The metaverse is a new digital revolution that combines physical and digital world to form an immersive and augmented metaverse world. Zuckerberg believes the metaverse is the next internet platform where we’ll shop, socialize, learn, play games and hold business meetings. Gartner predicts 25% of people will spend at least one hour a day in the metaverse by 2026. According to City Bank's report, the metaverse represents a potential $13 trillion opportunity by 2030, that could boast as many as 5 billion global users.
To make the metaverse vision a reality, however, a massive investment in the metaverse infrastructure, both physical and digital, will be required. On a journey to build a global collaboration network for building the sustainable metaverse infrastructure, this webinar gives a discussion stage.
Agenda
1. Present and future of the metaverse
2. Requirements of the metaverse infrastructure
3. Architecture of the metaverse infrastructure
4. Standardization of the metaverse infrastructure
5. Financing the metaverse infrastructure development
6. Building the sustainable network infrastructure: Web3, 5G/6G/Beyond
7. Building the sustainable computing infrastructure: Green digital infrastructure/data centers
8. Building the sustainable software infrastructure: safety, security, privacy, ethics
The metaverse is a synthesized world which is composed of user-controlled avatars, digital things, virtual environments, and other computer-generated elements, where humans (represented by avatars) can use their virtual identity through any smart device to communicate, collaborate, and socialize with each other. Physical Infrastructures: The physical world offers supporting infrastructures (including sensing/control, communication, computation, and storage infrastructures) to the metaverse to support multi-sensory data perception, transmission, processing, and caching, as well as physical control, thereby enabling efficient interactions with both the digital and human worlds.Metaverse Engine: The metaverse engine uses the big data from the real world as inputs to generate, maintain, and update the virtual world via the interactivity, AI, digital twin, and blockchain technologies. Particularly, with the assistance of XR and HCI techniques, users situated in physical environments are able to immersively control their digital avatars in the metaverse via their senses and bodies for diverse collective and social activities such as car racing, dating, and virtual item trading.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
Grayscale Metaverse Report November 2021IQbal KHan
The document discusses the emerging concept of the Metaverse and crypto cloud economies. Some key points:
1) The Metaverse is a set of interconnected virtual worlds where people can socialize and interact in real-time, spanning both the digital and physical worlds.
2) Virtual worlds and gaming are converging to create large virtual goods economies worth potentially $400 billion by 2025.
3) Web3 metaverses allow users to truly own digital assets through NFTs and interact across worlds, in contrast to closed Web2 platforms. This enables new concepts like "play to earn".
The document discusses various examples of how companies are using and exploring the metaverse. Some key examples include:
- Hyundai launching a virtual world called Hyundai Mobility Adventure to showcase its mobility technologies.
- Nike partnering with Roblox to create Nikeland, a virtual world where users can dress avatars in Nike gear.
- Justin Bieber announcing a virtual concert on the Wave platform where fans can interact with a digital avatar of Bieber.
- Ferrari collaborating with Epic Games to create a highly realistic, drivable Ferrari vehicle for Fortnite.
- An American couple holding what's described as the first metaverse wedding with their digital avatars.
The document discusses whether the metaverse is the next big thing. It describes the metaverse as a collection of 3D virtual worlds where users can access activities and create avatars. Many large companies like Facebook, Microsoft, and Roblox are investing heavily in developing metaverse technologies. Key elements needed for the metaverse include infrastructure, human interfaces, decentralization, spatial computing, and support for a creator economy. The possibilities of the metaverse include virtual tourism and remote learning.
The document discusses the growing metaverse market, which saw over $10 billion invested in 2021. It defines the metaverse as a hyper-real alternative world that exists online through virtual communication, economies, and uses VR/AR. It outlines the key components of the metaverse ecosystem including retail/commerce, guilds, metaverse projects, launchpads/investors, NFT/GameFi, blockchain networks, and popular metaverse projects by market cap like Decentraland and The Sandbox. Finally, it discusses some challenges to adoption like technology costs and usability, and says quality content will be key to near-term success.
Cos'è veramente il Metaverso e quali tecnologie odierne e future sono alla base di questo nuovo universo.
Approfondiremo insieme la realtà riguardo VR/AR, Blockchain, risorse persistenti e dispositivi che permetteranno al Metaverso di prosperare.
Al termine di questo talk avrai chiaro quali sono tutte le tecnologie a supporto di questo nuovo trend e come farne parte a partire da subito!
Sia per quando riguarda l'utilizzo degli strumenti di base sia per quanto riguarda lo sviluppo e creazione di ciò che sarà il futuro di Internet.
Viaggiamo insieme partendo da Headsets VR/AR, quali software e linguaggi utilizzare per sviluppare (Unity, Unreal, WebXR), la Blockchain e il suo ruolo in tutto questo con gli NFT, la proprietà digitale, Solidity, ed altro ancora.
The document discusses the concept of the metaverse, which is described as a virtual ecosystem that combines aspects of both the physical and virtual worlds. Some key points made about the metaverse include:
- It will be decentralized like the internet, with no single entity owning it.
- It will allow users to socialize, learn, work and play in 3D virtual spaces in ways that go beyond current technologies.
- Components of metaverse technology already exist in online games, with Second Life often cited as an early example.
- Issues like user safety, addiction, and the potential for it to be used as an "escape" from reality will need to be addressed as the metaverse develops further.
The metaverse is a synthesized world which is composed of user-controlled avatars, digital things, virtual environments, and other computer-generated elements, where humans (represented by avatars) can use their virtual identity through any smart device to communicate, collaborate, and socialize with each other. Physical Infrastructures: The physical world offers supporting infrastructures (including sensing/control, communication, computation, and storage infrastructures) to the metaverse to support multi-sensory data perception, transmission, processing, and caching, as well as physical control, thereby enabling efficient interactions with both the digital and human worlds.Metaverse Engine: The metaverse engine uses the big data from the real world as inputs to generate, maintain, and update the virtual world via the interactivity, AI, digital twin, and blockchain technologies. Particularly, with the assistance of XR and HCI techniques, users situated in physical environments are able to immersively control their digital avatars in the metaverse via their senses and bodies for diverse collective and social activities such as car racing, dating, and virtual item trading.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
Grayscale Metaverse Report November 2021IQbal KHan
The document discusses the emerging concept of the Metaverse and crypto cloud economies. Some key points:
1) The Metaverse is a set of interconnected virtual worlds where people can socialize and interact in real-time, spanning both the digital and physical worlds.
2) Virtual worlds and gaming are converging to create large virtual goods economies worth potentially $400 billion by 2025.
3) Web3 metaverses allow users to truly own digital assets through NFTs and interact across worlds, in contrast to closed Web2 platforms. This enables new concepts like "play to earn".
The document discusses various examples of how companies are using and exploring the metaverse. Some key examples include:
- Hyundai launching a virtual world called Hyundai Mobility Adventure to showcase its mobility technologies.
- Nike partnering with Roblox to create Nikeland, a virtual world where users can dress avatars in Nike gear.
- Justin Bieber announcing a virtual concert on the Wave platform where fans can interact with a digital avatar of Bieber.
- Ferrari collaborating with Epic Games to create a highly realistic, drivable Ferrari vehicle for Fortnite.
- An American couple holding what's described as the first metaverse wedding with their digital avatars.
The document discusses whether the metaverse is the next big thing. It describes the metaverse as a collection of 3D virtual worlds where users can access activities and create avatars. Many large companies like Facebook, Microsoft, and Roblox are investing heavily in developing metaverse technologies. Key elements needed for the metaverse include infrastructure, human interfaces, decentralization, spatial computing, and support for a creator economy. The possibilities of the metaverse include virtual tourism and remote learning.
The document discusses the growing metaverse market, which saw over $10 billion invested in 2021. It defines the metaverse as a hyper-real alternative world that exists online through virtual communication, economies, and uses VR/AR. It outlines the key components of the metaverse ecosystem including retail/commerce, guilds, metaverse projects, launchpads/investors, NFT/GameFi, blockchain networks, and popular metaverse projects by market cap like Decentraland and The Sandbox. Finally, it discusses some challenges to adoption like technology costs and usability, and says quality content will be key to near-term success.
Cos'è veramente il Metaverso e quali tecnologie odierne e future sono alla base di questo nuovo universo.
Approfondiremo insieme la realtà riguardo VR/AR, Blockchain, risorse persistenti e dispositivi che permetteranno al Metaverso di prosperare.
Al termine di questo talk avrai chiaro quali sono tutte le tecnologie a supporto di questo nuovo trend e come farne parte a partire da subito!
Sia per quando riguarda l'utilizzo degli strumenti di base sia per quanto riguarda lo sviluppo e creazione di ciò che sarà il futuro di Internet.
Viaggiamo insieme partendo da Headsets VR/AR, quali software e linguaggi utilizzare per sviluppare (Unity, Unreal, WebXR), la Blockchain e il suo ruolo in tutto questo con gli NFT, la proprietà digitale, Solidity, ed altro ancora.
The document discusses the concept of the metaverse, which is described as a virtual ecosystem that combines aspects of both the physical and virtual worlds. Some key points made about the metaverse include:
- It will be decentralized like the internet, with no single entity owning it.
- It will allow users to socialize, learn, work and play in 3D virtual spaces in ways that go beyond current technologies.
- Components of metaverse technology already exist in online games, with Second Life often cited as an early example.
- Issues like user safety, addiction, and the potential for it to be used as an "escape" from reality will need to be addressed as the metaverse develops further.
The document discusses the concept of the metaverse and how virtual and augmented realities are merging with the real world. It notes that within 15 years, most work and play will involve the virtual world and only a few large companies will dominate the virtual reality network. These companies will become the largest in history by controlling different aspects like virtual lenses/interfaces, digital identities, and virtual spaces/land. The growth of extended realities will change how reality itself is defined and experienced over time as more stories are told and lived out through virtual worlds that we imagine.
