This document outlines the structure and components of the Computer Science Curricula 2013 which defines the body of knowledge for undergraduate computer science programs. It is organized into 18 Knowledge Areas that are further divided into Knowledge Units and Topics. Each Topic specifies core and elective topics and their associated learning hours and outcomes. Knowledge Areas do not map directly to courses, which can be organized differently at various institutions. The guidelines provide flexibility while ensuring coverage of fundamental concepts.
Applying participatory learning to STEM
E. Shaw, M. La, R. Phillips, and E. Reilly, “PLAY Minecraft! Assessing Secondary Engineering Education using Game Challenges within a Participatory Learning Environment,” in Proceedings of the 2014 ASEE Annual Conference, Indianapolis, IN, June 2014, Session W447.
Thriving in Our Digital World — A CS Principles CourseGeorge Veletsianos
Thriving in Our Digital World is a year-long introductory computer science course designed cooperatively by computer science faculty and education researchers at the University of Texas at Austin. The course is designed around the NSF-funded Computer Science: Principles project, and organized into eight topical modules (Innovations, Representation, Computers, Programming, Big Data, Artificial Intelligence, Networks, and Security). The curricular resources include learning materials designed through research-based approaches to engage diverse student populations. Learning is supported with authentic uses of foundational computer science knowledge and skills in a real-world context. All course materials are online and freely accessible under a creative commons license. In this workshop, we introduced the pedagogical principles and materials that encompass the course and modeled their use.
Applying participatory learning to STEM
E. Shaw, M. La, R. Phillips, and E. Reilly, “PLAY Minecraft! Assessing Secondary Engineering Education using Game Challenges within a Participatory Learning Environment,” in Proceedings of the 2014 ASEE Annual Conference, Indianapolis, IN, June 2014, Session W447.
Thriving in Our Digital World — A CS Principles CourseGeorge Veletsianos
Thriving in Our Digital World is a year-long introductory computer science course designed cooperatively by computer science faculty and education researchers at the University of Texas at Austin. The course is designed around the NSF-funded Computer Science: Principles project, and organized into eight topical modules (Innovations, Representation, Computers, Programming, Big Data, Artificial Intelligence, Networks, and Security). The curricular resources include learning materials designed through research-based approaches to engage diverse student populations. Learning is supported with authentic uses of foundational computer science knowledge and skills in a real-world context. All course materials are online and freely accessible under a creative commons license. In this workshop, we introduced the pedagogical principles and materials that encompass the course and modeled their use.
Computer science curriculum based on Program learning outcomes and objectivesJawad Khan
Designing curriculum of computer sciences and computer engineering on the bases of needs in the industry. Program learning objectives have been dealt in a case study in this presentation
Tony Vlachakis, an educational technologist that works at the Georgia Department of Education, gave this presentation update on the K-12 Computer Science Framework Review.
This is an excerpt of the slide deck of the course on Agile Software Architecture for the NISI course. For more information, please contact the author, slinger.jansen@uu.nl.
Strijker & Fisser (2019-06-26) A new curriculum for the netherlands including...Saxion
In 2018 the Netherlands started the development of a new curriculum framework for primary, lower and upper secondary education. New themes in curriculum are Digital Literacy, citizenship and a strong focus on 21st century skills. Digital Literacy is defined as a combination of ICT skills, media literacy, information literacy and Computational Thinking. Starting with a vision on a theme such as Digital Literacy and using this vision as a starting point for describing big ideas. For Digital Literacy eight big ideas were described: data and information, safety and privacy, using and controlling, communication and cooperation, digital citizenship, digital economy, applying and designing, and sustainability. Computational Thinking is integrated in each of these big ideas. The underlying framework for Computational Thinking is based on ISTE and CSTA and each big idea is specified as a learning trajectory describing learning objectives leading to a new legal curriculum framework in 2022.
Scientific Software Challenges and Community ResponsesDaniel S. Katz
a talk given at RTI International on 7 December 2015, discussing 12 scientific software challenges and how the scientific software community is responding to them
Computer science curriculum based on Program learning outcomes and objectivesJawad Khan
Designing curriculum of computer sciences and computer engineering on the bases of needs in the industry. Program learning objectives have been dealt in a case study in this presentation
Tony Vlachakis, an educational technologist that works at the Georgia Department of Education, gave this presentation update on the K-12 Computer Science Framework Review.
