Android Robo is a multi-disciplinary Robotics program that has specially tailored curriculum to teach young school students about Robotics. The course can be taught from the basics to advanced levels
Robots can be effectively incorporated into school curriculums for several reasons: (1) They make learning fun as students build and program robots, (2) They help introduce programming and teach STEM concepts through hands-on learning, (3) The skills learned are useful for future careers as the robotics and drone industries grow, (4) Robots can engage students with diverse abilities including those on the autism spectrum.
Five reasons to teach robotics in schoolsmyrobostation
Robo Station is a Multi-Disciplinary Robotics program that has been specially tailored to teach young School and College students on Robotics and trains them to Build, Connect, Program and Innovate Robots at our premises.
Robo Station is a Multi-Disciplinary Robotics program that has been specially tailored to teach young School and College students on Robotics and trains them to Build, Connect, Program and Innovate Robots at our premises.
This document discusses the use of robots in education. It notes that robotics programs can help develop problem-solving skills, creativity, and teach STEM concepts in a fun way. Robots like NAO can be used to teach subjects like reading, writing, science, and math. They are also being used to help autistic children learn social skills by interacting with the robots. The conclusion states that robots are becoming more integrated into education and everyday life, and they are helping children with conditions like autism feel more normal by making their schoolwork and social interactions easier.
A STUDY ON ROBOTICS EDUCATION (MECHATRONICS) FOR SCHOOL STUDENTSCynthia Velynne
This document discusses a study on robotics education for school students. It begins by defining robotics as a multidisciplinary field involving mechanical, electrical, and computer engineering, called mechatronics. The study observes 40 primary school and 60 high school students who received one month of robotics training, finding they were able to master foundational programming concepts. Robotics education increases students' creativity, problem-solving, and engagement with STEM concepts. It also teaches perseverance in overcoming challenges. The document concludes that robotics education empowers students to understand basic engineering concepts while having fun.
- The document discusses using the programming language RobotBASIC to teach programming and robotics concepts in K-12 classrooms.
- RobotBASIC uses a simulator and commands that allow students to complete projects involving concepts like following lines, solving mazes, and navigation. This helps develop skills like problem-solving, communication, and awareness of STEM careers.
- The language is designed to introduce concepts simply at first and get more complex over time, preparing students for languages used in higher education. It can support projects across subjects and grade levels while requiring minimal teacher training.
Robotics is an important topic for all children to learn about from a young age for several reasons. First, robots play a large role in both current jobs and the future of work, so understanding robotics will provide children with more opportunities. Additionally, as robotics become more integrated into daily life, having a basic understanding of how robots work will allow people to control the technology rather than feel controlled by it. Finally, in order for future teachers to feel comfortable teaching robotics, today's students will need exposure to the topic so some of them may choose careers in education.
Robots can be effectively incorporated into school curriculums for several reasons: (1) They make learning fun as students build and program robots, (2) They help introduce programming and teach STEM concepts through hands-on learning, (3) The skills learned are useful for future careers as the robotics and drone industries grow, (4) Robots can engage students with diverse abilities including those on the autism spectrum.
Five reasons to teach robotics in schoolsmyrobostation
Robo Station is a Multi-Disciplinary Robotics program that has been specially tailored to teach young School and College students on Robotics and trains them to Build, Connect, Program and Innovate Robots at our premises.
Robo Station is a Multi-Disciplinary Robotics program that has been specially tailored to teach young School and College students on Robotics and trains them to Build, Connect, Program and Innovate Robots at our premises.
This document discusses the use of robots in education. It notes that robotics programs can help develop problem-solving skills, creativity, and teach STEM concepts in a fun way. Robots like NAO can be used to teach subjects like reading, writing, science, and math. They are also being used to help autistic children learn social skills by interacting with the robots. The conclusion states that robots are becoming more integrated into education and everyday life, and they are helping children with conditions like autism feel more normal by making their schoolwork and social interactions easier.
A STUDY ON ROBOTICS EDUCATION (MECHATRONICS) FOR SCHOOL STUDENTSCynthia Velynne
This document discusses a study on robotics education for school students. It begins by defining robotics as a multidisciplinary field involving mechanical, electrical, and computer engineering, called mechatronics. The study observes 40 primary school and 60 high school students who received one month of robotics training, finding they were able to master foundational programming concepts. Robotics education increases students' creativity, problem-solving, and engagement with STEM concepts. It also teaches perseverance in overcoming challenges. The document concludes that robotics education empowers students to understand basic engineering concepts while having fun.
