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The Talk                                  page 1



     You see a man preparing to give an
            academic job talk…
The Talk                                    page 1



     You see a man preparing to give an
             academic job talk…
     But all he’s doing is reading aloud.
The Talk                                    page 1



     You see a man preparing to give an
             academic job talk…
     But all he’s doing is reading aloud.
              It’s a little surreal.
The Talk                                     page 1



     You see a man preparing to give an
              academic job talk…
      But all he’s doing is reading aloud.
               It’s a little surreal.
          In fact, he’s just playing a
     choose-your-own adventure game…
The Talk                                     page 1



     You see a man preparing to give an
              academic job talk…
      But all he’s doing is reading aloud.
               It’s a little surreal.
          In fact, he’s just playing a
     choose-your-own adventure game…

                   Do you:
The Talk                                          page 1



       You see a man preparing to give an
                academic job talk…
        But all he’s doing is reading aloud.
                 It’s a little surreal.
            In fact, he’s just playing a
       choose-your-own adventure game…

                     Do you:
   Ask him to get on with it? (Turn to page 8.)
                       OR
      Let him continue? (Turn to page 15.)
Get on with it!                              page 8



 The man snaps his head up and begins to stammer.
Get on with it!                              page 8



 The man snaps his head up and begins to stammer.
           He apologizes profusely and
Get on with it!                              page 8



 The man snaps his head up and begins to stammer.
           He apologizes profusely and
     makes excuses about losing track of time
           or something equally inane.
Get on with it!                              page 8



 The man snaps his head up and begins to stammer.
           He apologizes profusely and
     makes excuses about losing track of time
           or something equally inane.
         After he regains his composure,
Get on with it!                              page 8



 The man snaps his head up and begins to stammer.
           He apologizes profusely and
     makes excuses about losing track of time
           or something equally inane.
         After he regains his composure,
             he asks how you all are.
Get on with it!                              page 8



 The man snaps his head up and begins to stammer.
           He apologizes profusely and
     makes excuses about losing track of time
           or something equally inane.
         After he regains his composure,
             he asks how you all are.
        He prepares to roll a 20-sided die.
Get on with it!                              page 8



 The man snaps his head up and begins to stammer.
           He apologizes profusely and
     makes excuses about losing track of time
           or something equally inane.
         After he regains his composure,
             he asks how you all are.
        He prepares to roll a 20-sided die.


               Turn to page 23.
Let’s see what’ll happen          page 15



           After a short while…
Let’s see what’ll happen          page 15



           After a short while…
                     …
Let’s see what’ll happen                        page 15



               After a short while…
                          …
The man looks up, realizing everyone’s looking at him.
Let’s see what’ll happen                        page 15



               After a short while…
                          …
The man looks up, realizing everyone’s looking at him.
      He stammers and does a nervous laugh.
Let’s see what’ll happen                        page 15



                After a short while…
                          …
The man looks up, realizing everyone’s looking at him.
      He stammers and does a nervous laugh.
          After he regains his composure,
Let’s see what’ll happen                        page 15



                After a short while…
                          …
The man looks up, realizing everyone’s looking at him.
      He stammers and does a nervous laugh.
          After he regains his composure,
              he asks how you all are.
Let’s see what’ll happen                        page 15



                After a short while…
                          …
The man looks up, realizing everyone’s looking at him.
      He stammers and does a nervous laugh.
          After he regains his composure,
              he asks how you all are.
         He prepares to roll a 20-sided die.
Let’s see what’ll happen                        page 15



                After a short while…
                          …
The man looks up, realizing everyone’s looking at him.
      He stammers and does a nervous laugh.
          After he regains his composure,
              he asks how you all are.
         He prepares to roll a 20-sided die.


                 Turn to page 23.
D20 results
Roll Result        Effect

  1    Critical    Strip to your undies, run around like a
       failure!    chicken, and faint.
 2-9   It’s looking Continue with presentation, but try to
       iffy.        be more engaging.

10-19 It’s going   Continue with presentation, but don’t
      well!        get cocky.

 20    Critical    A beam of light shines on you for the
       success!    rest of the day.
Emergent forms of expert gaming

Outline:
 brief statement on why games matter
 past research on learning and expert practice
  in World of Warcraft (WoW)
 current and future plans
 takeaways

―Of all the things that make me a geek, nothing brings me more
joy, or is more important to me, than gaming. I am the person I am
today because of the games I played and the people I played them
with as I came of age in the 80s.‖ – Wil Wheaton
Games are important
          huge cultural significance; shared, global
          ubiquitous and pervasive
Ian Gibson




                                                        SharpWriter
Games are important for
learning
 game = systems of
  constraints w goals
 play = exploring and
  understanding systems
 expert play = pushing,
  exploiting, hacking
  systems for an imagined
  future
 gaming = contextualized
  play in a larger ecology




                                   linkitch
  (see also: Gee, 2011 GLS chat)
The world is made of systems!

                     gaming life systems
                      -> success in life
                     How to cultivate
                      gaming attitude?

             enfu




                     (see also: Sutton-Smith, McGonigal)
What does gaming look like?
 a lot like STEM practice (cf. NRC’s framework for k12 STEM
  and LSIE volumes)
    expert practice emerges out of “mangle” (Pickering, 1993)
 critical, inquisitive, goal-oriented, playful

       (For more on 21st century skills, turn to page 74.)