This is an excerpt of the slide deck of the course on Agile Software Architecture for the NISI course. For more information, please contact the author, slinger.jansen@uu.nl.
Strijker & Fisser (2019-06-26) A new curriculum for the netherlands including...Saxion
In 2018 the Netherlands started the development of a new curriculum framework for primary, lower and upper secondary education. New themes in curriculum are Digital Literacy, citizenship and a strong focus on 21st century skills. Digital Literacy is defined as a combination of ICT skills, media literacy, information literacy and Computational Thinking. Starting with a vision on a theme such as Digital Literacy and using this vision as a starting point for describing big ideas. For Digital Literacy eight big ideas were described: data and information, safety and privacy, using and controlling, communication and cooperation, digital citizenship, digital economy, applying and designing, and sustainability. Computational Thinking is integrated in each of these big ideas. The underlying framework for Computational Thinking is based on ISTE and CSTA and each big idea is specified as a learning trajectory describing learning objectives leading to a new legal curriculum framework in 2022.
Scientific Software Challenges and Community ResponsesDaniel S. Katz
a talk given at RTI International on 7 December 2015, discussing 12 scientific software challenges and how the scientific software community is responding to them
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
3. Sub-disciplines of computing
• Computer Engineering
• Computer Science
• Information Systems
• Information Technology
• Software Engineering
3
4. Body of Knowledge
• Body of Knowledge is organized into a set of
18 Knowledge Areas.
4
5. Knowledge Areas
• AL – Algorithms and Complexity
• AR – Architecture and Organization
• CN – Computational Science
• DS – Discrete Structures
• GV – Graphics and Visualization
• HCI – Human-Computer Interaction
• IAS – Information Assurance and Security
• IM – Information Management
• IS – Intelligent Systems
5
6. Knowledge Areas…
• NC – Networking and Communications
• OS – Operating Systems
• PBD – Platform-based Development
• PD – Parallel and Distributed Computing
• PL – Programming Languages
• SDF – Software Development Fundamentals
• SE – Software Engineering
• SF – Systems Fundamentals
• SP – Social Issues and Professional Practice
6
7. Knowledge Units
• Each Knowledge Area is further organized into
a set of Knowledge Units.
7
8. E.g. Graphics and Visualization
• Fundamental Concepts
• Basic Rendering
• Geometric Modeling
• Advanced Rendering
• Computer Animation
• Visualization
8
9. Topics
• Each Knowledge Unit is further organized into
a set Topics.
• Topics are identified as either “Core Tier-1
Topics”, “Core Tier-2 Topics”, or “Elective
Topics”
9
11. Curricula Hours
• The unit of coverage in the Body of Knowledge
is defined in terms of lecture hours.
• An “hour” corresponds to the time required to
present the material in a traditional lecture-
oriented format.
• The hour count does not include any
additional work that is associated with a
lecture (e.g. in self-study, laboratory sessions,
and assessments).
11
12. E.g. GV/Fundamental Concepts
• 2 hours for Core Tier-1 Topics
• 1 hour for Core Tier-2 Topics
• Time is not specified for Elective Topics
12
13. The Rules
• A curriculum should include all Core Tier-1
hours.
• A curriculum should include at least 80% of
Core Tier-2 hours.
• A curriculum should include significant
amount of Elective hours.
13
15. Courses
• A “course” means an institutionally-recognized
unit of study.
• The Topics within Knowledge Areas will be
organized into courses in different ways at
different institutions.
15
17. Learning Outcomes
• Each Knowledge Unit lists both a set of Topics
and the Learning Outcomes.
• Each learning outcome has an associated level
of mastery.
– Familiarity: “What do you know about this?”
– Usage: “What do you know how to do?”
– Assessment: “Why would you do that?”
17
18. E.g. Notion of Iteration
• Familiarity: Define the concept of iteration.
• Usage: Write a program properly using a form
of iteration.
• Assessment: Understand multiple methods
for iteration and appropriately select among
them for different applications.
18
19. Some Important Facts
• Knowledge Areas are not necessarily Courses.
• Most Core Tier-1 topics will typically be
covered in introductory courses.
• The specification of topic hours represents
the minimum amount of time. Any institution
may opt to cover the same material in a
longer period of time.
• There is no expectation that Core Tier-1 Topics
necessarily precede all Core Tier-2 Topics.
19