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Bokyung Lee, Taeil Jin, Sung-Hee Lee, Daniel Saakes
Department of Industrial Design, KAIST, Korea
Virtual Humans with Agency for Design Tools
SmartManikin:
Comfortability and usability of the product
depend on how the product fit to our bodies.
01. Introduction
It is hard to estimate comfort or use-scenarios
within the design tools.
01. Introduction
Human Bodies in Design Tools
02. Related Work
Designing on the human body
Mirror Mirror (CHI’16)
Tactum (CHI’15)
Human Bodies as input
BodyMeter (nordiCHI’16)
Tactum (CHI’15)BodyAvatar (UIST’13)
DressUp (TEI ’12)
Riding Posture (Applied Ergonomics ’17)
Ergonomic Simulations
SketchChair (TEI’ 11)
Tactum (CHI’15)Jack
Virtual Humans in Design Tools
Designing on virtual manikins
02. Related Work
Manipulate it directly Show it what to do Tell it what to do
How to Interact with Virtual Humans?(Badler, 1995)
02. Related Work
Manipulate it directly Show it what to do Tell it what to do
How to Interact with Virtual Humans?(Badler, 1995)
02. Related Work
Manipulate it directly Show it what to do Tell it what to do
How to Interact with Virtual Humans?(Badler, 1995)
02. Related Work
Make it respond
Virtual Human that responds to design changes.
Manipulate it directly Show it what to do Tell it what to do
02. Related Work
7
Desk Configuration Tool
Formative
Study
Pose Capture
Study
SmartManikin
Design / Develop
How should the SmartManikin
agency should be designed?
7
Expert
Feedback
Fly-on-the-wall at participant’s home.
4 participants / 3 hours / observed working poses
03. Formative Study
Four Categories of Poses
comfortable pose temporary pose possible pose
(reachable pose)
healthy pose
100°
03. Formative Study
Design Strategies for SmartManikin Agency
comfortable pose temporary pose possible pose
(reachable pose)
healthy pose
100°
• Simulate multiple actions to inform real-life uses.
• Respond to real-time design contexts.
• Generate poses based on comfort, except reaching.
• Simulate comfort and ergonomic separately.
03. Formative Study
Design Strategies for SmartManikin Agency
comfortable pose temporary pose possible pose
(reachable pose)
healthy pose
100°
• Simulate multiple actions to inform real-life uses.
• Respond to real-time design contexts.
• Generate poses based on comfort, except reaching.
• Simulate comfort and ergonomic separately.
03. Formative Study
Design Strategies for SmartManikin Agency
raise a tabletop
raise a shelf
comfortable
pose
possible
pose
comfortable
pose
possible
pose
vs.(typing)
(reaching) vs.
• Simulate multiple actions to inform real-life uses.
• Respond to real-time design contexts.
• Generate poses based on comfort, except reaching.
• Simulate comfort and ergonomic separately.
03. Formative Study
Design Strategies for SmartManikin Agency
raise a tabletop
comfortable
pose
possible
pose
vs.(typing)
• Simulate multiple actions to inform real-life uses.
• Respond to real-time design contexts.
• Generate poses based on comfort, except reaching.
• Simulate comfort and ergonomic separately.
03. Formative Study
Formative
Study
Pose Capture
Study
Expert
Feedback
How to generate comfortable poses
at each desk configurations?
7
SmartManikin
Design / Develop
Pose Capturing Setup
Kinect A Kinect B
Two Microsoft Kinects were installed to capture 3D human poses.
Height
Changing
Desks
04. Pose Capture Study
Conditions for Comfortable Pose Capturing
Sitting TypeAction Type Item Heights Item Positions
1. Typing with laptop
• Two Hands motion
2. Watching Monitor
• Hands free
3. Using Mouse (surfing)
• One hand action
4. Reading paper
• No computer
04. Pose Capture Study
Conditions for Comfortable Pose Capturing
Sitting TypeAction Type Item Heights Item Positions
04. Pose Capture Study
Conditions for Comfortable Pose Capturing
Sitting TypeAction Type Item Heights Item Positions
04. Pose Capture Study
Conditions for Comfortable Pose Capturing
Sitting TypeAction Type Item Heights Item Positions
04. Pose Capture Study
3D Human Pose Capturing with Skeletons
All frames of the skeletal pose were saved in bvh file.
