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UNIT-4
MULTIMEDIA
DEFINITION
Multimedia refers to the integration of multiple
forms of media, such as text, graphics, audio,
video, and animation, into a single, cohesive
presentation.
 Multimedia applications can be found in a
wide range of fields, from entertainment and
education to marketing and advertising.
SOME BASICS OF MULTIMEDIA
• Text: Text is the most basic form of multimedia, and it refers to the use of
written language to convey information.
• Graphics: Graphics refer to the use of images and illustrations to convey
information. Graphics can be static or dynamic, and they can be used to
enhance the visual appeal of a multimedia presentation.
• Audio: Audio refers to the use of sound and music to convey information.
Audio can be used to create mood and atmosphere, to provide background
music, or to deliver voice-over narration.
Video: Video refers to the use of moving images to convey
information. Video can be used to provide demonstrations, to
showcase products or services, or to provide visual
representations of concepts and ideas.
Animation: Animation refers to the use of moving images that
are created using computer software. Animations can be used
to demonstrate complex processes, to provide visual
explanations of concepts, or to create engaging and
interactive content.
MULTIMEDIAAPPLICATIONS
• Entertainment: Multimedia is widely used in entertainment,
including movies, television shows, video games, and music. It
is used to create engaging and interactive content for
audiences.
• Education and training: Multimedia is used in education and
training to make learning more interactive and engaging. It is
used to create e-learning courses, interactive tutorials, and
simulations.
• Advertising and marketing: Multimedia is used in advertising
and marketing to create compelling and persuasive content. It
is used to create advertisements, promotional videos, and
product demonstrations.
Journalism and news: Multimedia is used in journalism and news
to create multimedia stories and
documentaries. It is used to create engaging content for online
news websites and social media platforms.
Medicine: Multimedia is used in medicine for educational
purposes, including medical training and patient education. It is
used to create interactive medical presentations and simulations.
Art and design: Multimedia is used in art and design to create
interactive installations and exhibits. It is used to create digital
art, multimedia performances, and interactive installations.
Communication: Multimedia is used in communication for video
conferencing, online meetings, and webinars. It is used to create
multimedia presentations and online training sessions.
Multimedia system architecture
• Multimedia system architecture refers to
the structure and organization of
hardware and software components that
are necessary to support multimedia
applications.
• Here are the key components of a
multimedia system architecture:
Input Devices: These are devices that allow the user to
input data into the system, such as keyboards, mic,
touchscreens, and microphones.
Output Devices: These are devices that allow the user to
view or listen to the multimedia content, such as speakers,
monitors, projectors, and headphones.
Processing Units: These are the hardware components
that perform the processing of multimedia data. This
includes the CPU (Central Processing Unit), GPU
(Graphics Processing Unit), and DSP (Digital Signal
Processor).
Storage Devices: These are devices that store multimedia
data, such as hard drives, solid-state drives, and optical
disks.
Software: These are the programs and applications that
control the hardware components and process the
multimedia data. This includes multimedia authoring tools,
media players, codecs, and operating systems.
Communication Networks: These are networks that allow
multimedia data to be transmitted and received between
different devices, such as the internet, LAN (Local Area
Network), and WAN (Wide Area Network).
User Interface: This is the interface that allows the user to
interact with the multimedia system, including the
graphical user interface (GUI), touchscreens, and voice
recognition.
Evolving technologies for
multimedia
Multimedia technology is constantly evolving,
and new technologies are being developed to
improve the quality, functionality, and
accessibility of multimedia content. Here are
some of the evolving technologies for
multimedia:
Virtual Reality (VR) and Augmented Reality (AR): VR and
AR technologies are being used to create immersive
multimedia experiences. VR technology allows users to enter
and interact with a virtual environment, while AR overlays
digital information onto the real world.
360-degree video: 360-degree video technology captures a
panoramic view of a scene, allowing viewers to explore the
environment from different angles. This technology is being
used for virtual tours, immersive gaming, and video
marketing.
High Dynamic Range (HDR): HDR technology improves the
contrast and color accuracy of multimedia content. It allows
for a greater range of brightness and color to be displayed,
resulting in more vivid and realistic images.
Cloud Computing: Cloud computing technology is being used to
store and stream multimedia content over the internet. This allows
for easy access to multimedia content from anywhere in the world,
without the need for local storage.
Mobile Computing: Mobile devices are increasingly being used for
multimedia consumption. Mobile computing technologies such as
5G networks, high-resolution displays, and powerful processors are
enabling high-quality multimedia experiences on mobile devices.
Interactive Multimedia: Interactive multimedia technologies allow
for user engagement and interaction with multimedia content. This
includes technologies such as touchscreens, gesture recognition, and
voice control.