- The document discusses using the programming language RobotBASIC to teach programming and robotics concepts in K-12 classrooms.
- RobotBASIC uses a simulator and commands that allow students to complete projects involving concepts like following lines, solving mazes, and navigation. This helps develop skills like problem-solving, communication, and awareness of STEM careers.
- The language is designed to introduce concepts simply at first and get more complex over time, preparing students for languages used in higher education. It can support projects across subjects and grade levels while requiring minimal teacher training.
Robotics is an important topic for all children to learn about from a young age for several reasons. First, robots play a large role in both current jobs and the future of work, so understanding robotics will provide children with more opportunities. Additionally, as robotics become more integrated into daily life, having a basic understanding of how robots work will allow people to control the technology rather than feel controlled by it. Finally, in order for future teachers to feel comfortable teaching robotics, today's students will need exposure to the topic so some of them may choose careers in education.
MozAct.Tech is a STEM curriculum that teaches students AI technology and guides them to design and develop their own smart software. It uses project assignments and hands-on learning with tools like Webflow and Photoshop to teach students skills like website development, graphic design, and mobile app creation. The curriculum will undergo a two-month pilot program to demonstrate its value in improving students' technological skills before being considered for full implementation.
4 Reasons Why You Should Introduce Your Kids to the World of Robotics.pptxKrupesh Shah
Robots are no longer just a part of science fiction; they are rapidly becoming a part of our everyday lives. And robotics is not just a professional field anymore. From self-driving cars to smart home assistants, robotics technology is advancing at an amazing pace. And it's not just adults who are benefitting from this technological revolution - even kids can get in on the action through STEM Robotics for kids
Read More information:-
https://obotz.ca/4-reasons-why-you-should-introduce-your-kids-to-the-world-of-robotics
Educational robotics has several potential benefits but also faces challenges in implementation. It can develop students' cognitive and social skills, and motivate learning. However, teachers need time and appropriate curricula to successfully integrate the technology. Research found that educational robotics benefited both genders and improved students' problem-solving and higher-order thinking skills through constructivist learning approaches. User-friendly robots and introductory curricula can make educational robotics more accessible and enjoyable for both students and teachers.
Robo Station is a Multi-Disciplinary Robotics program that has been specially tailored to teach young School and College students on Robotics and trains them to Build, Connect, Program and Innovate Robots at our premises.
Robot Teaching and Creative Ability Cultivation of College Studentstheijes
Intelligent robot is a comprehensive cross discipline, and robot teaching can effectively cultivate the creative ability and comprehensive practical ability of the college students. This work first analyze the importance of developing the robot teaching in college, then it discusses the current situation of the robot teaching in China and abroad. Finally, this work expounds the relation between the robot teaching and the innovation ability cultivation of the college students from six aspects.
Uses and benefits of robotics in classroomsandroidrobo
Robotics in the classroom has several educational benefits, especially for students with special needs. It can help reinforce learning in areas like conceptual understanding and cognitive skills while also motivating students and supporting curiosity. Some research finds that tangible robotic devices increase student engagement through hands-on manipulation, while other studies show that non-tangible programming elements are also effective by avoiding physical limitations. A hybrid approach combining robotics and programming may provide the most flexibility. Interacting with robots can further support educational outcomes like learning concepts and cognitive training. Learning through robotics allows students to understand abstract ideas through hands-on activities involving motor skills, coordination, cooperation and teamwork.
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
How Technology Will Shape The Classroom
In The Next 5 - 10 Years
Vitaliy Goncharuk
“AI For Education” Think-Tank
http://aiforeducation.com
Contents:
1. What Features Will Future Classroom Have?
2. Robot Teachers
3. Programming Work Spaces for Coding
4. AR/VR Glasses
5. Educational Holograms
6. Analyzers of Emotional Behavior
7. Real-Life Models With 3D Printing
8. Biometrics: Eye Tracking
9. Technology Timeline
10. The Future Of Technology In Education
This document provides an overview of different teaching methods and tools that can be used to teach computer science concepts to students. It discusses unplugged activities that use materials like cards and string to introduce topics like binary numbers and algorithms without requiring the use of computers. It also describes using graph paper and arrows to have students instruct each other to draw pictures as a way to introduce programming concepts. Additional sections explain using the Scratch programming language, Bee-Bots and Blue-Bots for sequencing and navigation activities, and Lego Mindstorms kits for hands-on robotics projects. The teacher's role is as a guide and facilitator, while the student's role is to engage in creative hands-on projects exploring coding concepts.
