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Chapter 1
Introduction to Emerging Technologies
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LEARNING OBJECTIVES
 After completing this section, the students will be able to:
 Develop knowledge about the era of industrial evolutions
 Identify the technological advances in industrial revolution stages
 Identifies and understand the programmable devices
 Understand concepts relating to human-computer interaction.
 Develop general knowledge about emerging technologies
3
EVOLUTION OF TECHNOLOGIES
 Emerging technology is a term generally used to describe a new technology
that are currently developing, or that are expected to be available within the
next five to ten years, and is usually reserved for technologies that are
creating or are expected to create significant social or economic effects.
 Technological evolution is a theory of radical transformation of
society through technological development.
 It can have slightly different meanings when used in different areas, such as
media, business, science, or education.
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EVOLUTION OF TECHNOLOGIES
 Technology
 Originally from techno (art, craft) + logy (subject of study or interest).
 From Greek tekhnologia "systematic treatment of an art, craft, or technique,"
 The meaning "science of the mechanical and industrial arts" is first recorded in 1859.
 The application of scientific knowledge for practical purposes, especially in industry.
 Evolution
 Evolution means the process of developing by gradual changes.
 This noun is from Latin evolutio, "an unrolling or opening," combined from the
prefix e-, "out," plus volvere, "to roll."
5
INTRODUCTION TO THE INDUSTRIAL REVOLUTION (IR)
 The Industrial Revolution was a period of major industrialization and innovation that
took place during the late 1700s and early 1800s.
 An Industrial Revolution occurs when a society shifts from using tools to make
products to use new sources of energy, such as coal, to power machines in factories.
 The Industrial Revolution was a time when the manufacturing of goods moved from
small shops and homes to large factories.
 The revolution started in England, with a series of innovations to make labor more
efficient and productive.
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CONT…
 The American Industrial Revolution commonly referred to as the Second Industrial
Revolution, started sometime between 1820 and 1870. Industries such as textile
manufacturing, mining, glass making, and agriculture all had undergone changes.
 The following industrial revolutions fundamentally changed and transfer the
world around us into modern society.
 The steam engine,
 The age of science and mass production,
 The rise of digital technology
 Smart and autonomous systems fueled by data and machine learning.
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 The four types of industries are:
 The primary industry involves getting raw materials e.g. mining, farming, and
fishing.
 The secondary industry involves manufacturing e.g. making cars and steel.
 Tertiary industries provide a service e.g. teaching and nursing.
 The quaternary industry involves research and development industries e.g. IT.
 The Most Important Inventions of the Industrial Revolution
 Transportation: Steam Engine, Railroad, Diesel Engine, Airplane.
 Communication: Telegraph, Transatlantic Cable, Phonograph, Telephone.
 Industry: Cotton Gin, Sewing Machine, Electric Lights.
CONT…
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INDUSTRIAL REVOLUTION (IR 1.0)
 The industrial revolution began in Great Britain in the late 1770s before spreading
to the rest of Europe and have four generation.
 The first Industrial Revolution (IR) is described as a transition to new
manufacturing processes.
 The transitions in the first IR included going from hand production methods to
machines, the increasing use of steam power, the development of machine tools
and the rise of the factory system.
9
INDUSTRIAL REVOLUTION (IR 2.0)
 The Second IR, also known as the Technological Revolution, began somewhere in
the 1870s.
 The advancements in IR 2.0 included the development of methods for
manufacturing interchangeable parts and widespread adoption of pre-existing
technological systems such as telegraph and railroad networks.
 Moreover, new technological systems were introduced, such as electrical power and
telephones.
10
INDUSTRIAL REVOLUTION (IR 3.0)
 IR 3.0 introduced the transition from mechanical and analog electronic technology
to digital electronics in late 1950s.
 The core factor of this revolution is the mass production and widespread use of
digital logic circuits and its derived technologies such as the computer, handphones
and the Internet.
 Certain practices that were enabled during IR 3.0 is still being practiced until this
current day. E.g.: digital computers and digital record.
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INDUSTRIAL REVOLUTION (IR 4.0)
 IR 4.0 come with advancements in various technologies such as robotics, Internet
of Things, additive manufacturing and autonomous vehicles. The technologies are
called cyber-physical systems.
 A cyber-physical system is a mechanism that is controlled or monitored by computer-based
algorithms, tightly integrated with the Internet and its users. One example that is being
widely practiced in industries today is the usage of Computer Numerical Control
(CNC) machines. These machines are operated by giving it instructions using a
computer.