04. Pose Capture Study
All frames of the skeletal pose were saved in bvh file.
3D Human Pose Capturing with Skeletons
04. Pose Capture Study
Pose Feature Regression
offline process
online process
pose of
Smart
Manikin
predicted features
Pose
Generator
desk
configurations
user
information
3D Pose
Dataset
Training
Regression Functions
Identifying
Key Features
Regression
Functions
base
position
foot
position
trunk
angle
(goes higher)Body backwards
Participant 6 Participant 4
base
position
04. Pose Capture Study
Pose Feature Regression
offline process
online process
pose of
Smart
Manikin
predicted features
Pose
Generator
desk
configurations
user
information
3D Pose
Dataset
Training
Regression Functions
Identifying
Key Features
Regression
Functions
base
position
foot
position
trunk
angle
foot
position
Participant 1
04. Pose Capture Study
Pose Feature Regression
offline process
online process
pose of
Smart
Manikin
predicted features
Pose
Generator
desk
configurations
user
information
3D Pose
Dataset
Training
Regression Functions
Identifying
Key Features
Regression
Functions
base
position
foot
position
trunk
angle
trunk
angle
Participant 9
04. Pose Capture Study
Pose Training
04. Pose Capture Study
Interacting with
distant object
Interacting with
near object
Sitting Type
Selected
Sitting
Type
Trunk
Angles
Base
Position
Foot
Position
Regressors
Trunk
Angles
Base
Position
Foot
Position
Estimated Feature
04. Pose Capture Study
Input : Desk Configuration(desk height & human height)
Output: each identified features.
• Trunk Angle
• Base Position
• Foot Position
, }
𝑝𝑏𝑎𝑠𝑒 ∈  ℜ3
𝑝 𝑓𝑒𝑒𝑡 ∈  ℜ3
× ℜ3 We should change figure
(from data scene)
𝑇𝑐h𝑎𝑖𝑟
𝑇𝑏𝑎𝑠𝑒
Train data for regressor
Pose Training
04. Pose Capture Study
• Regressor Model
Fully connected multilayer perceptron
• Activation Function
Sigmoid functions
• Optimization Method
batch L-BFS optimization method
• Train & Running Time
30 minutes to train all 12 regressors
(3 regressors for 4 sitting types)
Average running time is extremely fast
(around 0.2 milliseconds)
• Regression Error
Average Size of Training Datasets: 26957
Average Size of Test Datasets: 11552
Average of Regressors: 2.1%
Regress
or output
Regressor
Input
1 Hidden layer of five cells
Pose Training
Formative
Study
Pose Capture
Study
Expert
Feedback
SmartManikin in Design Tools
7
SmartManikin
Design / Develop
User Interface for SmartManikin
05. SmartManikin
User Interface for SmartManikin
items
item
repository
configurable
desk
action
commandsergonomic
guidelines
Using Backrest
SmartManikin
05. SmartManikin
3D Desk Configuration Tool with real-time Use-Simulation with Virtual Humans
User Interface for SmartManikin
05. SmartManikin
[1] Poses Respond to Desk Configurations.
Agency Design of SmartManikin
lower
body
pose
upper
body
pose
FK
IK
furniture
configuration
mannequin
height
IK : Inverse Kinematics
FK: Forward Kinematics
base
position
foot
position
trunk
angle
regressors
05. SmartManikin
[1] Poses Respond to Desk Configurations.
Agency Design of SmartManikin
05. SmartManikin
[1] Poses Respond to Desk Configurations.