Augmented reality the next big thing for future educationValiant Technosoft
The term AR refers to Augmented Reality is the technology that empowers people to include digital elements into their existing world or actual environment. For example, Social apps, NFL, Pokémon Go are highly influenced by AR -
https://valianttechnosoft.com/blog/augmented-reality-the-next-big-thing-for-future-education/
Is Augmented Reality Robot as Effective as Physical Robot in Motivating Stude...Oka Kurniawan
The document compares the effectiveness of using a physical robot versus an augmented reality (AR) robot for motivating students to learn programming. It discusses prior research showing physical robots are generally effective teaching tools but have challenges like hardware failures and maintenance. The document then outlines the study's use of a physical robot and a mobile AR robot developed at SUTD to teach introductory programming to students. Results found no significant differences in motivation or confidence between the two groups, though students using the AR robot had fewer negative comments about environmental factors.
With robotics, there are unlimited educational possibilities, and it’s simple to tackle each aspect of STEM in a creative way. Strengthening your math skills?
https://obotz.ca/the-importance-of-robotics-education-in-a-childs-life/
Robotics is the branch of technology dealing with the design, construction, and use of robots. A robot is a machine that can be programmed to carry out tasks automatically. The document discusses the benefits and drawbacks of using robots in education. Benefits include helping students learn engineering and programming skills through hands-on building of robots. However, robot teachers cannot develop personal relationships with students or inspire them in the same way human teachers can. They also cannot adapt their teaching based on individual student needs.
The document describes a camp that focuses on robotics, virtual reality, and gaming. Students will learn about robot design and programming, experience virtual reality to visit different places, and take their ideas to create video games. The camp aims to develop students' skills in areas like critical thinking, teamwork, and STEM learning in a fun, hands-on way through interactive projects and activities using different technologies.
This document summarizes experiences implementing a robotics education program called RoboESL at a junior high school in Athens, Greece over two school years. It describes:
1) How students worked in groups to solve problems using LEGO Mindstorms robots, applying a constructivist learning model.
2) The six step problem-based learning framework used, involving defining a problem, planning solutions, implementing strategies, and evaluating outcomes.
3) Details of the two implementations, including adjustments made the second time to address student fatigue.
Mobile augmented reality using 3D ruler in a robotic educational module to pr...journalBEEI
Robotics education is gaining popularity among school children in line with the government desire to promote creative thinking in students through STEM based activities. However, the robots for educational games are usually made up of components and its description is usually one-way and static. Additionally, students find it difficult to visualize distances from robot movements when playing educational robotic games. Augmented reality (AR) technology is a viable tool to connect between in-context information and physical activities. The objective of this research is to design and develop an AR based application that can visualize the distance between two robots for supporting learning process in a game-based module. The application consists of three parts; the first part use AR in identification of components related to robots, while the second part involves the addition of real-time visualization in the form of AR, enabling students to learn the distance from the robot's movements. The third part used AR in providing the description of the robotic games through videos. The development of the application is based on the Agile model. The results show that the application has received positive feedbacks from students as it can increase their interest in playing robotic educational games.
MozAct.Tech is a STEM curriculum that teaches students AI technology and guides them to design and develop their own smart software. It uses project assignments and hands-on learning with tools like Webflow and Photoshop to teach students skills like website development, graphic design, and mobile app creation. The curriculum will undergo a two-month pilot program to demonstrate its value in improving students' technological skills before being considered for full implementation.