 But each subculture/affinity group is a little
  different. It’s not monolithic.
 Next up: expert practice in WoW raiding
Leet Noobs
                                           THE LIFE AND DEATH OF
                                        AN EXPERT PLAYER GROUP
                                          IN WORLD OF WARCRAFT




This work was funded in part by the
National Science Foundation through
the Science of Learning Center
program under grant SBE-0354453.
World of Warcraft

 MMOG
 6 million subscribers in 2006
World of Warcraft

 MMOG
 6 million subscribers in 2006
 fantasy with races / classes
World of Warcraft

 MMOG
 6 million subscribers in 2006
 fantasy with races / classes
 complete quests, kill
  monsters for loot and XP
Raiding
 large group joint activity
 highly coordinated
 specialized roles
 organization and leadership
 Molten Core
Leadership tasks required for raiding




                                        Wolfenstein,
                                        2010

                                        See also:
                                        Reeves &
                                        Read, 2009
Ethnographic methods (Taylor; Steinkuehler)
 pool of 60 regular players, 40 per session
 2-3 times a week for 10 mos (11/05-8/06), 4-5 hrs each time
 over 1000 hrs of chat data
 ~100 hrs of video + select posts on web forums
 disciplined perception (Stevens & Hall, 1998)




              Remember, ss target will change at Domo, but
              until then, your rezzer is to be ssed at all times.
Ethnographic methods (Taylor; Steinkuehler)
 pool of 60 regular players, 40 per session
 2-3 times a week for 10 mos (11/05-8/06), 4-5 hrs each time
 over 1000 hrs of chat data
 ~100 hrs of video + select posts on web forums
 disciplined perception (Stevens & Hall, 1998)




 Remember, who you give soulstones to will change when we encounter
 Majordomo Executus, but, until then, the priest or shaman who you’ve
 been assigned to should have your soulstone at all times.

              Remember, ss target will change at Domo, but
              until then, your rezzer is to be ssed at all times.
Ethnographic methods (Taylor; Steinkuehler)
  pool of 60 regular players, 40 per session
  2-3 times a week for 10 mos (11/05-8/06), 4-5 hrs each time
  over 1000 hrs of chat data
  ~100 hrs of video + select posts on web forums
  disciplined perception (Stevens & Hall, 1998)
a magic item that warlocks can give to others so       priests and shaman can bring
that they can come back to life if they are killed     others back to life (resurrect)

   Remember, who you give soulstones to will change when we encounter
   Majordomo Executus, but, until then, the priest or shaman who you’ve
   been assigned to should have your soulstone at all times.

                  Remember, ss target will change at Domo, but
                  until then, your rezzer is to be ssed at all times.

                                  it’s important to give rezzers the ability to come back
                                  to life so they can rez the rest of the raid group
Theorizing the practice
• Push-pull relationship of objects in a
  network of activity…
  – Actor-Network Theory (Latour, 2005)
  – Distributed Cognition (Hutchins, 1995)
  – Mangle (Pickering, 1993; Steinkuehler, 2006)
  – Assemblage (Deleuze & Guitarri, 1987; Taylor, 2006)
  – Arrangement (Stevens, Satwicz, & McCarthy, 2009)
  – Object-Oriented Ontology (Bogost, 2006, 2009)
– Roles and responsibilities constantly
  renegotiated, redistributed, and
  reconfigured to adapt to local settings
Communication practices
Regular chat channels and specialized ones by
character role
   say
   whisper
   party
   raid
   healsting
   madtankin
   splittranq
   madsheep
   soulburn
   madrogues
Communication practices
             Hierarchical and interwoven
19:30:00.953 : [2. madrogues] Rebecca:       -'good' refers to the fact that no Rogues said they have not done this
good... poison up... assist wei              fight. Even so, Rebecca clarifies our role—use poisons on our weapons
                                             and focus-fire on Wei's target.
19:30:02.484 : [5. madtankin] William:       -madtankin channel for the Warriors. wallace is a character who usually
where is wallace tonight?                    comes to our raids.
19:30:07.703 : [Raid] Maxwell: Henry         -role assignment
peels to Marcie
19:30:10.468 : [3. healsting] Drusella:      -Druids are getting a little silly now...
*runs around like crazy people*
19:30:12.656 : [3. healsting] Sven: We       -more suggestions on turning certain healers into damage dealers
could... DPS shaman, Holy Nova priests?      instead
19:30:15.312 : [5. madtankin] Wallace:       -Wallace is still subscribed to the madtankin channel even though he is
I didn't make it in time. Rawr!              not part of the raid. These custom chat channels exist independently
                                             from any other channels in the game.
19:30:17.453 : To Lori: May I have a         -Healthstones made by different Warlocks sometimes have different
healthstone pretty please?                   amounts of healing they can do (depending on how a player has
                                             'specced' the character) which means they can be stored in one's
                                             inventory at the same time. In this case, I know Larry and Lori create
                                             different types of healthstones, so I've requested one from each.
19:30:17.687 : [Raid] Maxwell: Horace        -role assignment
peels to Mary
19:30:19.640 : [4. soulburn] Lori: Les-for   -what to do with that one soulstone that Lester has available
this fight you will be ssing Derek.
Analysis methods
 Discourse and interaction analysis (Jordan & Henderson, 1995)
 Functional Pattern Analysis (FPA) (Rogoff et al., 2002)
 Visualization of chat (Chen, 2009)
Some game play
Main topics of book




         1. expertise
         2. trust
Expertise in game mechanics?

             i.e., players exploring boundaries
various bits of info to keep track of
                                                    temporary bonuses or          minimap
                                                      impairments (buffs          +add-on
  streaming combat text                                                           buttons
                                                         and debuffs)




name and health of enemy
                                                                             tank targets



                                                                the jumble in the
                                                                middle is the actual




                                                                                            more ability buttons
          cooldown timers for
                                                                in-game fight
           temporary effects      my health and
                                     status
                       threat
                                                       enemy
                       meter       enemy health        debuffs
                                    and status
               unit frames showing health and status of raid members


 chat window
                                                      ability buttons
Expertise as sociomaterial practice
   Emergent through push-pull of constraints-workarounds
   Limited by access to the right social networks
Expert play
 = pushing, hacking, tweaking boundaries
 = arrangement of sociomaterial resources
Expert play
 = pushing, hacking, tweaking boundaries
 = arrangement of sociomaterial resources
Expert play
 = pushing, hacking, tweaking boundaries
 = arrangement of sociomaterial resources
Expert play
 = pushing, hacking, tweaking boundaries
 = arrangement of sociomaterial resources
Expert play
 = pushing, hacking, tweaking boundaries
 = arrangement of sociomaterial resources
World of Warcraft wiki
Camaraderie and trust
 shared values of hanging out with friends
 gaming more than just players’ relationship
  with game – huge social component
Camaraderie and trust
 meltdown prevented by realignment /
  reiteration of group values




