Improvisation (Ciborra 1999)
situated performance where thinking and action emerge simultaneously
improvisation seems to be ruled at the same time by intuition, competence, design and chance
Integration of methodologies through an academic toolkit for the design of pr...RSD7 Symposium
The document discusses the design of a pedagogical toolkit called DSxC to support the teaching of sustainable industrial design in Colombia. DSxC links concepts, tools, and methods from existing sustainability methodologies to improve education. It consists of a printed version, virtual version, and a practical example on food and design in 2030. Student feedback found the toolkit helped understand the local context but that tools could be better integrated between stages and tailored for product versus service design. The document evaluates the usefulness of stages 1 and 2 and plans to further study tool categorization.
System Design for Sustainability for All. S.PSS Design applied to distributed...RSD7 Symposium
This document discusses system design for sustainability applied to distributed economies. It introduces the LeNSin EU Erasmus+ project, which aims to develop curricula on sustainable product-service systems applied to distributed economies. Distributed economies are described as small, locally-based production units that empower end-users and can be networked to optimize resources. Sustainable PSS are presented as a way to provide integrated mixes of products and services to deliver customer satisfaction in a sustainable way. Applying sustainable PSS to distributed economies can cut costs and extend access for low-income people, while increasing market opportunities and fostering more sustainable designs. The document argues for a new role for system designers in developing sustainability solutions for all through satisfaction-system, stake
This document discusses constructionism in web design and how it challenges the role of a high school teacher. It covers key concepts from constructionism theorists like Papert and compares it to constructivism. The document then discusses developing a website and the differences between web design and development. It explains how this project connected to concepts like authentic learning experiences and project-based learning. It concludes by reflecting on what happened during the project, what was learned, and how authentic independent learning and aligning industry ways of working with education posed challenges for teachers.
The document discusses how design is adapting to new complex systems shaped by emerging technologies like biotechnology. It argues that design can help navigate unfamiliar spaces by generating more possibilities through an exploratory process. The document also discusses how design can influence research by manipulating interdependencies to explore the fitness landscape and increase adaptability to changing topographies.
The document discusses a research project that aimed to develop a more flexible spatial decision support system (FSDSS) to address shortcomings of current SDSS. The researchers proposed a generic spatial decision-making process and developed an FSDSS framework and architecture to support this process. They implemented a prototype FSDSS as a proof of concept and successfully evaluated it using five scenarios across different spatial decision domains.
Computational models are increasingly being used to address complex sustainability challenges. Three sentences:
1) Computational techniques like system dynamics, agent-based modeling, and network analysis can help designers simulate social systems and prioritize interventions or stakeholder engagement for issues like plastic waste or sustainable industries.
2) However, modeling social systems raises questions around modeling human behavior, integrating modeling into design processes, and developing models with limited data.
3) Case studies are proposed to demonstrate how computational modeling could help redesign markets for material reuse and mental healthcare systems by simulating ecosystems and identifying sources of stagnation.
Design for Emergence – Enabling Stakeholder Liminal Transitions and Innovatio...RSD7 Symposium
This document introduces an approach called "Design for Emergence" to enable sustainable innovation within complex systemic transformations. It provides three modalities - Design for Adoption to help people embark on innovation journeys, Design for Resilience to maintain energy and build resilience, and Design for Transience to reposition shifting value perceptions. Each modality targets a specific phase and provides tools to implement concepts across scales and contexts. The goal is to drive desirable outcomes while supporting transformational journeys.
Multimodal Tutor - Adaptive feedback from multimodal experience capturingDaniele Di Mitri
This is my 5 minutes presentation at the Doctoral Consortium of the 18th Artificial Intelligence in Education conference held the 30th June 2017 in Wuhan, China
Integration of methodologies through an academic toolkit for the design of pr...RSD7 Symposium
The document discusses the design of a pedagogical toolkit called DSxC to support the teaching of sustainable industrial design in Colombia. DSxC links concepts, tools, and methods from existing sustainability methodologies to improve education. It consists of a printed version, virtual version, and a practical example on food and design in 2030. Student feedback found the toolkit helped understand the local context but that tools could be better integrated between stages and tailored for product versus service design. The document evaluates the usefulness of stages 1 and 2 and plans to further study tool categorization.