Artificial Intelligence (AI):
AI technology is being used to improve the
functionality of multimedia systems. AI
algorithms can be used for tasks such as facial
recognition, speech recognition, and content
recommendation
Defining objects for multimedia
systems
Objects in multimedia systems refer to the individual
elements or components that make up multimedia
content.
These objects can include text, images, audio, video,
animations, and interactive elements. In multimedia
systems, objects are used to create rich and engaging
multimedia content.
Text: Text objects can be used to provide information,
captions, or titles for multimedia content.
Images: Image objects can be used to add visual interest
to multimedia content. Images can be photographs,
illustrations, or graphics.
Audio: Audio objects can include music, sound effects,
or voiceover narration. Audio objects can be used to add
an emotional or sensory element to multimedia content.
Video: Video objects can be used to tell a story or
provide information in a visual format. Video can be
live-action or animated.
Animations:
Animations can be used to add movement and
visual interest to multimedia content. Animations can be
simple or complex, and can be used to create visual effects,
transitions, or simulations.
Interactive Elements:
Interactive elements can be used to engage the
user and create an immersive experience. Interactive elements
can include buttons, menus, sliders, and forms.
Multimedia data interface
standards
Multimedia data interface standards are used to
ensure that multimedia data can be exchanged
and used between different systems and
applications.
These standards define the format, structure, and
communication protocols for multimedia data.
Here are some of the key multimedia data
interface standards:
Audio and Video Compression Standards: Compression standards
are used to reduce the size of audio and video data for storage and
transmission.
Some popular audio and video compression standards include
MP3, MPEG, and H.264.
Multimedia Container Formats: Container formats are used to
combine different types of multimedia data into a single file.
These formats define the structure and metadata of the
multimedia data. Some popular multimedia container formats
include MP4, AVI, and QuickTime.
Graphic Formats: Graphic formats are used to store and exchange
images and graphics. Some popular graphic formats include
JPEG, PNG, and GIF.
Text Formats: Text formats are used to store and exchange
textual data, such as subtitles or captions. Some popular
text formats include SRT, WebVTT, and TTML.
Metadata Standards: Metadata standards are used to
describe and manage multimedia data. Metadata includes
information such as title, author, and description of the
multimedia content. Some popular metadata standards
include EXIF, IPTC, and XMP.
Network Protocols: Network protocols are used to
transfer multimedia data over a network. Some popular
network protocols for multimedia data include HTTP, FTP,
and RTP.

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UNIT-4-CGM.pptx

  • 2. DEFINITION Multimedia refers to the integration of multiple forms of media, such as text, graphics, audio, video, and animation, into a single, cohesive presentation.  Multimedia applications can be found in a wide range of fields, from entertainment and education to marketing and advertising.
  • 3. SOME BASICS OF MULTIMEDIA • Text: Text is the most basic form of multimedia, and it refers to the use of written language to convey information. • Graphics: Graphics refer to the use of images and illustrations to convey information. Graphics can be static or dynamic, and they can be used to enhance the visual appeal of a multimedia presentation. • Audio: Audio refers to the use of sound and music to convey information. Audio can be used to create mood and atmosphere, to provide background music, or to deliver voice-over narration.
  • 4. Video: Video refers to the use of moving images to convey information. Video can be used to provide demonstrations, to showcase products or services, or to provide visual representations of concepts and ideas. Animation: Animation refers to the use of moving images that are created using computer software. Animations can be used to demonstrate complex processes, to provide visual explanations of concepts, or to create engaging and interactive content.
  • 5. MULTIMEDIAAPPLICATIONS • Entertainment: Multimedia is widely used in entertainment, including movies, television shows, video games, and music. It is used to create engaging and interactive content for audiences. • Education and training: Multimedia is used in education and training to make learning more interactive and engaging. It is used to create e-learning courses, interactive tutorials, and simulations. • Advertising and marketing: Multimedia is used in advertising and marketing to create compelling and persuasive content. It is used to create advertisements, promotional videos, and product demonstrations.
  • 6. Journalism and news: Multimedia is used in journalism and news to create multimedia stories and documentaries. It is used to create engaging content for online news websites and social media platforms. Medicine: Multimedia is used in medicine for educational purposes, including medical training and patient education. It is used to create interactive medical presentations and simulations. Art and design: Multimedia is used in art and design to create interactive installations and exhibits. It is used to create digital art, multimedia performances, and interactive installations. Communication: Multimedia is used in communication for video conferencing, online meetings, and webinars. It is used to create multimedia presentations and online training sessions.
