This document discusses the fundamental concepts of object-orientation including objects, classes, instances, generalization and specialization, message-passing, encapsulation, and polymorphism. Objects have state, behavior, and identity. A class defines a collection of attributes and behaviors that describe objects of that class. Objects are instances of classes that inherit attributes and behaviors. Classes can be generalized into superclasses and specialized into subclasses. Objects communicate through message-passing and encapsulate their internal data and operations. Polymorphism allows objects to respond appropriately to the same message. The object-oriented approach can save effort through code reuse and improve quality with increased modularity.
Core java complete notes - PAID call at +91-814-614-5674WebKrit Infocom
OOPS Concepts, Java Evolution, Class Object basic, Class Object Constructor overloading, Inheritance, Array and String, Final Abstract class and interfaces, Exceptions, Streams, GUI Applications, Applet Programming, Network Programming and Java Sockets, Multi Threading
Core java complete notes - PAID call at +91-814-614-5674WebKrit Infocom
OOPS Concepts, Java Evolution, Class Object basic, Class Object Constructor overloading, Inheritance, Array and String, Final Abstract class and interfaces, Exceptions, Streams, GUI Applications, Applet Programming, Network Programming and Java Sockets, Multi Threading
Reproductive behaviour: 1-Sexual behaviour in animalsrhfayed
Reproductive Behaviour involve behaviour patterns associated with courtship, copulation, birth, maternal care and with suckling attempts of newborn. It is species specific behaviour
Object Modeling Technique (OMT) is real world based modeling approach for software modeling and designing. It was developed basically as a method to develop object-oriented systems and to support object-oriented programming. It describes the static structure of the system.
Object Modeling Technique is easy to draw and use. It is used in many applications like telecommunication, transportation, compilers etc. It is also used in many real world problems. OMT is one of the most popular object oriented development techniques used now-a-days. OMT was developed by James Rambaugh.
Purpose of Object Modeling Technique:
To test physical entity before construction of them.
To make communication easier with the customers.
To present information in an alternative way i.e. visualization.
To reduce the complexity of software.
To solve the real world problems.
Object Modeling Technique’s Models:
There are three main types of models that has been proposed by OMT.
Object Model:
Object Model encompasses the principles of abstraction, encapsulation, modularity, hierarchy, typing, concurrency and persistence. Object Model basically emphasizes on the object and class. Main concepts related with Object Model are classes and their association with attributes. Predefined relationships in object model are aggregation and generalization (multiple inheritance).
Dynamic Model:
Dynamic Model involves states, events and state diagram (transition diagram) on the model. Main concepts related with Dynamic Model are states, transition between states and events to trigger the transitions. Predefined relationships in object model are aggregation (concurrency) and generalization.
Functional Model:
Functional Model focuses on the how data is flowing, where data is stored and different processes. Main concepts involved in Functional Model are data, data flow, data store, process and actors. Functional Model in OMT describes the whole processes and actions with the help of data flow diagram (DFD).
Phases of Object Modeling Technique:
OMT has the following phases:
Analysis:
This the first phase of the object modeling technique. This phase involves the preparation of precise and correct modelling of the real world problems. Analysis phase starts with setting a goal i.e. finding the problem statement. Problem statement is further divided into above discussed three models i.e. object, dynamic and functional model.
System Design:
This is the second phase of the object modeling technique and it comes after the analysis phase. It determines all system architecture, concurrent tasks and data storage. High level architecture of the system is designed during this phase.
FOR MORE INFORMATION CLICK ON THE LINK BELOW :
https://uii.io/programming
Reproductive behaviour: 1-Sexual behaviour in animalsrhfayed
Reproductive Behaviour involve behaviour patterns associated with courtship, copulation, birth, maternal care and with suckling attempts of newborn. It is species specific behaviour
Object Modeling Technique (OMT) is real world based modeling approach for software modeling and designing. It was developed basically as a method to develop object-oriented systems and to support object-oriented programming. It describes the static structure of the system.
Object Modeling Technique is easy to draw and use. It is used in many applications like telecommunication, transportation, compilers etc. It is also used in many real world problems. OMT is one of the most popular object oriented development techniques used now-a-days. OMT was developed by James Rambaugh.
Purpose of Object Modeling Technique:
To test physical entity before construction of them.
To make communication easier with the customers.
To present information in an alternative way i.e. visualization.
To reduce the complexity of software.
To solve the real world problems.
Object Modeling Technique’s Models:
There are three main types of models that has been proposed by OMT.
Object Model:
Object Model encompasses the principles of abstraction, encapsulation, modularity, hierarchy, typing, concurrency and persistence. Object Model basically emphasizes on the object and class. Main concepts related with Object Model are classes and their association with attributes. Predefined relationships in object model are aggregation and generalization (multiple inheritance).
Dynamic Model:
Dynamic Model involves states, events and state diagram (transition diagram) on the model. Main concepts related with Dynamic Model are states, transition between states and events to trigger the transitions. Predefined relationships in object model are aggregation (concurrency) and generalization.