Agency Design of SmartManikin
05. SmartManikin
[2] Poses Respond to Action Input & Item Arrangements
Agency Design of SmartManikin
lower
body
pose
upper
body
pose
FK
IK
furniture
configuration
mannequin
height
IK : Inverse Kinematics
FK: Forward Kinematics
base
position
foot
position
trunk
angle
regressorshead
poses
arm
poses
action
command
object
position
IK
IK
lower
body
pose
upper
body
pose
FK
IK
base
position
foot
position
trunk
angle
furniture
configuration
mannequin
height
regressors
05. SmartManikin
[2] Poses Respond to Action Input & Item Arrangements
Agency Design of SmartManikin
laptop typing keyboard typing surfing reaching
05. SmartManikin
[3] Poses Respond to Sitting Preference / Habits
Agency Design of SmartManikin
a bstanding straight leaning
c dusing backrest not using backrest
05. SmartManikin
[4] Responsive Ergonomic Guidelines
Agency Design of SmartManikin
05. SmartManikin
Formative
Study
Pose Capture
Study
Expert
Feedback
7
SmartManikin
Design / Develop
How professional industrial designers
think about SmartManikin?
FGI with Professional Industrial Designers
System Introduction / Demo / FGI (reflecting their previous design process)
06. Expert Feedback
Furniture Designer
mass-produced furniture
10-year experience
Furniture Designer
custom-made furniture
12-year experience
Furniture Designer
DIY furniture maker
9-year experience
Fashion Item Designer
custom-made items
9-year experience
FGI with Professional Industrial Designers
4 Furniture Designer + 1 Fashion Item Designer
06. Expert Feedback
Expert Feedback
• Emotionally attached to the virtual manikin.
• Appreciate pose simulation generated from the field observation.
• Valuable for early stage of design process.
• Valuable for real-time quick evaluation process.
• Limitation of third-person perspective.
“It is cute! It’s like my virtual assistant!”
06. Expert Feedback
Expert Feedback
• Emotionally attached to the virtual manikin.
• Appreciate pose simulation generated from the field observation.
• Valuable for early stage of design process.
• Valuable for real-time quick evaluation process.
• Limitation of third-person perspective.
“It is cute! It’s like my virtual assistant!”
06. Expert Feedback
Expert Feedback
• Emotionally attached to the virtual manikin.
• Appreciate pose simulation generated from the field observation.
• Valuable for early stage of design process.
• Valuable for real-time quick evaluation process.
• Limitation of third-person perspective.
“It is cute! It’s like my virtual assistant!”
06. Expert Feedback
Expert Feedback
• Emotionally attached to the virtual manikin.
• Appreciate pose simulation generated from the field observation.
• Valuable for early stage of design process.
• Valuable for real-time quick evaluation process.
• Limitation of third-person perspective.
“It is cute! It’s like my virtual assistant!”
06. Expert Feedback
Expert Feedback
• Emotionally attached to the virtual manikin.
• Appreciate pose simulation generated from the field observation.
• Valuable for early stage of design process.
• Valuable for real-time quick evaluation process.
• Limitation of third-person perspective.
06. Expert Feedback
Expert Feedback
• Emotionally attached to the virtual manikin.
• Appreciate pose simulation generated from the field observation.
• Valuable for early stage of design process.
• Valuable for real-time quick evaluation process.
• Limitation of the third-person perspective.
