The document lists 3 people and their roles portraying musicians in a production: Talitha Roberts as Hayley Williams, Chloe Collinson as a girl on a sofa, and Alex Eglen as Zedd and a guy on a sofa.
The document provides details about three buddy comedy films: Bill and Ted's Excellent Adventure, The Blues Brothers, and Wayne's World. It analyzes similarities between the films in terms of their two main characters, their mission or goal, villains opposing them, use of music, and how the characters react to ridiculous situations. Key similarities discussed include the characters traveling in iconic vehicles, mentors who guide them, and scenes introducing the characters and gathering band members/historical figures.
Gender roles in society place different expectations on females and males from a young age. Traditional female roles often involve caretaking and domestic duties, while male roles commonly relate to work and leadership. Children also start to experience these different societal expectations for behavior and interests based on their gender.
This document lists stereotypical representations of different age groups. Younger ages are seen as studious and self-confident, while older adults are often depicted as dependent, lonely, and sympathetic. Teenagers may be viewed as rebellious rule-breakers or shady and suspicious, and young adults are sometimes thought of as sexually active party animals. Middle age can involve being in love or best friends with companions, or lonely and depressed.
This document outlines three potential ideas for a music video for the song "Sexy Lady" by Jessie J. Idea 1 involves different shots of girls miming the song with a focus on what makes them feel like a "Sexy Lady". Idea 2 has one main singer and follows a girl's journey as she gains confidence throughout the day. Idea 3 is a common convention of a dance performance/singing mix to encourage the audience to dance along. Each idea provides details on the cinematography, editing, sound, and mise-en-scene elements that would be used.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against developing mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Social media sites like Facebook, Twitter, and Instagram are commonly used by artists to advertise new music videos by sharing clips that excite fans about the full video release. Web 2.0 sites like Vevo and YouTube are the main places for streaming music videos and allow artists to advertise on other videos, while TV music channels like 4music, Viva, and MTV help get music videos noticed by those who don't use the internet.
The video features Beyoncé performing and dancing energetically in different settings including a studio, dance room, and classroom. There are fast-paced edits that match the beat of the song, and special effects are used like mirroring and multiplying Beyoncé. She wears several flashy costumes in black and white that contrast with the bright colors in the video. Medium close-ups, mid shots and wide shots are used to make the audience feel close to Beyoncé and engaged in the fun, upbeat performance.
The document provides details about three buddy comedy films: Bill and Ted's Excellent Adventure, The Blues Brothers, and Wayne's World. It analyzes similarities between the films in terms of their two main characters, their mission or goal, villains opposing them, use of music, and how the characters react to ridiculous situations. Key similarities discussed include the characters traveling in iconic vehicles, mentors who guide them, and scenes introducing the characters and gathering band members/historical figures.
Gender roles in society place different expectations on females and males from a young age. Traditional female roles often involve caretaking and domestic duties, while male roles commonly relate to work and leadership. Children also start to experience these different societal expectations for behavior and interests based on their gender.
This document lists stereotypical representations of different age groups. Younger ages are seen as studious and self-confident, while older adults are often depicted as dependent, lonely, and sympathetic. Teenagers may be viewed as rebellious rule-breakers or shady and suspicious, and young adults are sometimes thought of as sexually active party animals. Middle age can involve being in love or best friends with companions, or lonely and depressed.
This document outlines three potential ideas for a music video for the song "Sexy Lady" by Jessie J. Idea 1 involves different shots of girls miming the song with a focus on what makes them feel like a "Sexy Lady". Idea 2 has one main singer and follows a girl's journey as she gains confidence throughout the day. Idea 3 is a common convention of a dance performance/singing mix to encourage the audience to dance along. Each idea provides details on the cinematography, editing, sound, and mise-en-scene elements that would be used.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against developing mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Social media sites like Facebook, Twitter, and Instagram are commonly used by artists to advertise new music videos by sharing clips that excite fans about the full video release. Web 2.0 sites like Vevo and YouTube are the main places for streaming music videos and allow artists to advertise on other videos, while TV music channels like 4music, Viva, and MTV help get music videos noticed by those who don't use the internet.
The video features Beyoncé performing and dancing energetically in different settings including a studio, dance room, and classroom. There are fast-paced edits that match the beat of the song, and special effects are used like mirroring and multiplying Beyoncé. She wears several flashy costumes in black and white that contrast with the bright colors in the video. Medium close-ups, mid shots and wide shots are used to make the audience feel close to Beyoncé and engaged in the fun, upbeat performance.
