Educational robotics involves using robots, often in kit form, to teach STEM subjects through hands-on projects. It provides opportunities for real-world engineering experiences that engage students. Educational robotics has a pedagogical foundation in theories like constructionism that see learning through building things. Teaching with robots can explore a wide range of topics through open-ended design. Practical applications include using resources like Lego kits and teaching skills like basic robot movement, as well as integrating robotics into other subjects and assessing student learning. Competitions also provide opportunities for students to apply their robotics skills.
After school program robotixlab research academyrobotixlab
It is a multidisciplinary Robotics program specially designed curriculum to teach in children about Robotics
The program utilizes hands-on activities to engage a child's curious mind children learn to experiment innovate and build robotic models and machines throughout the 10 progressive levels of the course
Educators Bonanza – Discovering Resources and Getting Started with Robotics E...MecklerMedia
The document discusses robotic STEM education projects from a robotics quest to robot school. It describes the background and experience of Bill Lovell, the primary instructor. The quest project aims to take students through the full process of designing, building, and testing a robot. It proposes using a computer game, sandbox, and robots to engage students in STEM education in an innovative way. The sandbox could be used in the classroom to remotely operate robots. It also outlines a technical high school curriculum focused on robotics, automation, and manufacturing.
The Macquarie ICT Innovations Centre (MacICT) is located at Macquarie University, Sydney, Australia. It is a collaborative agreement between the NSW Department of Education (DET) and Macquarie University which provides the opportunity for NSW DET schools access to the use of innovative technologies in teaching and learning.
This slide share provides an overview of what our Centre is doing in this area.
Master teaching informatics - Institute of Education of Lisbon UniversityJoão Piedade
The document discusses the initial teacher education program at the University of Lisbon. It offers a 2-year Master's in Teaching program with 120 ECTS credits. The program includes courses in education, didactics of computer science, and a professional practice component where students complete a 2-month teaching placement in a secondary school. It provides an example course schedule and discusses the role of learning scenarios in teacher training, which are designed to stimulate creative teaching approaches and help students anticipate issues in education.
Robotics is an important topic for all children to learn about from a young age for several reasons. First, robots play a large role in both current jobs and the future of work, so understanding robotics will provide children with more opportunities. Additionally, as robotics become more integrated into daily life, having a basic understanding of how robots work will allow people to control the technology rather than feel controlled by it. Finally, in order for future teachers to feel comfortable teaching robotics, today's students will need exposure to the topic so some of them may choose careers in education.
Educational robotics involves using robots, often in kit form, to teach STEM subjects through hands-on projects. It provides opportunities for real-world engineering experiences that engage students. Educational robotics has a pedagogical foundation in theories like constructionism that see learning through building things. Teaching with robots can explore a wide range of topics through open-ended design. Practical applications include using resources like Lego kits and teaching skills like basic robot movement, as well as integrating robotics into other subjects and assessing student learning. Competitions also provide opportunities for students to apply their robotics skills.
After school program robotixlab research academyrobotixlab
It is a multidisciplinary Robotics program specially designed curriculum to teach in children about Robotics
The program utilizes hands-on activities to engage a child's curious mind children learn to experiment innovate and build robotic models and machines throughout the 10 progressive levels of the course
Educators Bonanza – Discovering Resources and Getting Started with Robotics E...MecklerMedia
The document discusses robotic STEM education projects from a robotics quest to robot school. It describes the background and experience of Bill Lovell, the primary instructor. The quest project aims to take students through the full process of designing, building, and testing a robot. It proposes using a computer game, sandbox, and robots to engage students in STEM education in an innovative way. The sandbox could be used in the classroom to remotely operate robots. It also outlines a technical high school curriculum focused on robotics, automation, and manufacturing.
The Macquarie ICT Innovations Centre (MacICT) is located at Macquarie University, Sydney, Australia. It is a collaborative agreement between the NSW Department of Education (DET) and Macquarie University which provides the opportunity for NSW DET schools access to the use of innovative technologies in teaching and learning.
This slide share provides an overview of what our Centre is doing in this area.
Master teaching informatics - Institute of Education of Lisbon UniversityJoão Piedade
The document discusses the initial teacher education program at the University of Lisbon. It offers a 2-year Master's in Teaching program with 120 ECTS credits. The program includes courses in education, didactics of computer science, and a professional practice component where students complete a 2-month teaching placement in a secondary school. It provides an example course schedule and discusses the role of learning scenarios in teacher training, which are designed to stimulate creative teaching approaches and help students anticipate issues in education.