  I love our raid. I know we are all going to get
  burned out at times and frustrated and upset
  and disagree with one another. It is part of
  being human. We are like brothers and sisters
  really. Stuff like this is going to happen.
A new add-on and its effect on raiding
 no longer keeping models in our heads
 real-time visualization of numbers




    (For details of how fights in WoW worked and how the add-on
           changed the group’s practice, turn to page 80.)
Death 
Victory!




      threat meter add-on
Insights from WoW
• Becoming expert depended on access to expert groups
    and expert practice. (Collins & Evans, 2007)
•   Not all players could gain access.
•   Group success depended on coordinated action and trust
    in others to play their roles. (Hutchins, 1995)
•   For my group, trust came from hanging out and having
    fun: social and cultural capital.
•   Add-on changed how raids worked.
Insights from WoW
• Becoming expert depended on access to expert groups
    and expert practice. (Collins & Evans, 2007)
•   Not all players could gain access.
•   Group success depended on coordinated action and trust
    in others to play their roles. (Hutchins, 1995)
•   For my group, trust came from hanging out and having
    fun: social and cultural capital.
•   Add-on changed how raids worked.
The Death of a Raid
           • Add-on reflected overall change
             in WoW community.
             • emphasized efficiency,
               progression, loot
           • Didn’t just let us offload
             cognition; also offloaded trust.
             (surveillance tool)
           • Hanging out and having fun
             wasn’t enough anymore.
           • Eventual fracturing of group.
The Death of a Raid
           • Add-on reflected overall change
             in WoW community.
              • emphasized efficiency,
                progression, loot
    Better understanding of game and
            • Didn’t just led to demise
    development of tools let us offload of
    group—Were we playing offloaded trust
              cognition; also it wrong??
             (surveillance tool)
           • Hanging out and having fun
    And what’s this mean for education?
             wasn’t enough anymore.
           • Eventual fracturing of group.
What next?
continue investigating local gaming cultures
 • marginalized groups
   of players
 • BoardGameGeek
   users
    • DIY culture
    • golden age for table-top
What next?
review of game
making tools for
k-16 use
What next?
design games that explore morality, critical
engagement, meaningful decisions, and
humanity
 Gaming practice is highly situated and
  emergent in local cultures.
 Expert gamers push at boundaries, find
  workarounds, and work towards an imagined
  future.
 Education (incl. game designers) could
  cultivate a gaming way of life.
Psst!
Is that an
easter egg?
Emergent forms of expert gaming

   Congratulations! You’ve found the secret page!
    It lets you teleport to other parts of the story
             and see the parts you missed!

       Go back to beginning. (Turn to page 24.)

See more about 21st century skills. (Turn to page 74.)

 Learn about how fights work in WoW and how
   an add-on changed practice. (Turn to page 80.)

    Read about possible courses from this
            speaker. (Turn to page 73.)

 Attempt to break this presentation. (Turn to page ??)
Possible courses
Gaming in context
• Ecology of gaming (Salen)
• In-game, in-room, in-world (Stevens et al.)
• Mangle of gaming (Steinkuehler)
• Assemblage of play (Taylor)

Games ethnography
• Ethnography and virtual worlds (Boellstorff,
  Nardi, Pearce, Taylor)
• Making virtual worlds (Malaby)
• Gaming as culture (Williams, Hendricks,
  Winkler)

Designing games for museums
• Active Prolonged Engagement (Exploratorium)
• Learning science in informal environments
  (NRC)

Social dilemmas and morality in games
• Moral ambiguity in The Witcher (Chen)
• Tragedy of the Commons (Hardin)
                                   (To return to main story, turn to page 71.)
New literacies and 21st century skills
  Produce, consume, remix,
     and critique
    Communicate and coordinate
    Play and problem solve
    Perform, identity shift, and
     metacognate
    Think in systems and form
     social networks
  (Jenkins et al., 2006, NRC, 2010)
New literacies and 21st century skills
  Produce, consume, remix, and critique
New literacies and 21st century skills
  Communicate and coordinate
New literacies and 21st century skills
  Play and problem solve
New literacies and 21st century skills
  Perform, identity shift, and metacognition
New literacies and 21st century skills
  Think in systems and form social networks




                      (To return to main story, turn to page 28.)
Tripartite roles: tank, healer, DPS
Tripartite roles: tank, healer, DPS
Tripartite roles: tank, healer, DPS

                           !

        Yo, over here!
Tripartite roles: tank, healer, DPS




 mage (DPS)
                  Yeah, hit me!
                                     rogue (DPS)




                           warrior
                           (tank)
priest (healer)
Tripartite roles: tank, healer, DPS
          pew pew!




 mage (DPS)
                     Yeah, hit me!
                                        rogue (DPS)



                      +300
                       +120
                              warrior
                              (tank)
priest (healer)
Tripartite roles: tank, healer, DPS
          pew pew!




 mage (DPS)
                     Yeah, hit me!
                                                  rogue (DPS)



                      +300
                       +120
                              warrior
                              (tank)    Has the most threat and
priest (healer)                         monster “aggro”
Threat and aggro
Time 1
Player           Ability Activated   Threat Generated   Existing   Total Threat
                                     (hypothetical)     Threat     (hypothetical)

Wendy (tank)     Sunder              260                780        1040
Rand (DPS)       Sinister Strike     140                560        700
Shaun (healer)   L. Healing Wave     400                400        800
Mandy (DPS)      Frostbolt           500                0          500

Time 2
Player           Ability Activated   Threat Generated   Existing   Total Threat
                                     (hypothetical)     Threat     (hypothetical)

Wendy (tank)     Sunder              260                1040       1300
Rand (DPS)       Sinister Strike     140                700        840
Shaun (healer)   L. Healing Wave     400                800        1200
Mandy (DPS)      Frostbolt           500                500        1000
KTM (Kenco’s Threat Meter)




           (To return to main WoW story, turn to page 58.)

