The document discusses how video games can be effective teaching tools for learning and literacy. It describes 36 principles of learning that are incorporated into video game play, such as active and critical learning, practice, feedback, and the development of cultural models. According to the author, video games provide situated meaning, allow players to develop identities and affinity groups, and promote learning through social interaction and collaboration.
Medium, Messages, and Mashups: Integrating Learning Exemplars into Curriculu...Anna van Someren
Delivered at the Northeast Area Media Literacy conference "The New Media Literacies for Today's Plugged-in Generation" in Storrs, Conneticut. April 2008
Creative Learing isn't the one way of delivering.
If you want to make peple more creative and participate lively you need to know how to ask and make them ask!
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
1. What Video
Games Have
To Teach Us
About
Learning and
Literacy
By James
Paul Gee
2. Summary
The author of this book goes into
detail about how video games are
great tools to teach learning &
literacy.
3. He also “coins” the term
SEMIOTIC DOMAINS…..
“Collective consciousness shared by people with
similar interests, attributes, or skill sets
including: images, words, sounds/gestures.”
4. Response
This books gives me a “new”
perspective about Video Games!
oI used to play video games
up until High School
6. oI used to feel like video
games were just for
“youngsters” (maybe
someone up to the early 20’s)
oNow……..I’m a little on the
fence
7. • The author describes in detail 36
principles of learning that are
built into playing video games.
8. The 36 Learning Principles
Active, critical learning Intertextual
Design Multimodal
Semiotic “material intelligence”
Semiotic domains Intuitive knowledge
Metalevel thinking about Subset Dispersed
semiotic domains Incremental Affinity
“psychosocial moratorium” Concentrated Sample group
Committed learning Insider
Bottom-up basic skills
Identity Explicit information on-
Self knowledge Multiple demand & just-in-time
Achievement routes Discovery
Practice Text Transfer
Amplificati
Ongoing learning of input
on Cultural models about the
“regime of competence” world
Probing Cultural models about
Situated meaning learning
Cultural models about
9. Semiotic Domains
Active, critical learning
principle
Design principle
Semiotic principle
Semiotic domains principle
Meta-level thinking about
semiotic domains
Those who play video games They may develop new
may learn to experience the resources for new learning &
world in a new way and gain problem solving and learn
the potential to join how to think as they are
(collaborate) with a new engaged.
group.
10. Learning & Identity
“psychosocial moratorium”
principle
Committed learning principle
Identity principle
Self knowledge principle
Amplification of Input
principle
Achievement principle
Video games provide the Video games also provide the
opportunity for players to players rewards for their
take risks with low effort. This in turn may be
consequences. very motivating for the player
(learner).
11. Learning & Identity
Practice
Ongoing learning
“regime of
competence”
Students learn when they Video games involve
have a chance to practice learners in an engaging
and interact with what way and also provides
they are “learning.” many practice sessions.
12. Situated Meaning & Learning
Probing principle
Multiple routes
principle
Situated meaning
principle
Text principle
Video games provide A student could read a
experiences for learners to passage about weathering
draw on. These experiences & erosion, but if they are
allow the learner to have a unfamiliar with these
greater understanding of terms, then there can be a
the content. The learner can disconnect & hinder new
draw from these learning. Video games help
experiences when learning to fill in some of those gaps.
new content.
13. Situated Meaning & Learning
Intertextual
Multimodal
“material
intelligence”
Intuitive knowledge
Learners can use the Those who play video Video games promote
language of a “genre” games benefit from and encourage intuitive
(fantasy, etc) of a game “material intelligence” knowledge and not just
and apply it to new because they do not book knowledge. Many
situations. Multiple have to remember all of schools and teachers fail
modalities are used in the knowledge because to realize the importance
video games to help objects within the game of this type of
communicate different can store some of this knowledge.
meanings which are knowledge which they
helpful to survival in that can tap into at a later
game. time.
14. Subset principle
Telling & Doing
Incremental principle
Concentrated Sample
principle
Bottom-up basic skills
principle
Explicit information on-
demand & just-in-time
principle
Discovery principle
Transfer principle
Video games pull from Video games provide the
prior knowledge. They opportunity for the
provide pertinent learner to experiment and
information on a need to take chances which allows
know basis as well as on- the learner to make new
demand. discoveries on their own.
15. Cultural Models
Cultural models about the
world principle
Cultural models about
learning principle
Cultural models about semiotic
domains principle
Video games allow learners to Video gamers prefer “hard” over
reflect on cultural models of the “easy.” Video games would be a
world and what these means to way to engage students and
them. Words and actions have even may excite them about
different meanings based on learning. Imagine students
ones’ cultural. Video games give asking for “harder” questions,
learners the opportunity to assignments, or projects!
reflect on these and appreciate
other perspectives.
16. The Social Mind
Distributed principle
Dispersed principle
Affinity group
principle
Insider principle
Video games provide opportunities to learn new material
individually or collaboratively. Learning is very social and
video games allow individuals to play with each other in a
competitive and engaging environment.
17. What is the link to society, culture, and
technology?
Video Games & Learning
o Learning and Literacy mean different things to
different groups of people.
o Video games are a type of technology that
today’s learner would find engaging and fun!
o Video games are popular in our society and
used by many(young & old).
Video Games are part of our society and are valued by some
cultures within our society. They are also a type of popular
technology in our society.
18. The 36 Learning Principles
Active, critical learning Intertextual
Design Multimodal
Semiotic “material intelligence”
Semiotic domains Intuitive knowledge
Metalevel thinking about Subset Dispersed
semiotic domains Incremental Affinity
“psychosocial moratorium” Concentrated Sample group
Committed learning Insider
Bottom-up basic skills
Identity Explicit information on-
Self knowledge Multiple demand & just-in-time
Achievement routes Discovery
Practice Text Transfer
Amplificati
Ongoing learning of input
on Cultural models about the
“regime of competence” world
Probing Cultural models about
Situated meaning learning
Cultural models about
19. What Video Games
Have
To Teach Us About
Learning and
Literacy
By James
Paul Gee