4 Reasons Why You Should Introduce Your Kids to the World of Robotics.pptxKrupesh Shah
Robots are no longer just a part of science fiction; they are rapidly becoming a part of our everyday lives. And robotics is not just a professional field anymore. From self-driving cars to smart home assistants, robotics technology is advancing at an amazing pace. And it's not just adults who are benefitting from this technological revolution - even kids can get in on the action through STEM Robotics for kids
Read More information:-
https://obotz.ca/4-reasons-why-you-should-introduce-your-kids-to-the-world-of-robotics
Educational robotics has several potential benefits but also faces challenges in implementation. It can develop students' cognitive and social skills, and motivate learning. However, teachers need time and appropriate curricula to successfully integrate the technology. Research found that educational robotics benefited both genders and improved students' problem-solving and higher-order thinking skills through constructivist learning approaches. User-friendly robots and introductory curricula can make educational robotics more accessible and enjoyable for both students and teachers.
Robo Station is a Multi-Disciplinary Robotics program that has been specially tailored to teach young School and College students on Robotics and trains them to Build, Connect, Program and Innovate Robots at our premises.
Robot Teaching and Creative Ability Cultivation of College Studentstheijes
Intelligent robot is a comprehensive cross discipline, and robot teaching can effectively cultivate the creative ability and comprehensive practical ability of the college students. This work first analyze the importance of developing the robot teaching in college, then it discusses the current situation of the robot teaching in China and abroad. Finally, this work expounds the relation between the robot teaching and the innovation ability cultivation of the college students from six aspects.
Uses and benefits of robotics in classroomsandroidrobo
Robotics in the classroom has several educational benefits, especially for students with special needs. It can help reinforce learning in areas like conceptual understanding and cognitive skills while also motivating students and supporting curiosity. Some research finds that tangible robotic devices increase student engagement through hands-on manipulation, while other studies show that non-tangible programming elements are also effective by avoiding physical limitations. A hybrid approach combining robotics and programming may provide the most flexibility. Interacting with robots can further support educational outcomes like learning concepts and cognitive training. Learning through robotics allows students to understand abstract ideas through hands-on activities involving motor skills, coordination, cooperation and teamwork.
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
How Technology Will Shape The Classroom
In The Next 5 - 10 Years
Vitaliy Goncharuk
“AI For Education” Think-Tank
http://aiforeducation.com
Contents:
1. What Features Will Future Classroom Have?
2. Robot Teachers
3. Programming Work Spaces for Coding
4. AR/VR Glasses
5. Educational Holograms
6. Analyzers of Emotional Behavior
7. Real-Life Models With 3D Printing
8. Biometrics: Eye Tracking
9. Technology Timeline
10. The Future Of Technology In Education
This document provides an overview of different teaching methods and tools that can be used to teach computer science concepts to students. It discusses unplugged activities that use materials like cards and string to introduce topics like binary numbers and algorithms without requiring the use of computers. It also describes using graph paper and arrows to have students instruct each other to draw pictures as a way to introduce programming concepts. Additional sections explain using the Scratch programming language, Bee-Bots and Blue-Bots for sequencing and navigation activities, and Lego Mindstorms kits for hands-on robotics projects. The teacher's role is as a guide and facilitator, while the student's role is to engage in creative hands-on projects exploring coding concepts.
Augmented reality the next big thing for future educationValiant Technosoft
The term AR refers to Augmented Reality is the technology that empowers people to include digital elements into their existing world or actual environment. For example, Social apps, NFL, Pokémon Go are highly influenced by AR -
https://valianttechnosoft.com/blog/augmented-reality-the-next-big-thing-for-future-education/
Is Augmented Reality Robot as Effective as Physical Robot in Motivating Stude...Oka Kurniawan
The document compares the effectiveness of using a physical robot versus an augmented reality (AR) robot for motivating students to learn programming. It discusses prior research showing physical robots are generally effective teaching tools but have challenges like hardware failures and maintenance. The document then outlines the study's use of a physical robot and a mobile AR robot developed at SUTD to teach introductory programming to students. Results found no significant differences in motivation or confidence between the two groups, though students using the AR robot had fewer negative comments about environmental factors.
With robotics, there are unlimited educational possibilities, and it’s simple to tackle each aspect of STEM in a creative way. Strengthening your math skills?
https://obotz.ca/the-importance-of-robotics-education-in-a-childs-life/
Robotics is the branch of technology dealing with the design, construction, and use of robots. A robot is a machine that can be programmed to carry out tasks automatically. The document discusses the benefits and drawbacks of using robots in education. Benefits include helping students learn engineering and programming skills through hands-on building of robots. However, robot teachers cannot develop personal relationships with students or inspire them in the same way human teachers can. They also cannot adapt their teaching based on individual student needs.