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Mark Chen job talk 2013

  • 1.
  • 2. The Talk page 1 You see a man preparing to give an academic job talk…
  • 3. The Talk page 1 You see a man preparing to give an academic job talk… But all he’s doing is reading aloud.
  • 4. The Talk page 1 You see a man preparing to give an academic job talk… But all he’s doing is reading aloud. It’s a little surreal.
  • 5. The Talk page 1 You see a man preparing to give an academic job talk… But all he’s doing is reading aloud. It’s a little surreal. In fact, he’s just playing a choose-your-own adventure game…
  • 6. The Talk page 1 You see a man preparing to give an academic job talk… But all he’s doing is reading aloud. It’s a little surreal. In fact, he’s just playing a choose-your-own adventure game… Do you:
  • 7. The Talk page 1 You see a man preparing to give an academic job talk… But all he’s doing is reading aloud. It’s a little surreal. In fact, he’s just playing a choose-your-own adventure game… Do you: Ask him to get on with it? (Turn to page 8.) OR Let him continue? (Turn to page 15.)
  • 8. Get on with it! page 8 The man snaps his head up and begins to stammer.
  • 9. Get on with it! page 8 The man snaps his head up and begins to stammer. He apologizes profusely and
  • 10. Get on with it! page 8 The man snaps his head up and begins to stammer. He apologizes profusely and makes excuses about losing track of time or something equally inane.
  • 11. Get on with it! page 8 The man snaps his head up and begins to stammer. He apologizes profusely and makes excuses about losing track of time or something equally inane. After he regains his composure,
  • 12. Get on with it! page 8 The man snaps his head up and begins to stammer. He apologizes profusely and makes excuses about losing track of time or something equally inane. After he regains his composure, he asks how you all are.
  • 13. Get on with it! page 8 The man snaps his head up and begins to stammer. He apologizes profusely and makes excuses about losing track of time or something equally inane. After he regains his composure, he asks how you all are. He prepares to roll a 20-sided die.
  • 14. Get on with it! page 8 The man snaps his head up and begins to stammer. He apologizes profusely and makes excuses about losing track of time or something equally inane. After he regains his composure, he asks how you all are. He prepares to roll a 20-sided die. Turn to page 23.
  • 15. Let’s see what’ll happen page 15 After a short while…
  • 16. Let’s see what’ll happen page 15 After a short while… …
  • 17. Let’s see what’ll happen page 15 After a short while… … The man looks up, realizing everyone’s looking at him.
  • 18. Let’s see what’ll happen page 15 After a short while… … The man looks up, realizing everyone’s looking at him. He stammers and does a nervous laugh.
  • 19. Let’s see what’ll happen page 15 After a short while… … The man looks up, realizing everyone’s looking at him. He stammers and does a nervous laugh. After he regains his composure,
  • 20. Let’s see what’ll happen page 15 After a short while… … The man looks up, realizing everyone’s looking at him. He stammers and does a nervous laugh. After he regains his composure, he asks how you all are.
  • 21. Let’s see what’ll happen page 15 After a short while… … The man looks up, realizing everyone’s looking at him. He stammers and does a nervous laugh. After he regains his composure, he asks how you all are. He prepares to roll a 20-sided die.
  • 22. Let’s see what’ll happen page 15 After a short while… … The man looks up, realizing everyone’s looking at him. He stammers and does a nervous laugh. After he regains his composure, he asks how you all are. He prepares to roll a 20-sided die. Turn to page 23.
  • 23. D20 results Roll Result Effect 1 Critical Strip to your undies, run around like a failure! chicken, and faint. 2-9 It’s looking Continue with presentation, but try to iffy. be more engaging. 10-19 It’s going Continue with presentation, but don’t well! get cocky. 20 Critical A beam of light shines on you for the success! rest of the day.
  • 24. Emergent forms of expert gaming Outline:  brief statement on why games matter  past research on learning and expert practice in World of Warcraft (WoW)  current and future plans  takeaways ―Of all the things that make me a geek, nothing brings me more joy, or is more important to me, than gaming. I am the person I am today because of the games I played and the people I played them with as I came of age in the 80s.‖ – Wil Wheaton
  • 25. Games are important  huge cultural significance; shared, global  ubiquitous and pervasive Ian Gibson SharpWriter
  • 26. Games are important for learning  game = systems of constraints w goals  play = exploring and understanding systems  expert play = pushing, exploiting, hacking systems for an imagined future  gaming = contextualized play in a larger ecology linkitch (see also: Gee, 2011 GLS chat)
  • 27. The world is made of systems!  gaming life systems -> success in life  How to cultivate gaming attitude? enfu (see also: Sutton-Smith, McGonigal)
  • 28. What does gaming look like?  a lot like STEM practice (cf. NRC’s framework for k12 STEM and LSIE volumes)  expert practice emerges out of “mangle” (Pickering, 1993)  critical, inquisitive, goal-oriented, playful (For more on 21st century skills, turn to page 74.)  But each subculture/affinity group is a little different. It’s not monolithic.  Next up: expert practice in WoW raiding
  • 29. Leet Noobs THE LIFE AND DEATH OF AN EXPERT PLAYER GROUP IN WORLD OF WARCRAFT This work was funded in part by the National Science Foundation through the Science of Learning Center program under grant SBE-0354453.
