The document discusses the concept of the "New Aesthetic", which refers to digital phenomena influencing perceptions of technology and digital media. In 2011, writer James Bridle coined the term to describe technological artifacts and glitches he observed. The New Aesthetic examines the blurring lines between humans and technology as digital interactions shape information in an ongoing process. It raises questions about how computers see and relate to humans, and how technology imbues digital spaces with meaning that changes based on participation.
Share Festival Networked Objects Manufacturing 031508.KeyJulian Bleecker
This document discusses the concept of an "Internet of Things" where physical objects are connected to the internet and able to participate online. It describes how as more "things" are networked, they gain agency and ability to influence our experiences. The document also discusses "blogjects" which are physical objects that disseminate digital content online, and how this blurs the lines between the physical world and digital world. It provides several examples of projects where physical objects are networked and able to interact with people in novel ways.
Arc 211 american diversity and design suyash singhalSuyash Singhal
This document contains a student's responses to online discussion questions for a diversity and design course. In the first response, the student discusses how the internet has positively impacted business and communication, but also notes potential negative impacts like costs and service disruptions. The second response describes how accessibility requirements in the Americans with Disabilities Act have improved access and inclusion for people with disabilities. The third response discusses how photographs from events like natural disasters can communicate powerful messages about human suffering.
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. For example, a situation might be — you see a fire hydrant, or you come across a pigeon lady. The action is meant to be performed when the object is seen, or when you come across the described situation. For example — take a photograph, or make the next right turn. The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city.
Processed in collaboration with Dawn Lozzi who did all of the graphic design and production.
More details here: http://www.nearfuturelaboratory.com/projects/drift-deck/
A futurist is someone who bases all thoughts and actions on what tomorrow could be. Jacque Fresco is a futurist and multi-disciplinarian who has studied many fields. He disagrees with depictions of the future as regimented systems. Fresco advocates designing cities and infrastructure using science and focusing on efficiently meeting people's needs through renewable resources rather than money. The aim is for a civilized world without poverty, war or other social problems by intelligently managing resources for all.
This document discusses visual rhetoric and ethics in digital spaces. It provides background on how new technologies have changed expectations for visual communication and representation. It examines examples where photos and images have been digitally altered or manipulated in potentially problematic ways. The document argues that a rhetorical ethics lens can help address questions around human interaction and representation when analyzing and composing in digital visual spaces.
This document discusses the challenges of human-centered research in human-computer interaction (HCI). It notes that while humans are complicated and unpredictable, they are also interesting. It explores how HCI studies people, including through fieldwork and co-design. Challenges include sustaining participation over time and balancing stakeholder interests. While new technologies make interaction seamless, humans still matter and HCI must consider social consequences. The document calls for acknowledging pitfalls and bias, and critiquing views of AI as human-less.
Share Festival Networked Objects Manufacturing 031508.KeyJulian Bleecker
This document discusses the concept of an "Internet of Things" where physical objects are connected to the internet and able to participate online. It describes how as more "things" are networked, they gain agency and ability to influence our experiences. The document also discusses "blogjects" which are physical objects that disseminate digital content online, and how this blurs the lines between the physical world and digital world. It provides several examples of projects where physical objects are networked and able to interact with people in novel ways.
Arc 211 american diversity and design suyash singhalSuyash Singhal
This document contains a student's responses to online discussion questions for a diversity and design course. In the first response, the student discusses how the internet has positively impacted business and communication, but also notes potential negative impacts like costs and service disruptions. The second response describes how accessibility requirements in the Americans with Disabilities Act have improved access and inclusion for people with disabilities. The third response discusses how photographs from events like natural disasters can communicate powerful messages about human suffering.
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. For example, a situation might be — you see a fire hydrant, or you come across a pigeon lady. The action is meant to be performed when the object is seen, or when you come across the described situation. For example — take a photograph, or make the next right turn. The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city.
Processed in collaboration with Dawn Lozzi who did all of the graphic design and production.
More details here: http://www.nearfuturelaboratory.com/projects/drift-deck/
A futurist is someone who bases all thoughts and actions on what tomorrow could be. Jacque Fresco is a futurist and multi-disciplinarian who has studied many fields. He disagrees with depictions of the future as regimented systems. Fresco advocates designing cities and infrastructure using science and focusing on efficiently meeting people's needs through renewable resources rather than money. The aim is for a civilized world without poverty, war or other social problems by intelligently managing resources for all.
This document discusses visual rhetoric and ethics in digital spaces. It provides background on how new technologies have changed expectations for visual communication and representation. It examines examples where photos and images have been digitally altered or manipulated in potentially problematic ways. The document argues that a rhetorical ethics lens can help address questions around human interaction and representation when analyzing and composing in digital visual spaces.
This document discusses the challenges of human-centered research in human-computer interaction (HCI). It notes that while humans are complicated and unpredictable, they are also interesting. It explores how HCI studies people, including through fieldwork and co-design. Challenges include sustaining participation over time and balancing stakeholder interests. While new technologies make interaction seamless, humans still matter and HCI must consider social consequences. The document calls for acknowledging pitfalls and bias, and critiquing views of AI as human-less.