Functional Model:
Functional Model focuses on the how data is flowing, where data is stored and different processes. Main concepts involved in Functional Model are data, data flow, data store, process and actors. Functional Model in OMT describes the whole processes and actions with the help of data flow diagram (DFD).
Phases of Object Modeling Technique:
OMT has the following phases:
Analysis:
This the first phase of the object modeling technique. This phase involves the preparation of precise and correct modelling of the real world problems. Analysis phase starts with setting a goal i.e. finding the problem statement. Problem statement is further divided into above discussed three models i.e. object, dynamic and functional model.
System Design:
This is the second phase of the object modeling technique and it comes after the analysis phase. It determines all system architecture, concurrent tasks and data storage. High level architecture of the system is designed during this phase.
FOR MORE INFORMATION CLICK ON THE LINK BELOW :
https://uii.io/programming
Object Oriented Programming is a programming concept that works on the principle that objects are the most important part of your program. It allows users create the objects that they want and then create methods to handle those objects. Manipulating these objects to get results is the goal of Object Oriented Programming.
Object Oriented Programming popularly known as OOP, is used in a modern programming language like Java..
he main aim of object-oriented programming is to implement real-world entities for example object, classes, abstraction, inheritance, polymorphism, etc.
Successfully Kickstarting Data Governance's Social Dynamics: Define, Collabor...Stijn (Stan) Christiaens
Learn how to launch your data governance program, by answering three questions:
- What does my data mean: collect and manage business definitions and relations, taxonomies and classifications, business rules and ontologies;
- How can I involve all stakeholders: engage them across business units and geographies, with stewards, data owners, … in a guiding workflow;
- How do I operationalize data governance: link MDM, DQ and BI to the business, use business-driven semantic modelling, achieve end-to end traceabilitiy. During this session we will use examples from different verticals: Finance, Government, Utilities,… .
We discuss their main drivers for starting a Data Governance initiative, as well as their pragmatic approach in moving from gradual roll out to support and sustain their Data Governance program.
Overview of the fundamental roles in Hydropower generation and the components involved in wider Electrical Engineering.
This paper presents the design and construction of hydroelectric dams from the hydrologist’s survey of the valley before construction, all aspects and involved disciplines, fluid dynamics, structural engineering, generation and mains frequency regulation to the very transmission of power through the network in the United Kingdom.
Author: Robbie Edward Sayers
Collaborators and co editors: Charlie Sims and Connor Healey.
(C) 2024 Robbie E. Sayers
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Immunizing Image Classifiers Against Localized Adversary Attacksgerogepatton
This paper addresses the vulnerability of deep learning models, particularly convolutional neural networks
(CNN)s, to adversarial attacks and presents a proactive training technique designed to counter them. We
introduce a novel volumization algorithm, which transforms 2D images into 3D volumetric representations.
When combined with 3D convolution and deep curriculum learning optimization (CLO), itsignificantly improves
the immunity of models against localized universal attacks by up to 40%. We evaluate our proposed approach
using contemporary CNN architectures and the modified Canadian Institute for Advanced Research (CIFAR-10
and CIFAR-100) and ImageNet Large Scale Visual Recognition Challenge (ILSVRC12) datasets, showcasing
accuracy improvements over previous techniques. The results indicate that the combination of the volumetric
input and curriculum learning holds significant promise for mitigating adversarial attacks without necessitating
adversary training.
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...Dr.Costas Sachpazis
Terzaghi's soil bearing capacity theory, developed by Karl Terzaghi, is a fundamental principle in geotechnical engineering used to determine the bearing capacity of shallow foundations. This theory provides a method to calculate the ultimate bearing capacity of soil, which is the maximum load per unit area that the soil can support without undergoing shear failure. The Calculation HTML Code included.
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Industrial Training at Shahjalal Fertilizer Company Limited (SFCL)MdTanvirMahtab2
This presentation is about the working procedure of Shahjalal Fertilizer Company Limited (SFCL). A Govt. owned Company of Bangladesh Chemical Industries Corporation under Ministry of Industries.
Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
1. 1
CHAPTER 5
What Is Object-
Orientation?
SOFTWARE SYSTEM
ENGINEERING
(260CT)
2. In This Lecture You Will Learn:
The fundamental concepts of object-orientation
The justifications for an object-oriented
approach
2
3. 3
Basic Concepts
The main concepts introduced here are:
• Objects, Classes and Instances
• Object State
• Generalization and Specialization
• Message-passing and Encapsulation
• Polymorphism
4. 4
Objects
An object is:
“an abstraction of something in a
problem domain, reflecting the
capabilities of the system to
• keep information about it,
• interact with it,
• or both.”
Coad and Yourdon (1990)
5. Objects
“Objects have state, behaviour and
identity.”
Booch (1994)
State: the condition of an object at any
moment, affecting how it can behave
Behaviour: what an object can do, how it
can respond to events and stimuli
Identity: each object is unique
5
6. Identity Behaviour State
6
Examples of Objects
Object
A person. ‘Hussain Pervez.’ Speak, walk, read.