  • 30. World of Warcraft  MMOG  6 million subscribers in 2006
  • 31. World of Warcraft  MMOG  6 million subscribers in 2006  fantasy with races / classes
  • 32. World of Warcraft  MMOG  6 million subscribers in 2006  fantasy with races / classes  complete quests, kill monsters for loot and XP
  • 33. Raiding  large group joint activity  highly coordinated  specialized roles  organization and leadership  Molten Core
  • 34. Leadership tasks required for raiding Wolfenstein, 2010 See also: Reeves & Read, 2009
  • 35. Ethnographic methods (Taylor; Steinkuehler)  pool of 60 regular players, 40 per session  2-3 times a week for 10 mos (11/05-8/06), 4-5 hrs each time  over 1000 hrs of chat data  ~100 hrs of video + select posts on web forums  disciplined perception (Stevens & Hall, 1998) Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times.
  • 36. Ethnographic methods (Taylor; Steinkuehler)  pool of 60 regular players, 40 per session  2-3 times a week for 10 mos (11/05-8/06), 4-5 hrs each time  over 1000 hrs of chat data  ~100 hrs of video + select posts on web forums  disciplined perception (Stevens & Hall, 1998) Remember, who you give soulstones to will change when we encounter Majordomo Executus, but, until then, the priest or shaman who you’ve been assigned to should have your soulstone at all times. Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times.
  • 37. Ethnographic methods (Taylor; Steinkuehler)  pool of 60 regular players, 40 per session  2-3 times a week for 10 mos (11/05-8/06), 4-5 hrs each time  over 1000 hrs of chat data  ~100 hrs of video + select posts on web forums  disciplined perception (Stevens & Hall, 1998) a magic item that warlocks can give to others so priests and shaman can bring that they can come back to life if they are killed others back to life (resurrect) Remember, who you give soulstones to will change when we encounter Majordomo Executus, but, until then, the priest or shaman who you’ve been assigned to should have your soulstone at all times. Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times. it’s important to give rezzers the ability to come back to life so they can rez the rest of the raid group
  • 38. Theorizing the practice • Push-pull relationship of objects in a network of activity… – Actor-Network Theory (Latour, 2005) – Distributed Cognition (Hutchins, 1995) – Mangle (Pickering, 1993; Steinkuehler, 2006) – Assemblage (Deleuze & Guitarri, 1987; Taylor, 2006) – Arrangement (Stevens, Satwicz, & McCarthy, 2009) – Object-Oriented Ontology (Bogost, 2006, 2009) – Roles and responsibilities constantly renegotiated, redistributed, and reconfigured to adapt to local settings
  • 39. Communication practices Regular chat channels and specialized ones by character role  say  whisper  party  raid  healsting  madtankin  splittranq  madsheep  soulburn  madrogues
  • 40. Communication practices Hierarchical and interwoven 19:30:00.953 : [2. madrogues] Rebecca: -'good' refers to the fact that no Rogues said they have not done this good... poison up... assist wei fight. Even so, Rebecca clarifies our role—use poisons on our weapons and focus-fire on Wei's target. 19:30:02.484 : [5. madtankin] William: -madtankin channel for the Warriors. wallace is a character who usually where is wallace tonight? comes to our raids. 19:30:07.703 : [Raid] Maxwell: Henry -role assignment peels to Marcie 19:30:10.468 : [3. healsting] Drusella: -Druids are getting a little silly now... *runs around like crazy people* 19:30:12.656 : [3. healsting] Sven: We -more suggestions on turning certain healers into damage dealers could... DPS shaman, Holy Nova priests? instead 19:30:15.312 : [5. madtankin] Wallace: -Wallace is still subscribed to the madtankin channel even though he is I didn't make it in time. Rawr! not part of the raid. These custom chat channels exist independently from any other channels in the game. 19:30:17.453 : To Lori: May I have a -Healthstones made by different Warlocks sometimes have different healthstone pretty please? amounts of healing they can do (depending on how a player has 'specced' the character) which means they can be stored in one's inventory at the same time. In this case, I know Larry and Lori create different types of healthstones, so I've requested one from each. 19:30:17.687 : [Raid] Maxwell: Horace -role assignment peels to Mary 19:30:19.640 : [4. soulburn] Lori: Les-for -what to do with that one soulstone that Lester has available this fight you will be ssing Derek.
  • 41. Analysis methods  Discourse and interaction analysis (Jordan & Henderson, 1995)  Functional Pattern Analysis (FPA) (Rogoff et al., 2002)  Visualization of chat (Chen, 2009)
  • 43. Main topics of book 1. expertise 2. trust
  • 44. Expertise in game mechanics? i.e., players exploring boundaries
  • 45.
  • 46. various bits of info to keep track of temporary bonuses or minimap impairments (buffs +add-on streaming combat text buttons and debuffs) name and health of enemy tank targets the jumble in the middle is the actual more ability buttons cooldown timers for in-game fight temporary effects my health and status threat enemy meter enemy health debuffs and status unit frames showing health and status of raid members chat window ability buttons
  • 47. Expertise as sociomaterial practice  Emergent through push-pull of constraints-workarounds  Limited by access to the right social networks
  • 48. Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
  • 49. Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
  • 50. Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
  • 51. Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
  • 52. Expert play = pushing, hacking, tweaking boundaries = arrangement of sociomaterial resources
  • 53.
  • 54.