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
The metaverse brings new opportunities for consumers and brands to interact and exchange in a digital frontier. Perhaps the most exciting part about the metaverse is that the experience is truly open to consumers, creators, and companies. In a (virtual) world where anything is possible, brands have limitless possibilities to define the future of engagement and create wholly new revenue streams. We call this the Metaverse Economy. It’s a sandbox, bringing new opportunities and challenges.
What part of the metaverse should you make a play in? How do you connect with consumers in this space? What digital assets and products should you create? Should you tie those assets to the real world? And then there’s the simple (yet complicated) questions that you need to get off the ground. Questions like: “What is the metaverse?"
This document provides a summary of a presentation on metaverse enterprise platform development. It discusses why the concept of the metaverse is gaining attention now due to technological assimilation. It provides examples of metaverse use cases including an AI innovation platform and describes what a metaverse enterprise would entail. It also maps the metaverse to emerging technologies and provides examples of applications for sustainability. The document concludes with an overview of how a metaverse could be applied to create a sustainable smart city.
Building your own metaverse, prepare your own contract with solidity and perform your first transaction in Web 3.0
#metaverse #vr #ar #virtualreality #augmentedreality #solidity #blockchain #nft #web3.0 #3D #threejs
The document provides a history of the development of virtual reality technologies from the 1800s to present day. It discusses early concepts and inventions related to stereoscopic vision, virtual environments, and head-mounted displays. Key developments discussed include the Sensorama machine (1956), Telesphere Mask (1960), Headsight (1961), Sword of Damocles (1968), VIDEOPLACE (1975), Sayre Gloves (1982), DataGlove and EyePhone by VPL Research Inc. (1985), Virtuality arcade machines (1991), Virtual Vietnam PTSD therapy (1997), and Oculus Rift (2010). The document traces how VR has evolved from early concepts to commercial applications today.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
The document discusses virtual worlds and Second Life. It provides an overview of the history of virtual worlds, from early platforms in the 1990s to current platforms like Second Life. It describes some of the activities people engage in on Second Life, such as socializing, gaming, arts and culture, business and education. It also touches on some of the opportunities and challenges of virtual worlds, such as their use for civic engagement, adult entertainment, and concerns about safety and identity.
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio
Patterns and challenges in the evolution of immersive entertainment.
Plus, all the wrongest things you could possibly say at a virtual worlds conference.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
The document discusses the history and future of the metaverse. It describes how the metaverse evolved from early technologies like the Internet and virtual worlds. Key developments included Bitcoin, blockchain, augmented reality games like Pokémon Go, and platforms like Fortnite that introduced elements of the metaverse. The document outlines aspects of the metaverse like virtual spaces for socializing, working, and commerce. While the metaverse could enhance education and expression, concerns exist around addiction, mental health impacts, data and security, and replacing reality.
The document discusses the Metaverse and investment opportunities related to it. It explains that the Metaverse refers to virtual reality and augmented reality technologies that will allow for more immersive online experiences. Facebook is changing its name to Meta to reflect its focus on developing Metaverse technologies, while Microsoft's $70 billion acquisition of Activision Blizzard positions it as a major player in the Metaverse through its gaming content and platforms. The document outlines several companies actively working on Metaverse technologies that could present investment opportunities as the concept continues to evolve in coming years.
Everything about metaverse. Advantages,Disadvantages, metaverse movies. Vaidehi Patel
Everything that you need to know about metaverse. how to enter metaverse? What are the advantages of metaverse? Who bought metaverse? metaverse crypto projects? Metaverse movies? metaverse development company. metaverse avatars? metaverse virtual world? metaverse platforms? metaverse companies? It is all based on the concept of broadly transporting our physical-world experiences into mixed reality, virtual reality, and eventually augmented reality. The ultimate focus is to develop decentralized, fully interoperable, and immersive digital communities.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Introduction to the metaverse by Lionsorbet
“the futuristic ideal is a multi-dimensional, single unified, persistent world called the ‘metaverse’ where all companies and groups cooperate in a shared experience that can be accessed anywhere, anytime by anyone”
- Steve Irvine
These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.
This document provides an overview and explanation of non-fungible tokens (NFTs). It defines NFTs as unique digital assets that represent real-world items like art, videos, in-game items, and more. NFTs use blockchain technology to record ownership and allow items to be bought and sold. The document discusses how NFTs work using blockchain, how people are using NFTs to buy and sell digital artwork and collectibles, and some of the risks around speculative valuation of NFTs given the lack of regulation in these new digital markets.
The document discusses frequently asked questions about the metaverse. It defines the metaverse as a virtual world that uses technologies like blockchain, augmented reality, and virtual reality. Users will be able to interact with digital objects similarly to the real world. Important elements of the metaverse include web 3.0, blockchain, NFTs, games, cryptocurrencies, AR, VR, and MR. Virtual and augmented reality will provide immersive experiences for users. While still theoretical, some companies are working to develop aspects of the metaverse.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
The document discusses the ZigBee wireless standard. It describes ZigBee as a standard created for low-power wireless networks based on the IEEE 802.15.4 standard. It outlines ZigBee's capabilities for connecting sensors and controls in home and building automation applications. The document also reviews research on ZigBee and the current and future state of the market and products that use the ZigBee standard.
Summary
There has never been a time in the history of our species that has seen such innovation and rapid progress; and we have never been so confounded by the world we have realized! For sure, we have crossed the Rubicon from a linear past to a non-linear future and find ourselves lacking many of the basic tools we need to fully address the major problems confronting us.
In such an environment we have to prepared to be ‘unreasonable’, to challenge established wisdom, conventions and practices. So in this session, I present three challenging cases that do just that:
1) Wireless Spectrum: It is infinite and there is no bandwidth crisis!
2) Cyber Security: We need auto-immune systems aka biology
3) Information War: The biggest threat to the survival of our species
The document discusses the concept of the metaverse and how virtual and augmented realities are merging with the real world. It notes that within 15 years, most work and play will involve the virtual world and only a few large companies will dominate the virtual reality network. These companies will become the largest in history by controlling different aspects like virtual lenses/interfaces, digital identities, and virtual spaces/land. The growth of extended realities will change how reality itself is defined and experienced over time as more stories are told and lived out through virtual worlds that we imagine.
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
The metaverse brings new opportunities for consumers and brands to interact and exchange in a digital frontier. Perhaps the most exciting part about the metaverse is that the experience is truly open to consumers, creators, and companies. In a (virtual) world where anything is possible, brands have limitless possibilities to define the future of engagement and create wholly new revenue streams. We call this the Metaverse Economy. It’s a sandbox, bringing new opportunities and challenges.
What part of the metaverse should you make a play in? How do you connect with consumers in this space? What digital assets and products should you create? Should you tie those assets to the real world? And then there’s the simple (yet complicated) questions that you need to get off the ground. Questions like: “What is the metaverse?"
This document provides a summary of a presentation on metaverse enterprise platform development. It discusses why the concept of the metaverse is gaining attention now due to technological assimilation. It provides examples of metaverse use cases including an AI innovation platform and describes what a metaverse enterprise would entail. It also maps the metaverse to emerging technologies and provides examples of applications for sustainability. The document concludes with an overview of how a metaverse could be applied to create a sustainable smart city.
Building your own metaverse, prepare your own contract with solidity and perform your first transaction in Web 3.0
#metaverse #vr #ar #virtualreality #augmentedreality #solidity #blockchain #nft #web3.0 #3D #threejs
The document provides a history of the development of virtual reality technologies from the 1800s to present day. It discusses early concepts and inventions related to stereoscopic vision, virtual environments, and head-mounted displays. Key developments discussed include the Sensorama machine (1956), Telesphere Mask (1960), Headsight (1961), Sword of Damocles (1968), VIDEOPLACE (1975), Sayre Gloves (1982), DataGlove and EyePhone by VPL Research Inc. (1985), Virtuality arcade machines (1991), Virtual Vietnam PTSD therapy (1997), and Oculus Rift (2010). The document traces how VR has evolved from early concepts to commercial applications today.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
The document discusses virtual worlds and Second Life. It provides an overview of the history of virtual worlds, from early platforms in the 1990s to current platforms like Second Life. It describes some of the activities people engage in on Second Life, such as socializing, gaming, arts and culture, business and education. It also touches on some of the opportunities and challenges of virtual worlds, such as their use for civic engagement, adult entertainment, and concerns about safety and identity.
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio
Patterns and challenges in the evolution of immersive entertainment.
Plus, all the wrongest things you could possibly say at a virtual worlds conference.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
The document discusses the history and future of the metaverse. It describes how the metaverse evolved from early technologies like the Internet and virtual worlds. Key developments included Bitcoin, blockchain, augmented reality games like Pokémon Go, and platforms like Fortnite that introduced elements of the metaverse. The document outlines aspects of the metaverse like virtual spaces for socializing, working, and commerce. While the metaverse could enhance education and expression, concerns exist around addiction, mental health impacts, data and security, and replacing reality.
The document discusses the Metaverse and investment opportunities related to it. It explains that the Metaverse refers to virtual reality and augmented reality technologies that will allow for more immersive online experiences. Facebook is changing its name to Meta to reflect its focus on developing Metaverse technologies, while Microsoft's $70 billion acquisition of Activision Blizzard positions it as a major player in the Metaverse through its gaming content and platforms. The document outlines several companies actively working on Metaverse technologies that could present investment opportunities as the concept continues to evolve in coming years.
Everything about metaverse. Advantages,Disadvantages, metaverse movies. Vaidehi Patel
Everything that you need to know about metaverse. how to enter metaverse? What are the advantages of metaverse? Who bought metaverse? metaverse crypto projects? Metaverse movies? metaverse development company. metaverse avatars? metaverse virtual world? metaverse platforms? metaverse companies? It is all based on the concept of broadly transporting our physical-world experiences into mixed reality, virtual reality, and eventually augmented reality. The ultimate focus is to develop decentralized, fully interoperable, and immersive digital communities.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Introduction to the metaverse by Lionsorbet
“the futuristic ideal is a multi-dimensional, single unified, persistent world called the ‘metaverse’ where all companies and groups cooperate in a shared experience that can be accessed anywhere, anytime by anyone”
- Steve Irvine
These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.
