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ZESTREA/DOWRY
.
Technological Highschool
''Gheorghe Șincai'' Târgu Mureș
‘Different but together’
2019-1-RO01-KA229-063163_1
INTRODUCTION
Zestrea is a Romanian boardgame about marriage
and negotiation in which you have to succeed
and get rich at the end of the game.
Game’s creators
Zestrea contains the following cards and a die, and it
is played as a tabletop game with most cards on the
table at all times:
 84 villager cards (42 Lads and 42 Maidens)
 80 Zestre/Land cards
 35 Fate cards
 15 Hard Times cards and 3 Good Times cards
 6 Boyar cards for quick info and a 6-sided die
.
 You have the role of a Boyar (=noble from
Romania), and as a Boyar you have a
Boyar's Estate.
 The Boyar's estate contains some Land
and Villagers.You have to control the
villager's fate wisely!
 Your villagers have to work on your Land and
produce more Zestre. Sometimes they can
expand their family by making babies and
have a wedding!
Zestre = Dowry
Each player begins with a married couple
and 3 lands to take care of.
 You have to take 5 random Hard Times cards and put
on top of them 3 random Good Times in order.
 Place the other cards The Fate cards,Villagers and
Zestre in the middle next to the Hard Times.They
belong to the state.
.
Zestrea
setup
 Every turn, reveal a card from the Hard Times stack,
read it out loud and follow the instructions on it.
 Boyars can choose to roll the die for any Couple that
has a Land.They produce Zestre and babies.
 Reveal a Fate card from the State pile.The Boyars read
and auction it for Zestre.The first Boyar who places the
highest bid wins.
 There comes the Wedding and Negotiations step and
the main part of Zestrea. Here, Boyars can negotiate,
play Fate cards, attempt marriages, in any order they
want.When all the Boyars are ready, they go to the
Food step.
 All Boyars have to pay for the food! If the Boyar doesn't
feed the Villagers they will starve to death!
.
 Each Boyar has the option to roll the die once for
every Couple that has a Land under their feet, or skip
some Couples if they don’t want to roll for them.
 The Couples produce Zestre and babies, according to
the Production Table (also found on the Boyar cards).
 In the unlikely event that the State runs out of Zestre,
you can flip the Zestre cards and count one Land in
hand as 4 Zestre.
 Place babies sideways, because you don't have to feed
them for 1 turn and they cannot get married. Newborn
babies grow up at the end of a turn, after the Food
step. If you have already 7 single Villagers you cannot
make any more babies at Production.
.
 Reveal one Fate card, read it out loud, and
start bidding. If a Boyar bids one Zestre, any other
Boyar can bid 2 or more to take it.The highest bid is
paid to the State.
 The buyer can play the card immediately or keep it
for later. If nobody wants it, discard it and continue.
 Keep in mind Fate cards can be bought for 2 Zestre, in
the Weddings and Negotiations step.
.
 Boyars can try to marry two villagers of the opposite
sex, from different Boyars only. Certain Fate cards
allow same-sex marriages.
 Wedding attempts cost 2 Zestre per die roll, payable
to the State.The Boyars can decide, per attempt, if
they pay one Zestre each, or one of them pays
both Zestre.
 After the Zestre is paid to the State, the Boyars roll the
die, to see if the villagers want to get married. If the
die roll is one or two, the wedding is a success!
 The Boyars cannot get their Zestre back after paying
it. If the wedding fails, they can pay for another
attempt, or give up.
.
.
 After a successful wedding, the Maiden always
goes to the Lad’s Estate to form a Couple.The
Boyar who gave away the Maiden draws a Fate
card.
 The base wedding chance is 1 or 2, and it can be
increased or decreased by Fate cards.
 Wedding chances add up. For example, a
Musician at the wedding would add (+1),
therefore the die roll could be (1, 2, 3) for
a successful wedding.With two Musicians, (1, 2, 3,
4) and so on. Cards like the Evil Eye (-2) decrease
the wedding chances.
 In this step, the Boyars can also buy or play Fate
cards, buy Land from the State, or adopt
villagers from the State.
 They may also trade Fate cards with other Boyars,
or give and receive gifts of Zestre or Fate (but not
Land or villagers). =)
 Fate cards can be revealed to other players or kept
secret, and they can be played once, anytime, in the
Weddings and Negotiations step. After playing the
Fate cards, discard them in a pile, face-up.
