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Cinema in our days
By Favatas Giannis Palanis Giannis
Spiropoulos George Stoidis Anastasis
Tsarouxas Stergios-George Tsimroglou
Stelios Xristopoulou Ioanna
• These days, cinema is a common activity for
everyone. We are saying that we are going to see
a 3D film or we are discussing about the
graphics of a movie.
• But only recently some of these were inveted,
thanks to technology.
NEW TECHNOLOGIES
CGI
• Up until few years ago, movie - maker relied on real actors and
scenery to bring film to life. Movies were filmed in various real
places where the actors had to go in order to shoot the film. This
still happens but more and more CGI are being used.
• CGI allows the movie- maker
to create compete characters
(like Shrek) or adapt others
like dinosaurs. It also makes it
possible to create scenes that
would be impossible or too
expensive to create in real
life( such as battle scenes)
ABOUT CGI
• Computer-generated imagery is the application of computer graphics to
create or contribute to images in art, printed media, video
games, films, television programs, commercials, and simulators. The visual
scenes may be dynamic or static, and may be two-dimensional (2D), though
the term "CGI" is most commonly used to refer to 3D computer
graphics used for creating scenes or special effects in films and television.
They can also be used by a home user and edited
together on programs such as Windows Movie
Maker or iMovie. The term computer animation refers to
dynamic CGI rendered as a movie. The term virtual
world refers to agent-based, interactive environments.
Computer graphics software is used to make computer-
generated imagery for films, etc. Availability of CGI
software and increased computer speeds have allowed
individual artists and small companies to produce professional-grade films, games, and fine art
from their home computers. This has brought about an Internet subculture with its own set of
global celebrities, clichés, and technical vocabulary.
The evolution of CGI led to the emergence of virtual cinematography in the 1990s where runs of
the simulated camera are not constricted by the laws of physics.
3D
• An other technique that is being used since the
beginning of the twenty-first century is the 3D.
•The 3D techigue allows the
spectators to see a film in three-
dimensional ( everything is
seemed to be real).
•Many movies these days are
being filmed with this techique .
ABOUT 3D
• A 3D or 3-D (three-dimensional) film is a motion
picture that enhances the illusion of depth perception.
Derived from stereoscopic photography, a regular motion
picture camera system is used to record the images as seen
from two perspectives (or computer-generated
imagery generates the two perspectives in post-production),
and special projection hardware and/or eyewear are used to
provide the illusion of depth when viewing the film.
• 3D films have existed in some form since 1915,
• 3D films became more and more successful throughout the
2000s, culminating in the unprecedented success of 3D
presentations of Avatar in December 2009 and January 2010.
Who Invented Cinema, the
Camera, or Film?
• The first machine patented in the United States
that showed animated pictures or movies was a
device called the "wheel of life" or
"zoopraxiscope". Patented in 1867 by William
Lincoln, moving drawings or photographs were
watched through a slit in the zoopraxiscope.
• Modern motion picture making began with the
invention of the motion picture camera. The
Frenchman Louis Lumiere is the person who
invented the first motion picture camera in 1895.
But in truth, several others had made similar
inventions around the same time as Lumiere (In
1891 the Edison company successfully
demonstrated the Kinetoscope, which enabled one
person at a time to view moving pictures). What
Lumiere invented was a portable motion-picture
camera, film processing unit and projector. This
camera made motion pictures very popular.
Stages of a film
Screenplay:
The script written by screenwriter
The first two coefficients in contact with him is the director
and producer. The director starts to << see >> Images of
handwritten text is formed slowly sketch of the film will be
based on the scenario. The producer must have both an
artistic vision simultaneously skill, intuition and experience to
• Take a first cost and trying to find the money he need.
Whether the court, whether they come from other
donors, chp etc, must calculate the probability that
money to go back to him as a profit.
• This very first stage, is important that the screenwriter,
the producer and director to come up with what kind
of films they want to make. The production process of
a film composed of three stages of pre-production,
shooting and post-production.