Robotics is an important topic for all children to learn about from a young age for several reasons. First, robots play a large role in both current jobs and the future of work, so understanding robotics will provide children with more opportunities. Additionally, as robotics become more integrated into daily life, having a basic understanding of how robots work will allow people to control the technology rather than feel controlled by it. Finally, in order for future teachers to feel comfortable teaching robotics, today's students will need exposure to the topic so some of them may choose careers in education.
Android Robo is a multi-disciplinary Robotics program that has specially tailored curriculum to teach young school students about Robotics. The course can be taught from the basics to advanced levels
Robo Station is a Multi-Disciplinary Robotics program that has been specially tailored to teach young School and College students on Robotics and trains them to Build, Connect, Program and Innovate Robots at our premises.
From button pushing to problem solving: modern geospatial technology in the c...nacis_slides
NACIS 2016 Presentation
Lyzi Diamond, Mapbox
The world of mapping technology moves fast. Even cartographers in industry have trouble keeping up with the newest trends in geospatial software, libraries, and programming languages. This presents a nontrivial problem for instructors in higher education: students want to be prepared for jobs after college, which means they want to learn the latest and greatest tools. How are teachers supposed to keep up? In this talk, I will present some ideas on how instructors can help students stay on the bleeding edge of geospatial technology without putting in hundreds of extra hours. The talk will factor in perspectives from industry while focusing on the real challenges of working in an academic environment, using real world examples from a university that is overhauling its geospatial technology program this year.
Students were introduced to the lab where they will work on their capstone projects. They submitted their preferences for projects and were assigned to teams. In their first visit to the lab, students were impressed by the equipment and excited to start their projects, though some felt the lab lacked space and tools. They will have 24/7 access starting the next day. Students continued refining their understanding of defining problems and the innovation process through discussions of their assigned projects.
MozAct.Tech is a STEM curriculum that teaches students AI technology and guides them to design and develop their own smart software. It uses project assignments and hands-on learning with tools like Webflow and Photoshop to teach students skills like website development, graphic design, and mobile app creation. The curriculum will undergo a two-month pilot program to demonstrate its value in improving students' technological skills before being considered for full implementation.
The document discusses Web 2.0 and its advantages for classroom use. Web 2.0 refers to internet programs that run in web browsers rather than being installed on individual computers, allowing users to interact with the content. Some potential benefits of using Web 2.0 tools in the classroom include access to free resources, increased engagement of digital native students, opportunities to try new teaching methods, and preparation for future job skills that utilize these technologies. Several specific Web 2.0 tools are also described, including collaborative flashcard sites, online quizzing programs, and memory modeling software.
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfDark Bears
Technologies and science have opened the floodgates of opportunities for humanity. It has made our lives more convenient, comfortable, and easy by offering brilliant applications in healthcare, retail, communication, learning, and education.
Robots can be effectively incorporated into school curriculums for several reasons: (1) They make learning fun as students build and program robots, (2) They help introduce programming and teach STEM concepts through hands-on learning, (3) The skills learned are useful for future careers as the robotics and drone industries grow, (4) Robots can engage students with diverse abilities including those on the autism spectrum.
Technologies That Will Define the Classroom of the Future Rita Lee
Such education opportunities change our representation of schooling upside down, but the world is developing and we should not follow behind it. It is difficult to say how educated pupils will be in future and whether all these changes are for better, but the fact is still the fact – technology influences both teaching and learning and our task is to get the most of it in the classroom too.
Programming is our present and the future of other coming generations.
Here is a simple guide that may help you organize yourself and start learning with effective ways
Sixth sense a matter of question - what is that sixth sense just reasoning or thinking if so why does a bird doesnt clash when it flies towards a tree!!!!
----------- ARISE ROBY
This document provides an introduction and overview of a book about learning C#. It discusses the authors and their backgrounds, provides an introduction to C# and .NET, and previews the book's structure and content. The first chapter begins by showing the reader how to set up their environment and write a basic "Hello World" C# program to get started learning the language. It introduces the concept of classes and methods in C# and demonstrates compiling and running a simple program that outputs text.