The document describes a camp that focuses on robotics, virtual reality, and gaming. Students will learn about robot design and programming, experience virtual reality to visit different places, and take their ideas to create video games. The camp aims to develop students' skills in areas like critical thinking, teamwork, and STEM learning in a fun, hands-on way through interactive projects and activities using different technologies.
This document summarizes experiences implementing a robotics education program called RoboESL at a junior high school in Athens, Greece over two school years. It describes:
1) How students worked in groups to solve problems using LEGO Mindstorms robots, applying a constructivist learning model.
2) The six step problem-based learning framework used, involving defining a problem, planning solutions, implementing strategies, and evaluating outcomes.
3) Details of the two implementations, including adjustments made the second time to address student fatigue.
Mobile augmented reality using 3D ruler in a robotic educational module to pr...journalBEEI
Robotics education is gaining popularity among school children in line with the government desire to promote creative thinking in students through STEM based activities. However, the robots for educational games are usually made up of components and its description is usually one-way and static. Additionally, students find it difficult to visualize distances from robot movements when playing educational robotic games. Augmented reality (AR) technology is a viable tool to connect between in-context information and physical activities. The objective of this research is to design and develop an AR based application that can visualize the distance between two robots for supporting learning process in a game-based module. The application consists of three parts; the first part use AR in identification of components related to robots, while the second part involves the addition of real-time visualization in the form of AR, enabling students to learn the distance from the robot's movements. The third part used AR in providing the description of the robotic games through videos. The development of the application is based on the Agile model. The results show that the application has received positive feedbacks from students as it can increase their interest in playing robotic educational games.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Liberal Approach to the Study of Indian Politics.pdf
Robots in the classroom
1. Robots in the Classroom
Talk of robots in the classroom may have seemed far fetched a few years ago,
but it’s safe to say that the future has arrived – at least in some classrooms.
Educators are beginning to experiment with how robots can add value to their
classrooms, and while it’s by no means common — they’re still quite expensive
for many school budgets — robots paired with specific softwareand curriculum
are offering interesting new learning opportunities.
www.androidrobo.com
2. DEMONSTRATING ABSTRACT CONCEPTS
To explain difficult abstractconcepts in science and math subjects, someteachers
are using RobotsLab BOX. It’s a kit that includes a quadcopter, tablet, robotic arm,
a spherical robot, a circular robot and lesson plans to go with all of them.
Teachers use the tablet to manipulate the various robots into demonstrating
different STEM concepts. Because all the softwareand lessons come preloaded,
teachers don’tneed programming or robotics knowledgeto make it work. The
whole kit costs $3,500.
The founder of RobotsLab, Elad Inbar, said that teachers complained that their
students were coming into firstyear engineering and computer science college
classes withouta solid foundation of math concepts. The suite of products his
team ultimately developed userobots to show students that the equations and
graphs they slave over mean something in the physicalworld.
“We are trying to usethe power of visuallearning to bridge all the ‘I’mnot a math
person’ stuff,” Inbar said. “They can actually use their senses to understand it.”
For example, a lesson about quadratic functions uses a quadcopter robotto
demonstratewhat the equation means in real life by correlating the area viewed
on a camera attached to the bottom, with the graph. If programmed with a
quadratic equation, the quadcopter rises to specific heights, demonstrating the
visible relationship between the hovering robotand the area captured by the
camera.
“They want to work with the robotfor as long as possible. Every time their lesson
is done they’re disappointed.”
After studentshave been introduced tothe concept and have seen it
demonstrated onthe robot, they can try to program the robot themselves.
The hands-on aspect helps studentsto understand that theycan
manipulatetherobot themselves with the right code, Ibar said.
www.androidrobo.com.
3. INCREASES ENGAGEMENT
In Onslow County, North Carolina, Gretchen Robinson is using robots with
students at Northwoods Elementary School of Technology and Innovation. She’s
started out slowly, incorporating the humanoid NAO robot her schoolpurchased
into a few lessons with each gradeK-5. Different models of the NAO robot range
from$16,000 to $20,000. Students named the robotABBI, shortfor AwesomeBot
Bringing Innovation, thewinner of a student name contest.