• From here onwards the scenario starts to clear from the
paper, and starts to become picture and sound.
• And this in turn divided into two phases.
The history of the cinema
THE FIRST MACHINE OF THE CINEMA
• The camera obscura is an optical instrument for obtaining a flat
projection of an image outside the area whithin the area. Was one of
the ancient device that led to the development of photography.
FIRST FILMS
• Films really blossomed in 1920's, expanding upon the founations of
film from earlier years . By the end of the decade they were 20
Hollywood Studios, and the demand for the films was greater than
ever. Most people are unaware that the greatest output of feature
films in the US occured in the 1920's and 1930's (averaging about
800 film releases in a single year)- nowdays, it is remarkable when
production exceedes 500 films in a year. Throughout most of the
decade, silent films were predominant product of the film industry
having evolved from vaudevillian roots*. But the films were becoming
bigger (or longer), costlier, and more polished. They were created
from scratch in Hollywood's entertainment factories in which
production has broken down and organised into its various components
(writting, costuming, make up, directing).
THE CINEMA NOWDAYS
• Today cinema is well known in almost every single country and every
country has developed its own style of making and directing movies. I
could also say ,without being utterly sure if i'm wright to that, that
every single country is famous for it's own unique kind of movie. But
the number-one place that is acceptably connected with modern
cinema all over the world is Hollywood -without implying that other
movies that are not directed there, cannot be masterpieces if seen
from either through a director's eyes or through a viewer's eyes-.
• The cinema halls are now covered with hundereds or sometimes
thousands of comfy and cozy chairs and an enormously big screen
that usually covers the whole front of the room. In the last decades
the world of cinema is a whole new story from the old one.
• http://www.gameover.gr/features/item/19279/19279
• http://blogs.sch.gr/1lykxant/2014/02/06/%CE%BA%
CF%81%CE%B9%CF%84%CE%B9%CE%BA%CE%
AE-
%CF%84%CE%B1%CE%B9%CE%BD%CE%AF%CE
%B1%CF%82-avatar/
• http://en.wikipedia.org/wiki/3D_film
• http://design.osu.edu/carlson/history/lesson14.html
• http://en.wikipedia.org/wiki/Computer-
generated_imagery
• Access 4 student’s Book, module 8

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Cinema in our days

  • 1. Cinema in our days By Favatas Giannis Palanis Giannis Spiropoulos George Stoidis Anastasis Tsarouxas Stergios-George Tsimroglou Stelios Xristopoulou Ioanna
  • 2. • These days, cinema is a common activity for everyone. We are saying that we are going to see a 3D film or we are discussing about the graphics of a movie. • But only recently some of these were inveted, thanks to technology.
  • 4. CGI • Up until few years ago, movie - maker relied on real actors and scenery to bring film to life. Movies were filmed in various real places where the actors had to go in order to shoot the film. This still happens but more and more CGI are being used. • CGI allows the movie- maker to create compete characters (like Shrek) or adapt others like dinosaurs. It also makes it possible to create scenes that would be impossible or too expensive to create in real life( such as battle scenes)
  • 5. ABOUT CGI • Computer-generated imagery is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators. The visual scenes may be dynamic or static, and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television. They can also be used by a home user and edited together on programs such as Windows Movie Maker or iMovie. The term computer animation refers to dynamic CGI rendered as a movie. The term virtual world refers to agent-based, interactive environments. Computer graphics software is used to make computer- generated imagery for films, etc. Availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional-grade films, games, and fine art from their home computers. This has brought about an Internet subculture with its own set of global celebrities, clichés, and technical vocabulary. The evolution of CGI led to the emergence of virtual cinematography in the 1990s where runs of the simulated camera are not constricted by the laws of physics.
  • 6. 3D • An other technique that is being used since the beginning of the twenty-first century is the 3D. •The 3D techigue allows the spectators to see a film in three- dimensional ( everything is seemed to be real). •Many movies these days are being filmed with this techique .