  • 56. Camaraderie and trust  shared values of hanging out with friends  gaming more than just players’ relationship with game – huge social component
  • 57. Camaraderie and trust  meltdown prevented by realignment / reiteration of group values I love our raid. I know we are all going to get burned out at times and frustrated and upset and disagree with one another. It is part of being human. We are like brothers and sisters really. Stuff like this is going to happen.
  • 58. A new add-on and its effect on raiding  no longer keeping models in our heads  real-time visualization of numbers (For details of how fights in WoW worked and how the add-on changed the group’s practice, turn to page 80.)
  • 59.
  • 61. Victory! threat meter add-on
  • 62. Insights from WoW • Becoming expert depended on access to expert groups and expert practice. (Collins & Evans, 2007) • Not all players could gain access. • Group success depended on coordinated action and trust in others to play their roles. (Hutchins, 1995) • For my group, trust came from hanging out and having fun: social and cultural capital. • Add-on changed how raids worked.
  • 63. Insights from WoW • Becoming expert depended on access to expert groups and expert practice. (Collins & Evans, 2007) • Not all players could gain access. • Group success depended on coordinated action and trust in others to play their roles. (Hutchins, 1995) • For my group, trust came from hanging out and having fun: social and cultural capital. • Add-on changed how raids worked.
  • 64. The Death of a Raid • Add-on reflected overall change in WoW community. • emphasized efficiency, progression, loot • Didn’t just let us offload cognition; also offloaded trust. (surveillance tool) • Hanging out and having fun wasn’t enough anymore. • Eventual fracturing of group.
  • 65. The Death of a Raid • Add-on reflected overall change in WoW community. • emphasized efficiency, progression, loot Better understanding of game and • Didn’t just led to demise development of tools let us offload of group—Were we playing offloaded trust cognition; also it wrong?? (surveillance tool) • Hanging out and having fun And what’s this mean for education? wasn’t enough anymore. • Eventual fracturing of group.
  • 66. What next? continue investigating local gaming cultures • marginalized groups of players • BoardGameGeek users • DIY culture • golden age for table-top
  • 67. What next? review of game making tools for k-16 use
  • 68. What next? design games that explore morality, critical engagement, meaningful decisions, and humanity
  • 69.  Gaming practice is highly situated and emergent in local cultures.  Expert gamers push at boundaries, find workarounds, and work towards an imagined future.  Education (incl. game designers) could cultivate a gaming way of life.
  • 71. Emergent forms of expert gaming Congratulations! You’ve found the secret page! It lets you teleport to other parts of the story and see the parts you missed! Go back to beginning. (Turn to page 24.) See more about 21st century skills. (Turn to page 74.) Learn about how fights work in WoW and how an add-on changed practice. (Turn to page 80.) Read about possible courses from this speaker. (Turn to page 73.) Attempt to break this presentation. (Turn to page ??)
  • 72.
  • 73. Possible courses Gaming in context • Ecology of gaming (Salen) • In-game, in-room, in-world (Stevens et al.) • Mangle of gaming (Steinkuehler) • Assemblage of play (Taylor) Games ethnography • Ethnography and virtual worlds (Boellstorff, Nardi, Pearce, Taylor) • Making virtual worlds (Malaby) • Gaming as culture (Williams, Hendricks, Winkler) Designing games for museums • Active Prolonged Engagement (Exploratorium) • Learning science in informal environments (NRC) Social dilemmas and morality in games • Moral ambiguity in The Witcher (Chen) • Tragedy of the Commons (Hardin) (To return to main story, turn to page 71.)
  • 74. New literacies and 21st century skills  Produce, consume, remix, and critique  Communicate and coordinate  Play and problem solve  Perform, identity shift, and metacognate  Think in systems and form social networks  (Jenkins et al., 2006, NRC, 2010)
  • 75. New literacies and 21st century skills  Produce, consume, remix, and critique
  • 76. New literacies and 21st century skills  Communicate and coordinate
  • 77. New literacies and 21st century skills  Play and problem solve
  • 78. New literacies and 21st century skills  Perform, identity shift, and metacognition
  • 79. New literacies and 21st century skills  Think in systems and form social networks (To return to main story, turn to page 28.)
  • 80. Tripartite roles: tank, healer, DPS
  • 81. Tripartite roles: tank, healer, DPS
  • 82. Tripartite roles: tank, healer, DPS ! Yo, over here!
  • 83. Tripartite roles: tank, healer, DPS mage (DPS) Yeah, hit me! rogue (DPS) warrior (tank) priest (healer)
  • 84. Tripartite roles: tank, healer, DPS pew pew! mage (DPS) Yeah, hit me! rogue (DPS) +300 +120 warrior (tank) priest (healer)
  • 85. Tripartite roles: tank, healer, DPS pew pew! mage (DPS) Yeah, hit me! rogue (DPS) +300 +120 warrior (tank) Has the most threat and priest (healer) monster “aggro”
  • 86. Threat and aggro Time 1 Player Ability Activated Threat Generated Existing Total Threat (hypothetical) Threat (hypothetical) Wendy (tank) Sunder 260 780 1040 Rand (DPS) Sinister Strike 140 560 700 Shaun (healer) L. Healing Wave 400 400 800 Mandy (DPS) Frostbolt 500 0 500 Time 2 Player Ability Activated Threat Generated Existing Total Threat (hypothetical) Threat (hypothetical) Wendy (tank) Sunder 260 1040 1300 Rand (DPS) Sinister Strike 140 700 840 Shaun (healer) L. Healing Wave 400 800 1200 Mandy (DPS) Frostbolt 500 500 1000
  • 87. KTM (Kenco’s Threat Meter) (To return to main WoW story, turn to page 58.)

