Ethereal
Experience
Introduction
▸ Business Plan
▸ Opportunity
▹ Service
▹ Competition
▹Industry
▹Target
▹Value Chain
▹Scalability
▹Operations
Business Model
▸ Consumers want New, Innovative, and Unique experiences
▸ Target Market is Technology Hungry
▹ We create new adventures, take risks, and travel for
entertainment
▸ Product / Service: Benefits, Experiences, Features
▹ Customer: Wants, Needs, Fears… Substitutes
Business Model
4
▸ Competitive Advantage exists in
Cost, Service, and Strategies
▸ Competitive Advantage exists
Everywhere
▹ Pepsi v Coke
▹ Nike v Adidas
Business Model
5
▸ We compete with every form of Entertainment
The Uniqueness of the Product
▸ The gaming walls can turn, flip, and move to make different settings
to have several games in one location.
▸ This is a place where we will always have the newest games and
best equipment.
▸ Bring in a restaurant side to the business.
▸ With part of the warehouse being a restaurant, we will separate
rooms where you can eat in Hawaii, Rainforest, or Italy.
Uniqueness
7
▸ The Void costs $30 for 30 minutes
▸ Ethereal Experience will be $8 for 15 minutes up to
an hour.
▸ With the money from restaurant revenue, we can
make the cost cheaper.
Cost
8
▸ Partnering with professional sporting leagues to be
able to have virtual reality games shown.
▸ Great for people to be at the game without actually
being there.
▸ Re-live experiences
New Innovation
9
Competition and Target Segments
▸ The Void
▹ Virtual reality park Lindon, Utah
▸ Samsung Gear VR
▹Personal headset VR
▸ All other entertainment sources
▹Amusement parks, movie theatres, etc.
Competition
11
▸ Who?
▹ Young adults to middle aged adults 24-40
▸ Where?
▹ Washington D.C.
▸ How?
▹ Through online and TV ads and word of mouth
Target Segments
12
▸ Tom, Joe, and Neil
▸ 28, 25, 27 years old
▸ They like to hangout, play video games, and spend time with friends
▸ Full time Careers
▸ Willing to spend money on entertainment
▸ Live 30 minutes outside of DC
Persona
13
Value Chain
Value Chain
15
Inbound
Logistics
Operations Outbound
Logistics
Marketing
Sales
Services
Inbound Logistics
16
● Processes related to Receiving, Storing,
and Distributing inputs internally.
● We do this by:
○ Having great relationships with our
Partners, Suppliers, and Manufactures
Operations
17
● The stage where the Materials become the
Final Product
● We can do this by:
○ Producing Top Quality Equipment
○ Having Updated Systems
○ Producing New Experiences
Outbound Logistics
18
● These are the activities that deliver your
Service to the Customer
● We can do these things by:
○ Creating great first impressions
○ Being part of the Community
○ Finding Innovative ways to disrupt the
Target Market
Marketing & Sales
19
● Social media presence
● Advertisements
● Videos about virtual reality
● Showcase prices
● Promoting health
Services
20
● Virtual tutorials
● Sign waivers
● Information centers
● Customer survey
● Fast speed response time
● Repair time fast
Scalability and Structure
“▸ Scalability: One of the only venues to offer newest
technology with high quality entertainment.
▸ Market that few have taken in today’s world of entertainment.
▸ “The experience ‘is radically different than any computing
experience you’ve had before’”. (WSJ, Christopher Mims, 2016)
Supply Chain
(Retailer)
“Ethereal Experience”
23
(Manufacturers)
“Oculus ”
(Suppliers)
24
Structure
Chief Executive Officer
(CEO)
Implement sales-
strategy
Implement new
technology strategically
Stay current with
technological trends
Chief Financial Officer
(CFO)
Marketing Strategy
Chief Operating Officer
(COO)
Chief Technology
Officer
(CTO)
Budgets Financial
Strategy
Chief Marketing
Officer (CMO)
Decides on leasing
and equipment
Ensures Activities are
done on time
Details are done
correctly
25
THANKS!
Any questions?