Whereas many schools are focusing on using robots to teach science, technology,
engineering and math, Robinson’s schoolis focusing on literacy. The kindergarten
class has been learning about basic storytelling, so Robinson programmed a story
the teacher wroteinto the robot for it to read aloud to students. Afterwards the
students answered questions the ABBI posed to them.
The second-graders werelearning common economic vocabulary like“income” or
“expense.” ABBI described a term without using the word itself and a small group
of students discussed which answer to choosefroma pile of 20 flashcards. When
they reached a decision, they held up the vocabulary term and the robot used
visualrecognition to “read” whatthey had written and tell them if they’d gotten it
right or wrong. “Through trial and error I learned that the students really liked the
vision recognition,” Robinson said.
While she’s pleased with the engagement the robothas generated — students
never wantthe lesson to end when ABBI is involved — Robinson said learning to
programit was a steep learning curve. “Learning to program the robot at the
beginning of the year was very time-consuming,” Robinson said. Shespent around
40 hours programming a single lesson. Now that she’s had more practice she can
do the same lesson in justa few hours.
www.androidrobo.com
4. EXPOSURE TO COMPUTATIONAL THINKING
A big selling point for robots in classrooms is their novelty. Educators are hoping
to turn student excitement into a passion for learning how to programand
manipulate a robotic platform.
Robot company founders, like Inbar, know thenovelty factor is working in their
favor, butthey don’t see robots getting old. The robotis justa platformfor
students and teachers to manipulate, after all, and its applications can constantly
change and evolve.
Robinson isn’t concerned her students will get tired of their robot anytime soon.
Her schoolonly has one, so students only engage with it once or twice a month,
for lessons that lend themselves to it. “I do think the robotis a powerfullearning
tool,” Robinson said. “However, I do not feel like it would be as commanding if it
was used on a daily basis as an instructionaltool, students may lose interest.”
“It’s aboutopening up the world of computational thinking in an age appropriate
way for them,” said Vikas Gupta, CEO of Play-i, a nascenteducational robotics
company with aspirations in both the consumer and education markets. The
robotcan be controlled with simple swipes on a tablet, and was designed for
children as young as five. Gupta insists that even withoutwriting code, children
are beginning to develop “computational thinking,” the ability to break down a
problem into its parts, understand thoseindividual elements and then rearrange
them.
“For kids who see this technology all around them, if we can give them a mental
model for how things work, that’s really important,” Gupta said. As kids
manipulate the tablet, they watch the robotdance or sing and realize their power
to create in a software-driven world. For older kids, Play-ihas softwareto allow
kids to see blocks of code that they can string together to dictate the robots
actions.
www.androidrobo.com
5. GIRLS AND ROBOTS
An interesting observation struck both Gupta and Inbar as they designed their
robots. When testing a prototypeof his robot with kids, Gupta discovered that
girls were uninterested in the robotwhen it had visible wheels and wires. Little
girls quickly identified that firstversion of the robot as a mechanical toy meant for
boys. The company then developed a robot with rounded curves, moreof a
fantastical critter than the stereotypicalboxy robot. “Itbecame something that
they could see in their imaginations,” said Gupta. “There was no stereotypethey
could apply.”
As educators think about the benefits and drawbacks of using robots in the
classroom, drawing in girls has become an important focus. Anectdotally, Inbar
said teachers report that girls outperformboys in computer science when they’re
in all-female environments. “If you go to an all-girls school you will see that the
performanceis actually higher than in all-boys schools,” Inbar said. Butif girls
aren’t exposed early to science and technology, many quickly succumb to
stereotypes that those fields aren’t appropriatefor girls.
“We want to show robots and programming is not justfor boys,” Inbar said.
RobotLab is currently running two contests, a fashion show in Austin and a Robot
Idolcompetition between schools in Northern and Southern California. Inbar
found girls weremore interested in programming robots if it was connected to
designing something creative. “There is no problemwith girls’ engagement in
STEM subjects,” Inbar said. Educators justhaveto help them realize they like it
and try to downplay the competition with boys, which can sometimes makegirls
withdraw.
Teachers often run into a similar situation when teaching computer science. “Boys
already love computers, they already know they are going to be awesomeat
this,” said Sheena Vaidyanathan, a computer science teacher in Los Altos public
schools. “Girls haveto be sold on the idea. The machine itself doesn’tattract
them as much, but what it can do does
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