System Design for Sustainability for All. S.PSS Design applied to distributed...RSD7 Symposium
This document discusses system design for sustainability applied to distributed economies. It introduces the LeNSin EU Erasmus+ project, which aims to develop curricula on sustainable product-service systems applied to distributed economies. Distributed economies are described as small, locally-based production units that empower end-users and can be networked to optimize resources. Sustainable PSS are presented as a way to provide integrated mixes of products and services to deliver customer satisfaction in a sustainable way. Applying sustainable PSS to distributed economies can cut costs and extend access for low-income people, while increasing market opportunities and fostering more sustainable designs. The document argues for a new role for system designers in developing sustainability solutions for all through satisfaction-system, stake
This document discusses constructionism in web design and how it challenges the role of a high school teacher. It covers key concepts from constructionism theorists like Papert and compares it to constructivism. The document then discusses developing a website and the differences between web design and development. It explains how this project connected to concepts like authentic learning experiences and project-based learning. It concludes by reflecting on what happened during the project, what was learned, and how authentic independent learning and aligning industry ways of working with education posed challenges for teachers.
The document discusses how design is adapting to new complex systems shaped by emerging technologies like biotechnology. It argues that design can help navigate unfamiliar spaces by generating more possibilities through an exploratory process. The document also discusses how design can influence research by manipulating interdependencies to explore the fitness landscape and increase adaptability to changing topographies.
The document discusses a research project that aimed to develop a more flexible spatial decision support system (FSDSS) to address shortcomings of current SDSS. The researchers proposed a generic spatial decision-making process and developed an FSDSS framework and architecture to support this process. They implemented a prototype FSDSS as a proof of concept and successfully evaluated it using five scenarios across different spatial decision domains.
Computational models are increasingly being used to address complex sustainability challenges. Three sentences:
1) Computational techniques like system dynamics, agent-based modeling, and network analysis can help designers simulate social systems and prioritize interventions or stakeholder engagement for issues like plastic waste or sustainable industries.
2) However, modeling social systems raises questions around modeling human behavior, integrating modeling into design processes, and developing models with limited data.
3) Case studies are proposed to demonstrate how computational modeling could help redesign markets for material reuse and mental healthcare systems by simulating ecosystems and identifying sources of stagnation.
Design for Emergence – Enabling Stakeholder Liminal Transitions and Innovatio...RSD7 Symposium
This document introduces an approach called "Design for Emergence" to enable sustainable innovation within complex systemic transformations. It provides three modalities - Design for Adoption to help people embark on innovation journeys, Design for Resilience to maintain energy and build resilience, and Design for Transience to reposition shifting value perceptions. Each modality targets a specific phase and provides tools to implement concepts across scales and contexts. The goal is to drive desirable outcomes while supporting transformational journeys.
Multimodal Tutor - Adaptive feedback from multimodal experience capturingDaniele Di Mitri
This is my 5 minutes presentation at the Doctoral Consortium of the 18th Artificial Intelligence in Education conference held the 30th June 2017 in Wuhan, China
Moodle: Between innovation and 'business-as usual'Christian Voigt
This document discusses balancing innovation and routine use of Moodle. It notes that innovation is a multi-stage process of developing new or improved products, services, or processes to advance an organization. When researching innovation in Moodle, we should define requirements, provide tools, and understand impacts. The document also examines teacher and course uptake of Moodle, noting that adoption rates don't indicate quality of adoption. It lists five questions about innovations: can they be experimented with without commitment; is their purpose and use understood; are they better than previous systems; do they negatively affect teaching values; and are benefits visible to others? Balancing resources, addressing usability, negotiating novelties, and discussing values could increase adoption across user groups.
This document discusses crowdsourced microlearning and outlines some challenges and opportunities. It summarizes that crowdsourced microlearning combines two approaches: microlearning, which involves short, bite-sized learning tasks, and crowdsourcing, which involves solving problems through an open call to a distributed group. Some challenges discussed include ensuring the quality of crowdsourced information and sustaining long-term participation. The document proposes that crowdsourced microlearning could address these challenges by generating authentic, coherent learning experiences and innovating new forms of learning. Case studies are proposed to explore this approach further.
Mark van Berkel is the founder of Hunch Manifest Inc, a company that offers semantic web applications. He studied and received his M.Eng. degree. Hunch Manifest offers services like RHomeApi.com and produced a research report for SAP Labs. Van Berkel presented on "Designing Semantic Web Apps" based on his M.Eng. project work.