This document provides an overview and explanation of non-fungible tokens (NFTs). It defines NFTs as unique digital assets that represent real-world items like art, videos, in-game items, and more. NFTs use blockchain technology to record ownership and allow items to be bought and sold. The document discusses how NFTs work using blockchain, how people are using NFTs to buy and sell digital artwork and collectibles, and some of the risks around speculative valuation of NFTs given the lack of regulation in these new digital markets.
The document discusses frequently asked questions about the metaverse. It defines the metaverse as a virtual world that uses technologies like blockchain, augmented reality, and virtual reality. Users will be able to interact with digital objects similarly to the real world. Important elements of the metaverse include web 3.0, blockchain, NFTs, games, cryptocurrencies, AR, VR, and MR. Virtual and augmented reality will provide immersive experiences for users. While still theoretical, some companies are working to develop aspects of the metaverse.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
The document discusses the ZigBee wireless standard. It describes ZigBee as a standard created for low-power wireless networks based on the IEEE 802.15.4 standard. It outlines ZigBee's capabilities for connecting sensors and controls in home and building automation applications. The document also reviews research on ZigBee and the current and future state of the market and products that use the ZigBee standard.
Summary
There has never been a time in the history of our species that has seen such innovation and rapid progress; and we have never been so confounded by the world we have realized! For sure, we have crossed the Rubicon from a linear past to a non-linear future and find ourselves lacking many of the basic tools we need to fully address the major problems confronting us.
In such an environment we have to prepared to be ‘unreasonable’, to challenge established wisdom, conventions and practices. So in this session, I present three challenging cases that do just that:
1) Wireless Spectrum: It is infinite and there is no bandwidth crisis!
2) Cyber Security: We need auto-immune systems aka biology
3) Information War: The biggest threat to the survival of our species
2013 hacking for sustainability ict courseJorge Zapico
This document discusses using technology and open approaches to promote sustainability. It outlines tools like machine-readable data, open licenses, crowdsourcing and visualization that can transform sustainability work. These approaches include creating and sharing open data, visualizing data in hackathons to prototype applications. Hackathons focus on hands-on work to quickly produce prototypes using an open, collaborative approach that can empower innovation for sustainability.
This document summarizes several emerging tech trends for startups in 2011, including proximity apps, crowd sourcing, gamification, mobile payments, the internet of things, 3D printers, and influential people on Twitter discussing entrepreneurship. Specific companies and platforms are referenced for each trend.
The document discusses making virtual reality (VR) experiences accessible through the web. Key points include that the web provides widespread accessibility through browsers, low barriers to entry for developers, and support for VR features like 360 media, motion tracking, and different input methods through APIs like WebVR. This can help commoditize VR and enable innovative and social VR experiences that are cross-platform, privacy friendly, and accessible to all.
Blockchain is the Internet of exchange. Join this session to get a great introduction to the realm of decentralization and Blockchain technology. You will have the opportunity to be hands-on and build a Blockchain during this session as you learn how this emerging technology will impact eDiscovery.
'The History of Metrics According to me' by Stephen DayDocker, Inc.
Metrics and monitoring are a time honored tradition for any engineering discipline. It is how we ensure the systems we use are working the way we expect. If this is a time honored tradition, why is it not a built into every piece of software we create, from the ground up? With software engineering, usually the trick to solving anything is to make it easier. By solving the hard parts of application metrics in Docker, we should make it more likely that metrics are a part of your services from the start.
The document discusses various scams and vulnerabilities related to cryptocurrency and web3 technologies. It begins by introducing Zoltan Balazs and his work researching vulnerabilities. It then describes several types of scams, including rug pulls, giveaway scams, advance fee fraud, and hardware wallet scams. Best practices are suggested, such as being wary of unsolicited messages, verifying sources of apps/dapps, and using strong passwords and hardware wallets to protect funds. The overall message is that web3 and cryptocurrency technologies have enabled numerous scams that have impacted many users.
This document discusses strategies for migrating a monolithic Java application to Kubernetes. It covers understanding the technical implications and business value, using tools like Kubernetes, Jenkins X, Helm, Spring Cloud, and Zeebe. The document provides examples for refactoring a monolith into microservices and deploying them to Kubernetes, as well as orchestrating workflows between services using events. Next steps discussed are learning Kubernetes, event-driven architecture with Knative and Spring Cloud, and optimizing decisions to focus on business value.
This document discusses strategies for migrating a monolithic Java application to Kubernetes. It covers understanding the technical implications and business value, using tools like Kubernetes, Jenkins X, Helm, Spring Cloud, and Zeebe. The document provides examples for refactoring a monolith into microservices and deploying them to Kubernetes, as well as orchestrating workflows between services using events. Next steps discussed include learning Kubernetes, event-driven architecture with Knative and Spring Cloud, and focusing on optimizing decisions for business value.
WebRTC has had a tough 3 or 4 years. But it's gone through a rebirth. Node.js developers are a perfect match for the technology. Come and play with it! Talk given at Over The Air Conference in London
This presentation was prepared to support IoT developments for post-graduation students @ IT and Telco Strategic Management. It aims to get an overview on what IoT is, its technology and market innovative applications
Exploring Risk and Mapping the Internet of Things with Autonomous DronesPraetorian
Recently featured in Fortune Magazine, Praetorian’s Internet of Things Map Project gave the public a glimpse into potential risk associated with thousands of exposed Internet of Things devices it revealed. Paul Jauregui, Vice President of Praetorian, will share his experience leading the Internet of Things Mapping Project. In this session you will learn how Praetorian security engineers developed and outfitted an autonomous drone with custom ZigBee-sniffing hardware used to discover, fingerprint, and map several thousand Internet of Things devices in Austin, TX. The talk will also explore best practices and recommendations designed to help product teams avoid common Internet of Things embedded device security issues. This unique and entertaining session will engage the audience’s curiosity about emerging Internet of Things issues and showcase innovative approaches to exploring the Internet of Things landscape.
WebRTC Tutorial by Dean Bubley of Disruptive Analysis & Tim Panton of Westhaw...Dean Bubley
Tutorial on WebRTC technologies, standards, use-cases and business models. First given at the ICIN conference in Venice, October 2013.
By Dean Bubley, analyst at Disruptive Analysis, and Tim Panton, WebRTC developer at Westhawk Ltd
MIT Scientists Develop Congestion Control System for Reducing Delays in Wirel...Abaram Network Solutions
Conventional congestion-control schemes depend on packet losses to infer congestion and slow down. A router will alert a sender that
its sent data packets are in congestion. The sender will then respond by sending fewer packets. In order to provide greater information, researchers have, in the past, proposed “explicit” schemes
Agenda:
I. Metaverse Revolution
Metaverse Revolution Imperatives
Metaverse Enterprise/Industry Applications Boom
Metaverse Virtual/Creator Economy Emergence
Metaverse Infrastructure/System Architecture
II. ESG/Sustainability Imperative
ESG/Sustainability Imperative
ESG Factors/Considerations
III. Impact Investing in Metaverse
The Toolbox for Impact Investing in Metaverse
IV. Positive Impact on Sustainability
Metaverse Renewable Energy System Management
Metaverse Store for Sustainable Products
Metaverse Factory for Sustainable Manufacturing/Supply Chain
Metaverse for Sustainable Smart City Development
Metaverse NFT/DeFi Based Sustainable Financing
V. Negative Impact on Sustainability
Metaverse Infrastructure Requirements
Impact on Environment
Impact on People/Society
Gadgetbridge, a free and open source project, has existed since 2015 to allow wearable device customers to use their hardware without being tied to the online services of the manufacturers.
The small but very focused and capable technical community working on the basic functionalities such as retrieving the various data from the wearables (detected activities, sleep, pulse per minute, peripheral oxygen saturation, ...) lacks the expertise on specialised algorithms that could help to perform advanced analysis/diagnostics.
The goal of this talk is to explore a potential collaboration between our communities: Gadgetbridge provides local-only support for an extensive list of wearable devices and a community of engineers and privacy minded users, Data4SmartHealth might contribute advanced algorithms and AI on edge devices.
Hackers may use various online resources and tools. Some links provided relate to activism organizations, software freedom advocacy groups, social networks, and forums discussing technology and policy issues. The document also credits several open source projects and images used under Creative Commons licenses.
The Internet of Things: We've Got to ChatDuo Security
BSides SF, February 2014: http://www.securitybsides.com/w/page/70849271/BSidesSF2014
Duo's Zach Lanier (@quine) & Mark Stanislav (@markstanislav) on IoT (Internet of Things) security, announcing http://BuildItSecure.ly
Similar to Building Sustainable Metaverse Infrastructure Webinar (20)
Intangible assets, which account for up to 90% of a company's value, especially patents, which make up the largest proportion of these assets, are hardly ever utilized for corporate value creation despite their value. In this presentation, I introduce patent management solutions for the development of patents that can contribute to corporate value creation, using the latest digital technologies such as AI, blockchain, and Web 3.0. I also introduce measures to maximize the financial use of patent assets secured through such patent management. In particular, I will look into the domestic and overseas trends of STO (Security Token Offering), which have recently been gaining attention in S. Korea, and learn about strategies and methods for patent asset STO.
The Metaverse x AI x Web3 x Sustainability convergence presents a future vision that transforms how we interact with the digital realm, combining the expansive, immersive qualities of the Metaverse, the advanced computational abilities of AI, the decentralized nature of Web3, and the global imperative of sustainability.