Enhancing innovation through virtual worldsRobin Teigland
My presentation in February 2011 to students in the Mastering Innovation Class at the McCombs School of Business at UT at Austin. www.knowledgenetworking.org.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
This document discusses design fiction and how design can shape the future through crafting compelling visions of possible worlds. It argues that design should be viewed as a form of storytelling that inserts designed objects into broader social contexts and futures. Well-designed objects can become important props that help tell stories about the future. The document also discusses how science fiction prototypes, or "diegetic prototypes", shown in films can influence public perception of technologies and help bring imagined futures into being.
This document provides an overview of a presentation by Greg Van Alstyne and Robert Logan on designing for emergence. It begins with definitions of key terms like design, emergence, innovation and emergence. It then discusses mindsets like systems thinking and flourishing. Examples of emergent phenomena are provided across various scales. The document outlines arenas where emergence and design principles can be applied, such as networked services, synthetic biology and gaming. It discusses the Strategic Innovation Lab's work applying foresight and design to shape futures.
Design Fiction: Something and the Something in the Age of the SomethingJulian Bleecker
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process.
More at: http://tinyurl.com/45sv3z
Baudrillard argues that digitality pervades modern society through messages and signs, most concretely seen in tests, questions/answers, and stimuli/responses. Digitality "haunts" contemporary communication.
Cultivative a Culture of Creativity NAGC 2015Brian Housand
ANGELA HOUSAND, PH.D.
angelahousand.com
BRIAN HOUSAND, PH.D.
brianhousand.com
Cultivating a Culture of Creativity: Lessons Gifted Education Can Learn from Disney and Pixar
While it may have started with a mouse, the Walt Disney Company has evolved a culture of creativity that extends beyond theme parks and entertainment and into the heart of the child that still exists in all of us. This session explores the core principles that Disney and Pixar utilize to overcome the unseen forces that stand in the way of true inspiration and provides examples of how we can implement these principles into our gifted programs. Let’s “go behind the scenes” to experience the magic that gifted education the Disney way could offer. Dream. Believe. Dare. Do.
Text version of keynote for 2009 Visual Resources Association, "Imaging a Smithsonian Commons." See also PowerPoint version. NOTE: this content is in the public domain (I'm a federal employee) but SlideShare doesn't let me tag it that way.
Social entrepreneurship session for students in Creative Sustainability Maste...Eeva Houtbeckers
This document provides an overview of a university course on social entrepreneurship. It includes the schedule, aims, and guide for the course. The guide defines social entrepreneurship as an autonomous economic activity that addresses societal problems through social innovations and limited profit distribution. It discusses social enterprise models and examples of social entrepreneurship in Finland over time. The document provides advice from social entrepreneurs and online resources for learning about social entrepreneurship.
The document discusses social entrepreneurship among young people in Colombia. It defines social entrepreneurship as using business skills to create innovative solutions to social problems on a large scale. Young Colombians face threats like substance abuse, smoking, and suicide, but also have opportunities due to increased internet access and social awareness. The document argues that social entrepreneurship can help address these threats by engaging youth in social projects that provide leadership skills and prevent inactivity. It provides examples of successful young social entrepreneurs in Colombia and notes that many more could create sustainable social change if they knew how.
The document introduces people around the world who have found personal fulfillment through positive impact rather than financial wealth or career success. It profiles individuals from various countries who started non-profits, social enterprises, and initiatives focused on issues like education, healthcare, sustainability, and human rights. Their quotes illustrate a desire to use their skills and resources to make a difference in people's lives and create lasting change.
ARC211: American Diversity and Design: Alexandra ChangAlexandra Chang
A comprehensive analysis of Design in relation to Diversity Issues for the ARC211: American Diversity and Design class by Beth Tauke at the University at Buffalo
What are the tools and approaches we need to think about brands in the age of the intermet? A presentation for the talent accelerator programme Google Squared in London.
Measuring the Economic Impact of the Sharing EconomyTim O'Reilly
Slides from my talk at the MIT Big Data conference on December 12, 2012. I focus on the importance of creating value for your customers with data, not just extracting value from your customers with data.
Presenter: Mike Brcic
Love it or hate it, Facebook is the #1 social media site in the world, with more than 200 million active users. A growing number of companies and organizations are using Facebook to connect with their stakeholders and build community. In this workshop, you’ll learn simple, easy-to-implement techniques for using Facebook to connect with your audience, including:
* Facebook Groups and how to grow them
* Raising funds through Facebook Causes
* Creating Facebook events that sparkle and shine
* Developing a fan base with Pages
* Maintaining promotions and contests
* Other techniques for taking Facebook to the next level!
Some Context for Thinking About
Technology and Sustainability. A version of my "Towards a Global Brain" talk with a focus on sustainability, given at the Verge conference on the convergence of buildings, transportation, energy, and information, on March 15, 2012.
