The whole purpose of school PE is that it is supposed to prepare you to be active for life. Given that we know lots of people are not sufficiently active we thought it would be fascinating to ask people about their school PE experiences. So in 2014 we launched the BIG PE Conversation survey and here are the results.
This presentation is part of the Outstanding Physical Education MOOC. More information can be found here https://www.futurelearn.com/courses/outstanding-physical-education
My recent presentation at AIESEP on teacher's use of innovative pedagogical models in physical education. I can be seen presenting this at http://goo.gl/wgMIo
A Narrative Inquiry in physical educationAshley Casey
Presentation at AIESEP Madrid 2015 - A Narrative Inquiry into the negotiation of the dominant stories of physical education: Living, telling, re-telling, and re-living
Can Cooperative Learning achieve the four learning outcomes of physical educa...Ashley Casey
Cooperative Learning is a dynamic student-centred approach. This paper explores if it works and if it should be used in physical education. The answer is YES. It successfully promotes the physical, cognitive and social learning outcomes of physical education. However, we need more evidence now of the longer-term outcomes and how the model supports students motivation, self-esteem and confidence.
Link - http://www.tandfonline.com/doi/full/10.1080/00336297.2014.984733#abstract
This presentation is part of the Outstanding Physical Education MOOC. More information can be found here https://www.futurelearn.com/courses/outstanding-physical-education
My recent presentation at AIESEP on teacher's use of innovative pedagogical models in physical education. I can be seen presenting this at http://goo.gl/wgMIo
A Narrative Inquiry in physical educationAshley Casey
Presentation at AIESEP Madrid 2015 - A Narrative Inquiry into the negotiation of the dominant stories of physical education: Living, telling, re-telling, and re-living
Can Cooperative Learning achieve the four learning outcomes of physical educa...Ashley Casey
Cooperative Learning is a dynamic student-centred approach. This paper explores if it works and if it should be used in physical education. The answer is YES. It successfully promotes the physical, cognitive and social learning outcomes of physical education. However, we need more evidence now of the longer-term outcomes and how the model supports students motivation, self-esteem and confidence.
Link - http://www.tandfonline.com/doi/full/10.1080/00336297.2014.984733#abstract
This describes what a Game Sense approach is and its strengths in adopting it as a teaching strategy for PDHPE. It also provides additional references should you require further information.
The point of publication is not the end of your research but the start. This presentation considers the "what now?" questions and ask you to think bigger than just publication.
A presentation on my reflective journey as a teacher of physical education made to the 16th International Reflective Practice conference, University of Bedfordshire, June 2010.
Workshop #3: Sketching Collaboratively by Praneet Koppulaux singapore
UX design is not a job to be done in silos anymore, designers are tasked with guiding the teams they work with to make better choices for the sake of the users. They need to work collaboratively with stakeholders/team members to integrate and understand business requirements and technology feasibility while advocating for the user. Time has come to repurpose some of the core UXers’ tools and methods for a collaborative and lean environment to build a shared understanding and work towards common product goals.
In this workshop, you will be introduced to collaborative sketching exercises. You will learn how to run such exercises to ideate, develop and iterate on possible design solutions with the development and management teams they work with.
Jesse Lozano, "The Future of Manufacturing – a Desktop Sized Revolution?"WebVisions
Massive industrial machines and processes are currently being scaled down so they can easily sit on your desktop. You can have anything 3D printed at the click of a mouse button and soon we will see desktop sized machines that print much more than just plastic.
Rapid prototyping has dramatically reduced the cost barriers to creating a new hardware device and access to open source software has enabled more people than ever to actually design and bring their ideas to life. The rate at which innovation occurs today is faster than ever before and the growing ability to innovate in your living room and crowd fund your idea into existence means that we are now seeing a wave of innovation that actually started in a living room, it's all very 70's and it's pretty exciting.
As innovative as the desktop space can be, it's still dwarfed by the rapid innovation of large scale manufacturing. Industrial 3D printing and work force automation are only just starting to change the way the world makes and consumes products. These massive changes won't happen over night but we're on the cusp of a new industrial revolution.
Within this session, Jesse will discuss his experience with manufacturing and how the the impact of new technology on the industrial scale will change the way the world creates products.
Social Hacks: Time Savers To Fuel Your Marketing Success at SEMPDX 2015Brent Csutoras
Social Media can take a lot of time. Over the years our team has come up with a number of hacks to save time and still have great success across the top social media sites. This presentation touches on some of our best hacks for social media.
Find the full report here: http://bit.ly/29z1228
Is trust in the cloud important? Based on recent EIU survey findings, it appears so. When organisations exhibit higher levels of trust in the cloud, there is a substantial and positive correlation with a wide range of business outcomes. On the opposite end of the spectrum, if users don’t trust the cloud because they don’t understand its attributes, it will be a less effective tool for them.
This report, sponsored by Google, assesses how far along businesses around the world are on the cloud progression and trust curve. Survey findings are based on a 10-country, multi-industry survey of 452 senior executives, as well as interviews with cloud experts.
What is FIWARE and why it is a great ecosystem for enabling the co-creation of Smart Cities world wide? Find it in this presentation. The presentation was originally given at Beyond 2020 on 28th July in Recife, Brazil
Pupil-led research in Barrow in Furness exploring young people's aspiration, facilitated by CDEC. See pupils' final presentation, including their observations and commentary
MOVE Congress 2019 presentation by Kate Dale, Sport England lead of the This Girl Can campaign, in the track 'Game-changers connecting physical activity and health' on 17 October.
Sport England’s This Girl Can campaign is a successful example of tackling barriers to women and girls’ participation by showing positive, real life examples of women who play sport and get active regardless of their body shape and social background.
“You can’t be what you can’t see,” is the message the campaign conveys by taking away glossy images of women being active, adopting a “no Photoshop” rule and making empowering statements that embrace reality as a good thing.
The campaign has been rolled out in Australia and spun off into a new Fit Got Real campaign in the UK. The secret to its success, Dale said, was “talking to people, not making assumptions and understanding how they are really feeling.”
Read more about the track: https://www.movecongress.com/game-changers-connecting-physical-activity-and-health/
This describes what a Game Sense approach is and its strengths in adopting it as a teaching strategy for PDHPE. It also provides additional references should you require further information.
The point of publication is not the end of your research but the start. This presentation considers the "what now?" questions and ask you to think bigger than just publication.
A presentation on my reflective journey as a teacher of physical education made to the 16th International Reflective Practice conference, University of Bedfordshire, June 2010.
Workshop #3: Sketching Collaboratively by Praneet Koppulaux singapore
UX design is not a job to be done in silos anymore, designers are tasked with guiding the teams they work with to make better choices for the sake of the users. They need to work collaboratively with stakeholders/team members to integrate and understand business requirements and technology feasibility while advocating for the user. Time has come to repurpose some of the core UXers’ tools and methods for a collaborative and lean environment to build a shared understanding and work towards common product goals.
In this workshop, you will be introduced to collaborative sketching exercises. You will learn how to run such exercises to ideate, develop and iterate on possible design solutions with the development and management teams they work with.
Jesse Lozano, "The Future of Manufacturing – a Desktop Sized Revolution?"WebVisions
Massive industrial machines and processes are currently being scaled down so they can easily sit on your desktop. You can have anything 3D printed at the click of a mouse button and soon we will see desktop sized machines that print much more than just plastic.
Rapid prototyping has dramatically reduced the cost barriers to creating a new hardware device and access to open source software has enabled more people than ever to actually design and bring their ideas to life. The rate at which innovation occurs today is faster than ever before and the growing ability to innovate in your living room and crowd fund your idea into existence means that we are now seeing a wave of innovation that actually started in a living room, it's all very 70's and it's pretty exciting.
As innovative as the desktop space can be, it's still dwarfed by the rapid innovation of large scale manufacturing. Industrial 3D printing and work force automation are only just starting to change the way the world makes and consumes products. These massive changes won't happen over night but we're on the cusp of a new industrial revolution.
Within this session, Jesse will discuss his experience with manufacturing and how the the impact of new technology on the industrial scale will change the way the world creates products.
Social Hacks: Time Savers To Fuel Your Marketing Success at SEMPDX 2015Brent Csutoras
Social Media can take a lot of time. Over the years our team has come up with a number of hacks to save time and still have great success across the top social media sites. This presentation touches on some of our best hacks for social media.
Find the full report here: http://bit.ly/29z1228
Is trust in the cloud important? Based on recent EIU survey findings, it appears so. When organisations exhibit higher levels of trust in the cloud, there is a substantial and positive correlation with a wide range of business outcomes. On the opposite end of the spectrum, if users don’t trust the cloud because they don’t understand its attributes, it will be a less effective tool for them.