Exploiting the dynamics of weak signals (Voigt)Christian Voigt
This document summarizes a presentation on exploiting weak signals for forecasting and roadmapping technology enhanced learning. It discusses weak signals as indicators of change that are initially surprising and lack clear relationships. The presentation explores analyzing text corpora and interviews to identify weak signals and using them for scenario planning. It concludes that weak signal analysis is most useful when using multiple methods, disciplines, and sources to determine signals within their specific contexts.
Massive Open Online Courses from a Social Innovations (Madrid workshop)Christian Voigt
This document discusses social innovations in massive open online courses (MOOCs) from the perspective of an EU project. It outlines two objectives of aligning diverse stakeholders in technology-enhanced learning communities and facilitating collaborative action. It explores how to identify social innovation in digital education when time is limited. Key challenges in finding social facts related to innovations are differentiation, normativity, context, and impact. The document then provides an overview of MOOCs and discusses challenges such as sustainability, scaling innovations, and enabling systemic change through smaller interconnected innovations and reflexive practices.
協作資訊尋求系統 Collaborative Information Seeking SystemsJames Chuang
本投影片為協作資訊尋求系統(Collaborative Information Seeking Systems)之文獻回顧。目的在於檢視近十年協作資訊尋求系統之相關研究,梳理系統的研究方向與發展,了解目前系統的設計概念與運作方式。協作資訊尋求系統的研究主要分為兩個方向發展:系統中介(System-mediated)或演算法中介(Algorithmically-mediated),以系統背後的演算法支持協作;以及使用者中介(User-mediated)或介面中介(Interface-mediated),透過介面設計支持使用者協作。此外,本報告亦討論協作資訊系統需要注重的因素,以及發展上的議題,最後統整對於未來發展方向上的建議。
Multimodal Learning Analytics for Collaborative Learning Understanding and Su...Sambit Praharaj
This project has multiple focus points: using the help of Multimodal Learning Analytics to understand how co-located collaboration takes place, what are the indicators of collaboration (such as pointing at peer, looking at peer, making
constructive interruptions, etc.); then we try to form a Collaboration Framework (CF)
which defines the aspects of successful collaboration and forms a model. These
insights help us to build the support framework to enable efficient real-time feedback
during a group activity to facilitate collaboration.
This was part of the Doctoral Consortium presentation in the ICMI Conference 2019 at Suzhou, China on 14th October, 2019. Collaboration is an important skill of the 21st century. It can take place in an online (or remote) setting or in a colocated
(or face-to-face) setting. With the large scale adoption
of sensor use, studies on co-located collaboration (CC) has
gained momentum. CC takes place in physical spaces where
the group members share each other’s social and epistemic
space. This involves subtle multimodal interactions such
as gaze, gestures, speech, discourse which are complex in
nature. The aim of this PhD is to detect these interactions
and then use these insights to build an automated real-time
feedback system to facilitate co-located collaboration
Multimodal Analytics for Real-time Feedback in Co-located Collaboration, EC-T...Sambit Praharaj
This presentation was part of the EC-TEL conference in Leeds, UK. The full research paper is published in the Springer LNCS proceedings and can be found here:
https://link.springer.com/chapter/10.1007/978-3-319-98572-5_15
This document provides an overview of design languages and their use in different domains such as music, architecture, and chemistry. It discusses the challenges of designing for learning and reviews research on learning design languages. Different types of design languages are described along with their purposes. The origins of the Open Learning Design methodology are also summarized as providing a framework for using design languages and visual representations to support the design of effective learning interventions.
1. The document discusses experiential learning in 3D multi-user virtual environments (MUVEs) such as Second Life. It describes how MUVEs allow simultaneous participation, interaction, avatar representation, and collaboration between users.
2. The model of learning in a MUVE involves identity construction, a sense of presence, and geographically independent collaboration. Educational activities include tutorials, exhibits, role plays, and more.
3. MUVEs can represent many discipline areas and instructional design must consider the subject matter and pedagogical approach. Design principles include clear objectives, ongoing assessment, and prioritizing student needs. Constructivism is a key learning theory for MUVEs.