Arc 211 american diversity and design- joseph panellaJoseph Panella
This document discusses an online discussion for an American Diversity and Design course. It includes responses from Joseph Panella on various topics relating to design, diversity, and their impacts on society. Some key points discussed include how the automobile changed cities and suburbs, how disability advocates influenced accessibility laws, and how different headwear like "Make America Great Again" hats communicate political stances. Panella also analyzes how new technologies like artificial intelligence could transform manufacturing processes and society.
Enhancing innovation through virtual worldsRobin Teigland
My presentation in February 2011 to students in the Mastering Innovation Class at the McCombs School of Business at UT at Austin. www.knowledgenetworking.org.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
This document discusses design fiction and how design can shape the future through crafting compelling visions of possible worlds. It argues that design should be viewed as a form of storytelling that inserts designed objects into broader social contexts and futures. Well-designed objects can become important props that help tell stories about the future. The document also discusses how science fiction prototypes, or "diegetic prototypes", shown in films can influence public perception of technologies and help bring imagined futures into being.
This document provides an overview of a presentation by Greg Van Alstyne and Robert Logan on designing for emergence. It begins with definitions of key terms like design, emergence, innovation and emergence. It then discusses mindsets like systems thinking and flourishing. Examples of emergent phenomena are provided across various scales. The document outlines arenas where emergence and design principles can be applied, such as networked services, synthetic biology and gaming. It discusses the Strategic Innovation Lab's work applying foresight and design to shape futures.
Design Fiction: Something and the Something in the Age of the SomethingJulian Bleecker
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process.
More at: http://tinyurl.com/45sv3z
Baudrillard argues that digitality pervades modern society through messages and signs, most concretely seen in tests, questions/answers, and stimuli/responses. Digitality "haunts" contemporary communication.
Cultivative a Culture of Creativity NAGC 2015Brian Housand
ANGELA HOUSAND, PH.D.
angelahousand.com
BRIAN HOUSAND, PH.D.
brianhousand.com
Cultivating a Culture of Creativity: Lessons Gifted Education Can Learn from Disney and Pixar
While it may have started with a mouse, the Walt Disney Company has evolved a culture of creativity that extends beyond theme parks and entertainment and into the heart of the child that still exists in all of us. This session explores the core principles that Disney and Pixar utilize to overcome the unseen forces that stand in the way of true inspiration and provides examples of how we can implement these principles into our gifted programs. Let’s “go behind the scenes” to experience the magic that gifted education the Disney way could offer. Dream. Believe. Dare. Do.
Text version of keynote for 2009 Visual Resources Association, "Imaging a Smithsonian Commons." See also PowerPoint version. NOTE: this content is in the public domain (I'm a federal employee) but SlideShare doesn't let me tag it that way.
Social entrepreneurship session for students in Creative Sustainability Maste...Eeva Houtbeckers
This document provides an overview of a university course on social entrepreneurship. It includes the schedule, aims, and guide for the course. The guide defines social entrepreneurship as an autonomous economic activity that addresses societal problems through social innovations and limited profit distribution. It discusses social enterprise models and examples of social entrepreneurship in Finland over time. The document provides advice from social entrepreneurs and online resources for learning about social entrepreneurship.
The document discusses social entrepreneurship among young people in Colombia. It defines social entrepreneurship as using business skills to create innovative solutions to social problems on a large scale. Young Colombians face threats like substance abuse, smoking, and suicide, but also have opportunities due to increased internet access and social awareness. The document argues that social entrepreneurship can help address these threats by engaging youth in social projects that provide leadership skills and prevent inactivity. It provides examples of successful young social entrepreneurs in Colombia and notes that many more could create sustainable social change if they knew how.
The document introduces people around the world who have found personal fulfillment through positive impact rather than financial wealth or career success. It profiles individuals from various countries who started non-profits, social enterprises, and initiatives focused on issues like education, healthcare, sustainability, and human rights. Their quotes illustrate a desire to use their skills and resources to make a difference in people's lives and create lasting change.
ARC211: American Diversity and Design: Alexandra ChangAlexandra Chang
A comprehensive analysis of Design in relation to Diversity Issues for the ARC211: American Diversity and Design class by Beth Tauke at the University at Buffalo
What are the tools and approaches we need to think about brands in the age of the intermet? A presentation for the talent accelerator programme Google Squared in London.
Measuring the Economic Impact of the Sharing EconomyTim O'Reilly
Slides from my talk at the MIT Big Data conference on December 12, 2012. I focus on the importance of creating value for your customers with data, not just extracting value from your customers with data.
Presenter: Mike Brcic
Love it or hate it, Facebook is the #1 social media site in the world, with more than 200 million active users. A growing number of companies and organizations are using Facebook to connect with their stakeholders and build community. In this workshop, you’ll learn simple, easy-to-implement techniques for using Facebook to connect with your audience, including:
* Facebook Groups and how to grow them
* Raising funds through Facebook Causes
* Creating Facebook events that sparkle and shine
* Developing a fan base with Pages
* Maintaining promotions and contests
* Other techniques for taking Facebook to the next level!
Some Context for Thinking About
Technology and Sustainability. A version of my "Towards a Global Brain" talk with a focus on sustainability, given at the Verge conference on the convergence of buildings, transportation, energy, and information, on March 15, 2012.
