This document summarizes previous research on emergence in the creative industries and discusses new research projects. It addresses methodological issues in tracking novelty as it emerges. The research examines how stable innovations arise through interactions between actors in case studies over time. It proposes that three types of models are necessary for creative people and activities to create reproducible value: 1) a model establishing conditions for creativity, 2) a model stabilizing emergent properties, and 3) a business model enabling monetary exchange.