 Timing is important! If you want to play a Fate card
that affects the chances of a wedding, you must do so
before the Boyars roll the die!
 When the Fate cards in the pile run out, the
game carries on without them. Discarded Fate cards
must not be reshuffled.
 You can only have 5 max.
Lands and minimum 1. Lands
cannot be sold!
.
Wedding
attempt=2 Zestre
Adoption=2 Zestre
Buy Fate Card=2 Zestre
Buy Land=4 Zestre
 Each turn ends with Boyars paying for the villagers’
food.
 The villagers (or Couples) with Land under their feet
are considered fed.Then, the Couples with no Land
eat a single unit of food each (one Zestre per Couple,
paid to the State), and so does each single villager.
 Babies born in the current turn do not have to eat,
instead they grow up (turn their cards upright).
 If the Boyar has no more Zestre and must feed the
Maiden.They exchange one Land for one Zestre to
pay for the Maiden’s food.
 As a rule, a Boyar cannot lose their last
remaining Land.
 Therefore, the last Couple of any Boyar can never
be lost or separated!
.
In the final turn, after the last Hard Time card
was drawn and played, you cannot buy any more Fate
cards.You can still play the ones in your hand, or get
them from weddings. After the final Food step, points
are calculated as follows:
 Count your remaining Zestre.
 Flip your Land cards and count them as one
Zestre each.
 The Boyar with the most Couples gets +5 Zestre
when counting the points. If there is a tie for
the most Couples, nobody gets the +5 Zestre.
The Boyar with the most Zestre wins.
Congratulations!
In case of a draw, the Boyar with the most villagers on
their domain wins.
.
 Now that you won the Zestrea I want to thank you for letting us teach you
about this game. It is a very cool activity and it is very fun and we
recommend it! You can find the game on Zestrea.net, the official website and
you can find their version in English! The creators of this game are very
nice and great people.That is why we want to thank them for letting us
use their pictures.They are hugging us virtually and so are we! Thank you
also for your patience and, Erasmus Team, see you next
time! Source: Zestrea.net
 Coordinating Teacher: Milașcon Angela
 Project realised by:
Stanciu Alina and
Bungărdean Ariana
from IXth-A
.

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Board game dowry

  • 1. ZESTREA/DOWRY . Technological Highschool ''Gheorghe Șincai'' Târgu Mureș ‘Different but together’ 2019-1-RO01-KA229-063163_1
  • 2. INTRODUCTION Zestrea is a Romanian boardgame about marriage and negotiation in which you have to succeed and get rich at the end of the game. Game’s creators
  • 3. Zestrea contains the following cards and a die, and it is played as a tabletop game with most cards on the table at all times:  84 villager cards (42 Lads and 42 Maidens)  80 Zestre/Land cards  35 Fate cards  15 Hard Times cards and 3 Good Times cards  6 Boyar cards for quick info and a 6-sided die .
  • 4.  You have the role of a Boyar (=noble from Romania), and as a Boyar you have a Boyar's Estate.  The Boyar's estate contains some Land and Villagers.You have to control the villager's fate wisely!  Your villagers have to work on your Land and produce more Zestre. Sometimes they can expand their family by making babies and have a wedding! Zestre = Dowry
  • 5. Each player begins with a married couple and 3 lands to take care of.  You have to take 5 random Hard Times cards and put on top of them 3 random Good Times in order.  Place the other cards The Fate cards,Villagers and Zestre in the middle next to the Hard Times.They belong to the state. . Zestrea setup
  • 6.  Every turn, reveal a card from the Hard Times stack, read it out loud and follow the instructions on it.  Boyars can choose to roll the die for any Couple that has a Land.They produce Zestre and babies.  Reveal a Fate card from the State pile.The Boyars read and auction it for Zestre.The first Boyar who places the highest bid wins.  There comes the Wedding and Negotiations step and the main part of Zestrea. Here, Boyars can negotiate, play Fate cards, attempt marriages, in any order they want.When all the Boyars are ready, they go to the Food step.  All Boyars have to pay for the food! If the Boyar doesn't feed the Villagers they will starve to death! .