This is a talk about activity systems analysis and its application for design research. This talk was prepared for students and faculty at Florida State University.
"Understanding Broadband from the Outside" - ARNIC Seminar April1 08ARNIC
The document discusses various approaches to understanding broadband and technology from a community perspective, including:
1. Starting with community needs and involving local stakeholders.
2. Considering multiple perspectives from fields like development, education, and natural resource management.
3. Using systems thinking and participatory action research to understand complex relationships and emergent behaviors.
PhD proposal: Specialized heuristics for crowdsourcing website designdonellemckinley
The document discusses research on developing heuristics to support the design and evaluation of GLAM and academic crowdsourcing websites. It aims to address the lack of empirically-based guidance for these projects. The research will use Action Design Research methodology to iteratively develop a set of specialized heuristics. These heuristics will provide a tool to help meet project objectives of sufficient participation and high-quality contributions. The heuristics will also support crowdsourcing website design and evaluation practice.
Bridging the missing middle for al_tversionfinal_14_08_2014debbieholley1
Presentation to ALT-C 2014
Taking innovation from concept through to scalable delivery is complex, contested and under-theorised process. This report aims to capture the current major themes underpinning scaling, and apply these to the context of the Learning Layers project. An external review of our early ‘Design Research framework for scaling’ has highlighted that the approach is too linear and may rely too heavily on the diffusion of innovation paradigm originally proposed by Everett Rogers in the 1960s, which is less appropriate for scaling innovations in our project. Rather, we start out from design-based research principles where co-design with the users is producing both theories and practical educational interventions as outcomes of the process. This is a robust and appropriate approach suitable for addressing complex problems in educational practice for which no clear guidelines or solutions are available. We suggest that it is therefore also appropriate for multi-faceted and complex research projects such as Learning Layers.
This document provides an overview of design-based research (DBR) for studying educational innovations. It discusses DBR as a flexible methodology that uses iterative design, development, implementation, and analysis to improve educational practices and develop design principles and theories. Key aspects of DBR include collaboration between researchers and practitioners in real-world settings, qualitative and multimethod approaches, and exploring new domains to design effective solutions while allowing theories to emerge. The document also provides recommendations for conducting DBR, such as rigorous data collection and clear project structure.
“And Then a Miracle Occurs …” Engaging the challenge of operationalizing theo...Michael von Kutzschenbach
Businesses face numerous critical challenges and rely on managerial competence to respond successfully to them. These responses are called “theories of success” because they purport to be a recipe for achieving the desired outcome. As the limitations of human cognitive capacity are well documented, there is a need for new ways of thinking that clearly lay out the basis of these theories of success. Systems thinking is one approach that contributes to this in two important ways. First, it clarifies the nature of the causal relationships in the problem context. Second, by presenting a clearly specified model of the theory, communication with other stakeholders is improved, thus increasing the likelihood of a better result. (Keynote addresses at a Plenary Session at The 8th International Multi-Conference on Complexity, Informatics and Cybernetics and its collocated events)
Moodle: Between innovation and 'business-as usual'Christian Voigt
This document discusses balancing innovation and routine use of Moodle. It notes that innovation is a multi-stage process of developing new or improved products, services, or processes to advance an organization. When researching innovation in Moodle, we should define requirements, provide tools, and understand impacts. The document also examines teacher and course uptake of Moodle, noting that adoption rates don't indicate quality of adoption. It lists five questions about innovations: can they be experimented with without commitment; is their purpose and use understood; are they better than previous systems; do they negatively affect teaching values; and are benefits visible to others? Balancing resources, addressing usability, negotiating novelties, and discussing values could increase adoption across user groups.
This document discusses crowdsourced microlearning and outlines some challenges and opportunities. It summarizes that crowdsourced microlearning combines two approaches: microlearning, which involves short, bite-sized learning tasks, and crowdsourcing, which involves solving problems through an open call to a distributed group. Some challenges discussed include ensuring the quality of crowdsourced information and sustaining long-term participation. The document proposes that crowdsourced microlearning could address these challenges by generating authentic, coherent learning experiences and innovating new forms of learning. Case studies are proposed to explore this approach further.
Mark van Berkel is the founder of Hunch Manifest Inc, a company that offers semantic web applications. He studied and received his M.Eng. degree. Hunch Manifest offers services like RHomeApi.com and produced a research report for SAP Labs. Van Berkel presented on "Designing Semantic Web Apps" based on his M.Eng. project work.
