The document outlines 3 initial ideas for music videos. Idea #1 follows friends throughout a day, with performance shots of an artist singing by a campfire using natural lighting. Idea #2 features a band performing in various locations, cutting between members. Idea #3 uses both narrative and performance elements to tell the story of a boy meeting a girl at a club and following their relationship, with parts of the narrative matching song lyrics. The conclusion recommends pursuing Idea #1 as the most feasible given available props and lighting, and having the most interesting themes to appeal commercially.
Achieving permanency for foster children through concurrent planning. Guides outline case planning that includes reunification for families and steps leading to adoption when reunification is not an option.
Levelwise PageRank with Loop-Based Dead End Handling Strategy : SHORT REPORT ...Subhajit Sahu
Abstract — Levelwise PageRank is an alternative method of PageRank computation which decomposes the input graph into a directed acyclic block-graph of strongly connected components, and processes them in topological order, one level at a time. This enables calculation for ranks in a distributed fashion without per-iteration communication, unlike the standard method where all vertices are processed in each iteration. It however comes with a precondition of the absence of dead ends in the input graph. Here, the native non-distributed performance of Levelwise PageRank was compared against Monolithic PageRank on a CPU as well as a GPU. To ensure a fair comparison, Monolithic PageRank was also performed on a graph where vertices were split by components. Results indicate that Levelwise PageRank is about as fast as Monolithic PageRank on the CPU, but quite a bit slower on the GPU. Slowdown on the GPU is likely caused by a large submission of small workloads, and expected to be non-issue when the computation is performed on massive graphs.
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As Europe's leading economic powerhouse and the fourth-largest hashtag#economy globally, Germany stands at the forefront of innovation and industrial might. Renowned for its precision engineering and high-tech sectors, Germany's economic structure is heavily supported by a robust service industry, accounting for approximately 68% of its GDP. This economic clout and strategic geopolitical stance position Germany as a focal point in the global cyber threat landscape.
In the face of escalating global tensions, particularly those emanating from geopolitical disputes with nations like hashtag#Russia and hashtag#China, hashtag#Germany has witnessed a significant uptick in targeted cyber operations. Our analysis indicates a marked increase in hashtag#cyberattack sophistication aimed at critical infrastructure and key industrial sectors. These attacks range from ransomware campaigns to hashtag#AdvancedPersistentThreats (hashtag#APTs), threatening national security and business integrity.
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Our comprehensive report delves into these challenges, using a blend of open-source and proprietary data collection techniques. By monitoring activity on critical networks and analyzing attack patterns, our team provides a detailed overview of the threats facing German entities.
This report aims to equip stakeholders across public and private sectors with the knowledge to enhance their defensive strategies, reduce exposure to cyber risks, and reinforce Germany's resilience against cyber threats.
Opendatabay - Open Data Marketplace.pptxOpendatabay
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Data Centers - Striving Within A Narrow Range - Research Report - MCG - May 2...pchutichetpong
M Capital Group (“MCG”) expects to see demand and the changing evolution of supply, facilitated through institutional investment rotation out of offices and into work from home (“WFH”), while the ever-expanding need for data storage as global internet usage expands, with experts predicting 5.3 billion users by 2023. These market factors will be underpinned by technological changes, such as progressing cloud services and edge sites, allowing the industry to see strong expected annual growth of 13% over the next 4 years.
Whilst competitive headwinds remain, represented through the recent second bankruptcy filing of Sungard, which blames “COVID-19 and other macroeconomic trends including delayed customer spending decisions, insourcing and reductions in IT spending, energy inflation and reduction in demand for certain services”, the industry has seen key adjustments, where MCG believes that engineering cost management and technological innovation will be paramount to success.
MCG reports that the more favorable market conditions expected over the next few years, helped by the winding down of pandemic restrictions and a hybrid working environment will be driving market momentum forward. The continuous injection of capital by alternative investment firms, as well as the growing infrastructural investment from cloud service providers and social media companies, whose revenues are expected to grow over 3.6x larger by value in 2026, will likely help propel center provision and innovation. These factors paint a promising picture for the industry players that offset rising input costs and adapt to new technologies.
According to M Capital Group: “Specifically, the long-term cost-saving opportunities available from the rise of remote managing will likely aid value growth for the industry. Through margin optimization and further availability of capital for reinvestment, strong players will maintain their competitive foothold, while weaker players exit the market to balance supply and demand.”
Adjusting primitives for graph : SHORT REPORT / NOTESSubhajit Sahu
Graph algorithms, like PageRank Compressed Sparse Row (CSR) is an adjacency-list based graph representation that is
Multiply with different modes (map)
1. Performance of sequential execution based vs OpenMP based vector multiply.
2. Comparing various launch configs for CUDA based vector multiply.
Sum with different storage types (reduce)
1. Performance of vector element sum using float vs bfloat16 as the storage type.
Sum with different modes (reduce)
1. Performance of sequential execution based vs OpenMP based vector element sum.
2. Performance of memcpy vs in-place based CUDA based vector element sum.
3. Comparing various launch configs for CUDA based vector element sum (memcpy).
4. Comparing various launch configs for CUDA based vector element sum (in-place).
Sum with in-place strategies of CUDA mode (reduce)
1. Comparing various launch configs for CUDA based vector element sum (in-place).
2. Idea #1
•Narrative illustration and performance video.
•Indie Pop Genre - ’We are young’ by FUN with frequent cuts between the performance and the
narrative.
•The idea will be that we follow a group of friends that are having a good time, we will follow
them throughout the day so that the audience can see what they get up to. The video will start
with them meeting up and then follow them throughout the day.
•For the performance aspect of the video the artist will be singing around a camp fire, for this we
will rely on natural lighting. Through the use of natural lighting we will try and make our video
looks as professional as possible.
•Commercially we will try and appeal to our target audience by wearing fashionable but everyday
clothing such as jeans, t shirt and a hat, our USP for this idea will be the artist hat.
4. IDEA #2
•For my second idea our video will just be performance
•Indie/Pop Genre – ‘Let Her Go’ by Passenger, with a variety of different base tracks.
•The idea will be that we have a bad with three people, in which the band perform in a variety of
different locations that will be shown throughout the video to help make the video more
interesting. We will constantly cut between each member of the band so that we can help
promote each member of the group.
•We will commercialize our product through our song and the theme of our video. We will also
commercialize our video by giving our band a outfit that will relate to our target audience that is
men ages 16-24.
•The lighting in the video will be mostly artificial, and we use lots of different coloured lighting so
that we can make our video more interesting so that we can really interact with our target
audience.
6. Idea #3
•Our final performance will be both narrative and performance with the performance being
within the narrative.
•R&B– ‘Beautiful Girls’ by Sean Kingston
•For this video we will use both artificial lighting and natural lighting, and film in a variety of
different locations. The idea will be that a boy meets a girl a club, and then the narrative follows
them on there relationship. Parts of the narrative will be equal to the lyrics.
• Our product will be commercialized because of the song and the universal theme we are trying
to explore which is relationships. Our artist will be dressed in a shirt a jeans when he is in the
club and then will wear a different outfit depending on where he is.
• Our target audience for this will be both genders aged 15-21.
8. Conclusion
•In conclusion I feel as if our first idea is the most possible because of the props and lighting we
have available as a group. It is also one of the more challenging videos we can do. The video and
the themes of the video I also feel are a lot of interesting than my other ideas so therefor I feel
as if the commercial aspect of the video would be better than the other videos.