Arc 211 american diversity and design- joseph panellaJoseph Panella
This document discusses an online discussion for an American Diversity and Design course. It includes responses from Joseph Panella on various topics relating to design, diversity, and their impacts on society. Some key points discussed include how the automobile changed cities and suburbs, how disability advocates influenced accessibility laws, and how different headwear like "Make America Great Again" hats communicate political stances. Panella also analyzes how new technologies like artificial intelligence could transform manufacturing processes and society.
Arc 211 american diversity and design- joseph panellaJoseph Panella
This document discusses an online discussion for an American Diversity and Design course. It includes responses from Joseph Panella on various topics relating to design, diversity, and their impacts on society. Some key points discussed include how the automobile changed cities and suburbs, how disability advocates influenced accessibility laws, and how different headwear like "Make America Great Again" hats communicate political stances. Panella also analyzes how new technologies like artificial intelligence and automated production may change manufacturing and society. Overall, the discussions examine how design innovations can both positively and negatively impact diverse groups in society.
This document provides a case study on Citilab, a living lab located in Cornella de Llobregat, Barcelona. Citilab is housed in a former textile factory from the late 19th century that fell into disuse. In the 2000s, local activists worked to connect the community to the internet and launch innovation projects through CornellaNet. Citilab was founded in 2007 with support from local government, universities, companies and citizens to promote technological and social innovation through open collaboration. It has over 4,500 members who participate in projects and digital literacy programs.
The document discusses the evolution of community networks and participation. Early community networks focused on access, but now people want to participate and innovate. Living labs aim to bring together citizens, companies, universities and governments to jointly drive open innovation projects to meet local needs. The Citilab in Cornella, Spain is presented as a case study, creating a collaborative environment since 2004 where local demands have spurred innovation projects and the evolution to a "lab society".
Arc 211 american diversity and design yudong du昱东 杜
This document summarizes Yudong Du's responses to discussion questions for an online course on American Diversity and Design. Yudong is an international student from China taking the course. In his responses, he discusses photos that have changed the world and how they fit into a model of media and society. He also analyzes photos from recent events in his lifetime and their role in communicating those events. Yudong responds to questions about hats as forms of communication design and how certain hats carry symbolic meanings. He discusses the social impacts of Henry Ford's assembly line and predictions about how manufacturing may change. Yudong also analyzes works of architecture and how they do or do not reflect their cultural contexts.
Seeing Ourselves Through Technology (Talk for UIC Communications Dept, March ...Jill Walker Rettberg
This document discusses how technology allows us to see and represent ourselves in new ways through selfies, blogs, and wearable devices that track our daily activities. It addresses three main modes of self-representation - textual through diaries and blogs, visual through selfies, and quantitative data about ourselves collected through sensors. While technology provides new opportunities, it also filters our self-representation in ways we may not realize or be able to control. It raises issues about how quantified data about our lives could be used and whether constant self-monitoring risks normalizing surveillance of ourselves and others.
This document discusses self-representation in digital media through three modalities: written, visual, and quantitative. It explores how individuals represent themselves through diaries, selfies, data from fitness trackers and other quantified self-tools. It also examines the templates and norms that influence digital self-representation and how cultural factors shape the tools and formats people use to document their lives.
ARC 211: American Diversity and Design:Heng WuHeng Wu
Ballantyne and Zumthor both view architecture as more than just the building itself, but as something that enhances human experience and relationships. However, they differ in their emphases.
Ballantyne sees architecture as providing the backdrop and context for social and cultural life. He focuses on how architecture can cultivate meaningful interactions and experiences between people.
Zumthor places more emphasis on how architecture can cultivate meaningful sensory and material experiences for individuals through light, texture, smell, and other physical qualities. He sees architecture as a tool for emotional and spiritual expression.
While both see architecture as relational, Ballantyne's view is more outwardly focused on social relationships, while Zumthor's
City Life Essay. 23 essay on city life vs village life the college studySabrina Ball
Essay on Life in a Big City | Life in a Big City Essay for Students and .... Essay on City Life | The Life in a Big City Essay For Students. Life In a Big City Essay. Essay on life in a big city - Class Of Achievers. 23 essay on city life vs village life the college study. Short and simple essay on City Life Or Life In A City ~ Essay and .... 16+ City Life Essay Quotes | Essay about life, City life, Life quotes. The Village Life and The City Life - Free comparison essay example .... City Life Essay: For All Class Students | Ontaheen. Essay : City Life vs. Village Life - ESL worksheet by adhithyap.
Essay on Life in a Big City | Life in a Big City Essay for Students and .... Essay on City Life | The Life in a Big City Essay For Students. Life In a Big City Essay. Essay on life in a big city - Class Of Achievers. 23 essay on city life vs village life the college study. Short and simple essay on City Life Or Life In A City ~ Essay and .... 16+ City Life Essay Quotes | Essay about life
Artificial Intelligence Catalyzes a Revolution for 21st Century Human Creativ...ijtsrd
This document discusses how artificial intelligence is revolutionizing human creativity and modern art in the 21st century. It explores how AI uses algorithms and machine learning to generate artistic representations by analyzing vast amounts of image and art data. While early AI systems like AARON created paintings autonomously, newer computational creativity fields utilize AI to produce novel and valuable combinations that augment human creativity rather than replace it. The document concludes that technology has always extended human creative abilities, and AI holds potential to further enhance and push the boundaries of art into the future by working as an extension of the human mind.