eye level
06. Expert Feedback
Limitations
07. Limitations & Future Work
Based on
Skeleton Data
Poses Collected
during Short Period
Limited
Design Freedom
(body physique x) (long-term comfort x) (only desk scenario)
Discussion
07. Limitations & Future Work
The Role of Digital Humans in the Design Process
Design
Process
Discussion
07. Limitations & Future Work
Informing Comfort and Health in Design
Discussion
07. Limitations & Future Work
Personalization of Virtual Human Agency
Discussion
07. Limitations & Future Work
Applicability in Other Human Interactions
Bokyung Lee, Taeil Jin, Sung-Hee Lee, Daniel Saakes
Department of Industrial Design, KAIST, Korea
Virtual Humans with Agency for Design Tools
SmartManikin:

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Chi 2019 smart manikin_presentation

  • 1. Bokyung Lee, Taeil Jin, Sung-Hee Lee, Daniel Saakes Department of Industrial Design, KAIST, Korea Virtual Humans with Agency for Design Tools SmartManikin:
  • 2. Comfortability and usability of the product depend on how the product fit to our bodies. 01. Introduction
  • 3. It is hard to estimate comfort or use-scenarios within the design tools. 01. Introduction
  • 4. Human Bodies in Design Tools 02. Related Work Designing on the human body Mirror Mirror (CHI’16) Tactum (CHI’15) Human Bodies as input BodyMeter (nordiCHI’16) Tactum (CHI’15)BodyAvatar (UIST’13)
  • 5. DressUp (TEI ’12) Riding Posture (Applied Ergonomics ’17) Ergonomic Simulations SketchChair (TEI’ 11) Tactum (CHI’15)Jack Virtual Humans in Design Tools Designing on virtual manikins 02. Related Work
  • 6. Manipulate it directly Show it what to do Tell it what to do How to Interact with Virtual Humans?(Badler, 1995) 02. Related Work
  • 7. Manipulate it directly Show it what to do Tell it what to do How to Interact with Virtual Humans?(Badler, 1995) 02. Related Work
  • 8. Manipulate it directly Show it what to do Tell it what to do How to Interact with Virtual Humans?(Badler, 1995) 02. Related Work
  • 9. Make it respond Virtual Human that responds to design changes. Manipulate it directly Show it what to do Tell it what to do 02. Related Work
  • 11. Formative Study Pose Capture Study SmartManikin Design / Develop How should the SmartManikin agency should be designed? 7 Expert Feedback
  • 12. Fly-on-the-wall at participant’s home. 4 participants / 3 hours / observed working poses 03. Formative Study
  • 13. Four Categories of Poses comfortable pose temporary pose possible pose (reachable pose) healthy pose 100° 03. Formative Study
  • 14. Design Strategies for SmartManikin Agency comfortable pose temporary pose possible pose (reachable pose) healthy pose 100° • Simulate multiple actions to inform real-life uses. • Respond to real-time design contexts. • Generate poses based on comfort, except reaching. • Simulate comfort and ergonomic separately. 03. Formative Study
  • 15. Design Strategies for SmartManikin Agency comfortable pose temporary pose possible pose (reachable pose) healthy pose 100° • Simulate multiple actions to inform real-life uses. • Respond to real-time design contexts. • Generate poses based on comfort, except reaching. • Simulate comfort and ergonomic separately. 03. Formative Study
  • 16. Design Strategies for SmartManikin Agency raise a tabletop raise a shelf comfortable pose possible pose comfortable pose possible pose vs.(typing) (reaching) vs. • Simulate multiple actions to inform real-life uses. • Respond to real-time design contexts. • Generate poses based on comfort, except reaching. • Simulate comfort and ergonomic separately. 03. Formative Study
  • 17. Design Strategies for SmartManikin Agency raise a tabletop comfortable pose possible pose vs.(typing) • Simulate multiple actions to inform real-life uses. • Respond to real-time design contexts. • Generate poses based on comfort, except reaching. • Simulate comfort and ergonomic separately. 03. Formative Study
  • 18. Formative Study Pose Capture Study Expert Feedback How to generate comfortable poses at each desk configurations? 7 SmartManikin Design / Develop
  • 19. Pose Capturing Setup Kinect A Kinect B Two Microsoft Kinects were installed to capture 3D human poses. Height Changing Desks 04. Pose Capture Study
  • 20. Conditions for Comfortable Pose Capturing Sitting TypeAction Type Item Heights Item Positions 1. Typing with laptop • Two Hands motion 2. Watching Monitor • Hands free 3. Using Mouse (surfing) • One hand action 4. Reading paper • No computer 04. Pose Capture Study
  • 21. Conditions for Comfortable Pose Capturing Sitting TypeAction Type Item Heights Item Positions 04. Pose Capture Study