Editor's Notes

  1. Try not to say anything here
  2. Just read these with pauses between each slide
  3. Take a moment to find a die and then roll it… look up results… give enough time for audience to read slide. “Oh good! Let’s continue!”
  4. Welcome to my talk on expertise in games and why it matters for education.In this talk, I’ll first go over why I think games in general are worthy of study, especially for education.I’ll then talk about my previous research in World of Warcraft gaming and detail how expert practice emerged in that setting.I’ll briefly talk about current and future plans.And finally, I’ll summarize some takeaways from this talk.
  5. So… games are important.They’re tightly interwoven with Internet culture.They’re everywhere. Not only are mobile games accessible wherever we go, marketing and cultural goods from gaming can be seen all over the place.Cross promotion of game themes in different media. E.g., Angry Birds Star Wars.
  6. Systems include social systems in a multiplayer game that aren’t necessarily reflected in game inherent rules.Think of football. There’s boundaries, there’s penalties, different rules for running or throwing the ball, different points are scored for different actions, etc.Well, a digital game is like that except that you often don’t know what the rules are when you start playing, and the process of figuring out the rules in place is part of the fun of the game.Well, lemme try this. What about this? Etc.Gaming is figuring out constraints in a larger social world around the game themselves. Participating in a community of practice or affinity group. i.e., becoming a legitimate participant.
  7. The 6 strands of informal science learning and 8 stem practices incl. things like building models, finding evidence, taking on science identities. Gaming is same where players build mental understandings of the systems and try actions based their understandings. It’s also a mangle, a push-pull between obstacles and workarounds, where players explore until a boundary is found and add that boundary to their models so they can revise strategies.The skills required are the same.Critical – question authority, wonder why things are the way they are, don’t settle for broken rulesInquisitive – curiosity is a basic human trait. We *have* to know what’s around the corner, how the world works. Being inquisitive is taking a methodical approach to uncovering secrets.Goal-oriented – like in engineering. You’re building a bridge or structure and you you’re always looking for better ways of doing it. Resource management…Playful – not afraid to just try a bunch of things. If the boundaries of a space are unknown, you have to try many things to start forming an image of the shape of the boundaries.
  8. The book is basically a description of the practice and expertise development of a group of World of Warcraft players over 10 months as they learned to do a high-stakes, joint task together. It also documents larger changes that were happening in WoW’s community of gamers and how these changes impacted the group’s motivations for playing and the nature of the trust the group depended on to do its work. This ultimately led to the group’s meltdown and breakup.
  9. With all that said, what’s the deal with World of Warcraft? Well, it’s a massively multiplayer online game, meaning there are many, many players on at the same time playing together. When I was doing data collection, it had 6 million subscribers worldwide. It follows a traditional fantasy genre with races such as orcs, elves, and dwarves.
  10. It also follows the tradition of allowing players to choose an archetype to play, such as Warrior, Priest, Mage, and Rogue (inset is from Torchlight).Each of these archetypes plays a specific role in the game, giving a player a narrowed set of abilities that lets him or her specialize in the role of their archetype.
  11. A player’s goal, after creating his or her character, is to complete in-game quests and kill monsters for loot and experience. With enough experience, the character gains a level and becomes more powerful, able to take on greater challenges. Same thing with better loot.
  12. The specific activity I studied is called raiding. It involves a large group of players aligning their schedules to meet up in game, attempting to kill certain boss monsters together, which they normally wouldn’t be able to tackle alone.This is an image of Molten Core, where most of the raiding occurred with my group of players, and up at the top-right is a map of the raid zone. Each dot and line shows where monsters are located.Raiding is highly coordinated and takes a huge amount of organization and leadership.
  13. How much organization and leadership? This is a diagram from Moses Wolfenstein who did his doctoral research on leadership in WoW and in schools. I won’t go into it in detail, but basically this lists all the tasks that go into leading a raid.
  14. I followed the tradition of games ethnography, similar to what Constance Steinkuehler did in another MMOG called Lineage and now with her grad students in WoW. The way I collected my data was through participant-observation. In other words, I was a player with a newly formed raid group at the end of 2005 and followed the group through its endeavors until the group broke up in mid-2006. Most of my data is chat logs, but I also have about 100 hours of video data and various posts from web forums that my raid group used.The language used by players was specific to the game, and by playing, I gained what Stevens and Hall call a “disciplined perception” of the talk and actions in the game.Here’s an example of how using ethnographic methods was useful.--Stevens, R. and Hall, R. (1998). Disciplined perception : learning to see in technoscience, pages 107-147. Learning in doing. Cambridge University Press, Cambridge, U.K. ; New York.
  15. Here’s the chat in plain English. And yet, it’s still not understandable unless you know what some of these terms mean.
  16. And so here’s an unpacking of some of the terms. Does it still not make any sense to a non-WoW player?
  17. I’m looking at the raid activity as a distributed system or network, along the same tradition of what Bogost calls object-oriented ontology. Specifically, I most align with Latour’s writings about actor-network theory and Hutchins’s writings about distributed cognition. The arrangement is a mangle of a bunch of stuff all happening at once, pushing and pulling on each other, each bit responsible for doing its part. And this network is dynamic over time. It changes as bits fail and other bits make up for them or new bits get introduced to the assemblage to take over certain duties.
  18. How did we do this? We used many different chat channels during our raiding activity. Here’s a list of the common ones. Say, whisper, party, and raid were available to everyone. The others were specialized, roughly divided by character class or role and assigned responsibilities during a fight.
  19. It was hierarchical in the sense that the different roles would keep their discussion about strategy internal until there was something that needed to be elevated to the larger raid group. It was interwoven, sometimes hopping from voice to text or say to raid, etc. And, similar to Hutchins’s description of a naval vessel navigating a bay or harbor, often when one group was talking about a particular strategy, another group was also talking about it! They didn’t know the others were talking about it, but it was simultaneous and coordinated in that way.
  20. Along with discourse and interaction analysis, I used Rogoff, et al.’s Functional Pattern Analysis and chat visualization techniques to identify patterns to then investigate. With FPA, I wrote synopses of specific encounters to find patterns across encounters and identify differences or disruptions.--Jordan, Brigitte and Austin Henderson. (1995). Interaction analysis: Foundations and practice. The Journal of the Learning Sciences, 4(1), 39-103.Rogoff, B., et al. (2002). Mutual contributions of individuals, partners, and institutions: Planning to remember in girl scout cookie sales. Social Development, 11(1), 266-289.