Exploiting the dynamics of weak signals (Voigt)Christian Voigt
This document summarizes a presentation on exploiting weak signals for forecasting and roadmapping technology enhanced learning. It discusses weak signals as indicators of change that are initially surprising and lack clear relationships. The presentation explores analyzing text corpora and interviews to identify weak signals and using them for scenario planning. It concludes that weak signal analysis is most useful when using multiple methods, disciplines, and sources to determine signals within their specific contexts.
Massive Open Online Courses from a Social Innovations (Madrid workshop)Christian Voigt
This document discusses social innovations in massive open online courses (MOOCs) from the perspective of an EU project. It outlines two objectives of aligning diverse stakeholders in technology-enhanced learning communities and facilitating collaborative action. It explores how to identify social innovation in digital education when time is limited. Key challenges in finding social facts related to innovations are differentiation, normativity, context, and impact. The document then provides an overview of MOOCs and discusses challenges such as sustainability, scaling innovations, and enabling systemic change through smaller interconnected innovations and reflexive practices.
協作資訊尋求系統 Collaborative Information Seeking SystemsJames Chuang
本投影片為協作資訊尋求系統(Collaborative Information Seeking Systems)之文獻回顧。目的在於檢視近十年協作資訊尋求系統之相關研究,梳理系統的研究方向與發展,了解目前系統的設計概念與運作方式。協作資訊尋求系統的研究主要分為兩個方向發展:系統中介(System-mediated)或演算法中介(Algorithmically-mediated),以系統背後的演算法支持協作;以及使用者中介(User-mediated)或介面中介(Interface-mediated),透過介面設計支持使用者協作。此外,本報告亦討論協作資訊系統需要注重的因素,以及發展上的議題,最後統整對於未來發展方向上的建議。
Multimodal Learning Analytics for Collaborative Learning Understanding and Su...Sambit Praharaj
This project has multiple focus points: using the help of Multimodal Learning Analytics to understand how co-located collaboration takes place, what are the indicators of collaboration (such as pointing at peer, looking at peer, making
constructive interruptions, etc.); then we try to form a Collaboration Framework (CF)
which defines the aspects of successful collaboration and forms a model. These
insights help us to build the support framework to enable efficient real-time feedback
during a group activity to facilitate collaboration.
This was part of the Doctoral Consortium presentation in the ICMI Conference 2019 at Suzhou, China on 14th October, 2019. Collaboration is an important skill of the 21st century. It can take place in an online (or remote) setting or in a colocated
(or face-to-face) setting. With the large scale adoption
of sensor use, studies on co-located collaboration (CC) has
gained momentum. CC takes place in physical spaces where
the group members share each other’s social and epistemic
space. This involves subtle multimodal interactions such
as gaze, gestures, speech, discourse which are complex in
nature. The aim of this PhD is to detect these interactions
and then use these insights to build an automated real-time
feedback system to facilitate co-located collaboration
Multimodal Analytics for Real-time Feedback in Co-located Collaboration, EC-T...Sambit Praharaj
This presentation was part of the EC-TEL conference in Leeds, UK. The full research paper is published in the Springer LNCS proceedings and can be found here:
https://link.springer.com/chapter/10.1007/978-3-319-98572-5_15
This document provides an overview of design languages and their use in different domains such as music, architecture, and chemistry. It discusses the challenges of designing for learning and reviews research on learning design languages. Different types of design languages are described along with their purposes. The origins of the Open Learning Design methodology are also summarized as providing a framework for using design languages and visual representations to support the design of effective learning interventions.
1. The document discusses experiential learning in 3D multi-user virtual environments (MUVEs) such as Second Life. It describes how MUVEs allow simultaneous participation, interaction, avatar representation, and collaboration between users.
2. The model of learning in a MUVE involves identity construction, a sense of presence, and geographically independent collaboration. Educational activities include tutorials, exhibits, role plays, and more.
3. MUVEs can represent many discipline areas and instructional design must consider the subject matter and pedagogical approach. Design principles include clear objectives, ongoing assessment, and prioritizing student needs. Constructivism is a key learning theory for MUVEs.
This is a talk about activity systems analysis and its application for design research. This talk was prepared for students and faculty at Florida State University.