 Another major breakthrough is the adoption of Artificial Intelligence (AI), where
we can see it being implemented into our smartphones. Also it is one of the main
elements that give life to Autonomous Vehicles and Automated Robots.
12
SUMMARY
 First industrial revolution
 Mechanization through water and steam power
 Second industrial revolution
 Mass production and assembly lines using electricity
 Third industrial revolution
 Adoption of computers and automation
 Fourth industrial revolution
 Smart and autonomous systems fueled by data and machine learning.
13
TECHNOLOGIES FOR ET
 There are many technologies which collaborate to produce new innovative
technologies.
 For emerging technologies there are three main parts which make a huge
contribution
Data, Big data
Enabling devices and networks (Programable devices)
Human computer interaction.
14
ROLE OF DATA FOR EMERGING TECHNOLOGIES
 Data is regarded as the new oil and strategic asset. We are living in the age of big
data, and drives or even determines the future of science, technology, the economy,
and possibly everything in our world today and tomorrow.
 Data have not only triggered tremendous hype and buzz but more importantly,
presents enormous challenges that in turn bring incredible innovation and economic
opportunities.
 This reshaping and paradigm-shifting are driven not just by data itself but all other
aspects that could be created, transformed, and/or adjusted by understanding,
exploring, and utilizing data.
 This involves not only core disciplines such as computing, informatics, and statistics,
but also the broad-based fields of business, social science, and health/medical
science.
15
ROLE OF PROGRAMMABLE DEVICES FOR ET
 In digital electronic systems, there are four basic kinds of devices:
 Memory
 It is a devices to store information like contents of a spreadsheet or database.
 Microprocessors
 It execute instructions to perform a variety of tasks such as running a word
processing program or video game.
 Network
 It is a collection of computers, servers, network devices, peripherals, or other
devices connected to one another to allow the sharing of data. E.g.: Internet
 Logic devices
 It provide specific functions, including device-to-device interfacing, data
communication, signal processing, data display, timing and control operations.
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 Digital electronics is the backbone of modern information technologies.
programmability is a key factor in the design of digital systems.
 Two different classes of digital devices emerged to provide programmability.
 The first class consisted of fixed hardware design with reprogrammable
software. Examples of such devices include microcontrollers and microprocessors.
 The second class of digital devices featured reconfigurable hardware to achieve
flexible logic circuit design. Examples of such devices include field
programmable logic devices (FPLDs), complex programmable logic devices
(SPLDs), and complex programmable logic devices (CPLDs).
CONT …
17
 A microcontroller chip features a fixed digital logic circuit that cannot be modified.
 However, programmability is achieved by changing the software/firmware that
runs on the microcontroller chip.
 PLD (programmable logic device) consists of multiple logic cells whose
interconnections can be configured using an HDL (hardware description language).
 Therefore, the performance and speed of PLDs are generally superior to that of
microcontrollers and microprocessors. PLDs also provide circuit designers with a
greater degree of freedom and flexibility.
CONT …
18
Why is a computer referred to as a programmable device?
 Because what makes a computer a computer is that it follows a set of instructions.
Many electronic devices are computers that perform only one operation, but they
are still following instructions that reside permanently in the unit.
 Example of Programmable devices we use everyday in our life’s
 Stove,
 Phone
 Washing machine
 Tv remote etc.
CONT…
19
 A full range of network-related equipment referred to as Service Enabling Devices
(SEDs), which can include:
 Traditional channel service unit (CSU) and data service unit (DSU)
 Modems
 Routers
 Switches
 Conferencing equipment
 Network appliances (NIDs and SIDs)
 Hosting equipment and servers
CONT…
20
ROLE OF HUMAN TO MACHINE INTERACTION TO ET
 HCI (human-computer interaction) is the study of how people interact with
computers.
 Human-machine interaction (HMI) refers to the communication and interaction
between a human and a machine via a user interface.
 It also study to what extent computers are or are not developed for successful
interaction with human beings.
 HCI consists of three parts: the user, the computer itself, and the ways they work
together.
21
 How do users interact with computers?
 The user interacts directly with hardware for the human input and output such as
displays, e.g. through a graphical user interface.
 The user interacts with the computer over this software interface using the given
input and output (I/O) hardware.
CONT…
22
 How important is human-computer interaction?