  • 7. ABOUT 3D • A 3D or 3-D (three-dimensional) film is a motion picture that enhances the illusion of depth perception. Derived from stereoscopic photography, a regular motion picture camera system is used to record the images as seen from two perspectives (or computer-generated imagery generates the two perspectives in post-production), and special projection hardware and/or eyewear are used to provide the illusion of depth when viewing the film. • 3D films have existed in some form since 1915, • 3D films became more and more successful throughout the 2000s, culminating in the unprecedented success of 3D presentations of Avatar in December 2009 and January 2010.
  • 8. Who Invented Cinema, the Camera, or Film? • The first machine patented in the United States that showed animated pictures or movies was a device called the "wheel of life" or "zoopraxiscope". Patented in 1867 by William Lincoln, moving drawings or photographs were watched through a slit in the zoopraxiscope.
  • 9. • Modern motion picture making began with the invention of the motion picture camera. The Frenchman Louis Lumiere is the person who invented the first motion picture camera in 1895. But in truth, several others had made similar inventions around the same time as Lumiere (In 1891 the Edison company successfully demonstrated the Kinetoscope, which enabled one person at a time to view moving pictures). What Lumiere invented was a portable motion-picture camera, film processing unit and projector. This camera made motion pictures very popular.
  • 10. Stages of a film Screenplay: The script written by screenwriter The first two coefficients in contact with him is the director and producer. The director starts to << see >> Images of handwritten text is formed slowly sketch of the film will be based on the scenario. The producer must have both an artistic vision simultaneously skill, intuition and experience to
  • 11. • Take a first cost and trying to find the money he need. Whether the court, whether they come from other donors, chp etc, must calculate the probability that money to go back to him as a profit. • This very first stage, is important that the screenwriter, the producer and director to come up with what kind of films they want to make. The production process of a film composed of three stages of pre-production, shooting and post-production. • From here onwards the scenario starts to clear from the paper, and starts to become picture and sound. • And this in turn divided into two phases.
  • 12. The history of the cinema
  • 13. THE FIRST MACHINE OF THE CINEMA • The camera obscura is an optical instrument for obtaining a flat projection of an image outside the area whithin the area. Was one of the ancient device that led to the development of photography.
  • 14. FIRST FILMS • Films really blossomed in 1920's, expanding upon the founations of film from earlier years . By the end of the decade they were 20 Hollywood Studios, and the demand for the films was greater than ever. Most people are unaware that the greatest output of feature films in the US occured in the 1920's and 1930's (averaging about 800 film releases in a single year)- nowdays, it is remarkable when production exceedes 500 films in a year. Throughout most of the decade, silent films were predominant product of the film industry having evolved from vaudevillian roots*. But the films were becoming bigger (or longer), costlier, and more polished. They were created from scratch in Hollywood's entertainment factories in which production has broken down and organised into its various components (writting, costuming, make up, directing).
  • 15. THE CINEMA NOWDAYS • Today cinema is well known in almost every single country and every country has developed its own style of making and directing movies. I could also say ,without being utterly sure if i'm wright to that, that every single country is famous for it's own unique kind of movie. But the number-one place that is acceptably connected with modern cinema all over the world is Hollywood -without implying that other movies that are not directed there, cannot be masterpieces if seen from either through a director's eyes or through a viewer's eyes-. • The cinema halls are now covered with hundereds or sometimes thousands of comfy and cozy chairs and an enormously big screen that usually covers the whole front of the room. In the last decades the world of cinema is a whole new story from the old one.
  • 16. • http://www.gameover.gr/features/item/19279/19279 • http://blogs.sch.gr/1lykxant/2014/02/06/%CE%BA% CF%81%CE%B9%CF%84%CE%B9%CE%BA%CE% AE- %CF%84%CE%B1%CE%B9%CE%BD%CE%AF%CE %B1%CF%82-avatar/ • http://en.wikipedia.org/wiki/3D_film • http://design.osu.edu/carlson/history/lesson14.html • http://en.wikipedia.org/wiki/Computer- generated_imagery • Access 4 student’s Book, module 8