"Understanding Broadband from the Outside" - ARNIC Seminar April1 08ARNIC
The document discusses various approaches to understanding broadband and technology from a community perspective, including:
1. Starting with community needs and involving local stakeholders.
2. Considering multiple perspectives from fields like development, education, and natural resource management.
3. Using systems thinking and participatory action research to understand complex relationships and emergent behaviors.
PhD proposal: Specialized heuristics for crowdsourcing website designdonellemckinley
The document discusses research on developing heuristics to support the design and evaluation of GLAM and academic crowdsourcing websites. It aims to address the lack of empirically-based guidance for these projects. The research will use Action Design Research methodology to iteratively develop a set of specialized heuristics. These heuristics will provide a tool to help meet project objectives of sufficient participation and high-quality contributions. The heuristics will also support crowdsourcing website design and evaluation practice.
Bridging the missing middle for al_tversionfinal_14_08_2014debbieholley1
Presentation to ALT-C 2014
Taking innovation from concept through to scalable delivery is complex, contested and under-theorised process. This report aims to capture the current major themes underpinning scaling, and apply these to the context of the Learning Layers project. An external review of our early ‘Design Research framework for scaling’ has highlighted that the approach is too linear and may rely too heavily on the diffusion of innovation paradigm originally proposed by Everett Rogers in the 1960s, which is less appropriate for scaling innovations in our project. Rather, we start out from design-based research principles where co-design with the users is producing both theories and practical educational interventions as outcomes of the process. This is a robust and appropriate approach suitable for addressing complex problems in educational practice for which no clear guidelines or solutions are available. We suggest that it is therefore also appropriate for multi-faceted and complex research projects such as Learning Layers.
This document provides an overview of design-based research (DBR) for studying educational innovations. It discusses DBR as a flexible methodology that uses iterative design, development, implementation, and analysis to improve educational practices and develop design principles and theories. Key aspects of DBR include collaboration between researchers and practitioners in real-world settings, qualitative and multimethod approaches, and exploring new domains to design effective solutions while allowing theories to emerge. The document also provides recommendations for conducting DBR, such as rigorous data collection and clear project structure.
“And Then a Miracle Occurs …” Engaging the challenge of operationalizing theo...Michael von Kutzschenbach
Businesses face numerous critical challenges and rely on managerial competence to respond successfully to them. These responses are called “theories of success” because they purport to be a recipe for achieving the desired outcome. As the limitations of human cognitive capacity are well documented, there is a need for new ways of thinking that clearly lay out the basis of these theories of success. Systems thinking is one approach that contributes to this in two important ways. First, it clarifies the nature of the causal relationships in the problem context. Second, by presenting a clearly specified model of the theory, communication with other stakeholders is improved, thus increasing the likelihood of a better result. (Keynote addresses at a Plenary Session at The 8th International Multi-Conference on Complexity, Informatics and Cybernetics and its collocated events)
This is the summary of the material discussed in the classes of CSCW, a new elective taught to MTech students in 2012 at JIIT, Noida, India. Essentially speaking, these are the excerpts of the selected papers and other publications.
This document describes a development environment called VEDILS that allows teachers to create customized assessments using multimodal applications on mobile devices. VEDILS includes components for augmented reality, gestures, learning analytics, and 3D modeling. Case studies are presented where teachers used VEDILS to create foreign language and technical drawing apps that tracked student interactions and displayed analytics. Future work includes user testing of the authoring tools and integrating data mining to help interpret assessment results.
Who need us? Inquiring into the participatory practices of others and what th...Mariana Salgado
Participatory design methodologies have traditionally focused on activities led by expert practitioners. However, others such as community artists and activists also use similar participatory techniques. This document examines the practices of these other participatory facilitators and identifies both similarities and differences compared to traditional participatory design. Interviews revealed differences in goals, tools, facilitation styles, and documentation practices. However, the document concludes that participatory designers are still needed and should collaborate with and learn from other participatory practitioners to establish more effective and sustained participatory activities.
This document discusses structured dialogic design (SDD) as a methodology for facilitating large group collaboration and decision making around complex problems. It outlines some key challenges with large group work, including complexity, lack of shared understanding, and limited cognitive abilities. SDD provides a structured process and graphic tools to help large groups unpack complexity, build shared understanding, and make informed decisions through techniques like clustering observations, identifying influence relationships, and developing action plans. The document includes examples of SDD being used to address barriers to public participation in broadband access.