How to integrate technology into your classroomtnjestes
This document provides an overview of a workshop on integrating technology into K-8 classrooms. The workshop will introduce educators to reasons for and methods of technology integration, and provide resources to help develop lesson plans incorporating technology. Educators will learn about ideas like using PowerPoint, online games and simulations, virtual field trips, and more. They will be asked to modify an existing lesson plan to integrate one of the workshop concepts. The goal is to help educators prepare students for an increasingly technology-focused world.
How to integrate technology into your classroomtnjestes
This document provides an overview of a workshop on integrating technology into K-8 classrooms. The workshop introduces teachers to reasons why technology is important, ideas for incorporating it, and resources to support lesson planning. Teachers will learn about standards for technology use, participate in a lesson planning activity, and provide feedback through an evaluation. Suggestions are given for daily technology integration like using online resources and creating ebooks. Specific programs like PowerPoint, gaming sites, and virtual field trips are also discussed.
This instructional unit uses technology to teach high school students about area over the course of a week. On day 1, students are introduced to area formulas through a powerpoint and video. Day 2 has students completing an online webquest to practice applying the formulas. For days 3-5, students work in pairs on another webquest where they design floor plans for a house, calculating the area of each room and perimeter. The goals are for students to understand area concepts and applications in real life while learning to use technology.
This instructional unit uses technology to teach high school students about area over the course of a week. On day 1, students are introduced to area formulas through a powerpoint and video. Day 2 has students completing an online webquest to practice applying the formulas. For days 3-5, students work in pairs on another webquest where they design floor plans for a house, calculating the area of each room and perimeter. The goals are for students to understand area concepts and applications in real life while learning to use technology.
- The instructor establishes the structure and goals of the course, which introduces students to emerging web technologies through hands-on labs and open platform submissions.
- Students complete weekly labs building technical skills and create YouTube explainer videos to discuss their work, which helps improve communication skills.
- A mid-semester survey found students enjoyed this approach and learned more through the active learning experience compared to traditional classes focused on definitions.
- While some elements may not scale easily, the open approach and emphasis on practical skills benefits students in developing their personal brands for future careers.
Have you ever thought how the tools you use in your job as a UX Designer apply to your life? That they could be used to design a different kind of experience?
These thoughts crossed my mind and this is the second iteration of the idea as presented on Saturday June 7th 2014 at the UX Camp Europe in Berlin.
This document summarizes Cristina Cirauqui Carrión's portfolio on new technologies from 2014. The portfolio contains 6 sections: her first experiences with digital devices; how digital devices are used; discovering new programs; meaningful resources; and using new technologies during her internship. It discusses concepts like digital competence, TPACK framework, and programs like Symbaloo, Hot Potatoes, Movie Maker, Animoto, and Dotsub. Overall, the portfolio reflects on integrating technology into education and how Cristina has developed her digital skills during her studies.
This podcast episode discusses improving touch screen accessibility for people with motor impairments through machine learning. The guest, Martez Mott, is a PhD candidate researching how to train touchscreen systems to recognize individual touch patterns and behaviors in order to provide more accessible experiences. His work aims to shift the burden of adaptation from users to technology. The discussion provides examples of how ubiquitous touchscreens are in both work and daily life, from using mobile apps for employee tasks to digital tools that could enable jobs requiring mobile work. Improving touchscreen accessibility through techniques like Mott's research is important for empowering individuals with disabilities to fully participate in an increasingly digital world.
Android Robo is a multi-disciplinary Robotics program that has specially tailored curriculum to teach young school students about Robotics. The course can be taught from the basics to advanced levels
Robo Station is a Multi-Disciplinary Robotics program that has been specially tailored to teach young School and College students on Robotics and trains them to Build, Connect, Program and Innovate Robots at our premises.
From button pushing to problem solving: modern geospatial technology in the c...nacis_slides
NACIS 2016 Presentation
Lyzi Diamond, Mapbox
The world of mapping technology moves fast. Even cartographers in industry have trouble keeping up with the newest trends in geospatial software, libraries, and programming languages. This presents a nontrivial problem for instructors in higher education: students want to be prepared for jobs after college, which means they want to learn the latest and greatest tools. How are teachers supposed to keep up? In this talk, I will present some ideas on how instructors can help students stay on the bleeding edge of geospatial technology without putting in hundreds of extra hours. The talk will factor in perspectives from industry while focusing on the real challenges of working in an academic environment, using real world examples from a university that is overhauling its geospatial technology program this year.