Metaverse and AI Integration: AI technologies shape the Metaverse to be an immersive, interactive, and deeply engaging digital universe. Tools like the Meta AI Builder Bot, Nvidia's GANverse3D/GET3D, and Magic3D create 3D environments and objects, contributing to the Metaverse's realism. Lifelike human avatars, AI-powered digital fashion design, and immersive shopping experiences further enrich user engagement. Additionally, the Metaverse can become a testing ground for AI innovation, enabling developers to leverage its vast data generation and system testing capabilities.
AI and Web3 Integration: AI fortifies the decentralized Web3 ecosystem, creating unique digital assets for Non-Fungible Tokens (NFTs) and potential markets within the Metaverse. Furthermore, AI's capability to automate DeFi processes paves the way for more efficient, accessible financial services in the decentralized digital economy.
Web3 and Metaverse Integration: Blockchain technologies, the backbone of Web3, could be woven into the fabric of the Metaverse, giving rise to novel, decentralized commerce systems. It can enable peer-to-peer transactions and build decentralized marketplaces, providing users with greater control over their economic interactions in the virtual realm.
Metaverse and Sustainability Integration: The Metaverse offers a virtual platform to drive sustainable initiatives, reducing real-world resource consumption. In the Metaverse, renewable energy systems could be simulated and managed, virtual stores could advocate for sustainable products, and virtual factories could optimize sustainable manufacturing processes and supply chains. Furthermore, it could serve as a prototyping platform for sustainable smart cities, providing an efficient way to plan, simulate, and refine before real-world implementation.
To conclude, the convergence of Metaverse, AI, Web3, and Sustainability initiates a transformative movement toward a digital ecosystem that's immersive, intelligent, decentralized, and sustainable. This synergy could redefine digital experiences, promote efficient and fair economic interactions, and support global sustainability goals, signifying a new dawn in our digital evolution.
Tokenization, securitization, and monetization of real-world assets refer to the process of converting traditional assets into digital assets that can be traded, managed, and invested in a new way. Tokenization involves the creation of a digital token that represents ownership or a proof of authenticity of a real-world asset. The token can be traded on blockchain-based platforms, providing a secure and transparent record of ownership and enabling the creation of new markets for these assets. Securitization refers to the process of pooling together a set of assets and creating new securities backed by the underlying assets. In the context of tokenization, securitization involves the creation of asset-backed tokens that represent ownership in a portfolio of assets. Monetization refers to the process of generating revenue from an asset. In the context of tokenization and securitization, monetization can involve selling tokens or securities, licensing assets, or generating income from the underlying assets.
This webinar is designed to explore the tokenization, securitization, and monetization of real-world assets that have the potential to revolutionize the way we trade, manage, and invest in real-world assets, and to create new markets and opportunities for investors and asset owners.
Agenda:
Asset‐Backed Tokens
Security Token Offering (STO)
Securitization of Real-World Assets
NFT & DeFi for Securitization and Monetization of Real-World Assets
Metaverse for Monetization of Real-World Assets
Case Studies: Real Estates, Securities, Intangible Assets
IP Asset Tokenization, Valuation, Monetization: IPwe SIAM Platform
Patent information can be utilized in various ways depending on how it is understood. I have devised a method to extract useful insights for the development of new products or services from patents in specific technology fields by using the analysis and cognition capabilities of GPT-4 based ChatGPT. I have applied this to the fields of generative AI, metaverse, and Web3-based fintech.
For the case study, in the generative AI field, I examined Google's patent US10452978 "Attention-based sequence transduction neural networks" (this patent describes the transformer architecture, which is the basis of most large language models (LLMs) for generative AI); in the metaverse field, I looked at Meta's patent US11302063 "3D conversations in an artificial reality environment"; and in the Web3-based fintech field, I explored nChain's patent US10776761 "Virtual currency system."
I input into ChatGPT a guideline consisting of five key steps: identifying the main purpose of the patent invention, summarizing the technological innovations in the patent claims, describing potential products or services based on the technology, identifying the main industry participants, and evaluating competitive advantages. For more details, please refer to the attached file and evaluate the level of results at your discretion.
The outputs generated from the method described can provide valuable insights for various business applications:
Patent licensing promotion: By identifying the main purpose, technological innovations, and potential products or services related to a patent, businesses can better understand the value proposition of their intellectual property. This information can be used to showcase the benefits of the patented technology to potential licensees, making it more appealing for them to enter into licensing agreements. Thus, you can more effectively promote patent licensing.
Finding potential infringement: Summarizing the technological innovations in the patent claims helps businesses clearly understand the scope of their intellectual property protection. By comparing this information with competing products or services in the market, they can identify potential infringement cases and take appropriate legal actions to protect their intellectual property.
M&A target identification: Evaluating competitive advantages and identifying the main industry participants can help businesses spot potential acquisition targets. Companies with complementary technologies, strong market presence, or unique intellectual property could provide strategic opportunities for growth through mergers and acquisitions.
Product or service market fit: Describing potential products or services based on the patented technology can help businesses identify new opportunities for product development or market expansion. By understanding the potential applications and market demand for a particular technology, businesses can better tailor their offerings to meet customer needs.
The document discusses various applications of artificial intelligence (AI) and how patents related to AI innovations can be utilized commercially and financially. It describes how AI is being used to create virtual environments, 3D objects and models, and human avatars. It then discusses how patents covering AI technologies are important assets that can be used strategically for competitive advantages, partnerships, investment and mergers & acquisitions. The document also introduces IPwe's Smart Intangible Asset Management platform, which uses AI to evaluate patent quality and value, tokenize patents as non-fungible tokens, create a marketplace for monetizing patents, and enable various financial applications of patented technologies like securitization and lending.
Real-World Assets STO + Institutional DeFi Integration
Institutional DeFi refers to tokenize real-world assets with regulatory compliance and institutional-level controls for consumer protection. One of the main benefits of Institutional DeFi is the potential to transform the traditional financial system by making it more transparent, efficient, and accessible while maintaining the necessary safeguards for investor protection and financial stability. This can lead to new products, cost reduction, and faster settlement times for financial institutions.
STO (Security Token Offering) of real-world assets involves the issuance of security tokens that represent ownership of a real-world asset, such as a share of stock, bond, or real estate property. The tokenization and securitization process is carried out by an issuer who follows the necessary regulatory requirements. These security tokens can be listed, distributed, and traded on Institutional DeFi applications to automate various processes such as trading, settlement, and custody. This allows for greater security, efficiency, transparency, and liquidity.
#defi #fundraising #sto #tokenization #nft #securitization #security
Presentation of the Interoperable Metaverse x Web3 Development Webinar
Agenda:
Challenges in Building Interoperable Metaverse
3D Objects/Contents/Avatars/Assets Cross-Metaverse Interoperability
NFT Cross-Chain Interoperability
Interoperability in Metaverse Fashion
Metaverse Interoperability Standards
Speakers
Mikeldi Rodriguez, Metaverse Creative Technologist at Telefónica
"Avatar Interoperability Based On Metadata"
Leo Hilse, Founder at STYLE Protocol
"STYLE Protocol: NFT Inter-Metaverse Interoperability"
Alain Dessureaux, CTO at SpatialPort
"SpatialPort's Interoperable 3D eCommerce Platform"
This webinar is designed to explore the state of the art AI innovation and business applications for the web3 based metaverse development.
Agenda:
AI for Building Metaverse World
AI for 3D Objects/Contents/Avatars Creation
AI for Metaverse Commerce
AI for Metaverse Fashion
AI for NFT
AI for DAO
IP Issues with AI Created Assets
[Reminder] NFT•Web3•Metaverse Global Leaders Roundtable
Thais is a reminder that the NFT•Web3•Metaverse Global Leaders Roundtable will begin in three days on December 1 (Thursday) 2022, 12 pm ET (https://www.linkedin.com/events/nft-web3-metaversegloballeaders6988852388136640513/about/).
This roundtable is a hybrid Zoom + Metaverse event. At the start of the event, all participants will join the Zoom for a scheduled speaker introduction and networking. Those who want to participate in the metaverse event will join after the Zoom event.
Schedule:
12:00 - 12:05 EST "Introduction" Alex G. Lee, CEO & Founder at TechIPm
Part I. Zoom Meeting
12:05 - 12:20 EST “Reviews of NFT•Web3•Metaverse Global Leaders Presentations” Alex G. Lee
12:20 - 13:00 EST Speaker Introduction & Recap”
Matteo Gamberale, Founder & CEO at Zappy
Jens Laugesen, Founder at JENS_LAUGESEN DESIGN ADVISORY & KONsensX
Ofer Rubin, 3D/XR Executive Advisor at RealeyeZ3D
Erich Spangenberg, CEO & Co-Founder at IPwe
Tapan Lala, Founder at ZcureZ
Husam Yaghi, Group VP at Mawarid Media & Communications Group
Alex Bellesia, CEO & Founder at Spatial Port
Nick Cherukuri, CEO & Founder at ThirdEy
Doug Hohulin, Affiliate Faculty at Kansas University School of Nursing
Ruben Sananes, CEO & Founder at IMRSIVE
Se-Joon Chung, CEO & Co-Founder at AForm
James Costa, Founder at Clubhouse Archives
Tom Wallace, Founder at CreatedBy DAO
Aditya Mani, Founder at YOLOgram app
Aline Conus-Moulin, Managing Partner at E-NOTAM Ltd.
Vandana Taxali, Founder & CEO at Artcryption
Alex Di Giovanni, Founding Lawyer at Pando Law
13:00 - 13:15 EST
“Guidance for the Metaverse Event Places " Alex G. Lee
Part II. Metaverse Meeting
At the Metaverse Campus’ Lecture Hall (https://www.challau.com/college/techipm)
13:15 - 13:30 EST "Present and Future of NFT•Web3•Metaverse" Presentation by Doug Hohulin,
At the Metaverse Networking Place (https://www.challau.com/town-square/alex-g--lee)
13:30 - 14:00 EST “Networking with Speakers”
The document discusses the Hyper Connected Fashion Metaverse being developed by FAME UNIVERSE Co., Ltd. It aims to connect the physical and digital fashion worlds by digitizing physical fashion designs and garments for use as NFTs and wearables in virtual spaces. This will help address issues like counterfeiting and give creators new ways to showcase and monetize their work. FAME provides services like transforming physical designs into 3D digital assets and launching crowdfunding campaigns for physical production. Partnerships are in place to expand access to metaverses and marketplaces. The goal is a hybrid online/offline marketplace and ecosystem that nourishes both the physical and digital fashion universes.