Business 435 presentation

  • 1.
  • 2.
    Introduction ▸ Business Plan ▸Opportunity ▹ Service ▹ Competition ▹Industry ▹Target ▹Value Chain ▹Scalability ▹Operations
  • 3.
  • 4.
    ▸ Consumers wantNew, Innovative, and Unique experiences ▸ Target Market is Technology Hungry ▹ We create new adventures, take risks, and travel for entertainment ▸ Product / Service: Benefits, Experiences, Features ▹ Customer: Wants, Needs, Fears… Substitutes Business Model 4
  • 5.
    ▸ Competitive Advantageexists in Cost, Service, and Strategies ▸ Competitive Advantage exists Everywhere ▹ Pepsi v Coke ▹ Nike v Adidas Business Model 5 ▸ We compete with every form of Entertainment
  • 6.
    The Uniqueness ofthe Product
  • 7.
    ▸ The gamingwalls can turn, flip, and move to make different settings to have several games in one location. ▸ This is a place where we will always have the newest games and best equipment. ▸ Bring in a restaurant side to the business. ▸ With part of the warehouse being a restaurant, we will separate rooms where you can eat in Hawaii, Rainforest, or Italy. Uniqueness 7
  • 8.
    ▸ The Voidcosts $30 for 30 minutes ▸ Ethereal Experience will be $8 for 15 minutes up to an hour. ▸ With the money from restaurant revenue, we can make the cost cheaper. Cost 8
  • 9.
    ▸ Partnering withprofessional sporting leagues to be able to have virtual reality games shown. ▸ Great for people to be at the game without actually being there. ▸ Re-live experiences New Innovation 9
  • 10.
  • 11.
    ▸ The Void ▹Virtual reality park Lindon, Utah ▸ Samsung Gear VR ▹Personal headset VR ▸ All other entertainment sources ▹Amusement parks, movie theatres, etc. Competition 11
  • 12.
    ▸ Who? ▹ Youngadults to middle aged adults 24-40 ▸ Where? ▹ Washington D.C. ▸ How? ▹ Through online and TV ads and word of mouth Target Segments 12
  • 13.
    ▸ Tom, Joe,and Neil ▸ 28, 25, 27 years old ▸ They like to hangout, play video games, and spend time with friends ▸ Full time Careers ▸ Willing to spend money on entertainment ▸ Live 30 minutes outside of DC Persona 13
  • 14.
  • 15.
  • 16.
    Inbound Logistics 16 ● Processesrelated to Receiving, Storing, and Distributing inputs internally. ● We do this by: ○ Having great relationships with our Partners, Suppliers, and Manufactures
  • 17.
    Operations 17 ● The stagewhere the Materials become the Final Product ● We can do this by: ○ Producing Top Quality Equipment ○ Having Updated Systems ○ Producing New Experiences
  • 18.
    Outbound Logistics 18 ● Theseare the activities that deliver your Service to the Customer ● We can do these things by: ○ Creating great first impressions ○ Being part of the Community ○ Finding Innovative ways to disrupt the Target Market
  • 19.
    Marketing & Sales 19 ●Social media presence ● Advertisements ● Videos about virtual reality ● Showcase prices ● Promoting health
  • 20.
    Services 20 ● Virtual tutorials ●Sign waivers ● Information centers ● Customer survey ● Fast speed response time ● Repair time fast
  • 21.
  • 22.
    “▸ Scalability: Oneof the only venues to offer newest technology with high quality entertainment. ▸ Market that few have taken in today’s world of entertainment. ▸ “The experience ‘is radically different than any computing experience you’ve had before’”. (WSJ, Christopher Mims, 2016)
  • 23.
  • 24.
    24 Structure Chief Executive Officer (CEO) Implementsales- strategy Implement new technology strategically Stay current with technological trends Chief Financial Officer (CFO) Marketing Strategy Chief Operating Officer (COO) Chief Technology Officer (CTO) Budgets Financial Strategy Chief Marketing Officer (CMO) Decides on leasing and equipment Ensures Activities are done on time Details are done correctly
  • 25.