UX Cocktail Hour on Agile design @ Fabrique Pieter Jongerius, Interaction Director twitter.com/pieterj linkedin.com/in/pieterj 15 oktober 2009 Last time:  Steve Portigal
agile design / agile development /!\ some of the images have been intentionally blurred, sorry about that... agile basics steps we take physical design agree/disagree, or questions we still have about Fabrique
So, let’s go agile.
scrum is an agile method.
no trafficlights
to us, agile is about process, not product speed people physicality discovery learning forgetting your discipline equality Fun! customer emotions responsibility results,
the scrum cycle scrum team interaction designers, designers,  developers, product owner, project manager(?), scrum master These images some rights reserved by original owners
scrum board
 
 
 
Steps we take
scrum steps we take prepare decide on team and sprint setup
sprint setup sprint 0 self-regulated  sprints fixed deliverable  sprints sweep sprint
scrum steps we take prepare decide on team and sprint setup prepare scrum room
 
 
 
scrum steps we take prepare decide on team and sprint setup prepare scrum room create product backlog
 
 
scrum steps we take prepare decide on team and sprint setup prepare scrum room create product backlog sprint! sprint planning meeting  (stories, actions, estimations)
 
 
 
scrum steps we take prepare decide on team and sprint setup prepare scrum room create product backlog sprint! sprint planning meeting  (stories, actions, estimations) daily scrum & evaluation
 
 
 
 
scrum steps we take prepare decide on team and sprint setup prepare scrum room create product backlog sprint! sprint planning meeting  (stories, actions, estimations) daily scrum & evaluation design physically, build for real
 
 
 
 
 
 
 
scrum steps we take prepare decide on team and sprint setup prepare scrum room create product backlog sprint! sprint planning meeting  (stories, actions, estimations) daily scrum & evaluation design physically, build for real demo
 
demo designs  prototype built product (or part)
done!
questions so far?
agree or disagree
agree or disagree? agile at all? scrum is less efficient than waterfall responsibility comes from within, not from post-it agile means messy code. always. agile dogmas real agile cannot be design-only stories must always be formulated from a user need  “as a user, I want to…” agile puzzles how specific should stories be before they are ready? do designers get bored at the end of a sprint? in agile, is there a place for junior team members?
Fabrique Communication and Design
Delft
Amsterdam
since ’92 80 employees artists & engineers
clients
seemingly simple solutions to complex questions
 

Agile Design the Fabrique way

  • 1.
    UX Cocktail Houron Agile design @ Fabrique Pieter Jongerius, Interaction Director twitter.com/pieterj linkedin.com/in/pieterj 15 oktober 2009 Last time: Steve Portigal
  • 2.
    agile design /agile development /!\ some of the images have been intentionally blurred, sorry about that... agile basics steps we take physical design agree/disagree, or questions we still have about Fabrique
  • 3.
  • 4.
    scrum is anagile method.
  • 5.
  • 6.
    to us, agileis about process, not product speed people physicality discovery learning forgetting your discipline equality Fun! customer emotions responsibility results,
  • 7.
    the scrum cyclescrum team interaction designers, designers, developers, product owner, project manager(?), scrum master These images some rights reserved by original owners
  • 8.
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  • 10.
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    scrum steps wetake prepare decide on team and sprint setup
  • 14.
    sprint setup sprint0 self-regulated sprints fixed deliverable sprints sweep sprint
  • 15.
    scrum steps wetake prepare decide on team and sprint setup prepare scrum room
  • 16.
  • 17.
  • 18.
  • 19.
    scrum steps wetake prepare decide on team and sprint setup prepare scrum room create product backlog
  • 20.
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  • 22.
    scrum steps wetake prepare decide on team and sprint setup prepare scrum room create product backlog sprint! sprint planning meeting (stories, actions, estimations)
  • 23.
  • 24.
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  • 26.
    scrum steps wetake prepare decide on team and sprint setup prepare scrum room create product backlog sprint! sprint planning meeting (stories, actions, estimations) daily scrum & evaluation
  • 27.
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    scrum steps wetake prepare decide on team and sprint setup prepare scrum room create product backlog sprint! sprint planning meeting (stories, actions, estimations) daily scrum & evaluation design physically, build for real
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  • 34.
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    scrum steps wetake prepare decide on team and sprint setup prepare scrum room create product backlog sprint! sprint planning meeting (stories, actions, estimations) daily scrum & evaluation design physically, build for real demo
  • 40.
  • 41.
    demo designs prototype built product (or part)
  • 42.
  • 43.
  • 44.
  • 45.
    agree or disagree?agile at all? scrum is less efficient than waterfall responsibility comes from within, not from post-it agile means messy code. always. agile dogmas real agile cannot be design-only stories must always be formulated from a user need “as a user, I want to…” agile puzzles how specific should stories be before they are ready? do designers get bored at the end of a sprint? in agile, is there a place for junior team members?
  • 46.
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  • 48.
  • 49.
    since ’92 80employees artists & engineers
  • 50.
  • 51.
    seemingly simple solutionsto complex questions
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