The fashion industry represents the estimated global revenues of $1.5T.
The global counterfeiting industry is expected to hit the $4.2T mark by 2022.
References
The fashion industry lost more than $50B in 2020 due to the sale of the counterfeit products:
Clothing appears to be the most counterfeited product followed by cosmetics and personal care, watches and jewelry, handbags and luggage.
The COVID-19 pandemic accelerates the digital transformation globally, and the fashion industry is no exception.
Citi expects the metaverse economy as large as $13T by 2030 and Gartner predicts that , and Gartner predicts that 25% of people will spend at least one hour a day
in the metaverse by 2026.
The creator economy has already exceeded a $100B market size. The NFT
market reaches $1.05T. The wearable NTF market is expected to be $11B in 2022.
Fashion industry lends well to the metaverse where the ecosystem includes metaverse fashion digitalization, metaverse fashion house/brand,
Ph i l f hi h d f hi k l il d h f hi k i d ygitalwear, metaverse fashion show and metaverse fashion marketplace/retail, and the metaverse fashion market is expected to increase
up to $55B by 2030.
As sustainability became the mainstream business the anti , the anti-sustainability and anti-circularity nature of the fashion business place
the sustainability as the top priority agenda in the fashion business practices.
Fashion digitalization and the metaverse fashion can be a potential solution for mitigating the anti-sustainability and anti-circularity nature
TechIPm, LLC
of the fashion business.
Gen Z and Gen Alpha become the future big spenders and sustainability advocates in fashion.
Schedule
12:00 - 12:10 EST
"Introduction" Alex G. Lee, CEO & Founder at TechIPm
12:10 - 12:25 EST
“JENS LAUGESEN X META\SENS Digital Collaboration in London Fashion Week” Jens Laugesen, Founder at JENS_LAUGESEN DESIGN ADVISORY
12:25 - 12:40 EST
"Ecoolska: Phygital Sustainable Fashion Brand" Olska Green, Founder at Ecoolska
12:40 - 12:55 EST
"WEARSPACES: Dress like a game-changer in Metaverse & IRL" Julien Chmilewsky, Co-Founder at WEARSPACES
12:55 - 13:10 EST
"Innovation in Fashion Brands Metaverse Shopping Experiences" Ruben Sananes, CEO & Founder at IMRSIVE
13:10 - 13:25 EST
"NEOMODEST: Inclusive, Accessible, Decentralized Metaverse Fashion" Afroja K, Founder at NEOMODEST
13:25 - 13:40 EST
"XTENDED iDENTiTY: The Experiential Digital Fashion Lab" Xing Yunjia, Co-Founder at XTENDED iDENTiTY
13:40 - 13:55 EST
“GAD (Garment Automated Digitisation)” Pietro Dalpane, CEO & Co-Founder at DeepGears
13:55 - 14:10 EST
"Fostering Interoperable Digital Fashion Through Graphics Technology" Se-Joon Chung, CEO & Co-Founder at AForm
14:10 - 14:25 EST Coffee Break
14:25 - 14:40 EST
“3D Garment Creation to Simulation - Connecting Digital Fashion with Digital Human” Kenneth Ryu, CSO at z-emotion
14:40 - 14:55 EST
"A Luxury Fashion Brand & Web3 Marketplace" James Costa, Founder at Clubhouse Archives
14:55 - 15:10 EST
"Marketing Digital Fashion with Avatar Generated Content" Diego Rios, Founder at Animalz
15:10 - 15:25 EST
"CreatedBy DAO: A Phygital NFT Ecosystem" Tom Wallace, Founder at CreatedBy DAO
15:25 - 15:40 EST
"MaisonDAO: Decentralized Digital Fashion Brand and ArtTech Collective" Elena Nazaroff, Co-Founder at MaisonDAO
15:40 - 16:05 EST
"Browzwear Innovative 3D Digital Fashion Solution" Afsha Iragorri, 3D Fashion Designer at 3D Fashion Solutions
16:05 - 16:20 EST
“Innovative 3D Digital Fashion Design” Olesya Pupchenko, Director at Global Rise Group
Agenda
Metaverse Fashion Design
Interoperable Metaverse Fashion
NFTs for Metaverse Fashion
Web3 for Metaverse Fashion
Metaverse Fashion Commerce
NFT financialization refers to bringing NFTs closer to financial use, mostly, by making NFT useful in DeFi protocols. NFT financialization is the most important element of NFT monetization innovation to overcome the low liquidity and high price volatility of almost all NFTs currently.
NFT Fractionalization splits a NFT into smaller fungible tokens that represent partial ownership of the NFT. The NFT is locked in a smart contract and the ownership remains with the original holder. Fractionalization can unlock liquidity for NFT owners and cheapens access to valuable NFTs, and improves the NFT market spectrum. An issue with fractionalization is a reconstitution after ractionalization. Buyout auctions alleviate the reconstitution problem to some extent.
*NFT fractionalization protocols: NFTX (https://nftx.io/), Fractional (https://fractional.art/), NFT20 (https://nft20.io/), Unic.ly (https://www.unic.ly/), Szns (https://www.szns.io/)
NFT Lending uses NFT as collateral for loans. In peer-to-peer lending, borrowers and lenders manually negotiate and come to an agreement for loan terms such as duration, interest rates and loan-to-value ratios in a peer-to-peer fashion. This lending enables a customizable loan terms without a need to rely on price oracles. Because the matching process is manual time-to-liquidity may be slow. In peer-to-pool lending, liquidity providers fungible tokens into pools and borrowers take up loans from these pools instantaneously. Borrowers should put up their NFTs as collateral by locking them in smart contracts (digital vaults). This lending, however, must rely on price oracles to automate loan terms.
*Peer-to-peer NFT lending protocols: NFTfi(https://www.nftfi.com/), Arcad (https://www.arcade.xyz/), MetaStreet (https://metastreet.xyz/)
*Peer-to-pool NFT lending protocols: Bridgesplit (https://www.bridgesplit.com/), BendDAO (https://www.benddao.xyz/en/, PINE (https://pine.loans/), JPEG’d (https://jpegd.io/)
NFT Rental market is where NFT owners can rent out their NFTs to receive income and renters can rent NFTs to use but without owning them. In collateral renting, renter has to put up collateral to rent the NFT to use (e.g., reNFT (https://www.renft.io/). Collateral-free renting separates ownership and utility of an NFT (e.g., IQ Protocol (https://iq.space/#top).
NFT Price Discovery uses AMMs (Automated Market Makers)/bonding curves for an automatic price discovery in DeFi exchange liquidity pools (e.g., Uniswap and Sushiswap).
*NFT Price Discovery protocols: Sudoswap (https://sudoswap.xyz/#/), Pilgrim (https://pilgrim.money/), Rootswap (https://rootswap.xyz/)
I. Metaverse Digital RevolutionMetaverse Revolution ImperativesMetaverse Present and Future InfographicsMetaverse Industry ApplicationsII. Metaverse Technology InnovationWhy Metaverse Now?Meta Metaverse XR Device PrototypesApple Metaverse XR Device Insights from PatentsRoblox Metaverse Game Platform Innovation Insights from PatentsDigital Twin Innovation Insights from PatentsMetaverse Patents Development Boom3D Metaverse Space Development: 3D Rendering 3D Metaverse Space Development: 2D to 3D Translation 3D Metaverse Object Development: 2D to 3D ConversionInteractive Experience Design: Multi-Sensory PerceptionVirtual Product Development: NFT Digital AssetsMeatavere Application Development: Retail ShoppingMeatavere Application Development: Automotive ShowroomMeatavere Application Development: TourMeatavere Application Development: MeetingMeatavere Application Development: Smart FactoryMetaverse Enterprise PlatformMetaverse Enterprise Platform System Components
III. Metaverse Business Development: Metaverse BM & InvestmentExperience EconomyMetaverse User Experiences (MUXs)Metaverse BM Innovation for New Experience EconomyMetaverse Angel/VC Investors IV. Metaverse Economic SystemNFT Functions and Legal Status NFT + DeFi ConvergenceMetaverse Economic System ComponentsMetaverse Economic System ArchitectureV. Metaverse + ESG ConvergenceESG/Sustainability ImperativeMetaverse Renewable Energy System ManagementMetaverse Factory for Sustainable Manufacturing/Supply ChainMetaverse for Sustainable Smart City Development Metaverse NFT/DeFi Based Sustainable FinancingDesigning Sustainable Metaverse Experiences (SMXs)Metaverse Impact on EnvironmentMetaverse Impact on People/Society
This webinar is designed to explore the innovative NFT monetization through the convergence of NFT securitization and DeFi.
Agenda
Reviews of NFT Monetization
NFT Valuation
NFT IP Licensing
NFT + DeFi Convergence: MetaFi, GameFi, DAOFi, ...
NFT Securitization Development
Legal Challenges of NFT Securitization
NFT Securitization Use Cases
NFT Securitization + DeFi Convergence
Schedule:
12:00 – 12:15 ET, Alex G. Lee
"Introduction & Overview"
12:15 – 12:30 ET, Ted Kim
"XBRIK: NFT Securitization & Brick Exchange & IBO DeFi Platform"
12:30 – 12:45 ET, Aditya Mani
"In-app monetization of NFTs for Style"
12:45 – 13:00 ET, Aline Conus-Moulin
"NFT Valuation: Challenges & Solutions"
13:00 – 13:15 ET, Yael Tamar
"NFTs in Real Estate"
13:15 – 13:30 ET, Vandana Taxali
"NFT IP Rights Licensing: Deep Dive"
13:30 – 13:45 ET, Joshua Hale
"NFTDAOs not spelled S A F E: Why the most interesting things you can do in crypto can land you in hot water!"