  • 22. Conditions for Comfortable Pose Capturing Sitting TypeAction Type Item Heights Item Positions 04. Pose Capture Study
  • 23. Conditions for Comfortable Pose Capturing Sitting TypeAction Type Item Heights Item Positions 04. Pose Capture Study
  • 24. 3D Human Pose Capturing with Skeletons All frames of the skeletal pose were saved in bvh file. 04. Pose Capture Study
  • 25. All frames of the skeletal pose were saved in bvh file. 3D Human Pose Capturing with Skeletons 04. Pose Capture Study
  • 26. Pose Feature Regression offline process online process pose of Smart Manikin predicted features Pose Generator desk configurations user information 3D Pose Dataset Training Regression Functions Identifying Key Features Regression Functions base position foot position trunk angle (goes higher)Body backwards Participant 6 Participant 4 base position 04. Pose Capture Study
  • 27. Pose Feature Regression offline process online process pose of Smart Manikin predicted features Pose Generator desk configurations user information 3D Pose Dataset Training Regression Functions Identifying Key Features Regression Functions base position foot position trunk angle foot position Participant 1 04. Pose Capture Study
  • 28. Pose Feature Regression offline process online process pose of Smart Manikin predicted features Pose Generator desk configurations user information 3D Pose Dataset Training Regression Functions Identifying Key Features Regression Functions base position foot position trunk angle trunk angle Participant 9 04. Pose Capture Study
  • 29. Pose Training 04. Pose Capture Study Interacting with distant object Interacting with near object Sitting Type Selected Sitting Type Trunk Angles Base Position Foot Position Regressors Trunk Angles Base Position Foot Position Estimated Feature
  • 30. 04. Pose Capture Study Input : Desk Configuration(desk height & human height) Output: each identified features. • Trunk Angle • Base Position • Foot Position , } 𝑝𝑏𝑎𝑠𝑒 ∈  ℜ3 𝑝 𝑓𝑒𝑒𝑡 ∈  ℜ3 × ℜ3 We should change figure (from data scene) 𝑇𝑐h𝑎𝑖𝑟 𝑇𝑏𝑎𝑠𝑒 Train data for regressor Pose Training
  • 31. 04. Pose Capture Study • Regressor Model Fully connected multilayer perceptron • Activation Function Sigmoid functions • Optimization Method batch L-BFS optimization method • Train & Running Time 30 minutes to train all 12 regressors (3 regressors for 4 sitting types) Average running time is extremely fast (around 0.2 milliseconds) • Regression Error Average Size of Training Datasets: 26957 Average Size of Test Datasets: 11552 Average of Regressors: 2.1% Regress or output Regressor Input 1 Hidden layer of five cells Pose Training
  • 32. Formative Study Pose Capture Study Expert Feedback SmartManikin in Design Tools 7 SmartManikin Design / Develop
  • 33. User Interface for SmartManikin 05. SmartManikin
  • 34. User Interface for SmartManikin items item repository configurable desk action commandsergonomic guidelines Using Backrest SmartManikin 05. SmartManikin
  • 35. 3D Desk Configuration Tool with real-time Use-Simulation with Virtual Humans User Interface for SmartManikin 05. SmartManikin
  • 36. [1] Poses Respond to Desk Configurations. Agency Design of SmartManikin lower body pose upper body pose FK IK furniture configuration mannequin height IK : Inverse Kinematics FK: Forward Kinematics base position foot position trunk angle regressors 05. SmartManikin
  • 37. [1] Poses Respond to Desk Configurations. Agency Design of SmartManikin 05. SmartManikin
  • 38. [1] Poses Respond to Desk Configurations. Agency Design of SmartManikin 05. SmartManikin
  • 39. [2] Poses Respond to Action Input & Item Arrangements Agency Design of SmartManikin lower body pose upper body pose FK IK furniture configuration mannequin height IK : Inverse Kinematics FK: Forward Kinematics base position foot position trunk angle regressorshead poses arm poses action command object position IK IK lower body pose upper body pose FK IK base position foot position trunk angle furniture configuration mannequin height regressors 05. SmartManikin
  • 40. [2] Poses Respond to Action Input & Item Arrangements Agency Design of SmartManikin laptop typing keyboard typing surfing reaching 05. SmartManikin
  • 41. [3] Poses Respond to Sitting Preference / Habits Agency Design of SmartManikin a bstanding straight leaning c dusing backrest not using backrest 05. SmartManikin
  • 42. [4] Responsive Ergonomic Guidelines Agency Design of SmartManikin 05. SmartManikin
  • 43. Formative Study Pose Capture Study Expert Feedback 7 SmartManikin Design / Develop How professional industrial designers think about SmartManikin?
