Andreas Katzig discusses his experience overseeing the technical development at Chimera Entertainment over the past decade. When he first joined in 2009, Chimera had humble beginnings with a small team, no automation processes, and only local builds. However, the team was highly motivated. Over time, Chimera grew up through developing games in Unity and Silverlight, establishing automation practices like continuous integration, and optimizing their infrastructure. By 2014-2015, Chimera had reached maturity with the release of large games like Angry Birds Epic and employing international teams while leveraging cloud technologies.