The survey results showed that most respondents were female and watched music videos everyday primarily on TV, smartphones, or online. Most people preferred seeing the artist in music videos and liked videos that had both performance and narrative elements. The majority of respondents' favorite music video genre was pop, which is useful as the song being surveyed is also in the pop genre.
This document analyzes the language, institution/ideology, audience, and representation conveyed by a digipack and album poster for a pop punk artist. The dark colors and feminine fonts/swirls suggest serious but delicate subject matter that appeals to both men and women. As with the music video, the target audience is ages 15-25 who relate to the artist's experiences and themes of feeling lost. Depicting the artist alone in dark woods represents how they feel trapped and confused in life, though different audiences may interpret it differently. The independent record label and themes of darkness and loneliness highlight the artist grappling with life decisions.
The document discusses the use of language and cinematography in a music video. Close-up shots are used to show the singer's emotions, and pans are used to show scenes fully. Dark colors and clothing represent the pop punk genre. The location of a forest is a metaphor for feeling trapped in a relationship. By the end, the singer smiles and runs freely, representing leaving the relationship. The values portrayed are that relationships don't always work as hoped and it's best to leave an unfulfilling situation. The target audience is pop punk fans aged 15-25 who can relate to the relationship themes. Elements like the forest and silhouette symbolize parts of the story.
Punk rock emerged in the mid-1970s as a form of rebellious rock music that rejected the perceived excesses of mainstream rock. It consists of stripped-down instrumentation and aggressive lyrics that often contain anti-establishment themes. Punk bands often featured fast, short songs and a do-it-yourself (DIY) approach to recording and touring.
The document describes the process of creating an album cover in Photoshop. It involves opening Photoshop and creating a new document, then adding an image and making adjustments. These include removing red eye, duplicating layers, adjusting colors, selecting parts of the image, adding effects, removing shine, and adding borders. Additional images are opened and incorporated, such as a white border and pattern images. Layers, masks, tools and transforms are used to edit and combine all elements into the final album cover design.
The document describes the steps taken to design the back cover of a digital music package in Photoshop. It involves opening Photoshop, creating a new document, importing an image, resizing and adjusting the colors of the image, adding a white textured background, and finally including a barcode. Multiple adjustment tools in Photoshop like Selective Color, Brightness/Contrast, and Curves are used to fine-tune the image colors.
The document describes the process taken to create an album poster in Photoshop. It involves opening Photoshop, creating a new document with the correct dimensions, importing the album cover image and saving it as a JPEG, placing the cover image on the poster, adding a black background image from Google Images, resizing and adjusting images, adding text with different fonts and effects, and including logos and a QR code from online to provide purchase and engagement options.
This document contains 8 questions that were asked but no other details are provided. The document poses 8 brief questions without any other context or responses.
The document describes the steps taken to edit a photo in Photoshop for use on an album panel. This includes opening Photoshop, creating a new document, importing an image, resizing and positioning the image, editing colors using selective color and brightness/contrast, selecting parts of the image individually to adjust colors, enlarging the subject's eyes, and saving the edited image as a JPEG.
The document describes the steps taken to create a new document in Photoshop, import an image, and edit the image. The author resized the image, adjusted colors using selective color and curves tools, and edited brightness and contrast. Settings were adjusted for neutrals, reds, and the top half of the image individually. The edited image was then saved as a JPEG.
The document describes the steps taken to create the spines for a digi-pack in Photoshop. This involves opening a new document, saving the back cover as an image, importing the image and cropping it for use on the spine. Text including the artist name, album name and serial number are added along with effects like shadows and textures. The logo is also imported, resized and styled before saving the completed spines as images.
The document describes the process of creating a CD design in Photoshop. It involves finding a transparent disc image template, opening it in Photoshop. Elements like the artist name, album title and logo are added along with effects. The copyright text is wrapped around the edge and rotated. Once complete, it is saved as a JPEG to remove the black background and leave just the disc shape.
The document lists various photography, video, and computer equipment including a Canon DSLR camera, memory cards, external lighting, an iPhone, laptop, and chargers for the camera and laptop.
The document describes the process of creating a second disc for a digipack. It involves opening a disk template, adding a black background image, resizing images, changing colors, adding text and logos, applying effects to layers and text, and saving the final disk image without the excess background.
This document appears to be a list of 10 questions, though no other context or details are provided about the topic or content of the individual questions. The high-level information conveyed is that this document contains an enumerated list of 10 total questions.