  21. I thought I’d share a video of game play, to give you an idea of what I’ll be talking about today.Before I get to my research into World of Warcraft players, I need to give you some background.[Describe that it’s in WoW, that it requires coordinated effort, that all those people are players, that we’re fighting the guy in the middle, etc.]There’s a lot of downtime.2006-04-07 Intro to Rags2:15-7:00 2006-04-28 2nd attempt1:30-9:00(?) 2006-04-28 3rd attempt
  22. Expertise could be thought of in terms of the game mechanics. WoW has a lot of numbers to keep track of.
  23. Just as an example of how gaming is a new literacy, here’s a screenshot from World of Warcraft. All that stuff is meaningful to me and other WoW players! To take advantage of its hugely configurable/customizable user interface, you have to know what’s important, what’s needed, what could be, etc.
  24. Here’s an overlay view of what each element on the screen is. Even with these labels, for a non-WoW player, it’s unclear what everything is, right? And that’s the point. It’s a new literacy because it takes specialized cultural knowledge about how to participate. And, in using all these add-ons and third-party resources, remembering all the numbers behind the game becomes far less important.
  25. In fact, expertise is much more than knowledge of game mechanics. Expertise, then, is doing what experts do… E.g., using external resources, using certain add-ons—the material—and also negotiating roles and responsibilities, making arguments about game strategies, and building social networks so you have access to expert groups—the social.In other words, the way in which players did their work in the game was emergent out of the push-pull relationship between constraints and player workarounds over time. Participating in this community meant moving with the currents of expert play.Here’s a typical shot from a Rogue’s point of view. It doesn’t matter that I can’t make out what’s going on in the 3D space of the world. I’m paying attention to all the overlays and icons, and I can do this because I’m familiar enough with how the game works to know which overlays to use.
  26. Another example of a sociomaterial resource: the strategy guide that my raid group used for the Ragnaros fight. It’s over 12 pages long.
  27. Another example of a sociomaterial resource: the strategy guide that my raid group used for the Ragnaros fight. It’s over 12 pages long.
  28. And WoW has a huge participatory culture. WoW has the biggest wiki after Wikipedia. But back during my data collection, all of that stuff—web resources and such—were just getting started. In other words, the time in which my research takes place situates it well in understanding the emergent practices of a new culture.As of Jan 2013, it’s almost 100k articles!
  29. What I found was that the level of chat during a given play session was a good indicator of how well we were performing that night. When we did well, there was a lot of talk and most of it was jovial. When we did poorly, our chat activity was low, and it was sometimes terse and tense.This makes me think that trust can be measured by chat activity and quality.Furthermore, the kinds of trust that we had in each other was borne out of the emergent expertise that we had developed together.
  30. When the group did not communicate effectively (and did not joke around) the group did poorly. I think the trust players had in themselves and each other was temporarily disrupted until they could recover through alignment work to make sure individuals were on board with the group’s values and goals.
  31. About halfway into the raid group’s life, the first threat meter add-on came into existence. It’s emblematic of how an material resource, a nonhuman actor, was enrolled into our network to perform certain duties for us. In this case, we no longer had to rely on our individual mental/embodied knowledge of how fights worked to perform well; we could just glance at a bar chart to know how we were doing and who the monster would attack next.
  32. Here’s Ragnaros again.
  33. Without threat meter add-on.
  34. With threat meter add-on.This is an oversimplification, but you get the point.
  35. Cognitive frameworks for expertise don’t account for emergent situated practice that depend on available sociomaterial resources.New actors to a network require a redistribution of roles and responsibilities and is situated in local practice (e.g., KTM)Brandt, D. (1998). Sponsors of literacy. College Composition and Communication, 49(2), 165-185.
  36. Cognitive frameworks for expertise don’t account for emergent situated practice that depend on available sociomaterial resources.New actors to a network require a redistribution of roles and responsibilities and is situated in local practice (e.g., KTM)Brandt, D. (1998). Sponsors of literacy. College Composition and Communication, 49(2), 165-185.
  37. Change in practice, conceptual change, etc. come naturally with refinement of expertise. Does being competitive necessarily preclude certain groups?One national emphasis right now is on STEM learning. A lot of the rhetoric is around making sure America has a strong STEM workforce, presumably so that our nation is strong and competitive. But no one’s explained to me why this is important. Is being competitive detrimental to just hanging out and having fun?
  38. I’m particularly interested in players at the ends of the bell curve. The outliers and margins are more interesting to me than the typical portrait gleaned from quantitative research.
  39. For the WoW group, this practice was highly customized forms of sociomaterial arrangements.These arrangements were in response to obstacles and challenges in the game and emerged out of players trying to find workarounds for them.Education could foster this methodical try out a bunch of stuff and never settle for what you have sort of attitude.
  40. We live in a rapidly changing digital world, pushing towards what Henry Jenkins calls a “participatory culture.” This has forced us to start rethinking what it means to be successful in life. To be successful in this new culture and society, people need new 21st century skills. In a mashup between the Project New Media Labs’ white paper and the National Research Council’s report on science education and 21st century skills, I distilled their reports into these five essential skills to have. Being able to do these things performs and displays embodied capital. I’ll really quickly go through each one now.
  41. The ability to produce, consume, remix, and critique all sorts of media is necessary for an engaged public. This remixed image is pretty salient right now…
  42. Being able to communicate and coordinate with others means being able to take collective action on large projects and problems. This is an image of a mixed-reality game of Pac-Man in an urban setting.
  43. Playing, tinkering, and problem solving is something everyone should be able to do. We should all be scientists and engineers. We should all be gamers. This is a mashup image of the game Portal and MC Escher.
  44. Role-playing requires imagination and future projections about what could be. We need to be able to perform in different settings and be metacognitive about where we are in relation to our goals. Here we see Lisa Nova who is a comedienne and actress who is pretty popular on YouTube and does parody videos of other YouTube genres of videos. This is her parody of the make-up tutorial genre.--Bransford, Brown, Cocking. (2000). How people learn.
  45. Finally, to think in systems and form social networks that take advantage of those systems opens us up to global possibilities, taking advantage of all of our collective resources. And here’s Obama’s Facebook profile.