Clipping in computer graphics is the process of removing parts of graphical objects outside specified boundaries to enhance rendering performance and visual realism. Various types of clipping, including point, line, polygon, curve, and text clipping, utilize different algorithms like Cohen-Sutherland and Sutherland-Hodgman to facilitate efficient rendering in applications such as CAD and gaming. Clipping remains essential for creating interactive and dynamic graphical content while managing computational efficiency and minimizing visual artifacts.