AUGMENTED REALITY
IN EDUCATION
Darya Yegorina
CEO at CleverBooks
Follow useful information:
• Website: www.cleverbooks.eu
• Twitter: @Clever_Books
• Facebook: CleverBooksPage
• SoundCloud: Talks on Emerging Technologies in
in Education
Link to slides at the end of this presentation
WHERE ARE WE?
INDUSTRY REVOLUTION 4.0
Source: http://tomorrowslearners.com/innovation-in-education-our-6cs-project/
LIST OF FUTURE JOBS
TOPSKILLS
HOW DO WE GET THERE?
I
N
F
O
M
A
T
I
O
N Image source: https://pixabay.com/en/industry-industry-4-network-3087393/
EASY
A
C
C
E
S
S
Images source: Pixabay.com
LET’S TALK
EDUCATION
TECHNOLOGY
EVOLUTION OF LEARNING USE TECHNOLOGY FOR TEACHING
EDUCATION IN 2028
•Smarter MOOCs
•Blended Learning
2014
•Adaptive PC based
testing
•Learning simulations
•Game based learning
2015
•Digital literacy
•Open source
learning
•Custom multimedia
content
•Visual, Mixed Reality
Learning
2018
•Cloud-based
education
•Diverse Learning
forms
•Collaborative
education
2020
•Embedded social
learning
•Dialogic learning
through digital
media; personalized
•Mobile-based
learning
2024
•Diverse learning
options
•Biometrics as
learning feedback
•3D Virtual learning
2028
Source: https://www.teachthought.com/the-future-of-learning/30-incredible-ways-technology-will-change-education-by-2028/
Top EdTech that will be dead
in the next decade
• Desktop PCs and laptops
• Clickers
• Non-interactive projectors and
whiteboards
• Document cameras, overhead
projectors
• Traditional presentation software
• Interactive whiteboards
• CDs, DVDSs and their players
• Printed anything
Top EdTech that will become
important in the next decade
• Virtual and Augmented Reality
• 3D anything
• Touch, interactive projectors, boards,
programs, surfaces
• Mobile device learning
• Adaptive learning
• MOOCs
• Cloud services
• Tablets and wearables
Info source/; https://campustechnology.com/articles/2016/11/02/top-10-education-technologies-that-will-be-dead-and-gone-in-the-next-decade.aspx
AUGMENTED REALITY
WHAT
WHY
HOW
WHAT
WHY
• 5 percent of teachers say they are using AR or
VR in their classroom. This was the same no
matter the size or type of school district and
years of teacher experience.
• Higher percentages of high school computer
science/technology (11 percent) and science
teachers (9 percent) are using AR or VR.
• 9 percent of students in grades 6-8 and 8
percent of students in grades 9-12 say they
have experienced AR or VR in a classroom
setting.
BENEFITS OF AR• Interactive lessons
• Portable and less expensive
learning materials
• Higher retention
• Foster intellectual curiosity
• Increased participation in classes
• Enriched ways of telling a story
• Visiting the past, present, and
future
• Increased sensory development
• Increased activity
HOW
Are You Still Teaching Like in the Stone Age?
YOU HAVE THE CHANCE TO MAKE THE CHANGE
Are you the educator who feels responsible?
Image source: https://www.theowlteacher.com/change_education/
What to get the slides of this presentation?
Visit: www.cleverbooks.eu and get our

Empowering Education with Augmented Reality

  • 1.
    AUGMENTED REALITY IN EDUCATION DaryaYegorina CEO at CleverBooks
  • 2.
    Follow useful information: •Website: www.cleverbooks.eu • Twitter: @Clever_Books • Facebook: CleverBooksPage • SoundCloud: Talks on Emerging Technologies in in Education Link to slides at the end of this presentation
  • 3.
  • 4.
  • 6.
  • 7.
  • 8.
  • 10.
    HOW DO WEGET THERE?
  • 11.
    I N F O M A T I O N Image source:https://pixabay.com/en/industry-industry-4-network-3087393/
  • 13.
  • 14.
  • 17.
  • 18.
    EVOLUTION OF LEARNINGUSE TECHNOLOGY FOR TEACHING
  • 19.
    EDUCATION IN 2028 •SmarterMOOCs •Blended Learning 2014 •Adaptive PC based testing •Learning simulations •Game based learning 2015 •Digital literacy •Open source learning •Custom multimedia content •Visual, Mixed Reality Learning 2018 •Cloud-based education •Diverse Learning forms •Collaborative education 2020 •Embedded social learning •Dialogic learning through digital media; personalized •Mobile-based learning 2024 •Diverse learning options •Biometrics as learning feedback •3D Virtual learning 2028 Source: https://www.teachthought.com/the-future-of-learning/30-incredible-ways-technology-will-change-education-by-2028/
  • 22.
    Top EdTech thatwill be dead in the next decade • Desktop PCs and laptops • Clickers • Non-interactive projectors and whiteboards • Document cameras, overhead projectors • Traditional presentation software • Interactive whiteboards • CDs, DVDSs and their players • Printed anything Top EdTech that will become important in the next decade • Virtual and Augmented Reality • 3D anything • Touch, interactive projectors, boards, programs, surfaces • Mobile device learning • Adaptive learning • MOOCs • Cloud services • Tablets and wearables Info source/; https://campustechnology.com/articles/2016/11/02/top-10-education-technologies-that-will-be-dead-and-gone-in-the-next-decade.aspx
  • 23.
  • 24.
  • 26.
  • 27.
    WHY • 5 percentof teachers say they are using AR or VR in their classroom. This was the same no matter the size or type of school district and years of teacher experience. • Higher percentages of high school computer science/technology (11 percent) and science teachers (9 percent) are using AR or VR. • 9 percent of students in grades 6-8 and 8 percent of students in grades 9-12 say they have experienced AR or VR in a classroom setting.
  • 28.
    BENEFITS OF AR•Interactive lessons • Portable and less expensive learning materials • Higher retention • Foster intellectual curiosity • Increased participation in classes • Enriched ways of telling a story • Visiting the past, present, and future • Increased sensory development • Increased activity
  • 29.
  • 31.
    Are You StillTeaching Like in the Stone Age?
  • 32.
    YOU HAVE THECHANCE TO MAKE THE CHANGE
  • 33.
    Are you theeducator who feels responsible?
  • 34.
  • 35.
    What to getthe slides of this presentation? Visit: www.cleverbooks.eu and get our

Editor's Notes

  • #6 Images sources: https://pbs.twimg.com/media/CgkCSRTWwAAdNSt.jpg https://assets.weforum.org/editor/CvCvMERWTV5BUjnCJoBqoWaWof8zAtQj37LV43X--Ww.jpg
  • #10 https://www.youtube.com/watch?v=7g8OpiWR83Y
  • #12 Image source: https://d2gg9evh47fn9z.cloudfront.net/800px_COLOURBOX7487399.jpg
  • #16 https://www.youtube.com/watch?v=FagVSQlZELY
  • #18 Image source: http://digitallearning.eletsonline.com/wp-content/uploads/2017/02/edtechinschools1.jpg
  • #21 Image source: https://classroomaid.files.wordpress.com/2012/04/teaching-with-technology.png
  • #26 https://www.youtube.com/watch?v=XX993jgeQ0M
  • #28 http://www.tomorrow.org/speakup/speak-up-2016-augmented-and-virtual-reality-in-k12-education-april-2017.html