The document discusses conventions for different parts of a digipak album packaging, including the front cover, back cover, spine, inside covers, and behind disc covers. The front cover conventionally features the artist name and album title, as well as the artist image. The back cover conventionally includes the song list, track numbers, barcode, record label info, and copyright details. The spine conventionally displays the artist name, album title, record label logo, and serial number. While inside covers have flexibility, conventions include relating to the overall design and featuring lyrics. Behind disc covers are unconventionally designed with lyrics rather than images to add uniqueness.
The document summarizes shots from a music video about a character dealing with alcoholism and the loss of her father. It describes introducing her alcoholism through an opening shot of alcohol and her passed out. It also discusses using dissolves to show the passage of time and her life dissolving due to alcoholism. Close ups are used to portray her emotions and show her struggling to escape her pain.
The document discusses several narrative and film theories and how they relate to a music video the author created:
1) It goes against Laura Mulvey's Male Gaze Theory by not sexually objectifying the female protagonist and instead focusing on conveying her emotions after a loss.
2) It aims to fulfill Stuart Hall's Reception Theory by conveying a message of dealing with pain after a loss, while acknowledging audiences may interpret it differently.
3) It only partially fits Uses and Gratifications Theory as the protagonist's struggles may allow escapism but it does not fulfill other areas like conveying current events.
4) Many theories are discussed in analyzing the narrative elements, themes, and audience impact of
The document describes the process of creating various ancillary materials for a music album, including a digipak, poster, and inside covers. Key steps involved using Photoshop and Publisher to design templates, crop and edit images, add text using various fonts for consistency, and combine elements together. Templates and assets were reused across materials to maintain cohesion. The goal was to promote a fictional artist and album with a theme of innocence and loss through the visual design elements and layouts.
The survey results showed that most respondents were female and watched music videos everyday primarily on TV, smartphones, or online. Most people preferred seeing the artist in music videos and liked videos that had both performance and narrative elements. The majority of respondents' favorite music video genre was pop, which is useful as the song being surveyed is also in the pop genre.
This document analyzes the language, institution/ideology, audience, and representation conveyed by a digipack and album poster for a pop punk artist. The dark colors and feminine fonts/swirls suggest serious but delicate subject matter that appeals to both men and women. As with the music video, the target audience is ages 15-25 who relate to the artist's experiences and themes of feeling lost. Depicting the artist alone in dark woods represents how they feel trapped and confused in life, though different audiences may interpret it differently. The independent record label and themes of darkness and loneliness highlight the artist grappling with life decisions.
The document discusses the use of language and cinematography in a music video. Close-up shots are used to show the singer's emotions, and pans are used to show scenes fully. Dark colors and clothing represent the pop punk genre. The location of a forest is a metaphor for feeling trapped in a relationship. By the end, the singer smiles and runs freely, representing leaving the relationship. The values portrayed are that relationships don't always work as hoped and it's best to leave an unfulfilling situation. The target audience is pop punk fans aged 15-25 who can relate to the relationship themes. Elements like the forest and silhouette symbolize parts of the story.
Punk rock emerged in the mid-1970s as a form of rebellious rock music that rejected the perceived excesses of mainstream rock. It consists of stripped-down instrumentation and aggressive lyrics that often contain anti-establishment themes. Punk bands often featured fast, short songs and a do-it-yourself (DIY) approach to recording and touring.
The document describes the process of creating an album cover in Photoshop. It involves opening Photoshop and creating a new document, then adding an image and making adjustments. These include removing red eye, duplicating layers, adjusting colors, selecting parts of the image, adding effects, removing shine, and adding borders. Additional images are opened and incorporated, such as a white border and pattern images. Layers, masks, tools and transforms are used to edit and combine all elements into the final album cover design.
The document describes the steps taken to design the back cover of a digital music package in Photoshop. It involves opening Photoshop, creating a new document, importing an image, resizing and adjusting the colors of the image, adding a white textured background, and finally including a barcode. Multiple adjustment tools in Photoshop like Selective Color, Brightness/Contrast, and Curves are used to fine-tune the image colors.
The document describes the process taken to create an album poster in Photoshop. It involves opening Photoshop, creating a new document with the correct dimensions, importing the album cover image and saving it as a JPEG, placing the cover image on the poster, adding a black background image from Google Images, resizing and adjusting images, adding text with different fonts and effects, and including logos and a QR code from online to provide purchase and engagement options.
This document contains 8 questions that were asked but no other details are provided. The document poses 8 brief questions without any other context or responses.
The document describes the steps taken to edit a photo in Photoshop for use on an album panel. This includes opening Photoshop, creating a new document, importing an image, resizing and positioning the image, editing colors using selective color and brightness/contrast, selecting parts of the image individually to adjust colors, enlarging the subject's eyes, and saving the edited image as a JPEG.
