The document discusses educational innovations for learning environments. It defines learning environments as including teachers, technology, parents, folk wisdom, and other resources that help create knowledge. It describes three types of innovative learning - computer-assisted instruction, learning on a server, and e-learning. It provides examples of each type from different schools. The document tasks students to present a learning innovation for their major and explain how it corresponds to their field of study. A student majoring in biology proposes three innovations: animations, computer simulations, and e-learning. Animations and simulations allow for visual representation of abstract biological concepts. E-learning provides network-enabled skills and knowledge transfer. Advantages of these innovations include presenting information visually and auditorily
6. Definition of learning
environment
Learning resources including
teacher, technology, parents,
folk wisdom and other person
as well as media in order to
lead
to
the
creation
of
knowledge.
7. The teacher is create the
environment that is conducive to
learning or knowledge construction
of learner by importing the method
of technology and innovation or
media as well as folk wisdom
Media
Methods
knowledge to be shared in order to
enhance learning.
13. Phremsawas
School
No Internet
Enough use a
computer
ComputerAssisted
Instruction
- Computer Save content By
providing an attractive medium.
Such as text, graphs, animations
- Education Game
Students to
compete and learn.
14. Mahachai
School
Limitations on
the location
and time.
Learning on
Server
- Computer lessons presented.
- Lessons presented a Hypertext
. To help the
students learn in meaningful
ways.
- Can learn anytime.
16. Task
Based on 3 type of
the
learning innovation in
chapter 7, the student
present learning innovation
that corresponds to the own
majors and explain these
innovation.
18. The learning innovation for
teach biology content
Animation
A simulation of movement created by
displaying a series of pictures, or
frames.
Source:
19. The learning innovation for
teach biology content
Computer simulation
A program that students can systematically explore hypothetical
situations, interact with a simplified version of a process or system,
change the time-scale of events, and practice tasks.”
Source:
20. The learning innovation for
E-Learning
teach biology content
Education via the Internet, network, or standalone computer.
e-learning is essentially the network-enabled transfer of skills and
knowledge.
Source: http://sunaddabio.blogspot.com/2013/02/e-
21. Advantages of using
these innovation in
teaching stimulus to the
Presents both auditory and visual
students.
Allowing easier cognitive tagging and encoding of
information.
Presents material in a way that students are familiar
with.
Presents material in a way that students are being
entertained by