Here are two key points of comparison between the red "Make America Great Again" hat and the pink "Pussyhat" in terms of their roles as communication design:
They are both vehicles of communication that carry symbolic meanings. The red hat symbolizes support for Donald Trump and his campaign slogan/message of making America great again. The pink hat symbolizes support for women's rights and the Women's March movement.
However, they differ in how directly they communicate their intended meanings:
- The pink "Pussyhat" very openly and directly displays its meaning through its name and bold pink color/design. It leaves little doubt as to what political stance/movement it represents.
- In contrast, the red "
Technology and art have come together to form new media art. New media art uses emerging digital technologies as its medium and explores cultural, political, and aesthetic possibilities. It can take many forms, such as video, sculpture, installation art, photography, robotics, and audio. As digital tools advance, artists increasingly use technology in innovative ways to push boundaries and create new types of artwork. This has led to questions about whether digital or technology-based art should be considered fine art.
Arc 211 american diversity and design chiehwen, lochiehwen Lo
The documents discuss how hats can serve as communication design and vehicles of social and political messages. A red hat with the phrase "Make America Great Again" worn by Donald Trump supporters became a symbol of backing his campaign. Similarly, pink hats worn at the Women's March on Washington represented feminism and protest against Trump's rhetoric toward women. While hats are typically not thought of as media, these examples show how simple accessories can take on meaningful roles in conveying ideological stances when coupled with clear signifiers or slogans.
ARC 211: American Diversity and Design: Leslie SequeiraLeslie Sequeira
The document discusses Leslie Sequeira's responses to online discussion questions for their American Diversity and Design course. Sequeira discusses how they took the course to better understand how design influences lives and relates to diversity. They found the course changed their perspective on design and its meaning. Sequeira also discusses inventions like the telephone and how cosmetics design has changed over time in response to questions.
Imageability today. Telling stories in images.
In the context of this conference, my talk will not be about the representation of the image, but about the imageability of digital images. I’m particularly interested in what actually takes place inside the image and how this affects the value of the image – so not what is the story of image but what is the story in images. Storytelling here is no longer telling stories in a narrative way, but rather storytelling as an abstracted form that creates shifts in agency, which I will argue is constructed by human-machine relationships. It is clear that today’s images are not made through light and chemical processes anymore, and while even those materials could be used and manipulated in various ways to show or hide certain things, what happens when more and more images are made by webcams, satellites, security cameras, traffic cops, eBay sellers, Google StreetView cars, and tourists on a quest for the exact same photograph? Or, as Trevor Paglan mentioned, when referring to machine-vision, what happens when “the overwhelming majority of images are now made by machines for other machines, with humans rarely in the loop” [Invisible Images (Your Pictures Are Looking at You), 2016].
In this new ecology of images, the actual taking of a photograph –if that is still the case– is merely one step in a long chain of abstractions in which the image is manipulated, recontextualized, sometimes in combinations with other images, at times these processes happen in unpredictable or irreverent ways. In other words, where does the image begin and end? While there is an over-abundance of photos and images around today, I will highlight 3 different positions that I think are crucial when discussing these specific aspects of contemporary images, and show how they relate to storytelling. This is an abstracted sense of storytelling taking place below the surface, while different narratives start to emerge. First, the digital as a tool in which traditional models of institutional cultural authority and disciplinary expertise still rule, here a digital image emphasizes but also questions the power of the original image through different modes of circulation; Secondly, the effect of optimization or automatic evaluation of image content in semi-automated algorithms; and related to that 3. The construction of value through machine vision [obscure algorithmic processes].
Arc 211 american diversity and disign-xuantong deng宣桐 邓
This document discusses an online discussion forum for a university course. It includes student responses to assigned readings on various topics related to media, design, architecture, and urban planning. The student responses analyze and discuss the readings using critical thinking frameworks and make connections between the concepts in the readings and real world examples. The document provides context for the course and assignments while focusing on the content of the student responses.
This document discusses how virtual worlds like Second Life can be viewed as technologies of the self that allow users to construct alternate identities. It describes research where participants spent over 20 hours per week in Second Life, viewing it as a way to express aspects of themselves not available in real life. The document also examines the work of Michael Wesch, who uses digital tools to study how media impacts human interaction and identity formation.
Nicholas Carr argues that Google and constant internet use may be negatively impacting our ability to focus and think deeply. He notes that the internet provides immense access to information but that our consumption of online data may be hindering concentration. Carr also suggests that hyperlinks on the internet encourage quick jumps between topics rather than sustained, thoughtful reading. While technology has increased information availability, Carr poses the question of whether this is eroding our capacity for reflection and complex cognition.
Similar to Beyond the Screen: The New Aesthetics of Digital Citizenship (20)
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
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Beyond the Screen: The New Aesthetics of Digital Citizenship
1. Beyond The Screen: The New
Aesthetics of Digital Citizenship.
