This document discusses innovative learning environments and tools. It defines a learning environment as including teachers, technology, parents, folk wisdom and other resources that help create knowledge. It describes constructivist learning environments and different schools' approaches: one used computer-assisted instruction, another used learning on a server, and a third focused on students constructing their own knowledge. The document then asks students to propose an innovative learning tool for their major. One student proposes using animations and computer simulations for biology topics to make abstract concepts more concrete. E-learning is also proposed as an innovation that allows interactive and collaborative learning at any time. Advantages of these tools include presenting information visually and auditorily, facilitating memory through familiar formats, and entertaining students.