The document describes the steps taken to create a new document in Photoshop, import an image, and edit the image. The author resized the image, adjusted colors using selective color and curves tools, and edited brightness and contrast. Settings were adjusted for neutrals, reds, and the top half of the image individually. The edited image was then saved as a JPEG.
The document describes the steps taken to create the spines for a digi-pack in Photoshop. This involves opening a new document, saving the back cover as an image, importing the image and cropping it for use on the spine. Text including the artist name, album name and serial number are added along with effects like shadows and textures. The logo is also imported, resized and styled before saving the completed spines as images.
The document describes the process of creating a CD design in Photoshop. It involves finding a transparent disc image template, opening it in Photoshop. Elements like the artist name, album title and logo are added along with effects. The copyright text is wrapped around the edge and rotated. Once complete, it is saved as a JPEG to remove the black background and leave just the disc shape.
The document lists various photography, video, and computer equipment including a Canon DSLR camera, memory cards, external lighting, an iPhone, laptop, and chargers for the camera and laptop.
The document describes the process of creating a second disc for a digipack. It involves opening a disk template, adding a black background image, resizing images, changing colors, adding text and logos, applying effects to layers and text, and saving the final disk image without the excess background.
This document appears to be a list of 10 questions, though no other context or details are provided about the topic or content of the individual questions. The high-level information conveyed is that this document contains an enumerated list of 10 total questions.
The document discusses conventions for different parts of a digipak album packaging, including the front cover, back cover, spine, inside covers, and behind disc covers. The front cover conventionally features the artist name and album title, as well as the artist image. The back cover conventionally includes the song list, track numbers, barcode, record label info, and copyright details. The spine conventionally displays the artist name, album title, record label logo, and serial number. While inside covers have flexibility, conventions include relating to the overall design and featuring lyrics. Behind disc covers are unconventionally designed with lyrics rather than images to add uniqueness.
The document summarizes shots from a music video about a character dealing with alcoholism and the loss of her father. It describes introducing her alcoholism through an opening shot of alcohol and her passed out. It also discusses using dissolves to show the passage of time and her life dissolving due to alcoholism. Close ups are used to portray her emotions and show her struggling to escape her pain.
The document discusses several narrative and film theories and how they relate to a music video the author created:
1) It goes against Laura Mulvey's Male Gaze Theory by not sexually objectifying the female protagonist and instead focusing on conveying her emotions after a loss.
2) It aims to fulfill Stuart Hall's Reception Theory by conveying a message of dealing with pain after a loss, while acknowledging audiences may interpret it differently.
3) It only partially fits Uses and Gratifications Theory as the protagonist's struggles may allow escapism but it does not fulfill other areas like conveying current events.
4) Many theories are discussed in analyzing the narrative elements, themes, and audience impact of
The document describes the process of creating various ancillary materials for a music album, including a digipak, poster, and inside covers. Key steps involved using Photoshop and Publisher to design templates, crop and edit images, add text using various fonts for consistency, and combine elements together. Templates and assets were reused across materials to maintain cohesion. The goal was to promote a fictional artist and album with a theme of innocence and loss through the visual design elements and layouts.
The document discusses the creator's goals in maintaining consistency and cohesion between their music video and accompanying digipak. They aimed to portray themes of innocence and dealing with loss through simplicity in style and messaging. To represent depression after loss, they used a brown tint throughout the digipak. Feedback affirmed the clear continuity between pieces through shared color schemes and themes, though some suggested a fully consistent background color which the creator declined for symbolic reasons.
The document discusses how various media technologies were used at different stages of creating a media portfolio, which included a music video and ancillary texts. Blogger was used to plan and track progress, conduct polls, and host all work. YouTube, Wikipedia and social media helped with research, planning conventions and target audiences. Photoshop and Publisher aided text production. PowerPoint, Prezi and Slideshare supported research presentation. Premier Pro was used for video editing. Communication tools like Facebook and phones coordinated with actors. Different cameras, tripods and phones were used for filming. Overall, these technologies helped complete the portfolio.
A teenage girl who has lost her father and started drinking to cope with the pain will be played by Sarah Baynes. Danny Dehdashty will play the performer who will be lip syncing to get the shot needed. Both actors were chosen because the director knows them personally and can trust them to be professional and available for filming.
The document describes 5 costumes for a protagonist in a film. Costume 1 is a black dress and heels to represent a night of drinking and depression. Costume 2 is plain, simple clothing like a t-shirt and jeans to show lack of effort. Costume 3 includes a coat and leggings to represent winter weather during outdoor scenes. Costume 4 includes typical women's clothing for a classroom trashing scene. Costume 5 is a chunky jumper and black leggings to portray coming down from being drunk in closing scenes. The sole performer costume consists of a plain t-shirt, jacket, jeans, and trainers as common men's clothing.