FerruccioLaviani,Good Vibrations Storage Unit, Carved wood, 2013.
Emma Louise Jones, “Mark Borthwick Photography”
series, Digital Image, emma-louise-jones-
tailoring.blogspot.com, 2011.
2. The New Aesthetic
Thejaymo,Flying over the Tulips Fields in Anna Paulowna, Digital
Photograph, http://thejaymo.tumblr.com/, 2013.
In 2011, the British writer and technologist James Bridle set up a blog
on Tumblr to document a few of the phenomena he had seen.
Bridle, an expert on digital publishing called it a “mood board for
unknown products”.
Example of a visual, digital representation of hard-drive memory.
3. In 2011, the British writer and technologist James Bridle set up a blog
on Tumblr to document a few of the phenomena he had seen.
Bridle, an expert on digital publishing called it a “mood board for
unknown products”.
4. John Rafman, “Google Street View Image”, Digital Image, 9-eyes.com, 2012.
The New Aesthetic
At a glance, these appear as a random set of images. However, perhaps the reference to mood-
boards is more telling, a highly contemporary technique of concepting integral to creative
labour in advertising and design settings. This is a cultural technology which involves creating an
'atmosphere' or context for consumption around a product.
New Aesthetics is pointing towards something new, striving to stare down a thoroughly
hybridized socio-technological world to the difficulties of temporality and a world that has
untethered itself from such concepts as time, namely through its technology.
5. Adam Harvey, CV Dazzle, “How To Hide From Machines”, Digital Image,
http://dismagazine.com/dystopia/evolved-lifestyles/8115/anti-surveillance-how-to-hide-from-machines/, 2013.
The New Aesthetic
The New Aesthetic is concerned with those moments of slippage between people and
computers, network and individual, generational and contemporaneous, past and present.
6. The New Aesthetic and Digital Citizenship
“Technology is no longer just a fast way of transporting information from one place to
another and the information it moves is not longer static. Instead, information technology
has become a participatory medium, giving rise to an environment that is constantly being
changed and reshaped by the participation itself. The process is almost quantum in nature.
The more we interact with these information spaces, the more the environment
changes, and the very act of finding information reshapes not only the context that gives that
information meaning but also the meaning itself” (Thomas & Brown pg. 42, 2011).
Seychelle Allah, Illustration 9: Welcome to The Tragic Kingdom 2k12, Digital Image,2012.
7. It’s the increasing destabilisation of traditional categories that raise the most interesting
questions for the New Aesthetic. Thoughts about why our computers are observing us
are troubling. The New Aesthetic allows us to confront the unique social realities of our
digital evolution: as we teach computers how and when to perceive us, we must engage
with the discomfort of publicly discussing skin tone, race, and the nanny-state; as we
celebrate the wide-scale application of sex with machines, we need to fully internalise
the fluidity of sexuality and gender.
By imparting agency on them (digital mediums), we can begin to imagine the inner lives
of computers and how they might relate to our condition. As Meg Jayanth (2012)
writes “phones know their location, algorithms read the news, the camera-mounted car
is an organ of sight for the diffuse Google Street View body.”
The New Aesthetic and Digital Citizenship
Golan Levin, Surveillance and “the gaze”, 2009.
8. “The new culture of learning actually comprises two elements. The first is
a massive information network that provides almost unlimited access and
resources to learn about anything. The second is a bounded and
structured environment that allows for unlimited agency to build and
experiment with things within those boundaries” (Thomas & Brown pg.
11, 2011).
The New Aesthetic in Schools
TriStar Pictures, Terminator 2: Judgment Day, “Terminator T500 vision”, 1991.
9. "What does a scanner see? he asked himself. I mean, really see? Into the head? Down into the
heart? Does a passive infrared scanner like they used to use or a cube-typeholo-scanner like
they use these days, the latest thing, see into me—into us—clearly or darkly?"
- Philip K. Dick, A Scanner Darkly.
The New Aesthetic in Schools:
BeyondThe Screen
MishkaHenner's, Dutch Landscapes, series, Digital Image, 2012.
10. Some examples within the context of the Digital Citizenship:
• Social justice/Humanities – How have we imbued digital technology with the means of discerning? What
biases exist because of technology?
• Art/Design – How is art created by computers? Can computers be “creators of art”? How does new
“digital” art challenge ideas of traditional art? How would a cybernetic entity create art?
• Science/Technology – What are the achievements of digital technology? Are we improving society – at
what cost? How do we represent our futuristic visions of society through technology?
• English/Literature – Can algorithms replicate the originality and personality of a writer? What elements
would the algorithm writer extract from a piece of work to emphasize this and why?
The New Aesthetic in Schools:
BeyondThe Screen
Martin Backes,Pixlehead, Elastic fabric, 2012.
11. Criticisms
• Image-creating technological agents are far from
new, one can argue that the New Aesthetic has
existed since the 1960s where some artists began
using algorithms as an aesthetic choice.
• “Glitch” artists are less deterministic about their
methodologies as they generally run a program that
corrupts their media, allowing for “chance”
aesthetics.