  • 7. Multimedia system architecture • Multimedia system architecture refers to the structure and organization of hardware and software components that are necessary to support multimedia applications. • Here are the key components of a multimedia system architecture:
  • 8. Input Devices: These are devices that allow the user to input data into the system, such as keyboards, mic, touchscreens, and microphones. Output Devices: These are devices that allow the user to view or listen to the multimedia content, such as speakers, monitors, projectors, and headphones. Processing Units: These are the hardware components that perform the processing of multimedia data. This includes the CPU (Central Processing Unit), GPU (Graphics Processing Unit), and DSP (Digital Signal Processor).
  • 9. Storage Devices: These are devices that store multimedia data, such as hard drives, solid-state drives, and optical disks. Software: These are the programs and applications that control the hardware components and process the multimedia data. This includes multimedia authoring tools, media players, codecs, and operating systems. Communication Networks: These are networks that allow multimedia data to be transmitted and received between different devices, such as the internet, LAN (Local Area Network), and WAN (Wide Area Network). User Interface: This is the interface that allows the user to interact with the multimedia system, including the graphical user interface (GUI), touchscreens, and voice recognition.
  • 10. Evolving technologies for multimedia Multimedia technology is constantly evolving, and new technologies are being developed to improve the quality, functionality, and accessibility of multimedia content. Here are some of the evolving technologies for multimedia:
  • 11. Virtual Reality (VR) and Augmented Reality (AR): VR and AR technologies are being used to create immersive multimedia experiences. VR technology allows users to enter and interact with a virtual environment, while AR overlays digital information onto the real world. 360-degree video: 360-degree video technology captures a panoramic view of a scene, allowing viewers to explore the environment from different angles. This technology is being used for virtual tours, immersive gaming, and video marketing. High Dynamic Range (HDR): HDR technology improves the contrast and color accuracy of multimedia content. It allows for a greater range of brightness and color to be displayed, resulting in more vivid and realistic images.
  • 12. Cloud Computing: Cloud computing technology is being used to store and stream multimedia content over the internet. This allows for easy access to multimedia content from anywhere in the world, without the need for local storage. Mobile Computing: Mobile devices are increasingly being used for multimedia consumption. Mobile computing technologies such as 5G networks, high-resolution displays, and powerful processors are enabling high-quality multimedia experiences on mobile devices. Interactive Multimedia: Interactive multimedia technologies allow for user engagement and interaction with multimedia content. This includes technologies such as touchscreens, gesture recognition, and voice control.
  • 13. Artificial Intelligence (AI): AI technology is being used to improve the functionality of multimedia systems. AI algorithms can be used for tasks such as facial recognition, speech recognition, and content recommendation
  • 14. Defining objects for multimedia systems Objects in multimedia systems refer to the individual elements or components that make up multimedia content. These objects can include text, images, audio, video, animations, and interactive elements. In multimedia systems, objects are used to create rich and engaging multimedia content.
  • 15. Text: Text objects can be used to provide information, captions, or titles for multimedia content. Images: Image objects can be used to add visual interest to multimedia content. Images can be photographs, illustrations, or graphics. Audio: Audio objects can include music, sound effects, or voiceover narration. Audio objects can be used to add an emotional or sensory element to multimedia content. Video: Video objects can be used to tell a story or provide information in a visual format. Video can be live-action or animated.
  • 16. Animations: Animations can be used to add movement and visual interest to multimedia content. Animations can be simple or complex, and can be used to create visual effects, transitions, or simulations. Interactive Elements: Interactive elements can be used to engage the user and create an immersive experience. Interactive elements can include buttons, menus, sliders, and forms.
  • 17. Multimedia data interface standards Multimedia data interface standards are used to ensure that multimedia data can be exchanged and used between different systems and applications. These standards define the format, structure, and communication protocols for multimedia data. Here are some of the key multimedia data interface standards:
  • 18. Audio and Video Compression Standards: Compression standards are used to reduce the size of audio and video data for storage and transmission. Some popular audio and video compression standards include MP3, MPEG, and H.264. Multimedia Container Formats: Container formats are used to combine different types of multimedia data into a single file. These formats define the structure and metadata of the multimedia data. Some popular multimedia container formats include MP4, AVI, and QuickTime. Graphic Formats: Graphic formats are used to store and exchange images and graphics. Some popular graphic formats include JPEG, PNG, and GIF.
  • 19. Text Formats: Text formats are used to store and exchange textual data, such as subtitles or captions. Some popular text formats include SRT, WebVTT, and TTML. Metadata Standards: Metadata standards are used to describe and manage multimedia data. Metadata includes information such as title, author, and description of the multimedia content. Some popular metadata standards include EXIF, IPTC, and XMP. Network Protocols: Network protocols are used to transfer multimedia data over a network. Some popular network protocols for multimedia data include HTTP, FTP, and RTP.