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                                                                                   V-Ray® for Rhino Key Features
                                                                                   RENDERING CORE
                                                                                   Efficient Multicore Ray-Tracing Engine
                                                                                   V-Ray has been specifically optimized for ray tracing, allowing users to create
                     V-Ray® 1.5 for Rhino includes many new features and           complex shading, area shadows, camera effects and GI with unprecedented speed
                     improvements, including real-time rendering using V-Ray RT,   and accuracy.
                     optimized image-based lighting with the new Dome Light, and
                                                                                   Rhino Integration
                     efficient memory management using Proxy objects.              V-Ray 1.5 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit
                                                                                   versions of Rhino 5.0.
                     Learn more at: chaosgroup.com/vrayrhino
Interactive Rendering                                          Alpha Transparency                                                      Retrace Threshold
V-Ray RT is a revolutionary rendering engine                   Create materials with alpha transparency.                               Reduce Light Cache artifacts and improve the
providing instant feedback and streamlining scene                                                                                      appearance of glossy reflections and refractions when
setup. Because V-Ray RT is built upon the same                 Procedural Textures                                                     using the time saving feature - Use light cache for
robust core as V-Ray, it is seamless to transition             Utilize procedurally generated texture maps:                            glossy rays.
between V-Ray RT and production rendering.                     Falloff     Granite Dirt     Marble
                                                               Rock        Smoke Invert     Leather                                    CAMERAS & OPTICS
Randomize Sampler improves anti-aliasing of                    Snow        SpeckleSplat     Stucco
nearly horizontal or vertical lines.                           Water       Wood                                                        Physical Camera
                                                                                                                                       Render any standard camera using physical camera
                                                               Color Space                                                             properties, including Depth of Field and Motion Blur
GEOMETRY                                                       Manage the input gamma of textures using Linear,                        effects.
VRayProxy                                                      Gamma Corrected, or sRGB options.
VRayProxy is an indispensable tool for managing                                                                                        Lens Effects (Glare / Bloom)
scene memory and efficiently rendering massive                 LIGHTS & ILLUMINATION                                                   Simulate the natural lens effects that occur when
amounts of geometry. V-Ray Proxy objects are                                                                                           photographing highlights.
dynamically loaded and unloaded at render-time,                Dome Light
saving vital RAM resources.                                    Create simple, artifact-free image-based lighting using                 RENDERING OUTPUT
                                                               the Dome Light. Its powerful importance sampling
Displacement                                                   analyzes HDR images and optimizes light tracing and GI                  DR Spawner
Control displacement on a per-material basis and               precision.                                                              Launch Distributed Rendering hosts without opening
generate detailed geometry at render time with                                                                                         Rhino.
                                                               IES Light
maximum memory efficiency.                                     Use photometric data to provide accurate light definition.
                                                                                                                                       Color Mapping
                                                               Sphere Light                                                            Clamp Level defines the peak level for clamping bright
MATERIALS & SHADING                                                                                                                    colors.
                                                               Create spherically shaped area lights.
Physically-based Materials
                                                                                                                                       Adaptation Only uses color-mapping controls for
Create materials based on physical properties                  SUN & SKY                                                               calculations without applying to the final result.
using VRay's versatile shaders.
                                                               RDK Sun
Material Preview                                               The VRaySun/ Sky system is compatible with the RDK Sun. Linear Workflow applies inverse gamma correction to all
                                                                                                                       materials, simplifying setup time for Linear Workflow.
Preview materials accurately and efficiently. Once             Sky Options
a preview is generated, it is cached for later use.            Control sky properties independently from the sun.
                                                                                                                                       V-Ray Frame Buffer (VFB)
                                                               Sky Models                                                              Region Render specifies a portion of the scene to render.
VRayDirt
Simulate shading around corners and crevices of                Specify sky appearance using Preetham et al, CIE Clear,
                                                               or CIE Overcast models.                                                 History saves render to the VFB cache, simplifying
objects based on a radial distance. VRayDirt can be                                                                                    render comparison.
used to produce a variety of effects, including
ambient occlusion renderings.                                  GLOBAL ILLUMINATION                                                     Compare loads two renders directly in the VFB with A/B
                                                               Optimized Global Illumination Solutions                                 comparison controls.
Interpolation (Reflections and Refractions)
                                                   V-Ray provides several optimized solutions for creating
Accelerate rendering by approximating and caching                                                                                      Material ID supports rendering Material ID channels for
                                                   Global Illumination, giving artists the complete control
the effects of glossy reflections and refractions. and flexibility they need.                                                          post processing.
Dispersion                                                     Ambient Occlusion                                                       Rhino RDK Support
Trace and refract light based on its wavelength.               Generate shading based on an object’s proximity, and             V-Ray 1.5 for Rhino supports the Rhino Document Sun,
                                                               enhance GI details without significantly increasing render time. Edge Softening, Shutlining, and Displacement.

Key features may vary depending on the product choice and respective version of V-Ray® being used. Chaos Group maintains the right to make changes to feature lists and products without future notice.
At Chaos Group we work closely with our customers from around
                             the world to ensure we are creating the best tools for their
                             workflow. Inspired by their imaginative creations, we passionately
                             pursue advances in rendering technology and continue to improve
                             the software needed to communicate their vision.