• “Despite its acknowledgement of computers as
weird artifacts that have taken on lives of their own,
the New Aesthetic is still primarily interested in
human experience. That is to say, the aesthetics of
the New Aesthetic are human aesthetics,
appearances and interactions that we people can
experience and that, in so doing, trouble our
understanding of what it means to live in the
twenty-first century” (Bogost 2012).
• The New Aesthetic is not necessarily a
“revolutionary movement”. Kyle Chayka (2012)
articulates this point, “*it+ is not yet an actual
aesthetic movement. It’s just reality.” The New
Aesthetic is not “shocking society” but is a response
to a “shocked society.”
Salvador Dali, Gala Contemplating the Mediterranean Sea
Which at Twenty Meters Becomes the Portrait of Abraham
Lincoln, Oil and collage on canvas, Dali Museum, 1976.
12. Questions & Recommended Reading
Questions.
1. Can we look to the Australian Curriculum to provide
guides on implementing the ideals of the New
Aesthetic to classroom teaching?
2. How do we assess students when aspects of Digital
Citizenship regard subjective interpretation and
personal responses/reflection on the New Aesthetic?
3. Can the New Aesthetic be a school wide approach,
incorporating the whole school community and school
philosophy?
Recommended Reading.
Brindle, J. (2011, May 6), The New Aesthetic, Really
Interesting Group.
http://www.riglondon.com/blog/2011/05/06/the-new-
aesthetic/
Cloinger, C. (2012, October 3), Manifesto for a Theory of The
‘New Aesthetic’, Mute.
http://www.metamute.org/editorial/articles/manifesto
-theory-%E2%80%98new-aesthetic%E2%80%99
Walter, D. G. (2012, April 2), The New Aesthetic and I,
Damien G.
Walter.http://damiengwalter.com/2012/04/02/the-
new-aesthetic-and-i/ Kazuki Takamatsu, Japanese Ideology of Puberty, series, Gauche on wood, 2012.
13. Bibliography & References
Alma, R. (2012, May 4), Breaking the Fourth Wall: Duende and The New Aesthetic, The Creators Project. Retrieved April 14 2013, from
thecreatorsproject.vice.com/.
Ashby, M. (2012, May 4), Surveillance is Symptomatic of Magical Thinking. So Is Anthropomorphism, , The Creators Project. Retrieved April 14 2013, from
thecreatorsproject.vice.com/.
Berr, D. M., van Dartel, M., Dieter, M., Kasprzak, M., Muller, N., O’Reilly, R., & de Vicente, J. L. (2012, June), New Aesthetic New Anxieties. Paper written at the
Blowup “Book Sprint”, Rotterdam, Netherlands. Retrieved April 14, 2013 from http://v2.nl/publishing/new-aesthetic-new-anxieties.
Bogost, I. (2012, April 13), The New Aesthetic Needs to Get Weirder, The Atlantic. Retrieved April 14 2013 from www.theatlantic.com.
Bussiere, J., Neuberger, M., Bezanilla, A. M., Waggoner, C., Sender, H., Holt, J., Gardener, M., Wagner, S., Deseriis, M. & Strafer, J. (2012, January), Another Essay
on The New Aesthetic. The Digital Legacies of the AvantGarde. Retrieved April 14 2013, from http://www.booki.cc/the-digital-legacies-of-the-avant-garde/.
Chayka, K. (2012, April 6), The New Aesthetic: Going Native, The Creators Project. Retrieved April 14 2013, from thecreatorsproject.vice.com/.
Cloinger, C. (2012, October 3), Manifesto for a Theory of The ‘New Aesthetic’, Mute. Retrieved April 14 2013,
fromhttp://www.metamute.org/editorial/articles/manifesto-theory-%E2%80%98new-aesthetic%E2%80%99
Gannis, C. (2012, May 4), A Code for the Numbers to Come, The Creators Project. Retrieved April 14 2013, from thecreatorsproject.vice.com/.
Jayanth, M. (2012, June 14), Playing like a machine: The New Aesthetic in Gaming, Postdesk.Retrieved April 14 2013, from http://www.postdesk.com/.
Kaganskly, J. (2012, May 4), The New Aesthetic Revisited: The Debate Continues!, The Creators Project. Retrieved April 14 2013, from
thecreatorsproject.vice.com/.
Lichty, P. (2013, March 1), New Aesthetics: Cyber-Aesthetics and Degrees of Autonomy, Furtherfield. Retrieved April 14 2013, from http://www.furtherfield.org/.
Stephens, A. (2012, June 28), Shading the New Aesthetic, Cluster Mag. Retrieved April 14 2013, from http://theclustermag.com/.
Stirling, B. (2012, April 2), An Essay on the New Aesthetic, Wired. Retrieved April 14 2013, from http://www.wired.com/.
Thomas, D. & Brown, J. S. (2011), A New Culture of Learning: Cultivating the Imagination for a World of Constant Change, Lexington, Ky.: CreateSpace
Independent Publishing Platform.