13:45 – 14:00 ET, Alex G. Lee
(Optional) Q&A/Discussion
The document discusses an upcoming seminar on using NFTs to generate revenue through metaverse and web3 applications. The seminar will have a basic session covering the fundamentals of metaverse, web3 and NFTs, and an advanced session covering key aspects of NFT valuation and monetization strategies. It also lists some reference materials on NFTs, metaverse and web3.
This webinar is designed to explore the current status of the NFT ecosystem and monetization potentials exploiting the web3 based metaverse. If you are a tech-savvy IP legal professional, you will be interested in legal challenges and opportunities with the NFT/Web3/Metaverse/Cryptocurrency.
Please join on September 22 (Thu) at 12:00 ET to learn from legal experts in NFT, Web3, Metaverse, Tokenization, Intellectual Property:
"NFT IP Rights: Monetization Opportunities & Legal Challenges" from Vandana Taxali, Founder & CEO at Artcryption
"Legal Challenges of Web3 Gaming Studios and Platforms" from Andrew Cripps, Founder at MetaCounsel
Agenda:
Utility NFT for Metaverse Monetization
NFT for Customer Loyalty Program 3.0
NFT for X2E (Play-to-Earn, Wear-to-Earn, ...)
NFT Interoperability
NFT Valuation
NFT for Web2/Legacy to Web3/Metaverse Business Transition
NFT for Creator/Experience Tokenomics
NFT based Monetization for Metaverse Fashion & Other Industries
NFT for Monetizing IP Portfolio Development (NFT IP Securitization)
NFT IP Rights Legal Issues
NFT + DeFi Convergence: MetaFi, GameFi, DAOFi, ...
NFT for Physical + Virtual Convergence Economy/Commerce
Future of NFT: Composable NFT, Dynamic NFT, Consumable NFT, ...
Other speakers/topics:
"The Future of NFT" from Mohamed Hafiz, Advisor at First Abu Dhabi Bank
"NFT based Monetization for Metaverse Fashion & Other Industries" from Nova Lorraine, Director at Raine Drops NFT Art House
"Phygital Fashion with NFTs" from Fahmid Uddin, Founder at M3RCH.xyz
"Interoperable NFTs for GenZ: Gaming and Fashion" from Matteo Gamberale, Founder & CEO at Zappy
"NFT for Web2/Legacy to Web3/Metaverse Business Transition" from Gianfranco Lopane, President at Smarterverse
"Your Digital DNA & NFT: Monetization of Digital Identity in the Metaverse" from Kelvin Troy, CEO at Cross-Metaverse Avatars LLC
Fame Universe (https://fameuniverse.xyz/) is a platform builder that hyper connecting fashion “From Physical to Digital And From Digital to Physical.” Fame’s mission is to lead the “Sustainable Metaverse Fashion Ecosystem” that nourishes existing physical and digital fashion universes where we can build, create, enjoy, play, earn and shop in a sustainable way.
Fame Platform
Patent pending Fame platform is a sustainable metaverse fashion ecosystem building platform that provides a play ground where the ecosystem players and stakeholders can co-create a sustainable metaverse fashion ecosystem. Fame platform provides the interfaces for the ecosystem players and stakeholders can cooperate synergetically to build sustainable metaverse fashion ecosystem more efficiently and effectively. Fame platform provides/integrates the tools/solutions/knowledge/expertise for supporting a sustainable metaverse fashion ecosystem development.
Fame Fashion NFT Monetization Platform
Patent pending Fame fashion NFT monetization platform (FameFiTM) is a core element of the fame platform.
FameFiTM is designed to provide most innovative fashion monetization solution that can maximize opportunities and resolve many challenges in fashion NFT monetization.
FameFiTM is designed to employ various innovative monetization methods including fashion IP NFT licensing, securitization and NFTFi for maximizing monetary rewards to the Fame ecosystem/community members and for enabling financially sustainable Fame metaverse fashion ecosystem development.
FameFiTM is designed to resolve many legal issues in fashion NFT monetization and overcome several huddles in the fashion NFT valuation.
FameFiTM is designed to innovate the fashion NFT value creation through NFT scarcity, utility and sustainable tokenomics development.
C: The metaverse is designed to give like-minded communities of common interests digital sandboxes to play, earn, own, and socialize.
U: The decentralized economy is user controlled, not centrally governed.
T: The metaverse experience is possible through Web 3.0 technology, such as blockchain, 5G networks, VR, AR, and cloud computing.
E: Experiences and interactions give NFTs greater utility, which drives greater value.
R: A connection to the real world gives the metaverse value beyond entertainment as it augments real-world experiences and offers the potential for real financial gains as well.
Fame Universe (https://fameuniverse.xyz/)
Fame is a platform builder that hyper connecting fashion “From Physical to Digital And From Digital to Physical.”
Fame’s mission is to lead the “Sustainable Metaverse Fashion Ecosystem” that nourishes existing physical and digital fashion universes where we can build, create, enjoy, play, earn and shop in a sustainable way.
Fame Platform
Fame platform is a sustainable metaverse fashion ecosystem building platform that provides a play ground where the ecosystem players and stakeholders can co-create a sustainable metaverse fashion ecosystem.
Fame platform provides the interfaces for the ecosystem players and stakeholders can cooperate synergetically to build sustainable metaverse fashion ecosystem more efficiently and effectively.
Fame platform provides/integrates the tools/solutions/knowledge/expertise for supporting a sustainable metaverse fashion ecosystem development.
Fame Platform Design
Fame platform is designed to provide a simple way of embracing digital/web3 fashion business for legacy/web2 fashion business.
Fame platform is designed to provide a community building solution that the ecosystem players and stakeholders can participate with self-sovereignty and consensus.
Fame platform is designed to employ various innovative monetization methods for increasing market scalability.
Fame platform is designed to be modular considering current technology limitations and emerging technology expectations.
Fame platform is designed to resolve fashion’s inherent sustainability/circularity issues.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
CAKE: Sharing Slices of Confidential Data on BlockchainClaudio Di Ciccio
Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
4. Reference: Metaverse Industry Applications At A Glance
Fashion
Fashion
Retail
Retail
Consumer
Consumer
Electronics
Electronics
Entertainment/
Entertainment/
Media
Media
Travel
Travel Education
Education
Ralph Lauren virtual
Ralph Lauren virtual
Polo Shop@Roblox
Polo Shop@Roblox
https://www.roblox.co
https://www.roblox.co
m/ralphlauren
m/ralphlauren
Ralph Lauren virtual
Ralph Lauren virtual
Polo Shop@Roblox
Polo Shop@Roblox
https://www.roblox.co
https://www.roblox.co
m/ralphlauren
m/ralphlauren
Streetify virtual
Streetify virtual
shopping mall
shopping mall
https://www.streetify.c
https://www.streetify.c
om/
om/
Streetify virtual
Streetify virtual
shopping mall
shopping mall
https://www.streetify.c
https://www.streetify.c
om/
om/ Samsung 837X Virture
Samsung 837X Virture
Store@Decentraland
Store@Decentraland
Samsung 837X Virture
Samsung 837X Virture
Store@Decentraland
Store@Decentraland
Disney metaverse theme
Disney metaverse theme
Disney metaverse theme
Disney metaverse theme
Faroe Islands virtual tour
Faroe Islands virtual tour
https://www.remote
https://www.remote-
-
tourism.com/
tourism.com/
Faroe Islands virtual tour
Faroe Islands virtual tour
https://www.remote
https://www.remote-
-
tourism.com/
tourism.com/
Seoul National University
Seoul National University
Hospital virtual surgical
Hospital virtual surgical
training
training
Seoul National University
Seoul National University
Hospital virtual surgical
Hospital virtual surgical
training
training
NIKELAND virtual
NIKELAND virtual
showroom @Roblox
showroom @Roblox
NIKELAND virtual
NIKELAND virtual
showroom @Roblox
showroom @Roblox
Target AR shopping
Target AR shopping
https://www target co
https://www target co
Target AR shopping
Target AR shopping
https://www target co
https://www target co
Store@Decentraland
Store@Decentraland
https://www.samsung.
https://www.samsung.
com/us/explore/metave
com/us/explore/metave
rse
rse-
-837x/
837x/
Store@Decentraland
Store@Decentraland
https://www.samsung.
https://www.samsung.