Studying, resting,
qualified.
A shirt. My favourite button
white denim shirt. Shrink, stain, rip. Pressed, dirty,
worn.
A sale. Sale no #0015,
16/06/02.
Earn loyalty points. Invoiced,
cancelled.
A bottle of
ketchup.
This bottle of
ketchup.
Spill in transit. Unsold, opened,
empty.
7. Class and Instance
All objects are instances of some class
Class:
“a description of a set of objects with
similar
• attributes,
• operations,
• methods
• relationships and semantics.”
OMG (2001)
7
8. Class and Instance
“The purpose of a class is to declare a
collection of methods, operations and
attributes that fully describe the structure
and behaviour of objects.”
OMG (2001)
Structure: what an object knows,
information that it holds
Behaviour: what an object can do
8
9. Class and Instance
An object is:
“an instance that originates from a class,
it is structured and behaves according to
its class.”
OMG (2001)
9
10. Generalization and
Specialization
Classification is hierarchic in nature
For example, a person may be an
employee, a customer, a supplier of a
service
An employee may be paid monthly,
weekly or hourly
An hourly paid employee may be a
driver, a cleaner, a sales assistant
10
11. 11
Specialization Hierarchy
Person
Employee Customer Supplier
monthly
paid
weekly
paid
hourly
paid
Driver Cleaner Sales
assistant
More general
(superclasses)
More specialized
(subclasses)
12. General (superclass) Specialized (subclass)
12
Generalization and
Specialization
More general bits of description are
abstracted out from specialized classes:
Person
Name
Date of birth
Gender
Title
HourlyPaidDriver
StartDate
StandardRate
OvertimeRate
LicenceType
13. Inheritance
The whole description of a superclass
applies to all its subclasses, including:
• Information structure
• Behaviour
Often known loosely as inheritance
(Actually, inheritance is the facility in an
O-O language that implements
generalization / specialization)
13
14. Message-passing
Several objects may collaborate to fulfil
each system action
“Record CD sale” could involve:
• A CD stock item object
• A sales transaction object
• A sales assistant object
These objects communicate by sending
each other messages
14
15. 15
Message-passing and
Encapsulation
Message from another object
requests a service.
Operation called only via valid
operation signature.
Data accessed only by
object’s own operations.
An object’s data
is hidden
(encapsulated).
‘Layers of an onion’
model of an object:
An outer layer of
operation signatures…
…gives access to middle
layer of operations…
…which can access
inner core of data
16. Polymorphism
Polymorphism allows one message to be
sent to objects of different classes
Sending object need not know what kind
of object will receive the message
Each receiving object knows how to
respond appropriately
For example, a ‘resize’ operation in a
graphics package
16
17. <<entity>>
17
Polymorphism in Resize
Operations
<<entity>>
Campaign
title
campaignStartDate
campaignFinishDate
getCampaignAdverts()
addNewAdvert()
Campaign
title
campaignStartDate
campaignFinishDate
getCampaignAdverts()
addNewAdvert()
18. 18
Advantages of O-O
Can save effort
• Reuse of generalized components cuts work,
cost and time
Can improve software quality
• Encapsulation increases modularity
• Sub-systems less coupled to each other
• Better translations between analysis and
design models and working code
19. Summary
In this lecture you have learned about:
The fundamental concepts of O-O
• Object, class, instance
• Generalization and specialization
• Message-passing and polymorphism
Some of the advantages and
justifications of O-O
19
Editor's Notes
Note for lecturers: these slides do not include coverage of how O-O is used in practice.
Extra material could be usefully added to show:
practical examples of O-O systems
facilities of modern O-O languages
typical applications and also limitations of O-O.
A useful exercise for the class would be to suggest other behaviours and states for these objects, and to describe:
How external events and object behaviour can both result in a change of state
How state restricts the possible behaviours of an object
We don’t go into relationships and semantics at all here. Nor do we discuss attributes, operations and methods in any detail. All will be covered more extensively in later material, but lecturers may wish to add more explanation here.
It would be a useful class exercise to:
add more detail to other parts of this hierarchy
to suggest ways in which the various subclasses differ from each other in behaviour and structure.
I have called this a ‘system action’ because the proper term ‘use case’ may not yet have been introduced. It would probably be useful to add a forward pointer to the lecture where use cases are discussed.
A possible exercise would be for the class to discuss and suggest how these objects might participate in the use case, and what operations and attributes are implied by the interaction.
This is the only mention of encapsulation in these slides. It may be worth adding more material and spending a little time explaining the significance of this concept.
The ‘resize’ example will need more explanation than this. What I had in mind was the way that circles, rectangles, bitmaps, groups of objects, etc will all need their own distinct methods to implement the operation. However, from the perspective of a user (or indeed a boundary object) all are called in the same way.
The class could be asked to suggest other examples of polymorphism, and to explain what is polymorphic about each.
This slide covers the point only in bare outline.
Extra material could usefully be added to show the advantages of and justifications for O-O in more detail.