Vartanian, H. (2012, May 4), A Not-So-New Aesthetic, or Another Attempt at Technological Triumphalism, , The Creators Project. Retrieved April 14 2013, from
thecreatorsproject.vice.com/.
Walter, D. G. (2012, April 2), The New Aesthetic and I, Damien G. Walter. . Retrieved April 14 2013, from http://damiengwalter.com/2012/04/02/the-
new-aesthetic-and-i/
Wiles, W. (2012, September 17), The Machine Gaze. Aeon Magazine. Retrieved April 14 2013, from http://www.aeonmagazine.com/.
Zigelbaum, J. & Coelho, M. (2012, May 4), The Rasterized Snake Eats its Analog Tail, The Creators Project. Retrieved April 14 2013, from
thecreatorsproject.vice.com/.
Editor's Notes
Talking about The New Aesthetic, what it is, how I believe it derives from the needs of Digital Citizenship and how aspects New Aesthetics can assist students in schools to become better digital citizens. How schools can encourage ideas of the New Aesthetics in the curriculum.Left image of carved wood, right, “glitch art” of existing fashion photograph.About this piece, designer FerruccioLaviani wrote, “Echoes of faraway places and Oriental elements are glimpsed in the “disorienting” design of this storage unit, which seems to have been “deformed” by a strong jolt or by swaying movements. Although it appears to depart from the aesthetics of the past, in fact it draws upon ancient knowledge in the use of carving and fine wood workmanship.”
*Tumblr favours images and snippets of video and text, which is exactly what Bridle posted, a stream of images, screenshots and video, backed up with an occasional quote or sentence of commentary.
*Among the images posted on the first day were: examples of make-up that could be used to defeat face-recognition software; Osama bin Laden’s hideout in Pakistan as it appears on Google Maps; fighter jets with a camouflage of blocky patterns suggestive of pixels, anda photo of “felt mouse” – a computer mouse made out of felt.*Here is an example taken from Tumblr, where bloggers use the hash-tag #newaesthetic to signify images, text and video that add to the growing mass of media that contribute to the movement. Although taken of a field, this image resembles the way programs represent a computer’s memory storage.
It is not necessarily an epistamological shift, one that would signal the end of an era and its associated practices and the start of something new.The New Aesthetic is the signification of a definitive change in human understanding of the visual language we encode ourselves with, based on the technology that we use to define the terms of that visuality.*Eg. Jon Rafman’s 9-eyes.com, a project in which he trawls the images taken by the “9-eyes” of the Google Street View camera, picking up unintentional, sentimental and sometimes surreal imagery of our world. Rafman’s intention is to collect images of accidental beauty – the camera is unaware, taking photos simply to describe a geographic region, but we, the subjective viewer can observe “through the computer’s eye” to what it may see.
A celebrated example of New Aesthetic art that satirizes the sociological underpinnings of face detection algorithms is How to Hide from Machines/CV Dazzle, a “form of expressive interference” by Adam Harvey that exploits the tendency of these programs not to see the dark, dim, deformed, and obscure. The chickenvs.egg question that CV Dazzle begs to answer is: Are computers racist or are the humans who advance computer technology racist?
Traditionally, definitions of a digital citizen have referred to one’s use of electronic resources or environments to fulfill his or her duties as a citizen, including filling out online forms, accessing information about one’s government, monitoring governmental activities through this information and providing requested online feed- back.But now something larger isbeing addressed, built, created, and cultivated. It is about a bridge between two worlds—one that is largely public and information-based and another that is intensely personal and structured.Eg. Seychelle Allah’s highly personal workis fantastically alien, even as it appeals to our collective childhood psyches in its references to Disney, anime, and the corporate logos that we’ve been exposed to our entire lives. In an interview he professes “high speed isolation is a recurring theme” in his work. Through his motifs—consumerism, celebrity, pornographicallyrendered bodies, magic, the ostracization of queers and people of color—he cloaks afrofuturism in the New Aesthetic’stechnicolordreamcoat.
These are issues of Digital Citizenship that apply to students in schools – what does it mean to be a person online in the 21st Century ?
As applied to schools, we see digital citizenship as a way for students to understand the world around them, and the New Aesthetic suggests that our world is increasingly bound to the digital world, with an information network that requires us to re-evaluate our role in society. Students, embedded in social networks and the ability to access a vast amount of information, as as emerging digital citizens require the tools and agency to understand and contribute to society.
Questions for schools and the curriculum: what is the world that we have created say about our selves? What is our involvement?
Ideas that can be applied across all year levels, tied into notions of integration of the Australian Curriculum. Eg of a New Aesthetic idea that has implications across the curriculum:The full face mask Pixelhead acts as media camouflage, completely shielding the head to ensure that your face is not recognizable on photographs taken in public places without securing permission. A simple piece of fabric creates a little piece of anonymity for the Internet age. The material used is elastic fabric for beach fashion and sports gear with a fashionable Pixel-style print of German Secretary of the Interior Hans-Peter Friedrich. The mask has holes for your eyes and mouth, so you can see and breathe comfortably while wearing the mask, secure in the knowledge that your image won’t be showing up anywhere you don’t want it to.