 The goal of HCI is to improve the interaction between users and computers by
making computers more user-friendly and receptive to the user's needs.
 The main advantages of HCI are simplicity, ease of deployment & operations
and cost savings for smaller set-ups.
 They also reduce solution design time and integration complexity.
CONT…
23
 Artificial Intelligence
 The theory and development of computer systems able to perform tasks
normally requiring human intelligence, such as visual perception, speech
recognition, decision-making, and translation between languages.
 Augmented Reality
 A technology that superimposes a computer-generated image on a user's view
of the real world, thus providing a composite view.
 Virtual Reality
 The computer-generated simulation of a 3D image or environment that can be
interacted with in a seemingly real or physical way by a person using special
electronic equipment, such as a helmet with a screen inside or gloves fitted with
LIST OF SOME CURRENTLY AVAILABLE EMERGED TECHNOLOGIES
24
 Blockchain
 A system in which a record of transactions (digital ledger) made in bitcoin or
another cryptocurrency are maintained across several computers that are linked
in a peer-to-peer network.
 Cloud Computing
 The practice of using a network of remote servers hosted on the Internet to
store, manage, and process data, rather than a local server or a personal
computer.
 DevOps (Development and Operations)
 It is an enterprise software development phrase used to mean a type of agile
relationship between development and IT operations.
CONT …
25
 Intelligent Apps (I-Apps)
 Intelligent apps are applications that use historical and real-time data from user
interactions and other sources to make predictions and suggestions, delivering
personalized and adaptive user experiences.
 Big Data
 Extremely large data sets that may be analyzed computationally to reveal patterns,
trends, and associations, especially relating to human behavior and interactions.
 Robotic Processor Automation (RPA)
 Robotic process automation (RPA) is the use of software with artificial intelligence
(AI) and machine learning capabilities to handle high-volume, repeatable tasks that
previously required humans to perform.
CONT …
26
 Internet of Things (IoT)
 It is a system of interrelated computing devices, mechanical and digital
machines provided with unique identifiers and the ability to transfer data over a
network without requiring human-to-human or human-to-computer interaction.
 Angular and React
 Angular is a complete JavaScript framework while React is a JavaScript Library
for building user interfaces.
 5G Networks
 5G is the fifth generation wireless technology for digital cellular networks.
CONT …
27
 NB: Emerging technologies are affecting our lives and the future of
our businesses, therefore; we have to adapt to these tools.
?

Chapter 1 - Introduction to Emerging Technologies (2).pptx

  • 1.
    1 Chapter 1 Introduction toEmerging Technologies
  • 2.
    2 LEARNING OBJECTIVES  Aftercompleting this section, the students will be able to:  Develop knowledge about the era of industrial evolutions  Identify the technological advances in industrial revolution stages  Identifies and understand the programmable devices  Understand concepts relating to human-computer interaction.  Develop general knowledge about emerging technologies
  • 3.
    3 EVOLUTION OF TECHNOLOGIES Emerging technology is a term generally used to describe a new technology that are currently developing, or that are expected to be available within the next five to ten years, and is usually reserved for technologies that are creating or are expected to create significant social or economic effects.  Technological evolution is a theory of radical transformation of society through technological development.  It can have slightly different meanings when used in different areas, such as media, business, science, or education.
  • 4.
    4 EVOLUTION OF TECHNOLOGIES Technology  Originally from techno (art, craft) + logy (subject of study or interest).  From Greek tekhnologia "systematic treatment of an art, craft, or technique,"  The meaning "science of the mechanical and industrial arts" is first recorded in 1859.  The application of scientific knowledge for practical purposes, especially in industry.  Evolution  Evolution means the process of developing by gradual changes.  This noun is from Latin evolutio, "an unrolling or opening," combined from the prefix e-, "out," plus volvere, "to roll."
  • 5.
    5 INTRODUCTION TO THEINDUSTRIAL REVOLUTION (IR)  The Industrial Revolution was a period of major industrialization and innovation that took place during the late 1700s and early 1800s.  An Industrial Revolution occurs when a society shifts from using tools to make products to use new sources of energy, such as coal, to power machines in factories.  The Industrial Revolution was a time when the manufacturing of goods moved from small shops and homes to large factories.  The revolution started in England, with a series of innovations to make labor more efficient and productive.
  • 6.
