This document describes a project to display rotating effects on a teapot using keyboard and mouse input in OpenGL. It includes:
1) An introduction describing the purpose of understanding rotation in OpenGL and the scope of modifying the rotation system without complications.
2) Details of the hardware and software requirements to run the program, including a Pentium 3 processor, OpenGL libraries, and Windows XP.
3) The implementation code in C++ that defines functions for drawing objects like walls and tables, and handles mouse/keyboard input to rotate the teapot and change the camera view.
4) Snapshots of the output showing the default view and perspective views along the X-axis obtained by using keyboard keys to