1. The document discusses the shift in communication design from a focus on computer documentation to a broader focus on communication across disciplines to address complex real-world problems.
2. Communication design work is described as "wicked" meaning problems are ill-defined, constantly changing, and have unbounded consequences, requiring multidisciplinary perspectives and approaches.
3. True problem solving for the 21st century requires moving beyond individual disciplines to engage in multidisciplinary, transdisciplinary, and engaged scholarship.
Innovation management in schools: Barriers and enablers to making as educati...Christian Voigt
This document discusses barriers and enablers to innovation management in schools, with a focus on making as an educative practice. It identifies three main categories of barriers: acquiring knowledge/skills, accessing markets, and getting funding. Enablers include technical/market competence, human resources competence, and organizational competence. The document reports on a survey that found existing innovation management practices in schools include platforms for sharing information and networking the most. It concludes that systemic changes require bottom-up initiatives and showcasing individual success stories, while nationally supported programs can provide additional support.
Experimenting With Open Data – Exploring The Gender Gap, Age and Membership D...Christian Voigt
there is a twofold problem when it comes to gender relation and, more generally, diversity in Maker Spaces:
(a) managers of these spaces may have incomplete information so that they can’t really specify whether there is a problem at all or if so, they cannot estimate the magnitude of the issue or any implications that come with it.
(b) Maker communities struggle to find answers when confronted with cultural diversity or vocal opponents of specific approaches to running a maker space.
User Experiences Around Sentiment Analyses, Facilitating Workplace Learning Christian Voigt
User acceptance is key for the adoption of a new technology. In this work we experiment with a novel service for tutors in workplace learning settings. Sentiment analysis is a way to extract feelings and emotions from a text. In a learning setting such a sentiment analysis can be part of learning analytics. It has the potential to foster the understanding of emotions in shared discussions in learning environments, detect group dynamics as well as the impact of certain topics on learners’ sentiments. However, sentiment analysis presents some challenges too, as lived experiences, expectations and ultimately acceptance of this technology varies greatly and can become barriers to adoption. In order to design a system for learning analytics accepted by tutors we experimented with proof-of-concept prototypes and received valuable feedback from tutors regarding the usefulness of the overall sentiment analysis as well as certain features. The qualitative feedback confirms the overall interest of tutors in sentiment analysis and gives important hints towards more detailed analytical elements.
This document discusses 4 risks of using social media data, Wikipedia page views, and Google trends to inform taxonomic structures:
1) Interpretation of complex data visualizations like chord diagrams may be difficult and simpler views could be more informative.
2) Short observation windows of social media data and focus on recent events could miss longer term trends.
3) Google trends data may not be specific enough to identify concepts.
4) Automated emotion analysis of social media posts can produce unclear, ambiguous, or incorrect classifications of emotional sentiment.
Collaborative Mapping and the Reliability of Volunteered Data Christian Voigt
Participation platforms, such as OpenStreet
Map.org or Wheelmap.org represent a shift from a world defined by the few to a world where almost everyone can par-ticipate voluntarily. Emerging cultures of participation offer powerful mechanisms to raise awareness of some of today's most pressing societal problems. However, just because citizens could contribute to these platforms, does not mean that they will actually do it. Engaging volunteers and offering straight-forward means of participation whilst simultaneously ensuring that volunteers meet the necessary quality standards remains a known challenge. In this paper, we explore the robustness of a collaborative mapping process, specifically collecting accessi-bility data of cities' built environment. The paper combines theoretical considerations from the field of participatory de-sign and actual data from the authors' recent experiences with crowdsourcing open accessibility information. Finally, the paper makes the case for enhancing a categorical approach to mapping with a stronger consideration of a map's purpose and a healthy scepticism towards overly simplified crowdsourcing mechanisms.
Streams of Innovation
“ …the real causes of change consist of a chain of certainly very numerous ideas, which however are different and discontinuous, yet they are connected together by even far more numerous acts of imitation, for which they serve as a model.”
