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1 of 11
___________
POINTS
keywordNEXT 1
GAME!
Great ___.
______________
POINTS
I have a headache.NEXT 12
Beat The Clock
Instructions
Please use this activity freely in your classes to enhance the experience of learning English
for your students. Please do not distribute this activity for
any profitable or derogatory enterprise.
Refer anyone else interested in this activity to my blogsite for direct downloads:
Johan’s Yellow Submarine of English - http://johanyoung.blogspot.com/
Step 1: Duplicate X number of blank slides 1st!
Step 2:
Select and re-type your key word here.
Step 3:
Click once on the white circle.
From the ‘Shape Fill’ menu, choose ‘Picture…’
from the drop-down menu.
Navigate to the folder to find the picture
you want to insert – double-click on it and
it should appear in the circle.
Note: When inserting pictures into the circle, images that have approximately the same height and
width work best. If you have an image that is disproportionate, place it onto your slide and crop it.
To crop, double-click on the picture &
the ‘Crop’ tool will appear.
You’ll see “cropping handles”
on the image – click on a handle to
crop the image to the proportion
you wish.
Next, right-click on your cropped picture
and choose ‘Save as Picture…’ to save it,
preferably to the folder where your other
project images reside. Then, repeat
Step 3.
Step 4:
Click on both the picture circle AND the
background while holding down the >Shift<
key.
Right-click and choose ‘Send to Back –
Send to Back’.
Step 5:
Change the point values (higher score if a student answers within
12 seconds, lower score after 12 seconds) – you can increase the
value as the words or pictures become progressively more difficult.
Step 6:
Move the higher-point score card directly over the
lower-point card and you’re ready. Remember, for
more slides, duplicate the number you need BEFORE
making any changes, i.e. duplicate blank slides.
Playing The Game
To start the clock, simply click >Enter< on your keyboard or wireless presenter. Students begin
raising their hands when they think they can guess the key word.
If a student answers correctly within 12 seconds, just press >Enter< to reveal the answer before
time is up. If time runs out, allow students to continue guessing. When the correct answer is
given, click on the “Outta Time: button in the upper left corner
of the slide. (The point value will change automatically)
To go to the next question/slide, click on the “NEXT” button
that appears in the upper left corner of the slide after the
answer is revealed. The “GAME OVER” slide is optional…
HAVE FUN!
Find more activities at Johan’s Yellow Submarine of English
http://johanyoung.blogspot.com/

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Beat The Clock game instructions

  • 1.
  • 4.
  • 6.
  • 7. Beat The Clock Instructions Please use this activity freely in your classes to enhance the experience of learning English for your students. Please do not distribute this activity for any profitable or derogatory enterprise. Refer anyone else interested in this activity to my blogsite for direct downloads: Johan’s Yellow Submarine of English - http://johanyoung.blogspot.com/
  • 8. Step 1: Duplicate X number of blank slides 1st! Step 2: Select and re-type your key word here. Step 3: Click once on the white circle. From the ‘Shape Fill’ menu, choose ‘Picture…’ from the drop-down menu. Navigate to the folder to find the picture you want to insert – double-click on it and it should appear in the circle.
  • 9. Note: When inserting pictures into the circle, images that have approximately the same height and width work best. If you have an image that is disproportionate, place it onto your slide and crop it. To crop, double-click on the picture & the ‘Crop’ tool will appear. You’ll see “cropping handles” on the image – click on a handle to crop the image to the proportion you wish. Next, right-click on your cropped picture and choose ‘Save as Picture…’ to save it, preferably to the folder where your other project images reside. Then, repeat Step 3.
  • 10. Step 4: Click on both the picture circle AND the background while holding down the >Shift< key. Right-click and choose ‘Send to Back – Send to Back’. Step 5: Change the point values (higher score if a student answers within 12 seconds, lower score after 12 seconds) – you can increase the value as the words or pictures become progressively more difficult. Step 6: Move the higher-point score card directly over the lower-point card and you’re ready. Remember, for more slides, duplicate the number you need BEFORE making any changes, i.e. duplicate blank slides.
  • 11. Playing The Game To start the clock, simply click >Enter< on your keyboard or wireless presenter. Students begin raising their hands when they think they can guess the key word. If a student answers correctly within 12 seconds, just press >Enter< to reveal the answer before time is up. If time runs out, allow students to continue guessing. When the correct answer is given, click on the “Outta Time: button in the upper left corner of the slide. (The point value will change automatically) To go to the next question/slide, click on the “NEXT” button that appears in the upper left corner of the slide after the answer is revealed. The “GAME OVER” slide is optional… HAVE FUN! Find more activities at Johan’s Yellow Submarine of English http://johanyoung.blogspot.com/

Editor's Notes

  1. Duplicate this slide BEFORE making any changes
  2. GAME OVER
  3. Sample “working” game slide