This document explains the Bresenham line drawing algorithm in 5 parts. It describes how the algorithm works to draw a line on a pixel grid by incrementally choosing the next pixel based on the slope. It provides an example of drawing a line from (2,3) to (7,5), showing each step of calculating the error term and choosing the next pixel. The algorithm is useful for raster graphics as it results in the fastest line drawing method for slopes less than 1.