com/us/explore/metave
com/us/explore/metave
rse
rse-
-837x/
837x/
park
park
https://www.thecoinrepubl
https://www.thecoinrepubl
ic.com/2022/01/10/disney
ic.com/2022/01/10/disney-
-
patents
patents-
-new
new-
-technology
technology-
-
a
a-
-step
step-
-closer
closer-
-to
to-
-its
its-
-own
own-
-
theme
theme-
-park
park-
-metaverse/
metaverse/
park
park
https://www.thecoinrepubl
https://www.thecoinrepubl
ic.com/2022/01/10/disney
ic.com/2022/01/10/disney-
-
patents
patents-
-new
new-
-technology
technology-
-
a
a-
-step
step-
-closer
closer-
-to
to-
-its
its-
-own
own-
-
theme
theme-
-park
park-
-metaverse/
metaverse/
Louvre Museum virtual tour
Louvre Museum virtual tour
https://petitegalerie louvre f
https://petitegalerie louvre f
Louvre Museum virtual tour
Louvre Museum virtual tour
https://petitegalerie louvre f
https://petitegalerie louvre f
g
g
http://www.koreabiomed.com
http://www.koreabiomed.com
g
g
http://www.koreabiomed.com
http://www.koreabiomed.com
Healthcare
Healthcare
https://www.roblox.co
https://www.roblox.co
m/nikeland
m/nikeland
https://www.roblox.co
https://www.roblox.co
m/nikeland
m/nikeland
Automotive
Automotive
https://www.target.co
https://www.target.co
m/c/see
m/c/see-
-it
it-
-in
in-
-your
your-
-
space/
space/-
-/N
/N-
-9ciy7
9ciy7
https://www.target.co
https://www.target.co
m/c/see
m/c/see-
-it
it-
-in
in-
-your
your-
-
space/
space/-
-/N
/N-
-9ciy7
9ciy7
Samsung home
Samsung home
appliances
appliances
showroom@ZEPETO
showroom@ZEPETO
https://gpweb.zepeto.i
https://gpweb.zepeto.i
/ / t/373834867
/ / t/373834867
Samsung home
Samsung home
appliances
appliances
showroom@ZEPETO
showroom@ZEPETO
https://gpweb.zepeto.i
https://gpweb.zepeto.i
/ / t/373834867
/ / t/373834867
Warner Music virtual
Warner Music virtual
concert@Sandbox
concert@Sandbox
Warner Music virtual
Warner Music virtual
concert@Sandbox
concert@Sandbox
https://petitegalerie.louvre.f
https://petitegalerie.louvre.f
r/
r/
https://petitegalerie.louvre.f
https://petitegalerie.louvre.f
r/
r/
Real Estate
Real Estate
Health Unchained blockchain
Health Unchained blockchain
based metaverse hospital chain
based metaverse hospital chain
https://healthunchained.org/
https://healthunchained.org/
Health Unchained blockchain
Health Unchained blockchain
based metaverse hospital chain
based metaverse hospital chain
https://healthunchained.org/
https://healthunchained.org/
M f t i
M f t i
Gucci Garden Experience
Gucci Garden Experience
Lands@Roblox
Lands@Roblox
https://blog.roblox.com/202
https://blog.roblox.com/202
1/05/gucci
1/05/gucci-
-garden
garden-
-
experience/
experience/
Gucci Garden Experience
Gucci Garden Experience
Lands@Roblox
Lands@Roblox
https://blog.roblox.com/202
https://blog.roblox.com/202
1/05/gucci
1/05/gucci-
-garden
garden-
-
experience/
experience/
Hyundai Mobility
Hyundai Mobility
Adventure@Roblox
Adventure@Roblox
https://www.roblox.co
https://www.roblox.co
m/games/7280776979/
m/games/7280776979/
Hyundai Mobility
Hyundai Mobility
Adventure@Roblox
Adventure@Roblox
https://www.roblox.co
https://www.roblox.co
m/games/7280776979/
m/games/7280776979/
o/user/post/373834867
o/user/post/373834867
?sc=GRFUMC
?sc=GRFUMC
o/user/post/373834867
o/user/post/373834867
?sc=GRFUMC
?sc=GRFUMC
Banking
Banking
concert@Sandbox
concert@Sandbox
https://indianexpress.com/articl
https://indianexpress.com/articl
e/technology/crypto/warner
e/technology/crypto/warner-
-
music
music-
-group
group-
-to
to-
-launch
launch-
-
concert
concert-
-theme
theme-
-park
park-
-in
in-
-the
the-
-
sandbox
sandbox-
-metaverse
metaverse-
-7746149/
7746149/
concert@Sandbox
concert@Sandbox
https://indianexpress.com/articl
https://indianexpress.com/articl
e/technology/crypto/warner
e/technology/crypto/warner-
-
music
music-
-group
group-
-to
to-
-launch
launch-
-
concert
concert-
-theme
theme-
-park
park-
-in
in-
-the
the-
-
sandbox
sandbox-
-metaverse
metaverse-
-7746149/
7746149/
Sports
Sports
BNP Paribas virtual real
BNP Paribas virtual real
estate service
estate service
https://www.realestate.bn
https://www.realestate.bn
pparibas.com/virtual
pparibas.com/virtual-
-
reality
reality-
-vr
vr-
-and
and-
-augmented
augmented-
-
reality
reality-
-ar
ar-
-real
real-
-estate
estate
BNP Paribas virtual real
BNP Paribas virtual real
estate service
estate service
https://www.realestate.bn
https://www.realestate.bn
pparibas.com/virtual
pparibas.com/virtual-
-
reality
reality-
-vr
vr-
-and
and-
-augmented
augmented-
-
reality
reality-
-ar
ar-
-real
real-
-estate
estate
Manufacturing
Manufacturing
Balenciaga fassion
Balenciaga fassion
show@Fortnite
show@Fortnite
Balenciaga fassion
Balenciaga fassion
show@Fortnite
show@Fortnite
m/games/7280776979/
m/games/7280776979/
Hyundai
Hyundai-
-Mobility
Mobility-
-
Adventure
Adventure
m/games/7280776979/
m/games/7280776979/
Hyundai
Hyundai-
-Mobility
Mobility-
-
Adventure
Adventure
JP Morgan Onyx
JP Morgan Onyx
bank@Decentraland
bank@Decentraland
https://decentraland or
https://decentraland or
JP Morgan Onyx
JP Morgan Onyx
bank@Decentraland
bank@Decentraland
https://decentraland or
https://decentraland or
Sports
Sports
D ll C b AR St di
D ll C b AR St di
D ll C b AR St di
D ll C b AR St di
y
y
y
y
Restaurant
Restaurant
BMW metaverse factory
BMW metaverse factory
https://blogs.nvidia.com/blog/2
https://blogs.nvidia.com/blog/2
021/04/13/nvidia
021/04/13/nvidia-
-bmw
bmw-
-factory
factory-
-
future/
future/
BMW metaverse factory
BMW metaverse factory
https://blogs.nvidia.com/blog/2
https://blogs.nvidia.com/blog/2
021/04/13/nvidia
021/04/13/nvidia-
-bmw
bmw-
-factory
factory-
-
future/
future/
Metaverse NFT Projects AT
Metaverse NFT Projects AT
A Glance:
A Glance:
Metaverse NFT Projects AT
Metaverse NFT Projects AT
A Glance:
A Glance:
show@Fortnite
show@Fortnite
https://www.epicgames.com
https://www.epicgames.com
/fortnite/en
/fortnite/en-
-US/news/high
US/news/high-
-
digital
digital-
-fashion
fashion-
-drops
drops-
-into
into-
-
fortnite
fortnite-
-with
with-
-balenciaga
balenciaga
show@Fortnite
show@Fortnite
https://www.epicgames.com
https://www.epicgames.com
/fortnite/en
/fortnite/en-
-US/news/high
US/news/high-
-
digital
digital-
-fashion
fashion-
-drops
drops-
-into
into-
-
fortnite
fortnite-
-with
with-
-balenciaga
balenciaga
Acur virtual showroom
Acur virtual showroom
https://acuraverse.com
https://acuraverse.com
/
/
Acur virtual showroom
Acur virtual showroom
https://acuraverse.com
https://acuraverse.com
/
/
https://decentraland.or
https://decentraland.or
g/
g/
https://decentraland.or
https://decentraland.or
g/
g/
Dallas Cowboys AR Stadium
Dallas Cowboys AR Stadium
https://nexusstudios.com/insi
https://nexusstudios.com/insi
ght/seeing
ght/seeing-
-lens
lens-
-enhanced
enhanced-
-
locations/
locations/
Dallas Cowboys AR Stadium
Dallas Cowboys AR Stadium
https://nexusstudios.com/insi
https://nexusstudios.com/insi
ght/seeing
ght/seeing-
-lens
lens-
-enhanced
enhanced-
-
locations/
locations/
Chipotle virtual
Chipotle virtual
restaurant@Roblox
restaurant@Roblox
https://www.roblox.com/g
https://www.roblox.com/g
ames/7603178367/Chipotl
ames/7603178367/Chipotl
e
e-
-Boorito
Boorito-
-Maze
Maze
Chipotle virtual
Chipotle virtual
restaurant@Roblox
restaurant@Roblox
https://www.roblox.com/g
https://www.roblox.com/g
ames/7603178367/Chipotl
ames/7603178367/Chipotl
e
e-
-Boorito
Boorito-
-Maze
Maze
A Glance:
A Glance:
https://www.slideshare.net/
https://www.slideshare.net/
alexglee/metaverse
alexglee/metaverse-
-nft
nft-
-
projects
projects-
-at
at-
-a
a-
-glance
glance
A Glance:
A Glance:
https://www.slideshare.net/
https://www.slideshare.net/
alexglee/metaverse
alexglee/metaverse-
-nft
nft-
-
projects
projects-
-at
at-
-a
a-
-glance
glance
5. Metaverse Present and Future Infographics
Metaverse = Physical + Virtual Converged World
Metaverse = Physical + Virtual Converged World
Physical World
Physical World
( )
( ) S ( )
S ( )
Virtual World
Virtual World
Vi li
Vi li [
[N
N Ti (A )
Ti (A ) N
N S (Di i l
S (Di i l
People can interact freely in a
People can interact freely in a
variety of ways and forms with
variety of ways and forms with
one another, digital objects,
one another, digital objects,
robots and environments for a
robots and environments for a
Technology Innovation
Technology Innovation
Reality Technology Innovation
Reality Technology Innovation
Reality Technology Innovation
Reality Technology Innovation
Edited by Alex G. Lee
(https://www.linkedin.com/in/alexgeunholee/)
Reality: [
Reality: [Time (Events)
Time (Events) –
– Space (Places)
Space (Places) –
–
Matter (Substances)
Matter (Substances)]
]
Virtuality
Virtuality [
[No
No-
-Time (Autonomous)
Time (Autonomous) –
– No
No-
-Space (Digital
Space (Digital
Places)
Places) –
– No
No-
-Matter (Dematerialization)
Matter (Dematerialization)]
]
Me
Me
Surrogate
Surrogate
Robot
Robot
robots, and environments for a
robots, and environments for a
variety of
variety of metaverse
metaverse
experiences
experiences:
:
Immersive experience
Enhanced emotional
(fantasy/sensation/sense of
presence) experience
NFT
NFT
Creator Economy
Creator Economy Virtual Goods/Land Sale
Virtual Goods/Land Sale
XR Devices, HCI, Digital Senses
XR Devices, HCI, Digital Senses
XR Devices, HCI, Digital Senses
XR Devices, HCI, Digital Senses
You
You
Digital People/Objects/Places/Environments