Students were introduced to the lab where they will work on their capstone projects. They submitted their preferences for projects and were assigned to teams. In their first visit to the lab, students were impressed by the equipment and excited to start their projects, though some felt the lab lacked space and tools. They will have 24/7 access starting the next day. Students continued refining their understanding of defining problems and the innovation process through discussions of their assigned projects.
MozAct.Tech is a STEM curriculum that teaches students AI technology and guides them to design and develop their own smart software. It uses project assignments and hands-on learning with tools like Webflow and Photoshop to teach students skills like website development, graphic design, and mobile app creation. The curriculum will undergo a two-month pilot program to demonstrate its value in improving students' technological skills before being considered for full implementation.
The document discusses Web 2.0 and its advantages for classroom use. Web 2.0 refers to internet programs that run in web browsers rather than being installed on individual computers, allowing users to interact with the content. Some potential benefits of using Web 2.0 tools in the classroom include access to free resources, increased engagement of digital native students, opportunities to try new teaching methods, and preparation for future job skills that utilize these technologies. Several specific Web 2.0 tools are also described, including collaborative flashcard sites, online quizzing programs, and memory modeling software.
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfDark Bears
Technologies and science have opened the floodgates of opportunities for humanity. It has made our lives more convenient, comfortable, and easy by offering brilliant applications in healthcare, retail, communication, learning, and education.
Robots can be effectively incorporated into school curriculums for several reasons: (1) They make learning fun as students build and program robots, (2) They help introduce programming and teach STEM concepts through hands-on learning, (3) The skills learned are useful for future careers as the robotics and drone industries grow, (4) Robots can engage students with diverse abilities including those on the autism spectrum.
Technologies That Will Define the Classroom of the Future Rita Lee
Such education opportunities change our representation of schooling upside down, but the world is developing and we should not follow behind it. It is difficult to say how educated pupils will be in future and whether all these changes are for better, but the fact is still the fact – technology influences both teaching and learning and our task is to get the most of it in the classroom too.
Programming is our present and the future of other coming generations.
Here is a simple guide that may help you organize yourself and start learning with effective ways
Sixth sense a matter of question - what is that sixth sense just reasoning or thinking if so why does a bird doesnt clash when it flies towards a tree!!!!
----------- ARISE ROBY
This document provides an introduction and overview of a book about learning C#. It discusses the authors and their backgrounds, provides an introduction to C# and .NET, and previews the book's structure and content. The first chapter begins by showing the reader how to set up their environment and write a basic "Hello World" C# program to get started learning the language. It introduces the concept of classes and methods in C# and demonstrates compiling and running a simple program that outputs text.
How to integrate technology into your classroomtnjestes
This document provides an overview of a workshop on integrating technology into K-8 classrooms. The workshop will introduce educators to reasons for and methods of technology integration, and provide resources to help develop lesson plans incorporating technology. Educators will learn about ideas like using PowerPoint, online games and simulations, virtual field trips, and more. They will be asked to modify an existing lesson plan to integrate one of the workshop concepts. The goal is to help educators prepare students for an increasingly technology-focused world.
How to integrate technology into your classroomtnjestes
This document provides an overview of a workshop on integrating technology into K-8 classrooms. The workshop introduces teachers to reasons why technology is important, ideas for incorporating it, and resources to support lesson planning. Teachers will learn about standards for technology use, participate in a lesson planning activity, and provide feedback through an evaluation. Suggestions are given for daily technology integration like using online resources and creating ebooks. Specific programs like PowerPoint, gaming sites, and virtual field trips are also discussed.
This instructional unit uses technology to teach high school students about area over the course of a week. On day 1, students are introduced to area formulas through a powerpoint and video. Day 2 has students completing an online webquest to practice applying the formulas. For days 3-5, students work in pairs on another webquest where they design floor plans for a house, calculating the area of each room and perimeter. The goals are for students to understand area concepts and applications in real life while learning to use technology.
This instructional unit uses technology to teach high school students about area over the course of a week. On day 1, students are introduced to area formulas through a powerpoint and video. Day 2 has students completing an online webquest to practice applying the formulas. For days 3-5, students work in pairs on another webquest where they design floor plans for a house, calculating the area of each room and perimeter. The goals are for students to understand area concepts and applications in real life while learning to use technology.
- The instructor establishes the structure and goals of the course, which introduces students to emerging web technologies through hands-on labs and open platform submissions.