  • 7.  Each Boyar has the option to roll the die once for every Couple that has a Land under their feet, or skip some Couples if they don’t want to roll for them.  The Couples produce Zestre and babies, according to the Production Table (also found on the Boyar cards).  In the unlikely event that the State runs out of Zestre, you can flip the Zestre cards and count one Land in hand as 4 Zestre.  Place babies sideways, because you don't have to feed them for 1 turn and they cannot get married. Newborn babies grow up at the end of a turn, after the Food step. If you have already 7 single Villagers you cannot make any more babies at Production. .
  • 8.  Reveal one Fate card, read it out loud, and start bidding. If a Boyar bids one Zestre, any other Boyar can bid 2 or more to take it.The highest bid is paid to the State.  The buyer can play the card immediately or keep it for later. If nobody wants it, discard it and continue.  Keep in mind Fate cards can be bought for 2 Zestre, in the Weddings and Negotiations step. .
  • 9.  Boyars can try to marry two villagers of the opposite sex, from different Boyars only. Certain Fate cards allow same-sex marriages.  Wedding attempts cost 2 Zestre per die roll, payable to the State.The Boyars can decide, per attempt, if they pay one Zestre each, or one of them pays both Zestre.  After the Zestre is paid to the State, the Boyars roll the die, to see if the villagers want to get married. If the die roll is one or two, the wedding is a success!  The Boyars cannot get their Zestre back after paying it. If the wedding fails, they can pay for another attempt, or give up. .
  • 10. .  After a successful wedding, the Maiden always goes to the Lad’s Estate to form a Couple.The Boyar who gave away the Maiden draws a Fate card.  The base wedding chance is 1 or 2, and it can be increased or decreased by Fate cards.  Wedding chances add up. For example, a Musician at the wedding would add (+1), therefore the die roll could be (1, 2, 3) for a successful wedding.With two Musicians, (1, 2, 3, 4) and so on. Cards like the Evil Eye (-2) decrease the wedding chances.  In this step, the Boyars can also buy or play Fate cards, buy Land from the State, or adopt villagers from the State.  They may also trade Fate cards with other Boyars, or give and receive gifts of Zestre or Fate (but not Land or villagers). =)
  • 11.  Fate cards can be revealed to other players or kept secret, and they can be played once, anytime, in the Weddings and Negotiations step. After playing the Fate cards, discard them in a pile, face-up.  Timing is important! If you want to play a Fate card that affects the chances of a wedding, you must do so before the Boyars roll the die!  When the Fate cards in the pile run out, the game carries on without them. Discarded Fate cards must not be reshuffled.  You can only have 5 max. Lands and minimum 1. Lands cannot be sold! . Wedding attempt=2 Zestre Adoption=2 Zestre Buy Fate Card=2 Zestre Buy Land=4 Zestre
  • 12.  Each turn ends with Boyars paying for the villagers’ food.  The villagers (or Couples) with Land under their feet are considered fed.Then, the Couples with no Land eat a single unit of food each (one Zestre per Couple, paid to the State), and so does each single villager.  Babies born in the current turn do not have to eat, instead they grow up (turn their cards upright).  If the Boyar has no more Zestre and must feed the Maiden.They exchange one Land for one Zestre to pay for the Maiden’s food.  As a rule, a Boyar cannot lose their last remaining Land.  Therefore, the last Couple of any Boyar can never be lost or separated! .
  • 13. In the final turn, after the last Hard Time card was drawn and played, you cannot buy any more Fate cards.You can still play the ones in your hand, or get them from weddings. After the final Food step, points are calculated as follows:  Count your remaining Zestre.  Flip your Land cards and count them as one Zestre each.  The Boyar with the most Couples gets +5 Zestre when counting the points. If there is a tie for the most Couples, nobody gets the +5 Zestre. The Boyar with the most Zestre wins. Congratulations! In case of a draw, the Boyar with the most villagers on their domain wins. .
  • 14.  Now that you won the Zestrea I want to thank you for letting us teach you about this game. It is a very cool activity and it is very fun and we recommend it! You can find the game on Zestrea.net, the official website and you can find their version in English! The creators of this game are very nice and great people.That is why we want to thank them for letting us use their pictures.They are hugging us virtually and so are we! Thank you also for your patience and, Erasmus Team, see you next time! Source: Zestrea.net  Coordinating Teacher: Milașcon Angela  Project realised by: Stanciu Alina and Bungărdean Ariana from IXth-A .