  • 44. FGI with Professional Industrial Designers System Introduction / Demo / FGI (reflecting their previous design process) 06. Expert Feedback
  • 45. Furniture Designer mass-produced furniture 10-year experience Furniture Designer custom-made furniture 12-year experience Furniture Designer DIY furniture maker 9-year experience Fashion Item Designer custom-made items 9-year experience FGI with Professional Industrial Designers 4 Furniture Designer + 1 Fashion Item Designer 06. Expert Feedback
  • 46. Expert Feedback • Emotionally attached to the virtual manikin. • Appreciate pose simulation generated from the field observation. • Valuable for early stage of design process. • Valuable for real-time quick evaluation process. • Limitation of third-person perspective. “It is cute! It’s like my virtual assistant!” 06. Expert Feedback
  • 47. Expert Feedback • Emotionally attached to the virtual manikin. • Appreciate pose simulation generated from the field observation. • Valuable for early stage of design process. • Valuable for real-time quick evaluation process. • Limitation of third-person perspective. “It is cute! It’s like my virtual assistant!” 06. Expert Feedback
  • 48. Expert Feedback • Emotionally attached to the virtual manikin. • Appreciate pose simulation generated from the field observation. • Valuable for early stage of design process. • Valuable for real-time quick evaluation process. • Limitation of third-person perspective. “It is cute! It’s like my virtual assistant!” 06. Expert Feedback
  • 49. Expert Feedback • Emotionally attached to the virtual manikin. • Appreciate pose simulation generated from the field observation. • Valuable for early stage of design process. • Valuable for real-time quick evaluation process. • Limitation of third-person perspective. “It is cute! It’s like my virtual assistant!” 06. Expert Feedback
  • 50. Expert Feedback • Emotionally attached to the virtual manikin. • Appreciate pose simulation generated from the field observation. • Valuable for early stage of design process. • Valuable for real-time quick evaluation process. • Limitation of third-person perspective. 06. Expert Feedback
  • 51. Expert Feedback • Emotionally attached to the virtual manikin. • Appreciate pose simulation generated from the field observation. • Valuable for early stage of design process. • Valuable for real-time quick evaluation process. • Limitation of the third-person perspective. eye level 06. Expert Feedback
  • 52. Limitations 07. Limitations & Future Work Based on Skeleton Data Poses Collected during Short Period Limited Design Freedom (body physique x) (long-term comfort x) (only desk scenario)
  • 53. Discussion 07. Limitations & Future Work The Role of Digital Humans in the Design Process Design Process
  • 54. Discussion 07. Limitations & Future Work Informing Comfort and Health in Design
  • 55. Discussion 07. Limitations & Future Work Personalization of Virtual Human Agency
  • 56. Discussion 07. Limitations & Future Work Applicability in Other Human Interactions
  • 57. Bokyung Lee, Taeil Jin, Sung-Hee Lee, Daniel Saakes Department of Industrial Design, KAIST, Korea Virtual Humans with Agency for Design Tools SmartManikin: