The document discusses how technology is changing entertainment and television viewing. It notes that second screen usage has become mass market, with 70% of tablet/smartphone owners using second screens while watching TV. It also discusses the growing options for watching TV and the large number of quality shows available, leading viewers to watch more TV. Overall it presents how technology is enhancing the TV viewing experience and making viewers smarter about how to navigate and keep up with all the entertainment options.
Real Time Social Entertainment (@ Online Tuesday Battle of the Screens)Ex Machina
TV is still by far the largest entertainment industry. And many TV innovations have come out of the Netherlands. But TV is changing - we're not wachting less, but different. This presentation anaylses the change in viewer behaviour, in particular second screen interaction, gamification and online/broadcast synchronisation. Based on two cases it provides lessons learned, recommendations as wel as opportunities with regards to real time social entertainment for TV production and distribution, advertising and retail.
NB: the video from slide #21 is not included here, you can check it out http://vimeo.com/18882034
This is part of Mindshare's ongoing Future Of... research programme which explores the development of the media and technological landscape, and assesses the likely impact on advertisers and media businesses.
What is FIWARE and why it is a great ecosystem for enabling the co-creation of Smart Cities world wide? Find it in this presentation. The presentation was originally given at Beyond 2020 on 28th July in Recife, Brazil
Real Time Social Entertainment (@ Online Tuesday Battle of the Screens)Ex Machina
TV is still by far the largest entertainment industry. And many TV innovations have come out of the Netherlands. But TV is changing - we're not wachting less, but different. This presentation anaylses the change in viewer behaviour, in particular second screen interaction, gamification and online/broadcast synchronisation. Based on two cases it provides lessons learned, recommendations as wel as opportunities with regards to real time social entertainment for TV production and distribution, advertising and retail.
NB: the video from slide #21 is not included here, you can check it out http://vimeo.com/18882034
This is part of Mindshare's ongoing Future Of... research programme which explores the development of the media and technological landscape, and assesses the likely impact on advertisers and media businesses.
What is FIWARE and why it is a great ecosystem for enabling the co-creation of Smart Cities world wide? Find it in this presentation. The presentation was originally given at Beyond 2020 on 28th July in Recife, Brazil
Workshop #3: Sketching Collaboratively by Praneet Koppulaux singapore
UX design is not a job to be done in silos anymore, designers are tasked with guiding the teams they work with to make better choices for the sake of the users. They need to work collaboratively with stakeholders/team members to integrate and understand business requirements and technology feasibility while advocating for the user. Time has come to repurpose some of the core UXers’ tools and methods for a collaborative and lean environment to build a shared understanding and work towards common product goals.
In this workshop, you will be introduced to collaborative sketching exercises. You will learn how to run such exercises to ideate, develop and iterate on possible design solutions with the development and management teams they work with.
Find the full report here: http://bit.ly/29z1228
Is trust in the cloud important? Based on recent EIU survey findings, it appears so. When organisations exhibit higher levels of trust in the cloud, there is a substantial and positive correlation with a wide range of business outcomes. On the opposite end of the spectrum, if users don’t trust the cloud because they don’t understand its attributes, it will be a less effective tool for them.
This report, sponsored by Google, assesses how far along businesses around the world are on the cloud progression and trust curve. Survey findings are based on a 10-country, multi-industry survey of 452 senior executives, as well as interviews with cloud experts.
Digital Leadership Interview : Jim lawton, Chief Product and Marketing Office...Capgemini
"Not only will our robots learn the job and complete the task, but they are using their algorithm to optimize the task assigned and make that job better."
Social Hacks: Time Savers To Fuel Your Marketing Success at SEMPDX 2015Brent Csutoras
Social Media can take a lot of time. Over the years our team has come up with a number of hacks to save time and still have great success across the top social media sites. This presentation touches on some of our best hacks for social media.
Jesse Lozano, "The Future of Manufacturing – a Desktop Sized Revolution?"WebVisions
Massive industrial machines and processes are currently being scaled down so they can easily sit on your desktop. You can have anything 3D printed at the click of a mouse button and soon we will see desktop sized machines that print much more than just plastic.
Rapid prototyping has dramatically reduced the cost barriers to creating a new hardware device and access to open source software has enabled more people than ever to actually design and bring their ideas to life. The rate at which innovation occurs today is faster than ever before and the growing ability to innovate in your living room and crowd fund your idea into existence means that we are now seeing a wave of innovation that actually started in a living room, it's all very 70's and it's pretty exciting.
As innovative as the desktop space can be, it's still dwarfed by the rapid innovation of large scale manufacturing. Industrial 3D printing and work force automation are only just starting to change the way the world makes and consumes products. These massive changes won't happen over night but we're on the cusp of a new industrial revolution.
Within this session, Jesse will discuss his experience with manufacturing and how the the impact of new technology on the industrial scale will change the way the world creates products.
You’ve probably been eating pulses most of your life – you just didn’t know it. Pulses are a type of dried legume seed, such as beans, chickpeas, lentils and peas, and they are packed with protein, fiber and minerals, but devoid of fat. Trying to shed light on this under-appreciated food staple, the United Nations has declared 2016 the International Year of Pulses, calling them “nutritious seeds for a sustainable future.”
37 c 551 - reduced changes in the carrier of steganography algorithmMohammed Kharma
Steganography is the science that involves
communicating secret information in an appropriate
carrier so no one apart from the sender and the recipient
even can recognize that there is hidden
information. Steganography is the art of hiding
messages inside unsuspicious medium such as images,
videos, various types of files…etc. It's a method to
establish a secure communication channel between two
parties. The purpose of steganography is to hide the
existence of a message from an eavesdropper or third
parties. Steganalysis is the branch of data processing
that seeks the identification of carrier vessels and
retrieval of message hidden. In this paper we present
enhanced implementation for Steganography algorithm,
an algorithm that we claim to be safe, built over DCT
(Discrete Cosine Transformation) frequency
domain mutation[12], the algorithm uses error reductive
measurements such as pattern matching to obtain
a reasonable a better image quality by reducing number
of changes that steganography algorithm made during
the embedding process.
Social Media Report - Economy Hotels August - September 2016Unmetric
Explore the social media strategies of economy hotels on face-book that gets them engaging. Insights into content, engagement, campaigns and more in this report.
Kanker kelenjar getah bening adalah kanker yang muncul dalam sistem limfatik, sistem limfatik termasuk bagian penting dalam sistem kekebalan tubuh manusia. Sehingga, Limfoma merupakan kanker yg berhubungan langsung dengan imunitas.
What The Games Industry Can Learn From TV (Festival of Games 2010)Ex Machina
A new generation of games is emerging:
games that start at a set time, that have
episodes, even seasons. Games that will
be played by tens if not hundreds of thousands
simultaneously. Games that are becoming like a service and less like a product.
This presentation by Jeroen Elfferich shows that games, especially online ones, should perhaps focus more on TV that the traditional obsession that videogame developers have had with cinema. And given the incredible amount of pioneering that has always taken place in Holland, this provides tremendous opportunties to companies based or partnering there.
Workshop #3: Sketching Collaboratively by Praneet Koppulaux singapore
UX design is not a job to be done in silos anymore, designers are tasked with guiding the teams they work with to make better choices for the sake of the users. They need to work collaboratively with stakeholders/team members to integrate and understand business requirements and technology feasibility while advocating for the user. Time has come to repurpose some of the core UXers’ tools and methods for a collaborative and lean environment to build a shared understanding and work towards common product goals.
In this workshop, you will be introduced to collaborative sketching exercises. You will learn how to run such exercises to ideate, develop and iterate on possible design solutions with the development and management teams they work with.
Find the full report here: http://bit.ly/29z1228
Is trust in the cloud important? Based on recent EIU survey findings, it appears so. When organisations exhibit higher levels of trust in the cloud, there is a substantial and positive correlation with a wide range of business outcomes. On the opposite end of the spectrum, if users don’t trust the cloud because they don’t understand its attributes, it will be a less effective tool for them.
This report, sponsored by Google, assesses how far along businesses around the world are on the cloud progression and trust curve. Survey findings are based on a 10-country, multi-industry survey of 452 senior executives, as well as interviews with cloud experts.
Digital Leadership Interview : Jim lawton, Chief Product and Marketing Office...Capgemini
"Not only will our robots learn the job and complete the task, but they are using their algorithm to optimize the task assigned and make that job better."
Social Hacks: Time Savers To Fuel Your Marketing Success at SEMPDX 2015Brent Csutoras
Social Media can take a lot of time. Over the years our team has come up with a number of hacks to save time and still have great success across the top social media sites. This presentation touches on some of our best hacks for social media.
Jesse Lozano, "The Future of Manufacturing – a Desktop Sized Revolution?"WebVisions
Massive industrial machines and processes are currently being scaled down so they can easily sit on your desktop. You can have anything 3D printed at the click of a mouse button and soon we will see desktop sized machines that print much more than just plastic.
Rapid prototyping has dramatically reduced the cost barriers to creating a new hardware device and access to open source software has enabled more people than ever to actually design and bring their ideas to life. The rate at which innovation occurs today is faster than ever before and the growing ability to innovate in your living room and crowd fund your idea into existence means that we are now seeing a wave of innovation that actually started in a living room, it's all very 70's and it's pretty exciting.
As innovative as the desktop space can be, it's still dwarfed by the rapid innovation of large scale manufacturing. Industrial 3D printing and work force automation are only just starting to change the way the world makes and consumes products. These massive changes won't happen over night but we're on the cusp of a new industrial revolution.
Within this session, Jesse will discuss his experience with manufacturing and how the the impact of new technology on the industrial scale will change the way the world creates products.
You’ve probably been eating pulses most of your life – you just didn’t know it. Pulses are a type of dried legume seed, such as beans, chickpeas, lentils and peas, and they are packed with protein, fiber and minerals, but devoid of fat. Trying to shed light on this under-appreciated food staple, the United Nations has declared 2016 the International Year of Pulses, calling them “nutritious seeds for a sustainable future.”
37 c 551 - reduced changes in the carrier of steganography algorithmMohammed Kharma
Steganography is the science that involves
communicating secret information in an appropriate
carrier so no one apart from the sender and the recipient
even can recognize that there is hidden
information. Steganography is the art of hiding
messages inside unsuspicious medium such as images,
videos, various types of files…etc. It's a method to
establish a secure communication channel between two
parties. The purpose of steganography is to hide the
existence of a message from an eavesdropper or third
parties. Steganalysis is the branch of data processing
that seeks the identification of carrier vessels and
retrieval of message hidden. In this paper we present
enhanced implementation for Steganography algorithm,
an algorithm that we claim to be safe, built over DCT
(Discrete Cosine Transformation) frequency
domain mutation[12], the algorithm uses error reductive
measurements such as pattern matching to obtain
a reasonable a better image quality by reducing number
of changes that steganography algorithm made during
the embedding process.
Social Media Report - Economy Hotels August - September 2016Unmetric
Explore the social media strategies of economy hotels on face-book that gets them engaging. Insights into content, engagement, campaigns and more in this report.
Kanker kelenjar getah bening adalah kanker yang muncul dalam sistem limfatik, sistem limfatik termasuk bagian penting dalam sistem kekebalan tubuh manusia. Sehingga, Limfoma merupakan kanker yg berhubungan langsung dengan imunitas.
What The Games Industry Can Learn From TV (Festival of Games 2010)Ex Machina
A new generation of games is emerging:
games that start at a set time, that have
episodes, even seasons. Games that will
be played by tens if not hundreds of thousands
simultaneously. Games that are becoming like a service and less like a product.
This presentation by Jeroen Elfferich shows that games, especially online ones, should perhaps focus more on TV that the traditional obsession that videogame developers have had with cinema. And given the incredible amount of pioneering that has always taken place in Holland, this provides tremendous opportunties to companies based or partnering there.
Your future TV experience won't look anything like it does today, but are people really cutting the cord? Will we ever have a la carte cable TV? Which disruptions are shaping the future of television? Presentation to Refresh Dallas on June 14, 2012.
Learn how are companies connecting Broadcast television with interactive games, apps and other new media. This presentation was given to RTL, Blue Circle and G+J Media heads.
Cutting the Cord: Everything You Need to Know About the Shift from TV to Online ViralGains
Attention everyone: it's time to cut the cord. With your TV that is. This slideshare is all about the recent shift in programming and viewership from TV to online. Find out why it's happening and how you can be ahead of the curve when it comes to advertising in online programs. You don't want to miss this one.
A seminar on the history of children's television, and how it grew from post-war TV (and a reason for families to buy a TV set), to the marketing and branding juggernaut it has become. Plus, fun links to some of the best kids TV shows ever. Yay, nostalgia!
The Filter Bubble: How to Fix Content CurationTania Kasongo
Presentation from 2011 Mashable Media Summit by Eli Pariser, Author of The Filter Bubble and President/Founding Board MemberMoveon.org and Accessnow.org
Christy Tanner - TV makes you smarter 11 4-11 final
1. TV MAKES YOU SMARTER
How technology is changing entertainment
November 4, 2011
@christytanner
Christy Tanner, EVP & GM
TVGuide.com & TV Guide Mobile
11. #1: Second Screen = Mass Market
#2: Ways to watch = Growing options
#3: Great shows = More than ever
11
12. #1:Second Screen = Mass Market
70%*
*70% of tablet owners, 68% of smartphone owners and 67% of all TVGuide.com users use second screen devices while watching TV
12
Sources: Nielsen Q1 2011 Mobile Connected Devices Report, TVGuide.com Fall 2011 TV User Survey, August 2011; 3,045 Participants
14. It‟s hard to keep track
ABC FOX MTV TLC
ABC Player Fox News for Ipad MTVWatchWith TLC Network (iPhone only)
Fox Business for iPad Jersey Shore Social TV Apps
ABC News
Terra Nova Real World: San Diego Miso
Jimmy Kimmel Live The Cleveland Show Awkward. i.TV
ABC Video Bookstore House M.D. Death Valley Tap TV
AMC Bones Ridiculousness
TV Daily
AMC Mobile (iPhone only) Family Guy (iPhone only) Cuff'd
yap.TV
Breaking Bad Glee Teen Mom
GetGlue
Mad Men Cocktail Culture (iPhone only) FX When I Was 17
I Used to be Fat IntoNow
Sons of Anarchy
The Walking Dead TunerFish
American Horror Story NBC
CBS It's Always Sunny in Philadelphia (iPhone only) NBC Trendrr
Fall Preview HGTV Tour de France All Access Philo
CBS News HGTVtoGO NBC Sports Talk for iPad The Channer
CBS Sports Pro Football HBO NBC Live Other TV Apps
CBS Sports for iPad HBO Go NBC Nightly News Crackle
Band of Brothers The Royal Wedding by NBC Zap2It (What's On?)
The Amazing Race
Big Love CNBC Real-Time Time Warner Cable
48 Hours Mystery Today for iPad
Boardwalk Empire Verizon Fios
Num3ers Bored to Death The Thing: Flame Thrower AOL TV
Comedy Central Capadocia Telemundo Novelas EW's Must List
Comedy Central (iPhone only) Carnivale Burn Notice Graphic Novel People
The Word Colbert Report Curb Your Enthusiasm OxygenLive TV.com
South Park Avatar Creator Deadwood WWE Tough Enough
IMDb
Eastbound and Down Bravo Now
The CW BuddyTV
Enlightened Top Chef Foodie Fight
The CW Full Episodes Xfinity
Game of Thrones Showtime
Nikita Spy Training SHO Social Hulu+
Generation Kill
The Vampire Diaries (iPhone only) John Adams Weeds
Discovery Life and Times of Tim The Big C
Discovery Channel HD Little Britain USA House of Lies
Rome Homeland
Discovery Channel Cannon Challenge
Sex and the City Dexter
Ultimate Sharks
Real Time with Bill Mahar The Borgias
MythBusters Six Feet Under Californication
Deadliest Catch (iPhone only) Sopranos Episodes
E! Treme Gigolos
E! Online (iPhone only) True Blood Nurse Jackie
The Wire The Real L Word
Shameless
The Tudors 14
Web Therapy
16. TVGuide.com apps:
• 5M installs & 1.5M Home
monthly active users 91%
• 40% increase in
engagement YOY
Other
9%
16
Sources: TVGuide.com Mobile App User Survey; July 2011; 1,429 participants & Flurry Analytics through September 2011
17. Social activity on
TVGuide.com has
5M
exploded in the past check ins
year
… and advertiser
60+
support has surged sponsors
17
Source: TVGuide.com Internal Reporting
19. “the „oh SH*T‟
moments”
“to keep my faves
on the air”
“feeling connected”
19
Source: TVGuide.com Fall 2011 TV User Survey, August 2011; 3,045 Participants
22. “It feels like work”
“I don‟t want to miss anything”
85%
want a personalized TV Guide
22
Source: TV Guide TV Team Panel Survey, February 2011, 3,460 respondents
23. Over 400,000 users have Watchlists
23
23 Source: TVGuide .com Internal Reporting
30. “It‟s better to be
a TV fan now
more than ever 52%
before”
30
Source: TVGuide.com Fall 2011 TV User Survey, October 2011; 5,897 Participants
31. “This season is
better than
last year”
36%
31
Source: TVGuide.com Fall 2011 TV User Survey, October 2011; 5,897 Participants
32. Fans are watching more TV
20000
% who watch 30+ hours per week
18000
32%
16000
+14%
14000
12000
10000
28%
8000
6000
4000
2000
0
2010
1 2011
2
32
32
Source: TVGuide.com Fall 2011 TV User Survey, August 2011;
33. 93% watch live TV
Source: TVGuide.com Fall 2011 TV User Survey, October 2011; 5,897 Participants 33
34. 55% watch online
34
Source: TVGuide.com Fall 2011 TV User Survey, October 2011; 5,897 Participants
35. 27% will buy a tablet in the next year
35
Source: TVGuide.com Fall 2011 TV User Survey, October 2011; 5,897 Participants
36. 19% will pay more for content
36
Source: TVGuide.com Fall 2011 TV User Survey, October 2011; 5,897 Participants
41. They bend time to their will
20000
% who watch 30+ hours per week
18000
32%
16000
+14%
14000
12000
10000
28%
8000
6000
4000
2000
0
2010
1 2011
2
41
41
Source: TVGuide.com Fall 2011 TV User Survey, August 2011;