                  “The introduction of V-Ray into our studio       “V-Ray for Rhino has been with us since day one at
    represents a gigantic milestone in our workflow, as well       Minimal. Through our client work for brands such as
      as our quality and quantity of work. Before V-Ray, our       Xbox, Dell and Steelcase, it has enabled us to consistently
          workflow was slow and tedious. The render quality        deliver superior stills and animation for client
       wasn’t up to studio standards and we spent too much         presentations and promotional materials. It is simple
         time doing post-render Photoshop work. Now, with          enough for quick visualization, but deep enough to allow
     V-Ray, a rendering rarely takes more than ten minutes,        us to fine-tune individual product ‘beauty shots’.”
                                and the quality is amazing!”       Dustin Brown
                                                   Andre Minoli    MNML
                                                ROBRADY Design




youtube.com/ChaosGroupTV


                                 t: +359 2 422 422 1        Copyright © 2012. Chaos Group all rights reserved. All registered trademarks, copyrights
                                 e: vray@chaosgroup.com     and intellectual property belong to their respective owners.
www.chaosgroup.com

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Brochure v-ray-rhino

  • 2. Image courtesy of www.chaosgroup.com V-Ray® for Rhino Key Features RENDERING CORE Efficient Multicore Ray-Tracing Engine V-Ray has been specifically optimized for ray tracing, allowing users to create V-Ray® 1.5 for Rhino includes many new features and complex shading, area shadows, camera effects and GI with unprecedented speed improvements, including real-time rendering using V-Ray RT, and accuracy. optimized image-based lighting with the new Dome Light, and Rhino Integration efficient memory management using Proxy objects. V-Ray 1.5 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0. Learn more at: chaosgroup.com/vrayrhino
  • 3. Interactive Rendering Alpha Transparency Retrace Threshold V-Ray RT is a revolutionary rendering engine Create materials with alpha transparency. Reduce Light Cache artifacts and improve the providing instant feedback and streamlining scene appearance of glossy reflections and refractions when setup. Because V-Ray RT is built upon the same Procedural Textures using the time saving feature - Use light cache for robust core as V-Ray, it is seamless to transition Utilize procedurally generated texture maps: glossy rays. between V-Ray RT and production rendering. Falloff Granite Dirt Marble Rock Smoke Invert Leather CAMERAS & OPTICS Randomize Sampler improves anti-aliasing of Snow SpeckleSplat Stucco nearly horizontal or vertical lines. Water Wood Physical Camera Render any standard camera using physical camera Color Space properties, including Depth of Field and Motion Blur GEOMETRY Manage the input gamma of textures using Linear, effects. VRayProxy Gamma Corrected, or sRGB options. VRayProxy is an indispensable tool for managing Lens Effects (Glare / Bloom) scene memory and efficiently rendering massive LIGHTS & ILLUMINATION Simulate the natural lens effects that occur when amounts of geometry. V-Ray Proxy objects are photographing highlights. dynamically loaded and unloaded at render-time, Dome Light saving vital RAM resources. Create simple, artifact-free image-based lighting using RENDERING OUTPUT the Dome Light. Its powerful importance sampling Displacement analyzes HDR images and optimizes light tracing and GI DR Spawner Control displacement on a per-material basis and precision. Launch Distributed Rendering hosts without opening generate detailed geometry at render time with Rhino. IES Light maximum memory efficiency. Use photometric data to provide accurate light definition. Color Mapping Sphere Light Clamp Level defines the peak level for clamping bright MATERIALS & SHADING colors. Create spherically shaped area lights. Physically-based Materials Adaptation Only uses color-mapping controls for Create materials based on physical properties SUN & SKY calculations without applying to the final result. using VRay's versatile shaders. RDK Sun Material Preview The VRaySun/ Sky system is compatible with the RDK Sun. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow. Preview materials accurately and efficiently. Once Sky Options a preview is generated, it is cached for later use. Control sky properties independently from the sun. V-Ray Frame Buffer (VFB) Sky Models Region Render specifies a portion of the scene to render. VRayDirt Simulate shading around corners and crevices of Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models. History saves render to the VFB cache, simplifying objects based on a radial distance. VRayDirt can be render comparison. used to produce a variety of effects, including ambient occlusion renderings. GLOBAL ILLUMINATION Compare loads two renders directly in the VFB with A/B Optimized Global Illumination Solutions comparison controls. Interpolation (Reflections and Refractions) V-Ray provides several optimized solutions for creating Accelerate rendering by approximating and caching Material ID supports rendering Material ID channels for Global Illumination, giving artists the complete control the effects of glossy reflections and refractions. and flexibility they need. post processing. Dispersion Ambient Occlusion Rhino RDK Support Trace and refract light based on its wavelength. Generate shading based on an object’s proximity, and V-Ray 1.5 for Rhino supports the Rhino Document Sun, enhance GI details without significantly increasing render time. Edge Softening, Shutlining, and Displacement. Key features may vary depending on the product choice and respective version of V-Ray® being used. Chaos Group maintains the right to make changes to feature lists and products without future notice.
  • 4. At Chaos Group we work closely with our customers from around the world to ensure we are creating the best tools for their workflow. Inspired by their imaginative creations, we passionately pursue advances in rendering technology and continue to improve the software needed to communicate their vision. “The introduction of V-Ray into our studio “V-Ray for Rhino has been with us since day one at represents a gigantic milestone in our workflow, as well Minimal. Through our client work for brands such as as our quality and quantity of work. Before V-Ray, our Xbox, Dell and Steelcase, it has enabled us to consistently workflow was slow and tedious. The render quality deliver superior stills and animation for client wasn’t up to studio standards and we spent too much presentations and promotional materials. It is simple time doing post-render Photoshop work. Now, with enough for quick visualization, but deep enough to allow V-Ray, a rendering rarely takes more than ten minutes, us to fine-tune individual product ‘beauty shots’.” and the quality is amazing!” Dustin Brown Andre Minoli MNML ROBRADY Design youtube.com/ChaosGroupTV t: +359 2 422 422 1 Copyright © 2012. Chaos Group all rights reserved. All registered trademarks, copyrights e: vray@chaosgroup.com and intellectual property belong to their respective owners. www.chaosgroup.com