    6 CONT…  The AmericanIndustrial Revolution commonly referred to as the Second Industrial Revolution, started sometime between 1820 and 1870. Industries such as textile manufacturing, mining, glass making, and agriculture all had undergone changes.  The following industrial revolutions fundamentally changed and transfer the world around us into modern society.  The steam engine,  The age of science and mass production,  The rise of digital technology  Smart and autonomous systems fueled by data and machine learning.
  • 7.
    7  The fourtypes of industries are:  The primary industry involves getting raw materials e.g. mining, farming, and fishing.  The secondary industry involves manufacturing e.g. making cars and steel.  Tertiary industries provide a service e.g. teaching and nursing.  The quaternary industry involves research and development industries e.g. IT.  The Most Important Inventions of the Industrial Revolution  Transportation: Steam Engine, Railroad, Diesel Engine, Airplane.  Communication: Telegraph, Transatlantic Cable, Phonograph, Telephone.  Industry: Cotton Gin, Sewing Machine, Electric Lights. CONT…
  • 8.
    8 INDUSTRIAL REVOLUTION (IR1.0)  The industrial revolution began in Great Britain in the late 1770s before spreading to the rest of Europe and have four generation.  The first Industrial Revolution (IR) is described as a transition to new manufacturing processes.  The transitions in the first IR included going from hand production methods to machines, the increasing use of steam power, the development of machine tools and the rise of the factory system.
  • 9.
    9 INDUSTRIAL REVOLUTION (IR2.0)  The Second IR, also known as the Technological Revolution, began somewhere in the 1870s.  The advancements in IR 2.0 included the development of methods for manufacturing interchangeable parts and widespread adoption of pre-existing technological systems such as telegraph and railroad networks.  Moreover, new technological systems were introduced, such as electrical power and telephones.
  • 10.
    10 INDUSTRIAL REVOLUTION (IR3.0)  IR 3.0 introduced the transition from mechanical and analog electronic technology to digital electronics in late 1950s.  The core factor of this revolution is the mass production and widespread use of digital logic circuits and its derived technologies such as the computer, handphones and the Internet.  Certain practices that were enabled during IR 3.0 is still being practiced until this current day. E.g.: digital computers and digital record.
  • 11.
    11 INDUSTRIAL REVOLUTION (IR4.0)  IR 4.0 come with advancements in various technologies such as robotics, Internet of Things, additive manufacturing and autonomous vehicles. The technologies are called cyber-physical systems.  A cyber-physical system is a mechanism that is controlled or monitored by computer-based algorithms, tightly integrated with the Internet and its users. One example that is being widely practiced in industries today is the usage of Computer Numerical Control (CNC) machines. These machines are operated by giving it instructions using a computer.  Another major breakthrough is the adoption of Artificial Intelligence (AI), where we can see it being implemented into our smartphones. Also it is one of the main elements that give life to Autonomous Vehicles and Automated Robots.
  • 12.
    12 SUMMARY  First industrialrevolution  Mechanization through water and steam power  Second industrial revolution  Mass production and assembly lines using electricity  Third industrial revolution  Adoption of computers and automation  Fourth industrial revolution  Smart and autonomous systems fueled by data and machine learning.
  • 13.
    13 TECHNOLOGIES FOR ET There are many technologies which collaborate to produce new innovative technologies.  For emerging technologies there are three main parts which make a huge contribution Data, Big data Enabling devices and networks (Programable devices) Human computer interaction.
  • 14.
    14 ROLE OF DATAFOR EMERGING TECHNOLOGIES  Data is regarded as the new oil and strategic asset. We are living in the age of big data, and drives or even determines the future of science, technology, the economy, and possibly everything in our world today and tomorrow.  Data have not only triggered tremendous hype and buzz but more importantly, presents enormous challenges that in turn bring incredible innovation and economic opportunities.  This reshaping and paradigm-shifting are driven not just by data itself but all other aspects that could be created, transformed, and/or adjusted by understanding, exploring, and utilizing data.  This involves not only core disciplines such as computing, informatics, and statistics, but also the broad-based fields of business, social science, and health/medical science.
  • 15.
    15 ROLE OF PROGRAMMABLEDEVICES FOR ET  In digital electronic systems, there are four basic kinds of devices:  Memory  It is a devices to store information like contents of a spreadsheet or database.  Microprocessors  It execute instructions to perform a variety of tasks such as running a word processing program or video game.  Network  It is a collection of computers, servers, network devices, peripherals, or other devices connected to one another to allow the sharing of data. E.g.: Internet  Logic devices  It provide specific functions, including device-to-device interfacing, data communication, signal processing, data display, timing and control operations.