ICT-Enabled Social Innovation (IESI) initiatives promoting social investmentChristian Voigt
This document provides an overview of ICT-enabled social innovation (IESI) initiatives promoting social investment across different welfare systems in Europe. It discusses IESI concepts, classifies European welfare systems based on their Digital Economy and Society Index scores, and outlines the research objectives and questions around how ICT can support social investment policies through integrated social services. The document highlights the complexity in analyzing the framework due to both direct and indirect influences of ICT, and the blurred lines between social and technological innovation.
Voigt Ascilite 2009 - Community embedded ePortfoliosChristian Voigt
The document discusses embedding ePortfolios within communities to increase motivation and purpose. It outlines existing guidelines for different stakeholders and critical issues like pedagogical foundation and long-term vision. The author proposes a model where students own their portfolio design while lecturers own course design. Community-embedded practices could help students understand different perspectives and network through weak ties. Benefits include a purposeful networking component and shifts in emphasis from personal repositories to networks.
The document discusses selecting an ePortfolio solution for a university. It recommends taking a checklist approach to evaluate ePortfolio options based on basic tasks, prototypical usage scenarios, required functionalities, and usability ratings. The selection process should be framed as an innovation and software choice rather than just a pedagogical tool. Conceptual frames help bring focus, shared meaning, and coherence to the complex decision.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
1. … or the difficulties of real world experiments
Based on Voigt (2008) 19th Australasian Conference on Information
Systems
2. Research context:
Distributed Learning
Understand the variety of current learning processes
Extend conceptualisation of online collaboration
Promote purposeful and efficient use of rich media
MASI – 12.12.2013
C. Voigt
2
3. Existing research
Media richness theory (Daft , Lengel & Trevino 1987),
Ability to support different types of communication objectives
Media synchronicity theory (Robert & Dennis 2005)
Ability to concurrently engage communication partners
No-significant difference phenomenon (IDECC 2004)
Scripts (Dillenbourg 2002)
Increase desirable interactions and decrease ‘unproductive’
interactions
MASI – 12.12.2013
C. Voigt
3
4. Logics of explanations
Scripts only intermittently used
Scripts were frequently adopted
‘Irregularities’ often decisive for successful case
discussions
What kind of logic could explain these changes?
Formal logic based on causal relationships
Informal logic based on argumentation
Practical logic based on practice
MASI – 12.12.2013
C. Voigt
4
5. Logic of causality:
Following a script
Scripts are idealised processes that
(a) increase pedagogically desirable activities and
(b) decrease ‘unproductive’ interactions
Assumption of generalizable ‘best practices’
If scripts are too complex they defeat the purpose of
supporting learning
Check list vs framework (or scafold)
MASI – 12.12.2013
C. Voigt
5
6. Logic of practice:
Polychronicity & Improvising
Polychronicity means being involved in multiple, related or
unrelated activities at one time
Polychronicity ensures flexibility by re-evaluating the
objectives and benefits of an activity
Improvisation (Ciborra 1999)
situated performance where thinking and action emerge
simultaneously
improvisation seems to be ruled at the same time by intuition,
competence, design and chance
Examples
Addressing issues as they emerge
Using tools and opportunities as the
MASI – 12.12.2013
C. Voigt
6
7. Conclusions & Outlook
Explore new formats to research and evaluate the use of
technology in evolving communities
Design research
Design Patterns
Design Thinking
MASI – 12.12.2013
C. Voigt
7
8. References
Ciborra, C. U. (1999). Notes on improvisation and time in organizations. Accounting,
Management and Information Technologies, 9(2), pp.77-94.
Daft, R. L., Lengel, R. H. & Trevino, L. K. (1987). Message Equivocality, Media Selection,
and Manager Performance: Implications for Information Systems. MIS Quarterly, 11(3),
pp.355-366.
Dillenbourg, P. (2002). Over-scripting CSCL: The risks of blending collaborative learning
with instructional design. In P. A. Kirschner (Ed.), Three worlds of CSCL: Can we support
CSCL? (pp. 61-91). Heerlen: Open Universiteit Nederland.
IDECC. (2007). "No Significant Difference" Web Site. [viewed 01.052006 from http://
www.nosignificantdifference.org/].
Robert, L. P. & Dennis, A. R. (2005). Paradox of richness: a cognitive model of media
choice. Professional Communication, IEEE Transactions on, 48(1), pp.10-21.
MASI – 12.12.2013
C. Voigt
8