This report, sponsored by Google, assesses how far along businesses around the world are on the cloud progression and trust curve. Survey findings are based on a 10-country, multi-industry survey of 452 senior executives, as well as interviews with cloud experts.
What is FIWARE and why it is a great ecosystem for enabling the co-creation of Smart Cities world wide? Find it in this presentation. The presentation was originally given at Beyond 2020 on 28th July in Recife, Brazil
Pupil-led research in Barrow in Furness exploring young people's aspiration, facilitated by CDEC. See pupils' final presentation, including their observations and commentary
MOVE Congress 2019 presentation by Kate Dale, Sport England lead of the This Girl Can campaign, in the track 'Game-changers connecting physical activity and health' on 17 October.
Sport England’s This Girl Can campaign is a successful example of tackling barriers to women and girls’ participation by showing positive, real life examples of women who play sport and get active regardless of their body shape and social background.
“You can’t be what you can’t see,” is the message the campaign conveys by taking away glossy images of women being active, adopting a “no Photoshop” rule and making empowering statements that embrace reality as a good thing.
The campaign has been rolled out in Australia and spun off into a new Fit Got Real campaign in the UK. The secret to its success, Dale said, was “talking to people, not making assumptions and understanding how they are really feeling.”
Read more about the track: https://www.movecongress.com/game-changers-connecting-physical-activity-and-health/
When we think of UX participants, we typically think of adults, but there's a growing generation of kids who are bypassing their parents in their tech savviness. For companies thinking ahead to new technologies, it makes sense to include the insight of their young audience who will soon question "Why wouldn't I do it that way?"
Kids testing and UX research can be fun and insightful, but poses a unique set of challenges. In this session, we'll learn which methodologies work best for kids and some practical tools for making the most out of our time with them.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
10. So what does
this all mean
for PE?
If PE’s aim is
to promote
physical
activity
11. The whole purpose of school PE is
that it is supposed to prepare you to
be active for life. Given that we know
lots of people are not sufficiently
active we thought it would be
fascinating to ask people about their
school PE experiences
Professor Kathleen Armour
15. Shared through
varying social media channels using the
hashtag #BigPEConversation
Retweeted
and shared with a wide
international audience
#BigPEConversation
16. Our aim was to find out if and how
PE had any influence on preparing
young people to be physically active
and what types of PE experiences
people loved or hated
Dr Kyriaki Makopoulou
20. • 37% of women rarely or
never enjoyed PE
• 26% of men rarely or never
enjoyed PE
21. • 37% of women rarely or
never enjoyed PE
• 26% of men rarely or never
enjoyed PE
47% reported that PE had not
helped them to become
physically active
22. That is over half of the respondents
suggesting that PE had not helped
them to become physically active.
This doesn’t look good for PE. But
wait, the qualitative responses tell us
more about why…..
Dr Mark Griffiths
23. “Swimming stopped happening after year
seven because everyone in the class
suddenly developed a hormone imbalance
and was on their period for six weeks
straight. It was a waste of two hours every
week. By GCSEs we were getting notes
from our art teacher saying that we needed
the time to catch up on coursework.
Female 25-29
24. “
Forcing a group of teenage
girls to wear leotards in a cold
hall. Awful for self esteem
when you have body issues.
Every time we went out in the
freezing cold in winter & did
hockey. Trousers & gloves
weren't allowed but the
teacher wore a thick coat,
scarf, hat, gloves.
Female 18-24
25. “The worst bit about PE
was the changing
rooms…. the popular
girls laughing because
you weren't wearing cool
enough underwear or
hadn't customised your
PE kit
Female 18-24
26. We’ve heard these types of things
before about PE. It does shock me
that these respondents experienced
PE less than 10 years ago!
The men tell us more though ….
Dr Victoria Goodyear
27. “I loathed PE. Going
outside in the cold and
wet weather to play
rugby or football or just
run laps. Pointless
subject, kids don't really
bother with PE, they just
stand there and have a
social conversation! .
Male 18-24
28. “When given the choice we'd all choose to
play badminton because there were only two
courts so they couldn't get more than eight
people to play at once, meaning the rest of
us got to sit out
Male 18-24
29. “
The continuous
positions of being the
one person left after
everybody else was
picked has had a long
standing effect on my
self confidence
Male 18-24
30. We want to know what you think in
response to results of the
#BIGPEConversation!
• Were you aware of these perspectives on
PE?
• Is there a problem?
• Do we need to change how we teach PE?
• What would or wouldn't you do differently?