- Students complete weekly labs building technical skills and create YouTube explainer videos to discuss their work, which helps improve communication skills.
- A mid-semester survey found students enjoyed this approach and learned more through the active learning experience compared to traditional classes focused on definitions.
- While some elements may not scale easily, the open approach and emphasis on practical skills benefits students in developing their personal brands for future careers.
Have you ever thought how the tools you use in your job as a UX Designer apply to your life? That they could be used to design a different kind of experience?
These thoughts crossed my mind and this is the second iteration of the idea as presented on Saturday June 7th 2014 at the UX Camp Europe in Berlin.
This document summarizes Cristina Cirauqui Carrión's portfolio on new technologies from 2014. The portfolio contains 6 sections: her first experiences with digital devices; how digital devices are used; discovering new programs; meaningful resources; and using new technologies during her internship. It discusses concepts like digital competence, TPACK framework, and programs like Symbaloo, Hot Potatoes, Movie Maker, Animoto, and Dotsub. Overall, the portfolio reflects on integrating technology into education and how Cristina has developed her digital skills during her studies.
This podcast episode discusses improving touch screen accessibility for people with motor impairments through machine learning. The guest, Martez Mott, is a PhD candidate researching how to train touchscreen systems to recognize individual touch patterns and behaviors in order to provide more accessible experiences. His work aims to shift the burden of adaptation from users to technology. The discussion provides examples of how ubiquitous touchscreens are in both work and daily life, from using mobile apps for employee tasks to digital tools that could enable jobs requiring mobile work. Improving touchscreen accessibility through techniques like Mott's research is important for empowering individuals with disabilities to fully participate in an increasingly digital world.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
2. Imagine as a kid you walk into a
classroom and you see robots all over
your desks and if that child is not
excited.
3. I'm guessing they will be excited either
people have compared the current
model of education.
4. Where students come in get knowledge
walk out with knowledge to a model
that was and that was developed for and
designed for and really suited for the
industrial age
5. Where the purpose of the educational
system was to make sure that people
were prepared for factory work and
what is fact you worked actually work
means working very much like
machine.
6. That is not what people's role is today
we have machines to do the machine
work and so educate people to the
machine work is both not interesting to
them and largely an unproductive use
of time.
7. Purpose of the robotics education is to
develop an education outreach which
develops a lot of sort of large-scale
technologies so what we do is we take
the same technologies may try and
make him in an apple crumble form.
8. Students and teachers to be able to sort
of teach the same ideas in their
classroom using different types of
sensors in robot to venture sleep turn
into teaching
9. The concept of STEAM which stands for science technology
engineering and mathematics it would be difficult to predict
what the fastest growing innovation will be five years from
now.
10. But we can with more confidence we can predict that it's
going to involve computer science embedded systems
applied mathematics and engineering design you can learn
all the same concepts that robots can teach on paper.
11. You know if you take a look at a wheel of you can figure out
that there's a circumference of that we'll be delivering it see
a physical application.
12. Being able to take those concepts are
usually very abstract and then be able
to show students that will play till this
bill to rotate goes this specific distance.
13. We can calculate and figure out why it
went the distance our materials are
designed to be student driven the
teacher monitored.
14. So one of our outreach things that we
do is we go to the Science Center and
will do like an hour workshop with
middle school kids who will take a little
maze will take the robots me candy
bars.
15. And we always say alright first person
finished maze is able to do it but the
copy out is that you know there's usually
two of us they go and they have to run
the maze so that both of us see it will be
on the different sides of the room.
16. What happens is that the robot will
run perfectly fine for the first time and
it fails miserably. The second time
they get so angry because they like
we're so close it's a good way to teach
students that not everything is gonna
go correctly lots
of classrooms don't have.
17. Enough robots for students so what we
try to do with the robot virtual world
software is emulate exactly what the
student does with a real robot.
18. But in a simulated environment is two
and is the place where teachers and
educators can go and get activities for
their students.
19. And a lot of the stuff we offer free all
of the technology that we're
developing will phone home to CS two
and so the teachers can log in and
actually see the exact progress of all of
their students.
20. We have what's called badges or
achievements that's exciting because
when they get you know I got five
questions right they get excited about
that bill a lot of the critical thinking
and problem solving skills that you
develop working on a robot challenger
problem you're able to apply this in
real life provides.
21. It's an easy way to get them excited
and to get them into using the skills.
22. Click here for information about role of Robotics In
STEAM Education.