The document discusses various shots from different music videos that the author likes and wants to utilize in their own music video. Some of the shots highlighted include ones that use lighting techniques to silhouette or shadow figures, establish locations, introduce artists subtly, frame artists in contrast with their surroundings, and edit to the beat of the music. The author finds these shots effective in creating mood, atmosphere, and visual interest for the music videos.
The document discusses the results of several surveys the author conducted to help plan a music video. The surveys asked people questions about preferred video styles, elements to include, and how to structure and edit the video. The majority of respondents preferred a narrative style video that relates to the song lyrics and includes the artist. The author gained many responses by promoting the surveys on social media but most respondents were teenagers. The surveys provided useful guidance that the author plans to consider when creating the video.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The hypodermic needle theory suggests that mass media in the 1940s-1950s had a direct and powerful influence on audience behavior by "injecting" them with messages designed to elicit a specific response. It views audiences as passive receivers who uncritically accept media messages. However, the theory is now considered outdated and invalid because it fails to account for variability in how people consume and interpret media messages.
The document discusses three ways that an audience can decode media texts:
1) Dominant/preferred reading: The audience decodes the text as intended by the producer.
2) Negotiated reading: The audience accepts the producer's views but also has their own interpretation.
3) Oppositional reading: The audience rejects the producer's intended meaning and creates their own interpretation, often opposing the producer's messages and ideology.
Genre theory divides media texts into categories based on common elements to help study the texts and audience responses. Genres are dynamic cultural categories that transcend media and are used by industries to sell products to audiences using familiar conventions. While genres provide audiences with pleasures like emotion, visceral sensation, and puzzle-solving, they also evolve over time through stages like experimentation, classicization, parody, and deconstruction.
Tessa Perkins discusses stereotypes and identifies 5 assumptions that are commonly made but can be challenged. Stereotypes are preconceived ideas people have about others based on their appearance. Perkins notes that stereotypes are not always negative, are not just about minority or less powerful groups, can exist within one's own group, are not rigid and unchanging, and sometimes contain an element of truth. She provides examples of stereotypes for "geeks" and "jocks" and how media representations can influence stereotypes.
The document discusses three initial ideas for a music video. The first idea features a narrative of someone drinking to cope with loss, with domestic locations for the narrative and dancing performance. The second idea also has a narrative that crosses over with a ballet performance. Common locations would be a street and house. The third idea takes a lighter approach, showing teenagers hanging out but possibly ending on a somber note, with a performance included.
1. The video for "Boom Clap" by Charli XCX uses cinematography and editing to connect the song to the film The Fault in Our Stars. It features locations and scenes from the movie through archive footage.
2. The lighting and costumes in the video also reflect the changing tone of the song, with darker lighting and edgier costumes used for the alternative portions of the song.
3. Cinematography techniques like shot types, location shots, and effects are used intentionally to match the mood and genre of the different parts of the song.
1) The video analyzes the cinematography, mise-en-scene, editing, and sound used in the music video for the song "Best Day of My Life" by American Authors.
2) Shots establish connections between the protagonist and other characters while reflecting his gloomy mood at the beginning through framing and lighting.
3) Settings like the street and bar are used to portray the band and protagonist as ordinary while also conveying typical imagery like in a strip club scene.
- Stars are constructed by institutions like record companies to appeal to target audiences and make money, rather than being real people. They are crafted to fit audience expectations of an "ideal" star.
- Dyer's theory breaks this down into how stars are constructed for audiences and institutions, how they take on defined personas, and how they reinforce the dominant ideology and influence culture and audiences.
- In the end, stars are not truly human but constructed images and products meant to appeal to audiences and make money for their backing institutions.
The document provides a detailed analysis of the cinematography, mise-en-scene, costumes, editing, and sound design used in the music video for "Demons" by Imagine Dragons. It examines how various shot types, lighting, settings, costumes, editing pacing and diegetic/non-diegetic sound are used to convey the song's theme that everyone has their own "demons" or struggles, and to match the emotion and tone of the music. Flashback sequences for different characters are introduced through extreme close-ups and establish each person's specific issue through the visual elements.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Tim Capel, Director of the UK Information Commissioner’s Office Legal Service, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by Professor Giuseppe Colangelo, Jean Monnet Professor of European Innovation Policy, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Thibault Schrepel, Associate Professor of Law at Vrije Universiteit Amsterdam University, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.