
The basic difference :
• A friend function will have only one argument for unary
operators and two for binary operators.
• A member function has no arguments for unary
operators and one argument for binary operators.
• Arguments may be passed either by value or by reference.
continue…
23. Process of OperatorOverloading
The process of overloading involves the following steps:
• Create a class that defines the data type that is to be used in
the overloading operation.
• Declare the operator function operator op( ) in the public part
of the class. It may be either a member function or a friend
function.
• Define the operator function to implement the required
operations.
continue…
24. Process of OperatorOverloading
• Overloaded operator functions can be invoked by expressions such
as:
For unary operators: op x or x op
For binary operators: x op y
• op x or x op would be interpreted as
for a friend function:operator op (x)
for a member function: x.operator op ( )
• x op y would be interpreted as
for a friend function:operator op (x,y)
for a member function: x.operator op (y)
continue…
25. Overloading Unary Operators
Consider a unary minus operator:
• It takes just one operand.
• It changes the sign of an operand when applied to a basic data
item.
• The unary minus when applied to an object should change the
sign of each of its data items.
26. Overloading Binary Operators
As a rule, in overloading binary operators,
• the left-hand operand is used to invoke the operator function
and
• the right-hand operand is passed as an argument.
27. Overloading Binary Operators
complex operator+(complex a, complex b)
{
return complex((a.x + b.x),(a.y + b.y));
}
• The compiler invokes an appropriate constructor, initializes an
object with no name and returns the contents for copying into an
object.
• Such an object is called a temporary object.
continue…
28. Overloading Binary Operators Using
Friends
• Friend function requires two arguments to be explicitly passes to
it.
• Member function requires only one.
friend complex operator+(complex, complex);
complex operator+(complex a, complex b)
{
return complex((a.x + b.x),(a.y + b.y));
}
• We can use a friend function with built-in type data as the left-
hand operand and an object as the right-hand operand.
29. Manipulation of Strings using
Operators
• There are lot of limitations in string manipulation in C as well as in
C++.
• Implementation of strings require character arrays, pointers
and string functions.
• C++ permits us to create our own definitions of operators that can
be used to manipulate the strings very much similar to other built-
in data types.
• ANSI C++ committee has added a new class called string to the
C++ class library that supports all kinds of string manipulations.
30. Manipulationof Strings using Operators
• Strings can be defined as class, objects which can be then
manipulated like the built-in types.
• Since the strings vary in size, we use new to allocate memory
for each string and a pointer variable to point to the string
array.
continue…
31. Manipulationof Strings using Operators
• We must create string objects that can hold two pieces of
information:
• Length
• Location
class string
{
char *p; // pointer to string
int len; // length of string
public :
------
------
};
continue…
32. Rules For Overloading Operators
• Only existing operators can be overloaded. New operators
cannot be created.
• The overloaded operator must have at least one operand that is
of user-defined type.
• We cannot change the basic meaning of an operator.
• Overloaded operators follow the syntax rules of the original
operators.
33. Rules ForOverloadingOperators
• The following operators that cannot be overloaded:
Size of Size of operator
. Membership operator
.* Pointer-to-member operator
: : Scope resolution operator
? ; Conditional operator
continue…
34. Rules ForOverloadingOperators
• The following operators can be over loaded with the use of
member functions and not by the use of friend functions:
• Assignment operator =
• Function call operator( )
• Subscripting operator [ ]
• Class member access operator ->
• Unary operators, overloaded by means of a member function,
take no explicit arguments and return no explicit values, but,
those overloaded by means of a friend function, take one
reference argument.
continue…
35. Rules ForOverloadingOperators
• Binary arithmetic operators such as +, -, * and / must explicitly
return a value. They must not attempt to change their own
arguments.
• Binary operators overloaded through a member function
take one explicit argument and those which are overloaded
through a friend function take two explicit arguments.
continue…
36. Type Conversions
• The type conversions are automatic only when the data types
involved are built-in types.
int m;
float x = 3.14159;
m = x; // convert x to integer before its value is assigned
// to m.
• For user defined data types, the compiler does not support
automatic type conversions.
• We must design the conversion routines by ourselves.
37. Type Conversions
• Different situations of data conversion between incompatible
types.
• Conversion from basic type to class type.
• Conversion from class type to basic type.
• Conversion from one class type to another class type.
continue…
38. Basic to ClassType
• A constructor to build a string type object from a char * type
variable.
string : : string(char *a)
{
length = strlen(a);
P = new char[length+1];
strcpy(P,a);
}
• The variables length and p are data members of the class string.
continue…
39. Basic to ClassType
class time
{ int hrs ;
int mins ;
public :
…
time (int t)
{
hrs = t / 60 ;
mins = t % 60;
}
} ;
time T1;
int duration = 85;
T1 = duration;
continue…
40. ClassTo BasicType
• A constructor function do not support type conversion from a
class type to a basic type.
• An overloaded casting operator is used to convert a class type
data to a basic type.
• It is also referred to as conversion function.
operator typename( )
{
…
… ( function statements )
…
}
• This function converts a calss type data to typename.
continue…
41. ClassTo BasicType
vector : : operator double( )
{
double sum = 0;
for (int i=0; i < size ; i++)
sum = sum + v[i] * v[i];
return sqrt (sum);
}
• This function converts a vector to the square root of the sum of
squares of its components.
continue…
42. ClassTo BasicType
• The casting operator function should satisfy the following
conditions:
• It must be a class member.
• It must not specify a return type.
• It must not have any arguments.
vector : : operator double( )
{
double sum = 0;
for (int i=0; i < size ; i++)
sum = sum + v[i] * v[i];
return sqrt (sum);
}
continue…
43. ClassTo BasicType
• Conversion functions are member functions and it is
invoked with objects.
• Therefore the values used for conversion inside the
function belong to the object that invoked the function.
• This means that the function does not need an argument.
continue…
44. One Class ToAnother Class Type
objX = objY ; // objects of different types
• objX is an object of class X and objY is an object of class Y.
• The class Y type data is converted to the class X type data and
the converted value is assigned to the objX.
• Conversion is takes place from class Y to class X.
• Y is known as source class.
• X is known as destination class.
45. One ClassToAnotherClassType
• Conversion between objects of different classes can be carried
out by either a constructor or a conversion function.
• Choosing of constructor or the conversion function depends upon
where we want the type-conversion function to be located in the
source class or in the destination class.
continue…
46. One ClassToAnotherClassType
operator typename( )
• Converts the class object of which it is a member to typename.
• The typename may be a built-in type or a user-defined one.
• In the case of conversions between objects, typename refers to
the destination class.
• When a class needs to be converted, a casting operator
function can be used at the source class.
• The conversion takes place in the source class and the result is
given to the destination class object.
continue…
47. One ClassToAnotherClassType
Consider a constructor function with a single argument
• Construction function will be a member of the destination
class.
• The argument belongs to the source class and is passed to the
destination class for conversion.
• The conversion constructor be placed in the destination class.
continue…