Digital People/Objects/Places/Environments
Digital Me (Avatar)
Digital Me (Avatar) Digital You
Digital You
Active interaction experience
Real to virtual/Virtual to real
cross connected experience
Creative community
participation (co-creation)
experience
commerce/monetization
AI Digital Human Innovation
AI Digital Human Innovation
AI Digital Human Innovation
AI Digital Human Innovation
Augmented
Augmented Virtuality
Virtuality: [
: [No
No-
-Time (Autonomous)
Time (Autonomous) –
– No
No-
-Space (Digital
Space (Digital
Places)
Places) –
– Matter (Substances)
Matter (Substances)]
]
Augmented
Augmented Virtuality
Virtuality: [
: [No
No-
-Time (Autonomous)
Time (Autonomous) –
– No
No-
-Space (Digital
Space (Digital
Places)
Places) –
– Matter (Substances)
Matter (Substances)]
]
Augmented Reality:
Augmented Reality:
[
[Time (Events)
Time (Events) –
– Space
Space
(Places)
(Places) –
– No
No-
-Matter
Matter
(Dematerialization)
(Dematerialization)]
]
Augmented Reality:
Augmented Reality:
[
[Time (Events)
Time (Events) –
– Space
Space
(Places)
(Places) –
– No
No-
-Matter
Matter
(Dematerialization)
(Dematerialization)]
]
Physical Twin
Physical Twin Digital Twin
Digital Twin
3D GPS NAVI
3D GPS NAVI
commerce/monetization
experience
Massive sharing/engagement
experience
Metaverse
Metaverse Tour
Tour
Metaverse
Metaverse Applications
Applications
ICT/Digital Technology Innovation
ICT/Digital Technology Innovation
ICT/Digital Technology Innovation
ICT/Digital Technology Innovation
5G
5G
IoT
IoT
Spatial
C i
C i
5G
5G
IoT
IoT
Spatial
C i
C i
y
y g
g
Real
Real-
-time
time
data flow
data flow Mirrored
Mirrored Virtuality
Virtuality: [
: [Time (Events)
Time (Events)
–
– No
No-
-Space (Digital Places)
Space (Digital Places) –
– No
No-
-
Matter (Dematerialization)
Matter (Dematerialization)]
]
Mirrored
Mirrored Virtuality
Virtuality: [
: [Time (Events)
Time (Events)
–
– No
No-
-Space (Digital Places)
Space (Digital Places) –
– No
No-
-
Matter (Dematerialization)
Matter (Dematerialization)]
]
Meta Horizon Worlds
Meta Horizon Worlds
Microsoft Mesh
Microsoft Mesh
Augmented Reality +
Augmented Reality +
Mirrored
Mirrored Virtuality
Virtuality
Augmented Reality +
Augmented Reality +
Mirrored
Mirrored Virtuality
Virtuality M t
M t C
C
Computing
Computing
Computing
Computing
Decentralization Technology Innovation
Decentralization Technology Innovation
Decentralization Technology Innovation
Decentralization Technology Innovation
Mixed Reality =
Mixed Reality =
Augmented (Reality
Augmented (Reality
+
+ Virtuality
Virtuality)
)
Mixed Reality =
Mixed Reality =
Augmented (Reality
Augmented (Reality
+
+ Virtuality
Virtuality)
)
Physical
Physical Virtuality
Virtuality: [
: [Time (Events)
Time (Events) –
– No
No-
-
Space (Digital Places)
Space (Digital Places) –
– Matter
Matter
(Substances)
(Substances)] or Mirrored
] or Mirrored Virtuality
Virtuality
Physical
Physical Virtuality
Virtuality: [
: [Time (Events)
Time (Events) –
– No
No-
-
Space (Digital Places)
Space (Digital Places) –
– Matter
Matter
(Substances)
(Substances)] or Mirrored
] or Mirrored Virtuality
Virtuality
Mirrored
Mirrored Virtuality
Virtuality
Mirrored
Mirrored Virtuality
Virtuality
Warped Reality:
Warped Reality:
[
[No
No Time
Time
Warped Reality:
Warped Reality:
[
[No
No Time
Time
Alternate Reality:
Alternate Reality:
[
[No
No Time
Time
Alternate Reality:
Alternate Reality:
[
[No
No Time
Time
Internet of
Internet of Metaverse
Metaverse
Metaverse
Metaverse Commerce
Commerce
Metaverse
Metaverse Building Engine Innovation
Building Engine Innovation
Metaverse
Metaverse Building Engine Innovation
Building Engine Innovation
3D Modeling
3D Modeling
3D Modeling
3D Modeling
[
[No
No-
-Time
Time
(Autonomous)
(Autonomous) –
–
Space (Places)
Space (Places) –
–
Matter (Substances)
Matter (Substances)]
]
[
[No
No-
-Time
Time
(Autonomous)
(Autonomous) –
–
Space (Places)
Space (Places) –
–
Matter (Substances)
Matter (Substances)]
]
[
[No
No-
-Time
Time
(Autonomous)
(Autonomous) –
– Space
Space
(Places)
(Places) –
– No
No-
-Matter
Matter
(Dematerialization)
(Dematerialization)]
]
[
[No
No-
-Time
Time
(Autonomous)
(Autonomous) –
– Space
Space
(Places)
(Places) –
– No
No-
-Matter
Matter
(Dematerialization)
(Dematerialization)]
]
GIS
GIS
GIS
GIS
6. The metaverse system architecture features the
immersive and real-time physical-virtual world
interaction layer supported by the metaverse
Metaverse System Architecture: View 1 Edited by Alex G. Lee
(https://www.linkedin.com/in/alexgeunholee/)
interaction layer supported by the metaverse
engine layer. The supporting metaverse
infrastructure ensures that the metaverse is
scalable, enables ubiquitous access, and is
trustworthy for users
trustworthy for users.
Metaverse Infrastructure Layer:
Communication/Networking, Computation and
Storage that leverage edge intelligence
g g g g
Metaverse Engine Layer :
XR (VR/AR/MR), Digital Senses (Haptic), Digital
Twins, AI, Blockchain that obtain input data from
t k h ld t ll d t Th i t l
stakeholder-controlled components. The virtual
world is generated, maintained, and enhanced
with these inputs.
Physical Virtual World Interaction Layer:
Physical-Virtual World Interaction Layer:
Users can experience the virtual world through
interaction; IoTs deployed in the physical world
collect data from the environment; Virtual service
providers develop and maintain the virtual
p s p
worlds; Physical service providers operate the
physical infrastructure.
Source. Realizing the Metaverse with Edge Intelligence: https://arxiv.org/pdf/2201.01634v1.pdf
7. The metaverse is a synthesized world which is composed
f t ll d t di it l thi i t l
Metaverse System Architecture: View 2 Edited by Alex G. Lee
(https://www.linkedin.com/in/alexgeunholee/)
of user-controlled avatars, digital things, virtual
environments, and other computer-generated elements,
where humans (represented by avatars) can use their
virtual identity through any smart device to communicate,
collaborate and socialize with each other
collaborate, and socialize with each other.
Physical Infrastructures: The physical world offers
supporting infrastructures (including sensing/control,
communication, computation, and storage infrastructures)
co u cat o , co putat o , a d sto age ast uctu es)
to the metaverse to support multi-sensory data perception,
transmission, processing, and caching, as well as physical
control, thereby enabling efficient interactions with both the
digital and human worlds.
Metaverse Engine: The metaverse engine uses the big
data from the real world as inputs to generate, maintain,
and update the virtual world via the interactivity, AI, digital
twin and blockchain technologies Particularly with the
twin, and blockchain technologies. Particularly, with the
assistance of XR and HCI techniques, users situated in
physical environments are able to immersively control their
digital avatars in the metaverse via their senses and
bodies for diverse collective and social activities such as
bodies for diverse collective and social activities such as
car racing, dating, and virtual item trading.
Source. A Survey on Metaverse: Fundamentals, Security, and Privacy : https://arxiv.org/pdf/2203.02662.pdf
8. Metaverse System Architecture: View 3 Edited by Alex G. Lee
(https://www.linkedin.com/in/alexgeunholee/)
The metaverse needs to combine
the virtual world with the real
the virtual world with the real
world, and even the virtual world is
more realistic than the real world.
It has to rely on XR-driven
immersive technologies to
integrate with one or more
technologies, such as edge and
cloud (e.g., super-realism and
l t i t l i t
zero-latency virtual environments
at scale), avatar and user
interactivity (e.g., motion capture
and gesture recognition
seamlessly with XR) artificial
seamlessly with XR), artificial
intelligence and computer vision
for scene understanding between
MR and the metaverse and the
creation of creating digital twins at
g g
scale, Edge AI together for
privacy-preserving AI
applications in the metaverse.
Source. All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem,
and Research Agenda: https://arxiv.org/pdf/2110.05352.pdf
10. Metaverse Infrastructure Standardization Requirements
Meta not only spoke about the need to achieve high speeds and low latency, but also
emphasized the need for industry cooperation to develop common standards, since “no
single company can do it alone ”
single company can do it alone.
Creating next-generation metaverse-ready networks will require cross-optimization of all
network infrastructure components.
This requires the development of common parameters for measuring and evaluating the
readiness for use of the metaverse. For example, it is necessary to provide an industry-
wide definition of high-performance networks and general parameters for measuring the
wide definition of high performance networks and general parameters for measuring the
quality of user experience. It is also necessary to determine the ratio of the assessment
of these parameters in relation to each other.
12. Sustainable Metaverse Infrastructure Requirements
The ICT sector is responsible for around 4% of global CO2 emissions:
Data centers account for about 2%.
Telecom networks account for about 1.5%.