  • 16.
    16  Digital electronicsis the backbone of modern information technologies. programmability is a key factor in the design of digital systems.  Two different classes of digital devices emerged to provide programmability.  The first class consisted of fixed hardware design with reprogrammable software. Examples of such devices include microcontrollers and microprocessors.  The second class of digital devices featured reconfigurable hardware to achieve flexible logic circuit design. Examples of such devices include field programmable logic devices (FPLDs), complex programmable logic devices (SPLDs), and complex programmable logic devices (CPLDs). CONT …
  • 17.
    17  A microcontrollerchip features a fixed digital logic circuit that cannot be modified.  However, programmability is achieved by changing the software/firmware that runs on the microcontroller chip.  PLD (programmable logic device) consists of multiple logic cells whose interconnections can be configured using an HDL (hardware description language).  Therefore, the performance and speed of PLDs are generally superior to that of microcontrollers and microprocessors. PLDs also provide circuit designers with a greater degree of freedom and flexibility. CONT …
  • 18.
    18 Why is acomputer referred to as a programmable device?  Because what makes a computer a computer is that it follows a set of instructions. Many electronic devices are computers that perform only one operation, but they are still following instructions that reside permanently in the unit.  Example of Programmable devices we use everyday in our life’s  Stove,  Phone  Washing machine  Tv remote etc. CONT…
  • 19.
    19  A fullrange of network-related equipment referred to as Service Enabling Devices (SEDs), which can include:  Traditional channel service unit (CSU) and data service unit (DSU)  Modems  Routers  Switches  Conferencing equipment  Network appliances (NIDs and SIDs)  Hosting equipment and servers CONT…
  • 20.
    20 ROLE OF HUMANTO MACHINE INTERACTION TO ET  HCI (human-computer interaction) is the study of how people interact with computers.  Human-machine interaction (HMI) refers to the communication and interaction between a human and a machine via a user interface.  It also study to what extent computers are or are not developed for successful interaction with human beings.  HCI consists of three parts: the user, the computer itself, and the ways they work together.
  • 21.
    21  How dousers interact with computers?  The user interacts directly with hardware for the human input and output such as displays, e.g. through a graphical user interface.  The user interacts with the computer over this software interface using the given input and output (I/O) hardware. CONT…
  • 22.
    22  How importantis human-computer interaction?  The goal of HCI is to improve the interaction between users and computers by making computers more user-friendly and receptive to the user's needs.  The main advantages of HCI are simplicity, ease of deployment & operations and cost savings for smaller set-ups.  They also reduce solution design time and integration complexity. CONT…
  • 23.
    23  Artificial Intelligence The theory and development of computer systems able to perform tasks normally requiring human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages.  Augmented Reality  A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.  Virtual Reality  The computer-generated simulation of a 3D image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with LIST OF SOME CURRENTLY AVAILABLE EMERGED TECHNOLOGIES
  • 24.
    24  Blockchain  Asystem in which a record of transactions (digital ledger) made in bitcoin or another cryptocurrency are maintained across several computers that are linked in a peer-to-peer network.  Cloud Computing  The practice of using a network of remote servers hosted on the Internet to store, manage, and process data, rather than a local server or a personal computer.  DevOps (Development and Operations)  It is an enterprise software development phrase used to mean a type of agile relationship between development and IT operations. CONT …
  • 25.
    25  Intelligent Apps(I-Apps)  Intelligent apps are applications that use historical and real-time data from user interactions and other sources to make predictions and suggestions, delivering personalized and adaptive user experiences.  Big Data  Extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations, especially relating to human behavior and interactions.  Robotic Processor Automation (RPA)  Robotic process automation (RPA) is the use of software with artificial intelligence (AI) and machine learning capabilities to handle high-volume, repeatable tasks that previously required humans to perform. CONT …
  • 26.
    26  Internet ofThings (IoT)  It is a system of interrelated computing devices, mechanical and digital machines provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction.  Angular and React  Angular is a complete JavaScript framework while React is a JavaScript Library for building user interfaces.  5G Networks  5G is the fifth generation wireless technology for digital cellular networks. CONT …
  • 27.
    27  NB: Emergingtechnologies are affecting our lives and the future of our businesses, therefore; we have to adapt to these tools. ?